Game Informer recently got the chance to sit down and discuss The Legend of Zelda: Tri Force Heroes with game director Hiromasa Shikata and series producer Eiji Anouma. The interview reiterates some of the news that has released since the game’s launch, such as where the title fits in the official timeline, but includes new info about development, characters, and advertisements that makes it worth a read. You can take a look at some excerpts below, or read the full interview here.
On whether or not A Link Between Worlds assets were used to streamline development:
Aonuma: More so than saying it’s the art assets or the game world, it’s more about the game system, so with Majora’s Mask we really looked at what we had developed with Ocarina of Time and they wanted to go back and use that same system, doing something with masks, and sort of streamline that development time, and again reuse some of the things we had already created.
Shikata: When we finished up A Link Between Worlds, we looked at the game engine and Mr. Aonuma had talked with the team about wanting to create a multiplayer Zelda game and really wanted to take a look at whether or not that system was something they could use to accomplish that goal. So more than art assets or visiting the same worlds, it’s more about does a game’s engine and system we have work with this next idea and do they match up? And in this case they did.
On the possible influence of Destiny’s item retrieval system:
Shikata: I know of Destiny, but I have never actually played it. So, none of the structure of Zelda was based on that game at all.
On cut costumes:
Shikata: I’m sure you’re familiar with the tale of the Emperor’s New Clothes, where the Emperor is told he has the most wonderful fashion ever, but he is actually naked. We wanted to implement some sort of outfit that would play off of that story, but we couldn’t come up with any abilities that that outfit would add, so they really weren’t able to bring that idea to fruition. We were really were disappointed that we weren’t able to implement it and bring it into the game.
US gaming publication Game Informer has gone hands on with the long-awaited English version of Xenoblade Chronicles X and they have come away impressed. The publication says that the game improves the scope of just about everything and builds on its predecessor. The site spent 5 hours with Xenoblade Chronicles X and said that they barely scratched the surface as the world is so big. You can read their in-depth preview of Monolith Soft’s latest epic, here.
“When JRPGs were struggling to evolve last generation, Xenoblade Chronicles came along and showed the genre still had a few tricks up its sleeve. It earned plenty of praise as one of the best role-playing games of last generation, currently holding a 92 score on Metacritic. Monolith Soft proved it could create a compelling world and innovate in the genre, thanks to its creative design and MMO-style combat.”
“Its successor, Xenoblade Chronicles X, doesn’t just switch it up to an extensive sci-fi setting; it expands the scope of everything, building upon the solid foundation set by its predecessor. I recently spent five hours with the game, and I feel like I’ve barely scratched the surface. If you thought Xenoblade Chronicles was big, you will be surprised just how much Xenoblade Chronicles X dwarfs it – and that’s not even mentioning the extensive customization or Skells (mechs) that further enhance the experience.”
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Remember how The Legend of Zelda: Tri Force Heroes was revealed at Nintendo’s Digital Event @E3? Game Informer has given an in-depth feature about the game, letting readers know about some of the finer points and minutia. Additionally, Nintendo Everything compiled a quick, bullet point list on what is the most interesting:
- By wearing Zelda’s dress, more hearts will appear in-game
- Meanwhile, another outfit is practically a wearable bomb, making Link himself the weapon
- The first puzzle in the preview required the three Links to climb on each others’ shoulders and fire an arrow through a tall flame to light a torch (standard Zelda)
- You need to micro-manage the lineup of the the Link pillar; only the bottom can control the movement of the group
- The battle against Mogma (seen in the reveal trailer) was not overly difficult — bomb thrower needed to get to the top of the totem, then the pillar had to reorganize so the archer was at the top.
- Hearts are shared in the game so no one is fighting over health
- Players can touch icons on the lower screen to pinpoint where the other respective Link is
- Emoticons are collectible, allowing you to cheer on your friends in different ways
- Single-player mode is available, where Link can rent two paper dolls to act as A.I. as you make your way through the dungeon.
The Legend of Zelda: Tri Force Heroes will release exclusively on Nintendo 3DS this Fall.
Game Informer have a good hefty interview with the producer of the Nintendo World Championships 2015, Erik Peterson, and it’s pretty awesome. We get a first look at the very shiny trophy with a very gold Mario statue, and some interesting details and teases about the championships which are taking place tomorrow. He tells us why they chose NES Remix, teases some secret games and guests and even talks about The Wizard a little bit. Read the full interview at Game Informer’s website, or take a look at a snippet below:
“Why NES Remix? Why not break out the original consoles and cartridges?
Ultimate NES Remix on Nintendo 3DS was only used for our qualifying rounds at select Best Buy stores around the country. It was a fun nod to the original 1990 tournament, since we were using the game’s World Championship mode which included some of the games used in the original competition.
On June 14, The Nintendo World Championships will use eight different games, including Splatoon and The Legend of Zelda. Although we’ve already revealed these two games, we see the element of surprise as being important – we want to truly test the competitors’ skills by forcing them to adapt to the challenges we throw at them.
What does the winner receive? Will there be a crown similar to the robe that was awarded to the recent 3DS Super Smash Bros. champion?
We’ve been keeping this a secret until now, but maybe this is a good time to reveal it. The winner will receive a trophy featuring a large gold-plated sculpture of Mario. A one of a kind event like the Nintendo World Championships deserves a one of a kind award, and we’re really pleased with how this turned out.”
GameStop has revealed on Instagram a sneak preview (seen below) to Game Informer’s July cover story, releasing tomorrow. Speculation from gaming communities is ranging from Halo 5 to Fallout 4 to Destiny’s Year Two DLC. However, with such a grainy picture, it is anyone’s guess! What game are you hoping it is?
Star Wars is officially coming to Disney Infinity with Disney Infinity 3.0. The news was kinda leaked early last week but it has now been confirmed by none other than Game Informer. The game features Star Wars along side new Marvel characters. DmC developer Ninja Theory will be helping out with the combat aspects of the game, while Sonic Racing Transformed developer Sumo Digital is helping out with the racing sections. Should be good!
It was a brilliant decision by Nintendo to allow us to vote for the character we would like to see most appear in Super Smash Bros. Nintendo of America clarified yesterday that you are able to vote for any character from any video game franchise and that has got people voting in their droves. Anyone is fair game including Bayonetta, Knuckles and Banjo. Game Informer has listed their favourite choices to appear in Super Smash Bros. Here’s their list.
- Shovel Knight
- Young Link
- Simon Belmont