Nintendo has released a brand new Iwata Asks today following its year-long hiatus. With CEO Satoru Iwata in brighter spirits since his recovery from surgery last year, and after his well-deserved rest, he returns with an in-depth interview of The Legend of Zelda: Majora’s Mask 3D. Joined by series producer Eiji Aonuma, Grezzo’s Mikiharu Ooiwa, and Nintendo software planning and development’s Tomomi Sano and Tomohiro Yamamura, Satoru Iwata talks about how the game was originally made within one year, how it came to be remade and how new features – such as the New Nintendo 3DS’ C-Stick – added to the intricacy of the game.
It’s certainly an interesting read for fans or even those new to Majora’s Mask 3D, where Aonuma even dreams of running around and wearing a Deku Mask, so make sure to check out the full interview, here. Before commencing with the interview, though, Satoru Iwata issued a small note to readers, apologising for the year-long break and why Iwata Asks returned when it did with the remake of the N64 Zelda game.
Hello everyone, this is Satoru Iwata of Nintendo.
Since we weren’t able to reveal any new Iwata Asks interviews at all last year, it’s really been a while to be able to share with you a new interview.
Last year I fell ill and had undergone surgery. Many of you were probably wondering if my illness was the reason for us not revealing any new Iwata Asks. But to be honest, I’ve been thinking about taking a break from it so I could recharge, even before I found out about my condition.
From about the end of last year I started thinking about bringing it back up on the table again, and was wondering what would be the right title to bring it back with. It was at that time when I saw people’s strong reactions to our announcement that we’re making a remake to The Legend of Zelda: Majora’s Mask. I was surprised by those reactions, but now I knew what that title would be.
I hope we can do a good job in trying to convey even a portion of the secrets of a game that deeply struck so many people’s hearts. It has become quite a lengthy interview, but I hope you’ll follow through to the very end.