Nintendo And Platinum Explain Their Relationship On Star Fox Zero For Wii U

One of the announcements that pleased a number of fans at this year’s Nintendo E3 Digital Event was the fact that Platinum Game’s were developing the new Star Fox for Wii U, which is titled Star Fox Zero. Polygon managed to catch up with Nintendo EAD’s Yugo Hayashi and Yusuke Hashimoto from Platinum Games to find out just how the exciting collaboration came to be. Hayashi says that the team at Nintendo didn’t have enough resources to make the game, but they were certain that an acclaimed action studio such as Platinum Games would be a perfect fit for the title.

“Internally, we thought we maybe didn’t have enough resources to make it. So we started looking outside for a good fit.

“We already had some relationship with Platinum Games and in thinking about who would be be a good company to make a Star Fox game, obviously Platinum Games are very good at making action games, they’re very good at making games that are visually exciting. So we thought they would be a perfect fit.”

– EAD’s Yugo Hayashi

“When I was getting into the project it kind of started up for me as how do we use this to make stages that will be fun to play. How do we create extravagant, exciting situations. Basically, as the development has gone forward it has been the two teams passing it back and forth and talking about that kind of thing.”

“When you get to the boss and it switches to the target view and you have that kind of extravagant cinematic view, flying around the boss with a first-person view,” he said. “That was the first time I thought we were kind of getting at what I hoped to achieve with this project.”

“I think the reason for that is because it’s a cinematic scene, a cinematic effect, but you’re able to control it and create these kind of action moments while flying around in the way you attack.”

– Platinum Games, Yusuke Hashimoto

Thanks, MasterPikachu6

Scott Moffitt: We Hear The Fans Complaints About Metroid Prime: Federation Force

One thing that fans didn’t appreciate at E3 was the announcement of Metroid Prime: Federation Force. Nintendo of America executive VP of sales and marketing Scott Moffitt says that the company is aware of the vocal fan feedback for the game. As has previously been reported, there is currently a petition to cancel the game which has received 20,000 signatures to date. Here’s what Moffitt had to say about the reaction to the game and the feedback they are taking on board.

“We love our fans. They’re the most passionate, vocal group of fans I’ve ever seen, and we listen carefully to their opinions,” Moffitt said. “We respect their opinions and their right to share those opinions with us. We try to make the best decisions we can with them in mind, but also with our content in mind, with our franchises in mind. A lot goes into the decision of which games to produce and which games not to produce. I don’t pretend to know how all those decisions are made, but we certainly appreciate our fans’ enthusiasm for the Metroid franchise. It’s a franchise I love as well, and I hope they will find other games in the 14 we’ve announced at this E3 that they can play in the meantime while we all wait for the game we’d like to come out in the Metroid franchise.”

Sanzaru Says Sonic Boom Fire & Ice Is Aiming To Play More Like Classic Sonic

If you are a Sonic fan then you will be relieved to know that the upcoming Sonic Boom: Fire & Ice is set to play more like classic Sonic games than its predecessor. There were a lot of surprised people when we found out just before E3 that Sanzaru were developing a new entry in the Sonic Boom series. However, we’ve been assured at this year’s E3 event that Sanzaru is listening to fan criticism and are trying to make this feel like the classic Sonic games we have had in the past.

  • Developer Sanzaru is listening to fan criticism.
  • Studied the map layouts of past 2D sonic titles especially Sonic Rush and the Genesis games.
  • Controls have also been revamped to feel like Classic Sonic.
  • Not necessary to gain collectibles to move forward through the game
  • 5 playable characters (Amy now playable)
  • Folks at Sanzaru would love to make another Sly Cooper.

Thanks, Tilly

Shin Megami Tensei X Fire Emblem Started With Atlus Making DSi/3DS Photo Booth App

One of the more interesting projects for the Wii U is Shin Megami Tensei X Fire Emblem which is being developed by Atlus. Shinjiro Takata, the producer of the game, sat down with Games Beat to discuss just how the unlikely partnership came about. Takata says that the long-awaited project started with the company making a Nintendo DSi and Nintendo 3DS photo booth application.

