Tag Archives: hardware

Nintendo Explains Why They Are Still In The Hardware Business

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Nintendo of America senior director of corporate communications Charlie Scibetta has explained exactly why Nintendo is still in the hardware business despite naysayers calls for the company to go third-party. Scibetta says that he believes that Nintendo consoles come to life when the software and the hardware work in harmony together.

“Nintendo systems come to life the best when the hardware and software work in perfect harmony. That’s why we’re still in the hardware business, because we think our hardware is the best way to bring software to life. It’s tuned perfectly for that. When Mario bounces from mushroom to mushroom, it feels so responsive because the software has been tuned especially for that hardware.”

Nintendo Reportedly Unifying Its Handheld And Home Console Divisions

wii_u_gamepad_nintendo_3dsAccording to Nikkei.com, in an effort to see more interaction and cooperation between the two, Nintendo is planning to unify its handheld and home console divisions. The move, if proven to be true, will see employees from both hardware-making divisions merging and moving into a new development building, which is scheduled to be completed by the end of the year and is near Nintendo’s headquarters in Kyoto. Nintendo allegedly hopes the move will encourage more connectivity between its handheld and home console platforms.

Thanks to IGN, here is a translation of Nikkei.com‘s report:

“Game system development projects are becoming larger and taking longer to complete as the machines become more advanced. Nintendo apparently has its sights set on speeding up these projects by sharing development processes for consoles and handheld devices where possible and by reassigning personnel depending on the situation. It sees interactions between engineers as a potential hotbed of new ideas.”

“In an effort to create more innovative and attractive products, Nintendo Co. will combine the development segments for its home video game consoles and handheld game devices,”

“The decision comes on the heels of recent releases of the Nintendo 3DS portable system in February 2011 and the Wii U home console last month. With more people using their smartphones and tablets for entertainment via the Internet, including games and videos, Nintendo aims to come up with next-generation game systems that will turn heads.”

“The two teams will eventually be integrated and the segment will be organized by function, such as circuits, mechanisms and design,” quotes the report.

“Game system development projects are becoming larger and taking longer to complete as the machines become more advanced. Nintendo apparently has its sights set on speeding up these projects by sharing development processes for consoles and handheld devices where possible and by reassigning personnel depending on the situation. It sees interactions between engineers as a potential hotbed of new ideas.”

“Such functions are already available with the Wii U, but Nintendo likely hopes to better streamline its products by tapping into such online services as Twitter and video sites.”

Rayman Legends’ Lead Designer: Wii U Hardware Is Powerful And We Haven’t Had Any Limitations With It

rayman_legends_screenshotIn an interview with GamesTM, Rayman Legends lead designer Michel Ancel said the Wii U hardware is powerful, and he claims that he and his team had no limitations with Nintendo’s new console. Thanks in part to the Wii U hardware, compared to Rayman Origins, Ancel said there is a lot of depth to the graphics of Wii U-exclusive Rayman Legends, which launches on February 26th in North America and March 1st in Europe.

“The hardware is powerful and we haven’t had any limitations. Visually, because we’ve had more time with the UbiArt engine, we were able to add a lot of depth to the graphics. You can especially see it in the backgrounds. There are more layers, more details; it feels more like a landscape. We’ve also done a lot with the lighting effects, both in gameplay and graphics.”

Team Ninja: For All Of Nintendo’s Hardware, It’s Not About Power

Yosuke Hayashi, the head of Team Ninja, says Wii U’s power is practically on par with the power of both the PlayStation 3 and Xbox 360. All of Nintendo’s hardware do not prioritize power, according to Hayashi, instead, they push developers to use them in unique ways. Hayashi feels that Nintendo’s hardware motivates him, as a developer, to make creative games.

“In terms of power, it’s right up there with PS3 and Xbox 360 plus the power to run the extra screen on the controller. There is plenty of power there to use. For all of Nintendo’s hardware, it’s not about power; it’s about how you creatively use the hardware. When we make games for Nintendo, they are going to come and challenge us to use that hardware to make a creative game. That’s the key point from Nintendo that we always feel.”

Nintendo 3DS Reigns Supreme In Japan

The Nintendo 3DS continues to be the best-selling video game device in Japan, according to this weeks Media Create sales figures. The Nintendo 3DS sold 93.989 units compared to its closest competitor, the PlayStation 3, which sold 21,310 units. With regards to software it seems as though Sony was the king this week, with a number of titles in the top ten for the PlayStation platform. Here’s this weeks software and hardware charts from Japan.

