Twitter Opens @TwitterGaming Account

Recently, Twitter opened a verified Twitter gaming account under the username @twittergaming.

The account has only posted a “hello” Tweet so far, and the Twitter bio reads: “Highlighting best practices and innovative uses of Twitter in video games and gaming.” but it has already attracted over 5,000 followers to date.

In future, it may work similar to the @twittersports account, which retweets related content and news on a regular basis.

Source / Via



The World’s Largest e-Sports Group To Start Drug Testing

e-Sports are serious business with plenty of money up for grabs, therefore the Electronic Sports League will soon introduce policies to keep drugs out of it. The news comes on the back of the revelation that a number of professional e-sport players have been abusing ADHD and narcolepsy medication, Adderall. The medication helps improves people’s reactions and alertness so it is no surprise that some gamers have been using it. The latest move from the Electronic Sports League should help stamp out the misuse of drug taking by some e-sport players.

Razer Is Considering Supporting Wii U

Razer, the American gaming peripheral manufacturer, has said that it is considering making high performance gaming products for the Wii U. This is a result of Super Smash Bros Wii U being extremely popular at a variety of video game tournaments. As we saw this weekend, Super Smash Bros Wii U was well represented at the EVO 2015 tournament. A Razer GameCube styled controller would certainly go down a storm with Super Smash Bros Wii U players.

Thanks, MasterPikachu6

NPD Reports That 75% Of Gamers Prefer Physical Copies Of Games

The NPD’s Core Gaming 2014 report reveals that around 75 percent of gamers surveyed in the United States prefer physical copies of their games, rather than digital. People are starting to embrace digital titles, as the report shows that digital acceptance is up five percent over last year.

Japan: Smartphone Games Now Make Up 50%+ Of Japanese Total Games Market

A report delivered by CyberZ, which is a subsidiary of Tokyo Internet conglomerate CyberAgent, states that the Japanese mobile market was worth 546.8 billion yen (US$5.4 billion) in 2013. This is up an astonishing 178% from 2012. The company says that data obtained shows that smartphone games now make up 50% of the total Japanese gaming market, which is poised to grow even further this year. The report concludes by saying that the smartphone game segment is expected to reach 823.8 yen (US$8.1 billion) in size by 2016.

Famitsu Teases A “Long-Awaited” Announcement In Next Issue


Long standing Japanese gaming publication Famitsu is teasing a huge announcement in the next edition of the magazine. Details regarding the announcement are scarce, but the publication promises to reveal “That news the world has long-awaited announced at last!” What would you like to see revealed?

iOS Game Spending Alone Outpaces Nintendo 3DS And PlayStation Vita In Q1 2013


Research firms IDC and App Annie have both conducted a study which found that tablet and smartphone gaming on Apple products have eclipsed Nintendo 3DS and PlayStation Vita software sales during the first quarter of 2013. This is the first time that iOS game sales alone have beaten the Nintendo 3DS and PlayStation Vita. Previously it was iOS App Store and Google Play store combined that had outsold dedicated gaming handheld sales.