Frozenbyte‘s Trine 2: Director’s Cut – the Wii U console’s edition of Trine 2 – was released 2012 in the Nintendo eShop as a Wii U launch title. Based on his experience with working on the platform, Frozenbyte’s marketing manager, Julius Fondem, has told Gamers Xtreme that “the Wii U is a truly powerful console.” Fondem went on to say that Nintendo’s latest console is “definitely more powerful than the Xbox 360 and PS3,” echoing words uttered last year by 5th Cell’s Jeremiah Slackzka.
Gamers Xtreme: Trine 2: Director’s Cut is by far, one of the best looking games available on the Wii U. I did notice the visuals were crisper than those on the PS3/360. What was it like developing for the Wii U? Is it more powerful than the public seems to believe?
Fondem: We have really enjoyed working with the Wii U hardware. It was rather easy to port our modern proprietary engine to it, and it does pack the punch to bring to life some really awesome visuals. The Wii U is a very modern console with a lot of RAM which helped us out a lot during development. The hardware capabilities have improved quite a lot from the original Wii, and the Wii U is a truly powerful console. The console is definitely more powerful than the rXbox 360 and PS3.
For a limited time, developer Frozenbyte‘s Trine 2: Director’s Cut is discounted by 50 percent on the Nintendo eShop for Wii U. You can purchase the download-only game for $9.99 from Nintendo’s online marketplace until April 30th, which is when it will return to its original price of $19.99. If you want to try out the game before you decide buy it, download a free demo from the Nintendo eShop.
Finnish video game developer Frozenbyte today announced that it has released a demo for Trine 2: Director’s Cut in the Nintendo eShop on Wii U. The demo requires 582 MB, is free to download, and it features the first level of the game along with half of the second level. If you enjoy the demo and don’t own the game, purchase the full game right now from the Nintendo eShop, as it’s discounted by 25% for a limited time. The game goes back to its original price on February 28th in North America, and on March 7th in Europe.
Developer Frozenbyte was asked, via YouTube, whether it will ever release a physical copy of Trine 2: Director’s Cut. According to the developer, there is a possibility of releasing a retail version of the side-scrolling platformer; however, Frozenbyte said it would need to find a publishing partner, which apparently takes a lot of time to arrange. Trine 2: Director’s Cut is currently a download-only title in the Nintendo eShop on Nintendo’s Wii U console, and its price is $19.99 in North America.
Will you be releasing a hardcover version of this game? Because the Wii U’s ridiculous system locking means if anything happened to the console, the game would be lost forever.
Frozenbyte: “It’s a possibility… we’d need a partner for it though, so even if we decide to go for it, it will in any case take a lot of time to arrange, so it’s hard to say when it could happen… we’ll see!”
Frozenbyte’s Trine 2 launched in 2011 on the PlayStation Network and Xbox Live Arcade.
Wii U’s edition of the puzzle platform game, Trine 2: Director’s Cut, released last year in the Nintendo eShop alongside the launch of Nintendo’s latest console.
Although the Wii U has a slower clock speed than the PlayStation 3 and Xbox 360, the developer says it had zero problems with porting the game to Wii U.
In North America, today is the last day to grab Trine 2: Director’s Cut from the Nintendo eShop at a discounted price of $15.99. The game will go back to its original price – $19.99 – on January 7th.
“The whole architecture is running very well and we were able to ramp the Trine 2 art to a higher degree than with the other consoles.”
“So for porting no issues at all and there is a nice base for future original development too. Maybe some were looking for a larger leap in terms of pure power, but in the end I believe most developers will be quite comfortable with the system.”
“Absolutely, but again in a very different direction that Nintendo has always been known for. They create their own standards and have huge IPs to fall back on. As for untapping the hidden power of new consoles.. I think Nintendo personifies that in all of their first party titles, regardless of the actual CPU or GPU performance.”
Nintendo’s new console, Wii U, launched November 30th in Australia, but Wii U-exclusive Trine 2: Director’s Cut isn’t available for purchase from the continent’s Nintendo eShop, although it was an expected launch title.
The game is now supposed to launch in Australia within the next couple of weeks and will cost AU $19.99. However, for Australian consumers who purchase the game on or close to its launch, its price will be reduced to AU $15.99 for a limited time.
Developer Frozenbyte has released the launch trailer of the beautiful Trine 2: Director’s Cut, which is exclusive to Wii U. The game can be purchased for $19.99 from the North American Nintendo eShop for Wii U. The game will be available for download on Wii U in Europe on the new console’s launch date, November 30th, in that continent.
Frozenbyte marketing manager Mikael Haveri says indie developers have the privilege of choosing the price of their Wii U products. Patching games can get quite expensive on other gaming platforms, but developers do not have pay to fix their games on Nintendo’s Wii U, according to Haveri.
“We have the power to price our products as we please, with just some basic guidelines from the big guys. The step to this is purely from Nintendo’s side and they clearly see that [their] previous installments have not been up to par. We can set our own pricing and actually continuing on that by setting our own sales whenever we want. It is very close to what Apple and Steam are doing at the moment, and very indie friendly.”
“Simply put, they’ve told us that there are no basic payments for each patch (which were pretty high on most platforms) and that we can update our game almost as much as we want. For indie developers this is huge.”
According to Frozenbyte’s Mikael Haveri, compared to the other HD consoles on the market, Trine 2 expansion Goblin Menace’s graphics are best on Wii U. Haveri believes that Trine 2: Director’s Cut requires a considerable amount of processing power and, therefore, would have to be downscaled if it were to release on PlayStation 3 or Xbox 360. Trine 2: Director’s Cut launches November on the Nintendo eShop and includes a new mode called “Magic Mayhem,” which is designed exclusively for Wii U.
“Basically that does require… well, not huge amounts more graphics processing power, but still considerable. If we would publish that on the other consoles, then I believe that there would be some small downscaling of what it is right now.”
“I think we didn’t start really until sometime early in the year still, but the fact was that we had a lot of things going on. Then when we got over the old things, we started with the Wii U and then in two days we had it running,” he explained. “We had it running really fast. So it was more about knowing your own tech and then having that ‘eureka!’ moment of making it work on this new hardware.”
-Mikael Haveri, sales and marketing manager,
Developer Frozenbyte announced that the Wii U version of Trine 2: Director’s Cut will include the first set of downloadable content, which is titled Goblin Menace. The DLC features six brand-new levels, improved visuals, and “new revolutionary skills” for heroes of the game. You can get the first glimpse of the new content from the gorgeous trailer above. Trine 2: Director’s Cut will launch on the Wii U eShop this year.