Fans Release Epic Trailer For A Live-Action Zelda Film

I was a little dubious of this at first, but after watching the trailer, this live-action Zelda film created by Player Piano and the Zelda Project actually looks rather good. If anything it just makes you wish for the upcoming Zelda Netflix television series which is apparently in development.

Thanks, MasterPikachu6 and lamatsucubo

Fans Developing Zelda Ocarina Of Time In 2D On PC

Some ambitious Nintendo fans have recreated the majestic The Legend of Zelda: Ocarina of Time in 2D on the PC. The game is meant to mimic classic games of the past and was built from scratch by just nine people. As you would expect the project isn’t very far along at the moment, but you can check out the website or download it.

Thanks, Shuhei Yoshida

Operation Platinum Is Aiming To Get Bayonetta 2 To Sell One Million Copies On Wii U

A fan made movement is currently in the works and it’s called Operation Platinum. The social movement is calling for Nintendo fans to purchase Bayonetta 2 on Wii U and help the game shift over one million copies. Of course some people will see this as Nintendo’s job, but that hasn’t stopped fans being vocal about it. The movement is a direct response to third-party publishers that say Nintendo fans don’t purchase their games and the console isn’t worth supporting.

Thanks to everyone who sent this in.

Pokemon Black 2 & White 2 Are “Made For The Fans”

While all Pokémon games  are supposed to appeal to everyone, Nintendo’s Seth McMahill believes upcoming Nintendo DS titles Pokémon Black 2 & White 2 are made specifically for core fans of the series. For example, Misty, who is a Gym Leader in the original Pokémon games for Game Boy, is a part of the World Tournament in Pokémon Black 2 & White 2. The games will launch October 7th in North America, October 11th in Australia, and October 12th in Europe.

“If you look also at all the Pokémon that are included, like non-Unova Pokémon—Mareep’s in there, one of my favourites from Gold/Silver—they really kind of made this one the Pokémon player’s game. It’s really aimed at a player of the core series. A fan. Look at Join Avenue, an area where shops open up the more you communicate with other players. There’s the World Tournament, where you can fight old Gym Leaders. Misty’s in there. That takes me back to the Blueversion, before I even worked at Nintendo.”

“So, although this game appeals to anybody—obviously, I have to say that, as I work at Nintendo—as a Pokémon fan myself, when I first picked it up and started playing it, I was absolutely blown away. I was like, ‘This game is made for the fans.’ Anybody can play it, but a fan is going to love it, because they’ve opened up all those things.”

-Seth McMahill, Assistant Manager of Product Marketing at Nintendo

Nintendo: Nintendo States It Doesn’t Want To Criminalize Obsessed Fans

An inquisitive Nintendo shareholder directed a question to Satoru Iwata at a recent company meeting, asking how Nintendo plans to respond to the wealth of fan fiction and Nintendo tributes.

In connection with Nintendo’s basic strategy of “gaming population expansion”, I would like to ask about the handling of fan activities and intellectual properties. Recently, there are many fan magazines, original short movies, music bands, cosplay activities, websites, orchestras and so on, based on Nintendo’s titles. If these activities threaten Nintendo’s intellectual properties or licenses, will Nintendo crack down on them aggressively, or just view them as fan activities? If Nintendo has any policies, please let us know.

As the principle, please understand that the question is regarding a rather delicate issue to which no one can perhaps identify a clear-cut criterion. Of course, we cannot say that we can give tacit approval to any and all the activities which threaten our intellectual properties. But on the other hand, it would not be appropriate if we treated people who did something based on affection for Nintendo, as criminals. It is true that some expressions are detrimental enough to diminish the dignity of our intellectual properties, and others destroy our intellectual properties’ world-views by connecting them with something not based on fact. We think one of the criteria for deciding how to respond is whether the expression in question socially diminishes the dignity or value of our intellectual properties or not. Of course, it is very hard to have a blanket standard as this problem involves many complex elements that are very difficult to judge.

In these meanings, we cannot say OK to any and all such activities and, at the same time, it is not feasible for us to immediately respond to each small issue of this nature every time. However, these days an individual can easily transmit information through the Internet. Hearing your question today, as we cannot find these problems only by ourselves, we feel that a kind of contact window should be set up so that people can somehow report to us any inappropriate uses of Nintendo’s intellectual properties which diminish their dignities or values, so that we can respond appropriately.

– Nintendo president Satoru Iwata addressing a shareholder regarding fan fiction