Video: Here’s Some Information About The Lost Kid Icarus Wii Game

You may remember that quite a few year’s back a rumour popped up on IGN stating that Kid Icarus was being developed for the original Wii. The game was being discussed by Nintendo in 2007 and the developer the company choose to reboot the acclaimed franchise was none other than Factor 5, the developers behind the successful Rogue Squadron series. However, as we know the game was ultimately cancelled and never saw the light of day. But thankfully, Pit did make a return in the fantastic Kid Icarus Uprising for Nintendo 3DS.

Rumor: Palutena Amiibo Will Not Be A Retailer Exclusive In The US

According to a reliable source from NintendoInquisitor, the Palutena amiibo (supposedly) due July 31st will not be retailer exclusive. While the other Kid Icarus collectible, Dark Pit, will be coming exclusively to Best Buy, Palutena may be heading to all major retailers. It seems if you are an amiibo collector, the next mini-wave will be a lot easier to obtain during launch.

Themes Based On Metroid And Kid Icarus Hit The Nintendo 3DS Theme Shop

Nintendo has released additional Nintendo 3DS themes based on NES classics Metroid and Kid Icarus. The new themes are now available in the handheld’s Theme Shop. 3DS and New Nintendo 3DS users can customize their system by applying themes to their HOME Menu background, icons and folders. The Theme Shop also includes special themes based on other classics such as Mario and The Legend of Zelda series that come with music, sound effects and animations.

Smash Bros Creator Says Stories In Games Are ‘Honestly Irksome To Me’


Masahiro Sakurai, the creator of Kid Icarus: Uprising and the Super Smash Bros series has taken to his Famitsu column to discuss video game narrative. Sakurai says that the majority of video game stories don’t actually match up with the gameplay, which actually makes gamers annoyed, rather than moved by the tale being told. He says he just wants to enjoy a game and thinks he is just intolerant of anything that block that enjoyment. Here’s what he had to say.

“As a player, as someone who’s been playing games for a long time, the stories that get told in video games are honestly irksome to me pretty often,” he wrote. “For example, games that take forever to get through the intro and won’t let you start playing, or games that go through the trouble of being fully voiced and wind up having their tempo all messed up as a result. I just want to enjoy the game and I think I’m just intolerant of aspects that block that enjoyment. I can enjoy a story in any other form of media; I just want the game to let me play it already.”

“For example,” he continued, “let’s talk about how, in RPGs and things, a character that you spent the game raising dies or leaves your party for the sake of the story. From a gamer standpoint, that’s dreadful; it’s totally unreasonable. In games where you’re fighting against enemies, you’re playing from the perspective of the hero, and you’re being asked to basically win every time. If players wind up in a predicament because of what the story calls for, that’s like penalizing them even though they made no mistake. As gameplay, it’s lacking.”

“[In Kid Icarus] I did it so I could write a story that jibed with the game, one that took advantage of the game’s advantages,” he explained. “Every character, including the bosses, had their personalities shaped by their roles in the game, or the structure of the game itself. That let me develop the dialogue to firmly match the developments you encounter in the game. If I had had someone else write the story, I’d either have to keep explaining things to the writer whenever anything changed in-game, or I’d have to partition it away from the game and lose on that consistency. Especially with a game like Kid Icarus, which features air battles where the gameplay, dialogue, and music needed to fully mesh with each other, it was vital that the story and game were one and the same and could easily be fine-tuned.”

A game’s story absolutely needs to match the content and the gameplay. In an ideal world, we could take advantage of this to provide new story developments that you’ll never be able to see in other media.”

Kid Icarus Uprising Is Apparently $15 At Best Buy Tomorrow

A member of the Cheap Ass Gamer forums is reporting that Kid Icarus: Uprising for the Nintendo 3DS will be $15 tomorrow as part of the Deal of the Day. Those of you that have yet to purchase the game for your Nintendo 3DS now have no excuse. The game also includes the Nintendo 3DS stand which can be used to prop up your Nintendo 3DS to get arguably the best experience.

New Super Mario Bros U And Paper Mario 3DS Playable At PAX Prime

This year’s PAX Prime event will be action-packed, thanks to special game sampling opportunities and activities from Nintendo. Taking place Aug. 31 through Sept. 2 at Seattle’s Washington State Convention Center, the show will offer attendees the opportunity to play the groundbreaking Wii U system and several upcoming games, including Pikmin 3, ZombiU and New Super Mario Bros. U.

PAX Prime attendees can also visit the Nintendo Gaming Lounge on levels 2 and 3 of the North Galleria to experience unreleased games for the Nintendo 3DS and Nintendo DS hand-held systems and a special Kirby game collection for the Wii console. Fans of the Kirby, Paper Mario and Kid Icarus series will enjoy one-of-a-kind opportunities to celebrate these extraordinary franchises, and the Nintendo Gaming Lounge will include a special Pokémon area, where fans can gather to battle and trade with other Pokémon Trainers.

Series 2 Of Kid Icarus: Uprising AR Cards Launching This Summer

Nintendo has announced that the second series of Kid Icarus: Uprising AR Card packs will be distributed at a number of events starting Aug. 3. Building upon the popular first series of cards distributed around the launch of the game, the Series 2 AR Cards feature different characters, enemies, weapons and items that appear in Kid Icarus: Uprising. Also, for the first time, players will find AR Cards representing various locations found within the game.

Consumers in the United States can collect packs of these special AR Cards in the coming weeks at the following events (quantities are limited, available while supplies last):

  • Retail Events: Consumers in the New York area who attend Kid Icarus: Uprising events at the Nintendo World store will be given Series 2 AR Card packs starting on Aug. 3. The events take place every Friday from 6 – 8 p.m. Eastern time. Additionally, consumers will also have the opportunity to get Series 2 AR card packs at game-play sessions at select retail locations later this year. Exact dates and details will be announced at a later time.
  • Consumer Events: At several upcoming consumer events, Nintendo will be handing out packs of Series 2 AR Card packs while supplies last. Penny Arcade Expo (Aug. 31 – Sept. 2, Seattle) and New York Comic-Con (Oct. 11 – 13, New York) attendees are encouraged to stop by the Nintendo booth for Series 2 AR Card packs. Nintendo will announce additional plans for these events at a later time.