The recent Project X Zone 2 stage show at this week’s Tokyo Game Show has confirmed that some more big names will be appearing in the brawler. You will be able to play as Fiora from Xenoblade Chronicles and also Lucina & Chrom from Fire Emblem: Awakening. Fiora is paired with KOS-MOS from the Xenosaga series and Lucina and Chrom are a pair unit. This will no doubt be seen as a welcome move by both Bandai Namco and Nintendo.
According to a website promoting the music for Fire Emblem If, as of December 2014 the most recent game in the Fire Emblem series, Fire Emblem Awakening, has sold 1.79 million copies. And now Fire Emblem If will be released on June 25th in celebration of the series’ 25th anniversary. Do you think Fire Emblem If will do as well as Fire Emblem Awakening, or better?
Fire Emblem – Nintendo’s SRPG series that has been beloved by fans for 25 years. The most recent entry, Fire Emblem Awakening, sold 1.79 million copies worldwide (as of December 2014), and now, this world-beloved series’ latest entry, “Fire Emblem if”, will be released to celebrate the 25th anniversary.
Super Smash Bros. director Masahiro Sakurai has clarified a few of the differences between Lucina and Marth after yesterday’s character reveals. For those who are unfamiliar with Fire Emblem: Awakening, the two characters are interlinked throughout the RPG story but have significant differences, particularly in their weapon stance. Though the game’s director says their physical abilities are exactly the same, players will feel subtle changes in the way both characters fight. Here’s what he said on Miiverse:
“Along with Robin, Lucina joins the battle!! Her physical ablilites are identical to Marth’s–it must be in her D.N.A. However, where Marth’s power is concentrated in the tip of the sword, Lucina’s attack strength is balanced throughout the weapon, which might make her easier to control. She’s also a little bit shorter than Marth.”
Despite Lucina and Marth owning the same D.N.A, Sakurai adds that the smallest change to the way each character fights is enough to give them a separate character slot. Plus, he also reveals Lucina has a tiny albeit significant feature that differentiates her from Marth.
“With the Wii Fit Trainers, the male and female Robins, the Villagers, and Little Mac, varying their appearances and voices works just like selecting alternate color variations. However, whenever there is even a small difference in abilities, that character gets an actual roster slot. That is why you can select Lucina individually.”
“By the way…there’s probably no chance you’ll be able to see this in the game, but Lucina has the mark of Naga in her left eye.”
If you’re looking to grab yourself a bargain today then look no further than US retailer, Best Buy. The retail chain is currently selling the critically acclaimed Fire Emblem: Awakening for the Nintendo 3DS for a mere $14.99. If you haven’t already purchased the game then you should read our review, right here.
Nintendo’s immensely well-received Fire Emblem Awakening has apparently shifted over one million units. This is the first time that the franchise has managed this impressive feat. Fire Emblem Awakening actually broke 1 million units sold a while ago, if digital sales are taken into account. Nintendo has previously said that 30% of the initial sales of Fire Emblem Awakening were digital. Clearly this is great news, as Nintendo stated that they may ditch the series if the game didn’t sell over 250,000 units in North America.
Thanks, N-Dub Nation
In the U.S. alone, Fire Emblem Awakening sold more than 240,000 copies. If the game’s sales were meager, it could have been the very last entry in the Fire Emblem series, according to one of the game’s producers, Hitoshi Yamagami. Fortunately, for fans of the series, Nintendo isn’t retiring Fire Emblem just yet, as Intelligent Systems and Atlus are currently working on a Wii U crossover role-playing game between the Fire Emblem and Shin Megami Tensei worlds.
Hitoshi Yamagami: No doubt. Truth be told, sales are dropping. The sales manager of Nintendo, Mr. Hatano, told us that this could be the last Fire Emblem. Due to this progressive descend on sales, they told us that if the sales of this episode stayed below 250,000 copies, we’d stop working on the saga. I remember when I came back from the meeting and told the team “My God, what are we gonna do?! The end has come!”. Our reaction was clear: if this was going to be the last Fire Emblem, we had to put everything we always wanted to include. That’s how this new project was born!
The thirteenth game in the Fire Emblem series brings a staggering amount of heart, courage and strategy to the tactical role-playing game – and it pulls it off with an undeniable, phenomenal finesse.
Fire Emblem: Awakening sees the main protagonist Chrom – Great Lord of Ylisse – lead a group of trustworthy fighters known as the ‘The Shepherds’ through a treacherous journey to discover the fate of the fantasy realm. The game hinges on events from both the future and the past, planting the player’s Avatar directly in the middle of the action, strategising the way to victory or doom against the game’s antagonist Grima; a fell dragon awakened to bring destruction to the future lands of Ylisse.
As you begin your adventure, your chosen Avatar will meet Chrom and his band of soldiers and he or she quickly establishes a firm friendship with the group. Like any other Fire Emblem game, victory lies in strategising but it also requires a smidgen of luck. Teaming up with another Shepherd allows your characters to trigger critical attacks in dual strike mode, which can give you the upper-hand when a battle is turning most sour. Those partnerships in battle also allow for extra events to strike outside of the main storyline. By building the relationships high enough, players can secure marriages and even children between characters, which can be utilised in later battles. The perfect fusion of stimulation and RPG genres creates another astounding level of depth to the game, giving the player such satisfaction from the unfathomable bond between characters.
When planning for the battles ahead, the player is presented with a grid – the enemies scattered on various parts of the board, while your own Shepherds congregate in a group formation. When the combat finally ensues, the visuals are simply stunning, with the 3DS enhancing the sharpness, depth and clarity of the characters’ detail beautifully. There are also plenty of weapons to choose from, which vary in degrees of power, ranging from magical spells to deadly bows and swords.
An abundance of side quests and enemy battles keep you occupied when needing a break from the main storyline, and also serve a great purpose of giving your characters some healthy experience if you intend to level them equally. These separate battles also give you a chance to stock up much-needed money for the more difficult battles ahead.
Above all, Fire Emblem: Awakening is a game intended to keep you hooked for hours at a time, but it doesn’t just do that, it keeps you on the edge of your sofa, bed or kitchen counter for days on end. It’s a game with real heart and that is, ultimately, why it is so wonderfully mesmerising.