Turns out missing Tekken producer Katsuhiro Harada just had a bit of the sniffles as he confirmed on Twitter earlier today. He’s a bit concerned his week off turned into a news fiasco though, but you can rest assured he’s still going to E3. And since we’re all a bit sceptical these days, Harada even posted a picture of himself as proof to his fans that he’s alive and well. You can see the Twitter message he posted below:
“I just finished up the master version, and I had a cold and a fever so I was home drinking tequila and getting some work done. Ono got a new car late last month so I took it for a test drive, and cleared some games I had piled up (Crysis 3, Bioshock, Metro) so I ignored calls from the office. I was busy. Then Grid 2 came out while work was piling up, people were treating me like I was missing or something. I’m fine, and back to work and I’ll be at E3, so don’t worry.”
Katsuhiro Harada, a Namco Bandai Games producer who is best known for the Tekken series, is reportedly missing. According to a tweet that was supposedly sent out by the Tekken Project support team, Harada has been missing from office for a week so far. The team says it’s still searching for him. If he really is missing, we hope that Harada is found safe and sound. The tweet sent out by the team – via Harada’s Twitter account – can be read below:
Update from the Tekken team: There appear to be some news articles worrying for Harada-san’s safety. However, we were able to confirm he has been logged into Steam daily, so we believe he is OK, but just has not shown up for work.
Thanks, The best tip guy in the world
Namco Bandai Games’ Katsuhiro Harada, who is also the producer of Tekken Tag Tournament 2, is pushing for the localization of Project X Zone, which is the first crossover game among Namco Bandai Games, Capcom and Sega. On his Twitter account, Harada says he “proposed localization of Project X Zone,” and if he continues pushing for it, his suggestion will be recognized and considered.
Project X Zone will launch exclusively for Nintendo 3DS in Japan on October 11th.
Tekken producer Katsuhiro Harada claims he knows why Namco Bandai was chosen by Nintendo to work on the next Super Smash Bros. games for Wii U and Nintendo 3DS. Because Super Smash Bros. is a fighting game, Nintendo supposedly wanted Namco Bandai because of its 17 years of experience with the Tekken franchise. According to Harada, Namco Bandai has developed a “very good” relationship with both Nintendo and Super Smash Bros. creator Masahiro Sakurai.
“I think Nintendo chose us just because Smash Brothers is a fighting game. We have over 17 years of continuously developing titles in our franchise [Tekken], I think they felt we were a choice for that.”
“Also, we’ve continually developed a very good relationship with Nintendo. Maybe not necessarily in the public spotlight but kind of behind the scenes. We have established a very good working relationship with them. Not just Nintendo, but as a company, we have a very good relationship with Sakurai-san at Sora as well. I think that we are in very good position to make a great game for the Smash Brothers series.”
Tekken director Katsuhiro Harada claims that consumers are no longer dedicated to one platform and console makers can no longer control the way people game. Nowadays, there are many platforms that gamers can choose from to play on. Harada thinks that “it would be interesting if Sony, Microsoft and Nintendo got together just to make one console,” and it makes him “very happy to think about all the possibilities that could occur because of that.”
Tekken producer Katsuhiro Harada was asked about whether Tekken Tag Tournament 2 for Wii U will have exclusive modes that are not included in the PlayStation 3 and Xbox 360 versions. Harada claims that the Wii U version will have features that are more convenient because players can control them directly from the Wii U GamePad’s interface.
According to Harada, while the overall game mechanics will remain the same, some “Nintendo-like” modes will be included in the Wii U version. For example, like in the picture above, Heihachi Mishima ate a mega mushroom, which was introduced in New Super Mario Bros., and got bigger.
Will the Wii-U version have any distinctly different modes to the 360 and PS3 versions?
“Well, because of the controller, obviously there are going to be a few features that are more convenient because you can control them directly from the interface. But it’s not like the overall game mechanics are going to change that drastically. There are going to be some modes that will be interesting, because they are very Nintendo like. Some of this was shown at E3, where a mushroom drops down and Heihachi eats it and gets bigger. You know Nintendo fans hearing and seeing that just exploded with excitement. The things that we can do because it is Nintendo are things people will be very excited about, but we can’t go into it any further. That being said though, a lot of the online modes and customisation on the 360 and PS3 will be geared towards the core audience a little bit more.”
It was reported yesterday that Tekken producer Katsuhiro Harada said that using two screens for Wii U fighting games can be distracting. Earlier today, Harada claimed that he did not say ‘distracting’ but instead said the word ‘difficult’ when referring to the Wii U GamePad and its connectivity with the TV screen. Below is Harada’s revised quote.
“Looking at the small screen [Wii U GamePad] and the big [TV] screen at the same time is pretty difficult for a fighting game. So we’re thinking of making it useful as a way of having shortcuts.”
“Or, by making progressing through the game more convenient. Or by playing alone on the GamePad screen.”
During a recent interview with Digital Spy, Tekken producer Katsuhiro Harada claimed that Wii U’s processing speed is lower than that of the PlayStation 3 and Xbox 360. Harada thinks that the reason Nintendo is keeping Wii U’s power consumption down is so that developers would come up with creative ways to “get around that” aspect of Nintendo’s upcoming console.
“As far as graphical processing and such, it’s not much of an issue. But as far as the CPU goes, the clock is kinda low.
“I guess they’re [Nintendo] trying to keep power consumption down so we have to come up with creative ways to get around that and that’s taking a little bit of time.”
“For example on PS3 it was kind of difficult at first, but if you made good use of the different cores, you could split up the processing tasks and you could achieve very good effects. But this is kind of a different issue than that.”
Katsuhiro Harada, the boss behind the Tekken series, is not a fan of paid DLC (downloadable content). The upcoming Tekken Tag Tournament 2 features DLC characters but, according to Harada, all of them will be available for free. Harada expressed his stance on paid DLC, during an interview with Eurogamer, by saying, “If I was given the choice to include paid DLC or quit Namco, I would maybe quit.” Video games can be quite expensive, so free DLC is more than welcome.
“Actually this is something my bosses have been asking me for quite a while now – what are our plans for DLC? How much money can we make? They are a company, obviously, in it to make money. So it’s something I’m continually asked even now. But I haven’t changed my stance. If you’re making a fighting game, all of the elements necessary to enjoy it should be on the disc, or should at least be available for free.”
“If I was given the choice to include paid DLC or quit Namco, I would maybe quit… Or maybe I would just say ‘get someone else to deal with this.”
Katsuhiro Harada, the game director behind Tekken 6, urges Nintendo fans to be vocal about seeing the much-loved Tekken franchise on their beloved Wii console.
Speaking openly to Gamepro magazine, Katsuhiro Harada, clearly states that if the demands there for the Tekken series to appear on the Nintendo Wii, then they will be more than glad to cater for us.
If Wii owners are passionate and make it known they really want the series (Tekken) on their system, we would love to be able to answer that request.
- Katsuhiro Harada, Namco