Tomorrow Corporation‘s Little Inferno was released on Wii U and iPad. In an interview with Game Industry, Kyle Gray of Tomorrow Corporation explained why the puzzle game launched on those particular plarforms. Gray said that he and his team first developed the idea behind the game, and then they decided which platforms it would work best on. Apparently, thanks to its 6.2-inch touchscreen controller and compatibility with Wii Remote controllers, the Wii U is a perfect fit for Little Inferno.
Why did you go for the platforms you did?
Kyle Gray: We tend to develop the game idea first and then try and figure out what platforms it works on the best. As soon as we had a working version of Little Inferno we knew it was going to be a great fit for a pointer or touch based device. When Nintendo announced the Wii U, everything just fell into place.
An iPad version also seemed like a great idea. There’s something nice about controlling fire with your fingertips – it feels like it’s tapping into some primitive caveman desire. Like shopping.
Tomorrow Corporation, the developers behind the acclaimed Little Inferno, have announced that the Wii U eShop game is coming to the iPad on Thursday. The iPad version comes in English, Spanish, French, Dutch and German with Brazilian Portuguese and Italian coming soon. The game will also feature GameCentre achievements. Tomorrow Corporation says Little Inferno on iPad is 100 percent free of in app purchases. Pricing for the game has yet to be announced.
Toward the end of last year, Square Enix registered a couple domain names – AllTheBravest.com and AllTheBravest.net – that left gamers hoping Bravely Default: Flying Fairy was on its way to the West. It turns out the domain names have nothing to do with the publisher’s Nintendo 3DS role-playing game. Instead, Square Enix revealed Final Fantasy: All The Bravest, an action role-playing game that pays tribute to the entire Final Fantasy series, for iOS devices, including the iPhone, iPad and iPod Touch. The iOS game releases tomorrow, January 17th, in the App Store and will cost $3.99.
Although the new Wii U console and its 6.2-inch touchscreen controller, the Wii U GamePad, released years after the iPad tablet from Apple, Nintendo President Satoru Iwata said his company was working on the Wii U concept prior to the release and popularity of tablets. Essentially, the Wii U is like a giant Nintendo DS, which is the name Nintendo’s dual-screen handheld – with a touchscreen – that released in 2004.
Last year, Nintendo of America President Reggie Fils-Aime said the Wii U GamePad is not a tablet. With the TV screen and its controller, the Wii U provides a two-screen experience, according to Fils-Aime.
“We began talking about having another screen being a good idea around 2008. We thought thoroughly about our other options, but in the end, this was the idea which was the most logical for us.
“So, in 2009, just as we began to press forward with this idea, sure that we were on the right track, this thing called an ‘Ipad’ came into the world. 2.5 years after the debut of the Ipad, when we were announcing the Wii U, it was the start of the tablet boom, the reaction was, ‘Nintendo’s just added a tablet to a game console, and there’ll be no revolution this time.’
“Even though we’d been working on dual screens prior to the release of tablets, it looked like we were just following a trend.”
-Nintendo President Satoru Iwata
A survey that’s been conducted by statistics firm Nielsen shows that nearly half of the kids surveyed in North America want an iPad for Christmas. The most wanted console for kids aged six to twelve, and aged thirteen plus, is Nintendo’s recently released Wii U console. Yes, the Wii U beat the Xbox 360 and the PlayStation 3 as the most wanted console this Christmas for children and teens in North America. Good news for Nintendo.
According to iOS developer Supercell’s general manager, Greg Harper, the growing tablet market poses a serious threat to Nintendo 3DS and Sony’s PlayStation Vita. Harper believes that the rumored iPad Mini is a clear step toward an inevitable failure of the handheld market.
“That [handheld] market seems in trouble to me. The iPad mini could be one of the final nails in the coffin.”
A couple days ago, director Tatsuya Kando promised that Square Enix is working on new developments for The World Ends With You but didn’t specify what they are. Based on an image that was first seen toward the end of the credits of the iOS version of the game, a sequel to The World Ends With You is supposedly confirmed to be in development. Which platform(s) do you think the sequel will be for?
The World Ends With You’s teaser site is still counting down prior to a reveal, but Square Enix may have accidentally spoiled its own surprise. A new The World Ends With You soundtrack is listed on the publisher’s online store, which mentions that a version of the game will launch for iOS devices later this year. It looks like The World Ends With You will no longer be exclusive to Nintendo’s dual-screen handheld, the Nintendo DS.
Morgan Webb, co-host of gaming show “X-Play” believes that Nintendo will have a difficult job convincing people that the Wii U could be a better gaming experience than the iPad. Webb also went on to criticise the fact that Nintendo has decided to stick with the Wii brand for its next generation console.
“Nintendo has an uphill battle this year. It’s really a branding problem. I think a lot of people are still confused about the Wii U. They’re going to have a hard time convincing people that this could be a better gaming experience than the iPad.”
The co-host of the G4’s gaming show X-Play, Morgan Webb, believes that Nintendo’s main problem with the Wii U is its name. Although it has been almost a year since the Wii U was revealed, Webb thinks that people still don’t know that it is different from a Wii. Webb also believes that it is going to be difficult to convince people that playing a Wii U could be more fun than gaming on an iPad. If this is true, how should Nintendo distinguish the Wii U from any other gaming platform?