  1. [PS3] Tales of Xillia 2
  2. [PS3] Okami HD
  3. [PS3] Yakuza 1 & 2 HD Edition
  4. [PSP] World Soccer Winning Eleven 2013
  5. [3DS] New Super Mario Bros. 2
  6. [3DS] Bravely Default: Flying Fairy
  7. [PSP] The Idolmaster: Shiny Festa – Honey Sound / Funky Note / Groovy Tune
  8. [PS3] World Soccer Winning Eleven 2013
  9. [PS3] Resident Evil 6
  10. [PS3] Dark Souls with Artorias of the Abyss Edition
  • Nintendo 3DS: 93,989
  • PlayStation 3: 21,310
  • PSP: 13,868
  • PlayStation Vita: 4,842
  • Wii: 3,806
  • PlayStation 2: 1,351
  • Xbox 360: 1,339
  • Nintendo DS: 568

Nothing Can Top The Nintendo 3DS In Japan

This weeks Japanese sales figures are in and once again they show that the Nintendo 3DS is the dominant platform in Japan. The Nintendo 3DS sold a respectable 61,542 units, while its closest competitor, the PlayStation 3, managed to sell 20,364 units. With regards to software there were three Nintendo related titles in the Japanese top ten. Here’s the software and hardware charts.

  1. [PSP] The Idolmaster: Shiny Festa – Honey Sound / Funky Note / Groovy Tune
  2. [PS3] Dark Souls with Artorias of the Abyss Edition
  3. [PS3] Zone of the Enders HD Edition
  4. [3DS] AKB48+Me
  5. [PS3] Borderlands 2
  6. [3DS] Bravely Default: Flying Fairy
  7. [PS3] Resident Evil 6
  8. [3DS] New Super Mario Bros. 2
  9. [PS3] World Soccer Winning Eleven 2013
  10. [360] Borderlands 2
  • Nintendo 3DS: 61,542
  • PlayStation 3: 20,364
  • PSP: 14,541
  • PlayStation Vita: 5,806
  • Wii: 3,744
  • Xbox 360: 1,931
  • PlayStation 2: 1,006
  • Nintendo DS: 441

Nintendo 3DS Continues To Dominate Japan

The Nintendo 3DS has once again managed to fend off the competition to remain the best-selling hardware in Japan. The console’s nearest competitor, the PlayStation 3, sold 21,354 units, while the Nintendo 3DS sold a competent 60,232 units. This week there were only four Nintendo related games in the Japanese software charts. Here they are in full.

  1. [PSP] Little Battlers eXperience W
  2. [PS3] Resident Evil 6
  3. [3DS] Bravely Default: Flying Fairy
  4. [PS3] FIFA 13
  5. [PS3] World Soccer Winning Eleven 2013
  6. [3DS] New Super Mario Bros. 2
  7. [PSV] The Legend of Heroes: Zero no Kiseki Evolution
  8. [PSV] Little Battlers eXperience W
  9. [3DS] Style Savvy: Trendsetters
  10. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!
  • Nintendo 3DS: 60,232
  • PlayStation 3: 21,354
  • PSP: 15,575
  • PlayStation Vita: 6,791
  • Wii: 4,035
  • Xbox 360: 2,150
  • PlayStation 2: 1,081
  • Nintendo DS: 529

Mario Is Back On Top In Japan

New Super Mario Bros 2 is back at the top of the Japanese software charts this week. Mario’s latest adventure slipped a few places to number four last week, but has quickly risen back to the top. Nintendo 3DS remains the dominate format in Japan, easily fending of competition from the PlayStation 3 and PlayStation Vita. Here’s the Japanese software and hardware charts.

  1. [3DS] New Super Mario Bros. 2
  2. [3DS] Lost Heroes
  3. [PS3] Max Payne 3
  4. [NDS] Pokemon Black 2 / White 2
  5. [PSV] Hatsune Miku: Project Diva
  6. [PSP] Lost Heroes
  7. [PS3] Gekiatsu!! Pachi Game Tamashi Max: Evangelion 7 x Seimei no Kodou
  8. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!
  9. [3DS] Devil Summoner: Soul Hackers
  10. [WII] Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online
  • Nintendo 3DS: 64,159
  • PlayStation Vita: 14,106
  • PlayStation 3: 11,813
  • PSP: 9,065
  • Wii: 6,958
  • Nintendo 3DS: 1,269
  • PlayStation 2: 1,078
  • Xbox 360: 815

Valve Confirms It’s Making Hardware

Valve doesn’t like the fact that the basic input of a PC, the keyboard and mouse, hasn’t changed in any significant way for many years, and is apparently frustrated by the lack of innovation in PC hardware. Because of this, the software company is hiring hardware development specialists for a new hardware project.

Perhaps Valve is not necessarily creating a new console, but may be developing a new controller for PC. Unlike Sony and Microsoft, whose chief video game controllers remain largely unchanged, from the NES to Wii U, each Nintendo console’s main controller is distinctive. Because Wii U offers consumers different controllers to play with, perhaps Valve should consider Nintendo’s forthcoming console as a primary recipient of its games and services.

“Valve is traditionally a software company. Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers.”

“We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in.Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.”

Nintendo Explains The Differences Between 3DS XL & 3DS

IGN recently asked Nintendo to explain the differences between the upcoming Nintendo 3DS XL and the original Nintendo 3DS. Although the 3DS XL’s screens are bigger than the 3DS’s screens, Nintendo hasn’t made any changes to the 3DS XL’s displays, which “are made of the same materials as the 3DS.”

The 3DS XL’s speakers may seem different but produce the same sound quality as the 3DS’s speakers. The 3DS XL’s face buttons, D-pad, and shoulder buttons are, according to Nintendo, “slightly bigger than the 3DS buttons.”