Respected video game developer Platinum Games have sat down with Polygon to discuss a number of issues that have been troubling the acclaimed company. Platinum Games admit that they’re happy with their output, but their sales haven’t met company expectations. They also confess that sales of the original Bayonetta weren’t as much as they had originally hoped for. The development studio is working on a number of projects and they’re also investigating iOS and Android development, and they already have prototypes. Here’s some key points from the feature.
- They’re happy with their quality, but not their sales.
- Bayonetta was less than expected.
- They’re currently working on titles for both first and third parties.
- They’re investigating iOS and Android development, and already have prototypes.
- They’re definitely looking into art styles that might appeal more to the West, but also game designs that appeal more to the West.
- However, they still want to make games that they want to make.
- They have also had several canceled games, including one in a well known franchise that was far enough along that they could have made a trailer.
Video games began appearing in the 20th century and were first popularized during the 1970s. When video games were established, skeptics deemed them as just a fad and thought their popularity was going to be short-lived. Fortunately, for the millions of video game players out there, that’s not the case. Video games continue to gain widespread popular support, and the video game industry generates billions of dollars each year.
In an interview with CNN.com, legendary Nintendo designer and producer Shigeru Miyamoto said he’s thankful that video games still exist and are still admired by many people as a primary form of entertainment.
“The fact that we’ve reached an age where video games are being received the way they are just makes me very grateful. There was a time when people always asked, when is the video game boom going to end? We’ve reached a stage where there’s no longer a question of when the boom’s going to end.
“It is simply: there are video games.”
Collin van Ginkel, co-founder of Two Tribes Games and spiritual father of Toki Tori, has revealed that he would love to create a new Star Fox game for the Wii U. He believes that he would be able to create a classic Star Fox title if he was given the chance by the folks at Nintendo. Although it’s very unlikely to happen, would you want to see Two Tribes take on the Star Fox franchise?
I think we could make a damn fine Star fox game for Wii U. Yes, a classic Star fox game would be awesome to work on.
Tom Crago, CEO at Straight Right, who are the developers behind the Mass Effect 3 Wii U port, have revealed that they would love to be able to develop more games for the console. Crago says that the development studio can’t talk about what they are working on just yet, but it’s rumoured that they have a couple of Wii U games in the pipeline. Crago also said that he’s really interested in the Nintendo 3DS, so who knows? We might see a Nintendo 3DS game from Straight Right in the future.
“We can’t talk about what we’re working on right now, but we certainly hope to be able to develop more titles for Wii U. On the subject of Nintendo platforms, we’re also really interested in the 3DS. It’d be fun to do something there in the next year or so too.”
Legendary games designer Shigeru Miyamoto was recently asked by The New York Times what he was most excited about with regards to video game development. Miyamoto replied that online is something that he feels opens up a tremendous amount of possibilities. Despite the lack of online functionality for Nintendo Land and New Super Mario Bros U, it appears as though Nintendo might be ready to embrace online after all.
“For a long time at Nintendo we didn’t focus as much on online play because for many years doing so would have limited the size of the audience that could enjoy those features. But certainly now we see that so many people are connected to the Internet. It opens up a tremendous amount of possibilities.”
The development team behind the critically acclaimed Xenoblade Chronicles on Wii U have taken part in an internal interview, during which they talk about their blossoming relationship with Nintendo. Monolith Soft Director, Yasuyuki Honne, says that the firm is on a recruitment drive to massively increase the amount of personnel at Monolith Soft. The Monolith Soft team also stated that the number of meetings between Nintendo and Monolith Soft has increased greatly. Both companies are now working together and Nintendo has been providing the company will valuable feedback and tweaks to help improve their games. Here’s a detailed summary.
- Mission is to massively increase the amount of personnel at Monolith Soft
- Looking for designers with skills in 3DCG, effects and motion
- Monolith Soft have realized just how important it is for a team to work closely together
- The number of meetings between Nintendo and Monolith Soft has increased greatly
- Nintendo have been actively consulting on their work and providing feedback
- Monolith Soft say they’re amazed by Nintendo’s ability to work and think together
- They believe it’s a major asset to producing quality products
- This has inspired Monolith Soft to do the same with their studio
- The team is making people feel included by asking programmers who aren’t often in talks with designers, for ideas
- Concerns some of the staff had about the idea of moving to Kyoto is now a thing of the past
- The devs are working closely the together, almost as a family, to make great games
It was finally announced this week that Sniper Elite V2 is coming to Wii U, now developer Rebellion explains exactly why the Wii U version will be the definitive version of the multi-platform game. CEO Jason Kingsley says that the Wii U’s GamePad really dials up the tactical elements of the game, and makes them that much more satisfying. He uses a number of examples of how the Wii U GamePad can be used to improve the game. Read on to find out more.
“Sniper Elite has always been about letting players think carefully about how to execute their missions. Marking patrols, planning the perfect vantage point, setting traps to defend your position…but the Wii U’s GamePad really dials up the tactical elements of the game and makes them that much more satisfying.”
“Using the GamePad a player can now track the exact positions of any patrols they’ve ‘tagged’ in real-time, and locate any explosives they’ve set – in fact the map even tells you the diameter of their explosions, so you can work out exactly when to set them off for maximum carnage.”
“These are all things you can’t do on the current console and PC versions. The fact that it’s all at a glance too – rather than hidden away in a menu — means you can react quicker. That’ll come in handy because the game can get pretty tough if you’re spotted.”
LEGO City Executive Producer Loz Doyle has told the Official Nintendo Magazine that the game just wouldn’t be the same if they brought it to the PlayStation 3 and Xbox 360. Doyle says that the game fully utilises the Wii U GamePad and that the experience just couldn’t be replicated on other home consoles. From what Doyle says it’s extremely unlikely that LEGO City Undercover will come to other platforms in the future.
“LEGO City Undercover would definitely lose something on other platforms. Chase is actually given a LEGO version of the GamePad as his Police Communicator, so it’s really woven into the story.
“We started with a massive array of ideas [for the GamePad] but in the end we focused on it being a police device. The map is really useful to have on at all times rather than in a small corner of the screen, plus you receive video calls from different characters.”
Nintendo of America has announced that Reggie Fils-Aime will be leading a ‘Reggie Asks’ tomorrow. The interview will focus solely on Wii U’s Nintendo TVii application, which becomes activated tomorrow, December 20th, in the U.S. and Canada.
Reggie knows television, and will be leading a special Reggie Asks interview on Nintendo TVii for #WiiU tomorrow
According to Takao Unno, the director of Pokémon Black Version 2 and Pokémon White Version 2, the protagonist in each of the core Pokémon games never speaks because the developers want the player to feel he or she is that main character. By keeping the main character silent, Unno hopes players develop strong bonds with the Pokémon and trainers they come across on their journey.
“As you know, the protagonist in the game never speaks. The idea is to make it feel like the player is that character as much as possible. By doing this we’re also hoping that the player has a better bond with the Pokémon they encounter, as well as the people they meet inside the game.”
-Takao Unno, director, Pokémon Black 2 and White 2