Nomura Wants More Final Fantasy Remakes This Time From The Nintendo Era

The reaction was extremely good when Square Enix announced that they’re remaking Final Fantasy VII for the PlayStation 4 and possibly the Xbox One, but will they stop there? Square Enix’s Tetsuya Nomura has hinted to Venture Beat that he wants more Final Fantasy remakes but he is setting his sights on older Final Fantasy titles like those for the Nintendo Entertainment System, Super Nintendo and Gameboy Advance. Specifically he is interested in Final Fantasy V and VI. There’s clearly money to be made from remakes so it’s not too surprising.

“Considering that we have remakes of Final Fantasy up to IV and then we have VII — I’ve been working with Mr. [Yoshinori] Kitase since Final Fantasy V, and we’ve noticed that V and VI are missing. That bothers me,” Nomura said. “How come we skipped over those two?”

Here’s A 25 Minute Look At The Remastered Final Fantasy For Nintendo 3DS eShop

As you may already know, the original Final Fantasy has been remastered for the Nintendo 3DS eShop in Japan. To celebrate its release, NintenDaan has captured twenty five minutes worth of footage from the remaster. Now let’s all cross our fingers and hope it comes to the Nintendo 3DS eShop in the west.

Theatrhythm Final Fantasy Curtain Call DLC Now Confirmed For The West

Today I bring some good news as Square Enix has announced that the Japanese Theatrhythm Final Fantasy Curtain Call downloadable content will be making its way to the west. The track listing, which you can see below, will be available to download on December 24th in Europe and most probably the same day in the United States. Square Enix has also announced that more downloadable content will be coming on January 8th but wouldn’t say any more about the subject.

  • “He of the Name” (Bravely Default)
  • “Evil Wings” (Bravely Default)
  • “The Serpent That Devours the Horizon” (Bravely Default)
  • “Ultima” (FINAL FANTASY XIV)
  • “Hard to Miss” (FINAL FANTASY XIV)
  • “Zero” (FINAL FANTASY TYPE-0)
  • “Ardent Rhythm” (Romancing SaGa : Minstrel Song)
  • “Battle #4” (SaGa Frontier)
  • “Meridian Dance” (Secret of Mana)
  • “Chrono Trigger” (CHRONO TRIGGER)
  • “Horizon of Light and Shadow” (Bravely Default)
  • “Title Screen” (Romancing SaGa 2)

Sakurai Praises Lightning Returns: Final Fantasy XIII

Smash Bros creator Masahiro Sakurai has praised Square Enix’s Lightning Returns in his semi-weekly column in Weekly Famitsu. The Final Fantasy XIII saga has received some flack from traditional Final Fantasy fans, but Sakurai was noticeably impressed by the game and praised the evolution of the ATB system. Sakurai concluded by saying that it’s nice to pick up a game and throughly enjoy it.

I was amazed at how, even under the limitations of there being only one party member [in Lightning Returns], [the ATB system] has evolved.”

“It’s easy to pick up an already released game and simply enjoy it, but in order to generate entertainment, you need to keep your eyes peeled.”I was reminded that if you take what seems natural for granted, nothing will evolve or change for the better.”

Thanks, Quartz

Michael Pachter: ‘I Don’t Get Japanese Developers’

wii-u-blueRenowned Wedbush research analyst Michael Pachter has admitted he doesn’t understand Japanese companies or their motivation for releasing games. The latest Pach-Attack comes after he defended Nintendo’s software strategy, but in a question submitted about a Final Fantasy VII remake from Square Enix, he appears to have slipped back into his age-old ways. Pachter said: “I don’t think Nintendo is unique in being inscrutable. I don’t get any Japanese developer, I don’t know what motivates them, especially in how they release games into the West. Final Fantasy is just one of those franchises I just don’t get.”

Moving on from Final Fantasy, Pachter answers a question deliberating whether it is a riskier option to become an ‘everyone’ console, or a specific ‘hardcore’ software. Turning a comparison from the Wii’s everyone and non-traditional market to the Wii U’s ‘traditional games market’, Pachter said it was a mistake made by Nintendo.

He continued: “Nintendo had a huge success in expanding into the non-traditional market – that’s 25-year-old women who play Guitar Hero, 45-year-old women who play Wii Fit, 65-year-old women who play bowling – that worked and they sold a lot of consoles, but those people didn’t really embrace other software titles […] so I think that you can make money if it resonates with everyone but ultimately it causes you to make mistakes like the Wii U.

“Nintendo thought all these same people would line up and play the Wii U […] and those non-traditional people didn’t embrace it. I think Nintendo is going to be lucky to sell 30-40 million Wii U’s, they might sell 20-25 miliion which makes it more like a GameCube, but we’ll see.”

Square Enix Reveals Final Fantasy: All The Bravest For iOS Platforms

final_fantasy_all_the_bravestfinal_fantasy_all_the_bravest_charactersToward the end of last year, Square Enix registered a couple domain names – AllTheBravest.com and AllTheBravest.net – that left gamers hoping Bravely Default: Flying Fairy was on its way to the West. It turns out the domain names have nothing to do with the publisher’s Nintendo 3DS role-playing game. Instead, Square Enix revealed Final Fantasy: All The Bravest, an action role-playing game that pays tribute to the entire Final Fantasy series, for iOS devices, including the iPhone, iPad and iPod Touch. The iOS game releases tomorrow, January 17th, in the App Store and will cost $3.99.