“I’m not too sure, since this all happened a long time ago. But the way it all started, Atlus was involved with Nintendo when we were making a purikura [Japanese photo booth] app for the Nintendo DSi and the Nintendo 3DS. Then there was a conversation that started about whether Atlus might be in charge of making a new Fire Emblem game,” Shinjiro said. “It wasn’t anything serious at the time. I think we turned it down at first because we had too much on our plates.”

Thanks, MasterPikachu6

Miyamoto Talks Amiibo: Availability Issues And New Star Fox Figures

Speaking with IGN, Nintendo General Manager and video game icon Shigeru Miyamoto gave some insight into what we should be expecting with Star Fox amiibo. First and foremost, he let collectors know that the Smash Bros. series’ Fox amiibo as well as the upcoming Falco amiibo will be compatible, letting you unlock an “in-game present.”

Moreover, Miyamoto discussed an upcoming prototype for an Arwing (Fox’s signature ship) amiibo. While concepts are being tossed around, the amiibo development team at Nintendo are still wrestling over the price and design. But if Miyamoto had his way, he would want the Arwing amiibo to be able to transform:

Earlier, we talked about how the 3D model of the Arwing will actually transform [into a two-legged Walker] in the game. We have an actual model and we’re thinking how much it would actually cost to make when it’s transformable Can we actually do that?

Last but not least, Miyamoto acknowledged the amiibo shortage epidemic:

I’m sure you’re aware of the amiibo shortage situation, even with the back orders and repeat orders. We kind of have our hands full.

What do you think? Do you want a Star Fox line of amiibo?

Take A Look At The Nintendo World Championships Trophy And Some More Details

nintendo_World_championships_trophy_gold_mario_statue

Game Informer have a good hefty interview with the producer of the Nintendo World Championships 2015, Erik Peterson, and it’s pretty awesome. We get a first look at the very shiny trophy with a very gold Mario statue, and some interesting details and teases about the championships which are taking place tomorrow. He tells us why they chose NES Remix, teases some secret games and guests and even talks about The Wizard a little bit. Read the full interview at Game Informer’s website, or take a look at a snippet below:

“Why NES Remix? Why not break out the original consoles and cartridges?

Ultimate NES Remix on Nintendo 3DS was only used for our qualifying rounds at select Best Buy stores around the country. It was a fun nod to the original 1990 tournament, since we were using the game’s World Championship mode which included some of the games used in the original competition.

On June 14, The Nintendo World Championships will use eight different games, including Splatoon and The Legend of Zelda. Although we’ve already revealed these two games, we see the element of surprise as being important – we want to truly test the competitors’ skills by forcing them to adapt to the challenges we throw at them.

What does the winner receive? Will there be a crown similar to the robe that was awarded to the recent 3DS Super Smash Bros. champion?

We’ve been keeping this a secret until now, but maybe this is a good time to reveal it. The winner will receive a trophy featuring a large gold-plated sculpture of Mario. A one of a kind event like the Nintendo World Championships deserves a one of a kind award, and we’re really pleased with how this turned out.”

Shadow Of The Eternals Is Still Alive And The Team Has “Big Plans For The Future”

In an interview with Denis Dyack, creator of Eternal Darkness, they talk about all sorts of things but most interestingly, the Shadow of the Eternals project which has gone relatively quiet. Shadow of the Eternals was a project Denis Dyack and his team tried to achieve funding for on Kickstarter, but failed twice in 2013. Quantum Entanglement Entertainment Inc. are now developing the project, which was founded by Denis Dyack. In the interview, they asked about the funding of the project, Denis said:

Well, we can’t talk about that right now. But there will be announcements in the future. The bottom line is we’re really excited on where we’re going, things are very quiet, and probably will continue to be quiet but they’re going well. Please stay tuned, and we’ll update everyone as soon as we can. I wish I could say more, but you know the drill with the industry, right?

Niche Gamer also asked about if we might potentially get to see the game soon, to which Denis said:

Well, it all depends on what your definition of soon is. [laughs] Rather than tease, I would just say that we believe in the project and we’re doing everything we can to see this project – and other projects – some of which are really great as well, get out there. We’ve got some big plans for the future, and we’re being very aggressive on some things, and we’re really looking forward to see how things roll out.

It’s all pretty vague, but it does seem to confirm that Shadow of the Eternals is still chugging on and they won’t be letting it go, so hopefully we’ll start to see it shaping up soon!

Thanks, paidenthusiast and Luis