The Legend of Zelda: The Wind Waker is being remade for Wii U, but does Nintendo plan on enhancing more older games to bring them to its latest console? In an interview, GameSpot asked Nintendo’s Shigeru Miyamoto whether the company is considering remaking more games for Wii U. Miyamoto replied by saying he can’t talk about titles that Nintendo hasn’t announced to the public, and that he is more interested in creating new video games, rather than working on remakes.
On top of Luigi’s Mansion and Pkimin 3, Wind Waker for the Wii U is supplementing that lineup. Is Nintendo considering giving Wii U treatment to any other games, potentially older games like Metroid Prime?
Of course I can only talk about the titles we’ve announced publicly. We are thinking about the possibilities around that, but there’s nothing I can share today. I guess I can say from my perspective, I’m more interested in creating new titles.
Last week, on January 31st, Rockstar Games announced that its upcoming action-adventure video game, Grand Theft Auto V, will be released on September 17th for the PlayStation 3 and Xbox 360. The publisher has yet to confirm if the game will hit other platforms, and according to GameSpot, Rockstar Games said there’s “nothing new” to share about whether there will be a Wii U or PC version of Grand Theft Auto V.
Rockstar says “nothing new” to share about Grand Theft Auto V for Wii U or PC.
-GameSpot said, via Twitter
Activision’s vice president of consumer marketing, John Coyne, welcomed Disney Infinity to the market and made it clear that his company is the leader of the ‘toys to life’ category, via an issued statement to GameSpot. In under two years, the two games in the Skylanders franchise, which were published by Activision, have generated over $500 million in U.S. sales. Disney Infinity, set for release in June, will integrate collectible physical toys from Disney and Pixar worlds.
“We are thrilled by the incredible success that the Skylanders franchise has had in such a short period of time. We are also flattered that one of the leading family entertainment companies is joining our ‘toys to life’ category.”
“We continue to focus on delivering innovative and immersive entertainment experiences to kids around the world and are pouring more creativity into our games. As a result, we are well positioned to continue leading the category.”
-Activision vice president of consumer marketing John Coyne
Based on 14 critics, Ubisoft’s Wii U-exclusive game, ZombiU, currently holds a 72/100 on Metacritic. Eurogamer praised the game for ‘taking a new path,’ and awarded it with a 9/10. Although Destructoid said ZombiU is awkward, ugly and often nonsensical, it awarded the game with an 8/10.
Greg Miller, the executive editor of IGN PlayStation, said ZombiU‘s controls are ‘clunky, melee combat is annoying, and the game doesn’t look good,’ and gave it a 6.3/10. GameSpot said ZombiU has an ‘uninteresting world and dull combat,’ and gave the game a 4.5/10 – its lowest score yet.
ZombiU can be purchased in North America via the Nintendo eShop for Wii U and/or at retail.
GameStop CEO Paul Raines was recently interviewed by GameSpot. During the interview, Raines shared his thoughts on Wii U, which will be released this holiday. With the launch of Wii U, Raines is confident that GameStop’s business will improve. Raines spent time playing with Nintendo’s upcoming console during last month’s E3 and, from what he played, thinks that it’s pretty cool. Raines likes the Wii U GamePad’s rendering capabilities and claims that Wii U’s “graphics are fantastic.”
“We’re excited about Wii U. We think Wii U is going to be a very significant part of the holiday period. If you played the games at [the Electronic Entertainment Expo], it’s pretty cool. I went upstairs and played Pikmin for like an hour with the tablet and the controller, and it’s pretty cool. I mean, the rendering, the graphics are fantastic. So I think Wii U is exciting; we’re eager to get started on the launch and we’re doing a lot to plan for that.”
While Gamespot believes that Nintendo had a better E3 presentation than their competitors, IGN thinks that Nintendo lost E3. IGN editor Richard George claims that “Nintendo’s failure to win E3 2012 was entirely of its own making.” George believes that Nintendo had high expectations before E3, but they ultimately failed to show something new and innovative during their presentations.
“High expectations. Poor presentation. A lack of substance. A narrow focus. Any publisher can be guilty of some of these items at any given E3. Nintendo somehow managed to do all of them in one year, and what’s worse is that it genuinely had some very interesting things to say. It simply said them in the wrong place at the wrong time in the wrong way.”
While some think that all three major video game publishers performed poorly during E3, some believe Nintendo’s E3 presentation was the better one. Gamespot editior Tom Mc Shea says that although Nintendo could have done a better job, they showcased more fun games than their competitors.
“Nintendo didn’t set the world on fire today. There was nothing that rivaled the Wii Sports demonstration from E3 2006, and I am disappointed at the lack of new IPs. But I can’t deny that they had the strongest group of games I want to play right now. And that’s the most important thing that Nintendo, above all other companies, seems to understand.”
Earlier in the week GameSpot reviewer Tom McShea caused a fair amount of controversy with his disappointing 7.5/10 review score for The Legend of Zelda: Skyward Sword. McShea stated that he had problems with aiming throughout the game and kept having to recentre his view. To be honest this isn’t a problem I’ve come across at all.
You made an error in your review regarding the game’s controls (which has since been amended by the time of this writing). Do you think that an error like that might unintentionally affect your opinion (and therefore the review) of the game?
Not at all. In my original text, I said that aiming was handled by the infared sensor, when it’s actually controlled by the gyroscopes. Ultimately, you point at the screen no matter which method the controller is using, so, for the player, the result is the same. My problem with the aiming is that you have to recenter your view often, and that’s true no matter what the underlying technology is.