Tomorrow Corporation‘s Little Inferno was released on Wii U and iPad. In an interview with Game Industry, Kyle Gray of Tomorrow Corporation explained why the puzzle game launched on those particular plarforms. Gray said that he and his team first developed the idea behind the game, and then they decided which platforms it would work best on. Apparently, thanks to its 6.2-inch touchscreen controller and compatibility with Wii Remote controllers, the Wii U is a perfect fit for Little Inferno.
Why did you go for the platforms you did?
Kyle Gray: We tend to develop the game idea first and then try and figure out what platforms it works on the best. As soon as we had a working version of Little Inferno we knew it was going to be a great fit for a pointer or touch based device. When Nintendo announced the Wii U, everything just fell into place.
An iPad version also seemed like a great idea. There’s something nice about controlling fire with your fingertips – it feels like it’s tapping into some primitive caveman desire. Like shopping.










