Tag Archives: hardware

Rumour: The New Nintendo 3DS Doubles RAM And Nearly Doubles VRAM

Coders who were looking through the recent Nintendo 3DS firmware updates have potentially discovered some new information about the recently unveiled new Nintendo 3DS. The coders claim that Nintendo has extended FCRAM from 128MB to 256MB and added 4MB of VRAM. We won’t know for sure until Nintendo provides some specifications for the new model.

“New 3DS” is the latest 3DS console from Nintendo due for release in 2015. It was announced on 29 of August 2014. It will feature “New 3DS”-specific titles that are not playable on older 3DS models, which may imply new encryption keys(though blocking title-launch of those titles on old hw could be done other ways too as well).

According to official sources, the following changes have been made hardware-wise:

  • Faster CPU
  • Better 3D screen technology
  • MicroSD-slot instead of normal-sized SD-slot
  • NFC support
  • Two circle-pads instead of one
  • New buttons ZR and ZL

Based on disassembly of certain sysmodules for code added/changed with in the 8.0.0-18 update, it appears that the “New 3DS” has the following changes:

  • They extended FCRAM from 128MB to 256MB.
  • They added another VRAM (?) of 4MB.

Going by the 8.0.0-18 update, which added support for the mem-regions listed above, it appears that the “New 3DS” will use the exact same system-titles as the original hardware(with a new system update at launch, for old/new hw, as both seem to use the same system-titles).

Thanks to those who sent this in

 

MCV And VideoGamer Also Say Nintendo Will Reveal New Hardware At E3

Both MCV and Videogamer have joined IGN in saying that they have heard rumours that new Nintendo hardware will be showcased at E3. Videogamer believe it to be a successor to the Wii U, while IGN and MCV have just been told its new hardware. MCV says they’re uncertain as to what form the hardware will take. The most likely bet is the Quality of Life platform that Nintendo is currently working on, but we won’t know for sure until next month. Whatever it is Videogamer seem to think games compatible with the hardware will also be playable at the show.

Nintendo Explains Why They Are Still In The Hardware Business

new_super_mario_bros_u_float

Nintendo of America senior director of corporate communications Charlie Scibetta has explained exactly why Nintendo is still in the hardware business despite naysayers calls for the company to go third-party. Scibetta says that he believes that Nintendo consoles come to life when the software and the hardware work in harmony together.

“Nintendo systems come to life the best when the hardware and software work in perfect harmony. That’s why we’re still in the hardware business, because we think our hardware is the best way to bring software to life. It’s tuned perfectly for that. When Mario bounces from mushroom to mushroom, it feels so responsive because the software has been tuned especially for that hardware.”

Nintendo Reportedly Unifying Its Handheld And Home Console Divisions

wii_u_gamepad_nintendo_3dsAccording to Nikkei.com, in an effort to see more interaction and cooperation between the two, Nintendo is planning to unify its handheld and home console divisions. The move, if proven to be true, will see employees from both hardware-making divisions merging and moving into a new development building, which is scheduled to be completed by the end of the year and is near Nintendo’s headquarters in Kyoto. Nintendo allegedly hopes the move will encourage more connectivity between its handheld and home console platforms.

Thanks to IGN, here is a translation of Nikkei.com‘s report:

“Game system development projects are becoming larger and taking longer to complete as the machines become more advanced. Nintendo apparently has its sights set on speeding up these projects by sharing development processes for consoles and handheld devices where possible and by reassigning personnel depending on the situation. It sees interactions between engineers as a potential hotbed of new ideas.”

“In an effort to create more innovative and attractive products, Nintendo Co. will combine the development segments for its home video game consoles and handheld game devices,”

“The decision comes on the heels of recent releases of the Nintendo 3DS portable system in February 2011 and the Wii U home console last month. With more people using their smartphones and tablets for entertainment via the Internet, including games and videos, Nintendo aims to come up with next-generation game systems that will turn heads.”

“The two teams will eventually be integrated and the segment will be organized by function, such as circuits, mechanisms and design,” quotes the report.

“Game system development projects are becoming larger and taking longer to complete as the machines become more advanced. Nintendo apparently has its sights set on speeding up these projects by sharing development processes for consoles and handheld devices where possible and by reassigning personnel depending on the situation. It sees interactions between engineers as a potential hotbed of new ideas.”

“Such functions are already available with the Wii U, but Nintendo likely hopes to better streamline its products by tapping into such online services as Twitter and video sites.”

Rayman Legends’ Lead Designer: Wii U Hardware Is Powerful And We Haven’t Had Any Limitations With It

rayman_legends_screenshotIn an interview with GamesTM, Rayman Legends lead designer Michel Ancel said the Wii U hardware is powerful, and he claims that he and his team had no limitations with Nintendo’s new console. Thanks in part to the Wii U hardware, compared to Rayman Origins, Ancel said there is a lot of depth to the graphics of Wii U-exclusive Rayman Legends, which launches on February 26th in North America and March 1st in Europe.

“The hardware is powerful and we haven’t had any limitations. Visually, because we’ve had more time with the UbiArt engine, we were able to add a lot of depth to the graphics. You can especially see it in the backgrounds. There are more layers, more details; it feels more like a landscape. We’ve also done a lot with the lighting effects, both in gameplay and graphics.”

Team Ninja: For All Of Nintendo’s Hardware, It’s Not About Power

Yosuke Hayashi, the head of Team Ninja, says Wii U’s power is practically on par with the power of both the PlayStation 3 and Xbox 360. All of Nintendo’s hardware do not prioritize power, according to Hayashi, instead, they push developers to use them in unique ways. Hayashi feels that Nintendo’s hardware motivates him, as a developer, to make creative games.

“In terms of power, it’s right up there with PS3 and Xbox 360 plus the power to run the extra screen on the controller. There is plenty of power there to use. For all of Nintendo’s hardware, it’s not about power; it’s about how you creatively use the hardware. When we make games for Nintendo, they are going to come and challenge us to use that hardware to make a creative game. That’s the key point from Nintendo that we always feel.”