IGN revealed a tantalising teaser trailer of the spiritual successor to Eternal Darkness: Sanity’s Requiem earlier today, in order to kickstart a crowdfunding campaign. Details of the survival horror game, named ‘Shadow of the Eternals’ will be released next Monday, May 6, when the campaign begins.
Silcon Knights originally released Eternal Darkness: Sanity’s Requiem on the GameCube in 2002 and went onto considerable success – it even received one of the IGN Editor’s Choice Awards. Denis Dyack is reportedly involved within the game, but by all accounts, the project is in development by Precursor Games. So far, no platforms have been announced but, either way, we won’t have to wait long for the rest of the details to be spilled.
Tales of Symphonia producer Hideo Baba has revealed to Destructiod that Tales of Symphonia for the Gamecube was the most popular Tales game in the West. Baba believes that the success of the game was due to the fact that it was the first Tales title that was rendered in 3D polygons. Baba also revealed that the development team had a lot of help from Nintendo which allowed them to reach out to a broader audience.
“I believe the success of Tales of Symphonia has multiple factors to it, the first being that it was the first Tales title that was rendered in 3D polygons, so we believe that was a huge component to its success.”
“Another huge component was that we had a lot of support from Nintendo, so that allowed us to reach out to a broader audience that we weren’t able to reach before.”
Thanks, David S
Eternal Darkness, the survival horror video game released for the Nintendo GameCube, has had its fifth extension trademark granted. The applicant owner is Nintendo of America. The sequel to the Gamecube game was originally thought to be canceled as the original developer, Silicon Knights, were faced with a number of layoffs. Judging from the trademark extension the project could well be back on track. Who would you like to see develop the sequel to Eternal Darkness?
Hackers have discovered that the full F-Zero AX arcade game is stored on the Gamecube’s F-Zero GX disc. To unlock the rare arcade game you will need to have the Nintendo Gamecube Action Replay or Gameshark and the PAL or NTSC version of F-Zero GX. Just enter the codes below and you’ll be able to unlock this rare gem.
Code to access AX [PAL]
Code to access AX [NTSC-U]
Concept art from the recently released Hyrule Historia shows that Nintendo originally planned to include a Gamecube island in The Legend of Zelda: Wind Waker, but they withdrew it for an unspecified reason. Joining Gamecube island was Stovepipe Island, which was an island of steam and smoke. You can see sketches of them inside Hyrule Historia, the Legend Of Zelda book.
Legendary designer Shigeru Miyamoto has revealed in the latest edition of Games Master magazine that he thinks it’s very likely that he will eventually return to those unrealised Gamecube and Gameboy Advance link ideas with the Wii U. Here’s what Miyamoto had to say.
“I think it is very likely. I cannot tell specifically what ideas I used to have at the time which might be realized this time around. But as you might recall, at one of the E3 shows several years ago we showcased a game of Pac-Man Versus, which was a really interesting game. Unfortunately however it was rather hard for everyone to own four GBAs at the same time.”
“But at that time still it was not very easy or accepted. [Now, with Wii U], it’s not just creators outside the company are finding fascinating possibilities to be able to realize a game dream come true.”
Rich the Executive Editor at IGN has revealed that the Nintendo 3DS has surpassed sales of the Gamecube in less than two years, 2/3 of the Nintendo 64 and nearly half of Super Nintendo. Not bad going for a device that has caused plenty of heated discussions between industry analysts who proclaim that the handheld video game market is dead.
Retro Gamer, a UK gaming publication run by Imagine publishing, has stated in its latest issue that Nintendo Gamecube games will be available to download on the Wii U Virtual Console. While the publication acknowledges that Gamecube discs won’t be playable on Wii U, it says that you can enjoy the classic Gamecube line-up on the Virtual Console.
“Backwards compatibility with Wii will be included but you’ll no longer be able to play GameCube titles. They’ll be on the Virtual Console store instead.”
Sega has recently renewed the trademark for its highly regarded Skies of Arcadia which came out on the Dreamcast and the Gamecube. The most likely reason for this renewal is that Sega is working on an HD remaster to join the likes of NiGHTS, Jet Set Radio and Sonic Adventure 2. Sega is apparently preparing a number of digital games for Wii U.
Former Nintendo employee Howard Phillips says that although Nintendo is a great company, the publisher has changed massively since the 1980s. Phillips claims that Nintendo titles made during 1985 to 1991 were more fun than modern Nintendo games because they provided simple, albeit fun mechanics with profound and challenging levels that entertained players. Now, according to Phillips, the video game industry focuses too much on detailing characters and stories.
“Nintendo is still a great company but obviously it has changed immensely since its heyday in the ‘80s. Back then there was literally just a handful of us who formed the core of the company – we worked closely together on almost every facet of the business and the camaraderie and friendships enjoyed then remains very special to me. Also, in the early years (1985-1991) the games were more fun as emphasis was on the simple but fun mechanics with deep and challenging levels to entertain and reward players.”
“Since then the industry became overly-enamored with character and story and to some degree content. The fun in games is determined primarily by what you do, but that fact has been lost or never realized by many current-gen game creators. Generally speaking Nintendo still honors an emphasis on gameplay, but the big budget productions and marketing efforts of today’s games can pull them off point.”