Tag Archives: indie developers


HullBreach Studios Reveal New RPG Tomeling For Wii U

tomeling_screenHullBreach Studios has announced it has two new games planned for the Wii U. The first will be named “Tomeling in Trouble” and is scheduled for a release on iOS and Android for the third or fourth quarter this year. According to the developer, it will combine elements from an action game but will present itself as a runner title.

Tomeling in Trouble will be packaged in with the exclusive Wii U title “Tomeling” – which is an RPG with both 2D and 3D aspects. HullBreach – the studio who were set to revive Sadness – has yet to pin a date for the latter game, however. Looking at the early screenshot above makes for odd – though welcome – cravings for ice-cream sandwiches, hopefully without the eyes and legs attached.


Pier Solar HD Coming To Wii U In April, 3DS A Possibility

Pier Solar HD was originally scheduled to hit the Wii U last December, but was then pushed to a later release date in 2014. Now, indie developer WaterMelon has pinned down an April release date for the Sega Genesis RPG HD remake.

The JRPG-inspired title has over 50 hours of gameplay, with around 300 locations ready to explore and focuses on the adventures of three best friends. Pier Solar HD is set to come to a variety of other platforms, including PS3, PS4, Xbox One, PC, Mac, Linux, Android and Dreamcast, but WaterMelon CEO Tulio Goncalves says he’d like to extend the list by adding the Nintendo 3DS. Goncalves said the following in support of Nintendo’s consoles:

“On Wii U, we’re definitely putting the second screen to good use, a feature that will be exclusive of that platform — well, maybe not for long if we end up making it to the 3DS, but that’s for later. We planned a few functions for the second screen that will add to the gameplay; I’m sure the Wii U players will enjoy them. We’re hoping to release the game in April.”


Two Tribes Teases ‘Something Pretty Nice’ For Wii U Owners This Week

Two Tribes has teased that ‘something pretty nice’ is coming soon to Wii U. Based on a tweet from the studio, several indie developers – including KnapNok Games, Gaijin Games, Black Forest Games and WayForward – have something cooking up for Nintendo’s console. Two Tribes will make its mysterious Wii U-related announcement later this week.

Update: Turns out the tease was for this Wii U eShop sale.

Nintendo Has Talked About Cross-Buy For Wii U And 3DS, But Nothing Official Yet


In a new interview, Dan Adelman, manager of business development licensing at Nintendo, has revealed that there has been some talk at the company of the implementation of “cross-buy”, but nothing definite has been decided upon as of yet.

Cross-buy is a policy utilized by Steam and Playstation Network, whereby gamers who purchase a title with one of those companies can then play that title across all platforms offered by that company. For instance, a game purchased on PS3 could also be played on Vita or PSP. Adelman stated that the incorporation of this feature at Nintendo would largely depend on developer demand. For now, we will have to see, but with the degree to which Nintendo is trying to increase the appeal of indie games on its consoles as of late, this move may very well be in the cards in the near future. Here is a quote from Adelman regarding cross-buy on Nintendo consoles:

“We don’t have anything new to announce on that, but I believe that the idea’s been talked about. So it’s something we’re definitely up to considering if there’s enough demand from developers, but nothing to announce for right now.”

No Paid Feature Slots In eShops Among Benefits Of Publishing On Nintendo Consoles


Ed Valiente, Business Development Manager at Nintendo of Europe, has been making more waves at the Indie Games Collective event in London. In addition to the announcement of Miiverse on 3DS, Valiente has taken the time to outline several of the benefits of publishing on Nintendo eShops. Foremost on the list is Nintendo’s policy that publishers cannot pay for featured placement in their eShops, meaning that a small indie game will appear featured right next to more mainstream first-party titles like Mario or Zelda. Additionally, Valiente revealed that Nintendo is developing special promo codes that publishers can give to help distribute their games to the media before actually being launched.

These new announcements come at a time when Nintendo is working hard to bolster its appeal to indie developers. The company has caught flak in the past for having policies in place that  were not conducive to small developers looking to bring their games to Nintendo consoles. With Wii U desperately in need of a boost in sales, equal feature placement in the eShop and promo codes that facilitate the ease of distribution should be two factors that help attract more developers to the system, and hopefully, more buyers as well.

New Interview Reveals Nintendo Is Working Hard To Boost Indie Cred


In a new interview with Polygon, Nintendo’s manager of business development licensing, Dan Adelman, as well senior manager of licensing marketing, Damon Baker, discuss the company’s policies for finding and cultivating independent developers for Nintendo consoles. Adelman admits that certain policies from the WiiWare days, like the requirement to work out of an office rather than from home, stifled Nintendo’s ability to entice indies to bring games to Nintendo. Despite the company’s struggles on this front, he goes on to reveal that those old policies have been eradicated, and that being one of Nintendo’s indie developers now comes with “…a really low cost of entry and a really smooth process.”

One highlight of the interview is when Adelman discusses the fact that Nintendo’s restrictions blocked The Blinding of Isaac from release on Nintendo platforms, saying “…it kills me a little bit, because I love the game.”

Baker, who is responsible for the presence of Nintendo’s eShop titles at major gaming events, had this to say: “We need to be more proactive with … having presence at all the digital developer events, spreading the good word of Nintendo eShop and how to develop on our platforms.” He also revealed that Nintendo’s strong showcase at PAX Prime will be followed by an exhibit at Indiecade, the L.A.-based indie festival taking place next month.

The indie-focused interview comes shortly after Nintendo of America president Reggie Fils-Aime made some strong comments in support of indie developers. In addition to Nintendo’s business and marketing improvements on the indie front, the company has been making technological strides with its new web framework.  As a slew of indie titles are scheduled to arrive for its low-selling Wii U console in late 2013/early 2014, Nintendo’s new indie focus leaves them poised to capitalize on this market in lieu of the current dearth of strong first-party material.

Two Indie RPGs Arriving For Wii U This Fall


Two new indie titles, both RPGs, have been officially confirmed for Wii U. BetaDwarf Entertainment will release their “tactical RPG” called Forced on the Wii U eShop this fall, according to the many press items on their home page. The developer also assures gamers can expect new features for the Wii U version of the game, including gamepad integration as well as the possibility of a new multiplayer mode. Described by their website as a “1 to 4 player co-op arcade adventure with puzzle and tactical elements,” Forced places gamers in the role of enslaved gladiators who must win their freedom.

Additionally, developers The Game Bakers have announced that their underwater RPG, Squids Odyssey, will soon arrive on both Wii U and 3DS. A Pikmin-like game featuring squids, Squids Odyssey finds the player directing groups of squids with different tactical abilities to help save their underwater habitat from an evil black ooze.

In a bid to sustain gamer interest in the Wii U until popular first-party titles are released, Nintendo has recently enlisted a wealth of indie developers with a wide variety of titles geared for the console’s eShop. Can Nintendo use this diverse lineup of unique games to guide the Wii U to a successful second year, just like they did with the 3DS? Or has the Wii U’s fate already been sealed by its abysmal sales figures? 2014 is sure to be a make or break year for Nintendo’s next-gen console.

Kickstarter Project Candle Officially Coming To Wii U

Described as a dynamic graphic adventure, Kickstarter project Candle is officially coming to the Wii U. Developed by Spanish team Teku Studios, the indie platformer has outstanding hand-drawn visuals made up from watercolours and ink, as well as unique gameplay focusing primarily on the use of candlelight. By guiding the main character Teku, you use his candle, rather than his hand, to work your way through many puzzles and story elements of the adventure.

The indie platformer successfully reached its funding goal of $40,000, with just under $50,000 in the crowdfunding pot. Just two days ago, Teku Studios revealed that the game would officially be coming to the Wii U, after they recently became Nintendo Wii U developers. Originally, the developers’ plan was to release the game on the PC only, and add stretch goals to other platforms as they saw fit – the Wii U had a stretch goal of $85,000 – but since becoming Wii U developers they have pulled their resources and will create unique gameplay to work with Nintendo’s home console and GamePad.

Candle is due for release on the PC in January 2014, with the Wii U eShop release scheduled not long after. Let us know your thoughts on Candle in the comment section below, but in the mean time check out the pitch video above and Teku Studios recent update below.

“We love Nintendo platforms since our childhood has been full of them, so it was natural for us to go for it. We are already thinking about dedicated gameplay on Wii U – we are not doing any kind of quick port. We will design specific gameplay features for its gamepad: all the menus, inventory and minigames will be tactile-controlled on the touchscreen, as well as other unique actions concerning Teku’s candle. We will talk more deeply about this when we start developing all that stuff.”

Rex Rocket Officially Confirmed For Wii U

rex rocketRex Rocket will officially land on Nintendo’s home console next year. The 2D platformer was hoping to come to the Wii U a couple of months back, as Rob Maher – Rex Rocket’s creator – said it was his “personal dream” to see it on a Nintendo console. Now, it looks like that dream is set in motion as Castle Pixel begins their journey as a Wii U developer. Let us know if you’ll be giving this game a shot when it comes to the Wii U next year. In the mean time, check out what Maher announced as an exclusive backer update on the Kickstarter page:

“Lots of exciting new developments since the last time we posted! In Castle Pixel news, we are now officially licensed Wii U developers, so Rex will be coming to a Nintendo Wii U sometime after the official PC game release.”

Project Cider Coming To Wii U, Astrogun Confirmed As System Developer

Here’s another indie title to feast your eyes on as Project Cider has been officially confirmed as heading to the Wii U. Developed by Astrogun – now a licensed Wii U developer – and described as a mythic, sci-fi, action adventure game, Project Cider is a work-in-progress but nevertheless will be released on Nintendo’s home console. Astrogun’s founder Xander Davis was keen to share his vision with other gamers, and has developed Project Cider as a top-down game that’s seen as ‘Zelda on crack’ within the video posted above.

Of course, Davis needs your help in donations to make this all possible, but describes his crowdfunding as more of an “open, relaxed Kickstarter with no time limit”, where your purchase provides you with instant access to the current version as a devbuild, as well as free updates throughout its development – similar to how Notch-born Minecraft was created. Sharing his excitement on becoming an officially licensed Wii U developer, Davis had the following to say below. Check out the official Project Cider page for more information.

“The kid in me is so thrilled to be making a game for a major Nintendo console that I dug up all my Nintendo Powers from 1988 onward and have been pouring over them for inspiration. It’s a good feeling, and I think that’s already making its way into the game design. I’m fulltime developing Project CIDER now, and the next few months are especially going to be very intense with a lot of rapid development. It’s a very exciting time.”