Konami has reportedly cut content in Yu-Gi-Oh! Zexal World Duel Carnival’s western version. According to various reports, the card trading game – which was released in Europe last week – has been stripped of much of its original Japanese content upon localisation.
Yu-Gi-Oh! Zexal World Duel Carnival originally had up to 40 playable characters, but its character roster has been substantially trimmed to just 12. However, the official Nintendo UK site does stipulate that you can face up to 40 familiar characters from the series, with only 11 playable, oddly. Here’s the reported changes in the western version:
- Removal of device and database modes
- No duellist profiles, photos, ending pictures or music to play when wishing
- All mats and sleeves are automatically unlocked from the beginning of the game
- 12 playable characters in the game, compared to the original’s 40, including:
Konami-kun (aka Hat Guy)
Analyst David Gibson has revealed via Twitter that Konami have seven major consoles games due out this year and a further seven due sometime next year. We already know that they’re developing Metal Gear Solid Ground Zeroes, Castlevania Lords of Shadow 2, PES15, Professional Baseball Spirits 2014, and New Loveplus Plus, while the remaining two remain a mystery. Let’s hope we get something for Nintendo platforms.
debut trailer for Yu-Gi-Oh! Zexal: Clash Duel Carnival is available to feast your eyes upon. The trailer, of course, is entirely in Japanese as there’s still no news as to whether the title will make it overseas, but it does showcase the gameplay as well as many of the playable characters. Clash Duel Carnival is set for a winter release in Japan. Let us know what you think of the trailer in the comments below.
Konami’s latest Yu-Gi-Oh! game for the Nintendo 3DS promises a wide range of characters and an onslaught of battle cards to choose from. Now, the
Last month, a Pro Evolution Soccer European community manager claimed that PES 2014 won’t be releasing on Nintendo 3DS, due to poor sales of the hand-held console’s version of PES 2013. Well, it turns out a Nintendo 3DS version of the upcoming soccer simulation game is in the works. Also known as Winning Eleven 2014, PES 2014 is scheduled to arrive on Nintendo 3DS in Japan – alongside the PlayStation 3 and PlayStation Portable versions of the game – in the fall. Whether the Nintendo 3DS version will be released outside the country has yet to be confirmed by the game’s publisher, Konami.
Konami is set to develop a new Yu-Gi-Oh game, according to various leaks from Japanese publications. A scan from Jump magazine – which you can see here – suggests that Yu-Gi-Oh Zexal: Clash Duel Carnival is set to release this winter in Japan for the Nintendo 3DS. The card battling game will feature over 5,500 cards – including the new monsters from the anime. Plus, Nintendo 3DS users will be able to choose from over 40 playable characters, giving a wide breadth of character choice. There’s no news on whether this will make it outside of Japan, however, but would Yu-Gi-Oh Zexal peak your interest?
EA’s FIFA 14 isn’t the only soccer simulation game that will not see release on Nintendo platforms this year. Konami has confirmed that Pro Evolution Soccer 2014 (PES 2014) will not be released on the Wii U or Nintendo 3DS. PES European community manager Adam Bhatti claims that the reason the game will skip the hand-held console is because no one bought the Nintendo 3DS version of PES 2013, which was released in 2012. PES 2014 is scheduled to arrive in September for the PlayStation 3, PlayStation Portable, Xbox 360 and PC.
Nintendo of America has confirmed that the Castlevania: Lords of Shadow – Mirror of Fate demo for the Nintendo 3DS will be on the North American eShop today. An ancient evil rises once more and two generations of heroes will meet their fate as the classic Castlevania series comes to Nintendo 3DS. Over two decades after Gabriel Belmont’s quest to destroy the Lords of Shadow, the Belmont clan once again finds its fate intertwined with evil. Consumed by darkness, Gabriel has now become Dracula and only his ancestors have the power to stop him.
Head of U.K. studio at Konami Digital Entertainment and Castlevania: Lords of Shadow series producer David Cox says he would love to work on a The Legend of Zelda game. Cox told n1ntendo that, if he was given the opportunity, he’d make a Zelda game that’s more like The Legend of Zelda: Ocarina of Time, rather than like any other installment in the series, as he says he really enjoys the Nintendo 64 classic. Would you like to play a Zelda game developed by Cox and his team?
“That’s a question, haha. I’m a massive fan of Zelda, so would I like to work on a Zelda-game…I’d love to work on a Zelda-game, that’d be amazing. How would I change it? I don’t really know. I mean, I think I would make it more like Ocarina of Time, because that’s the kind of Zelda-game I really, really like. You know, the wonder of exploring that whole world that felt like a cohesive whole…it all felt like it belonged together. So I think that would be something I’d love to do. That’s quite a difficult question to answer, but if Iwata-san is listening: I’d love to work on Zelda.”
- Castlevania: Lords of Shadow series producer David Cox
Konami producer Dave Cox has explained exactly why the sequel to the well-received Castelvania: Lords of Shadow on Xbox 360 and PlayStation 3 isn’t coming to the Wii U. Cox explained that the decision was purely down to resources. He says that they would need an extra twenty to thirty additional employees to help create a version of Castlevania: Lords Of Shadow 2 on the Wii U. Cox also spoke about Nintendo 3DS exclusive Castlevania: Lords of Shadow – Mirror of Fate which was speculated to be coming to HD consoles. Here’s Cox’s thoughts on both titles.
“The reason that we’re not making a Wii U-version of Castlevania: Lords of Shadow 2 is because of our resources. We have a limited amount of people working on the title. About 60 people worked on the first title and that’s a pretty small team. With the sequel we have slightly expanded that team, but in order to make a Wii U-version, we need about 20 to 30 extra people. Next to that, we’re already pretty far into the development of Lords of Shadow 2, so it would be very hard for us to work on a Wii U-version without negatively effecting the general development of the title. That’s the only reason there won’t be a Wii U-version, it’s not that we don’t want to make it, it’s just that it wouldn’t make sense for us to do so right now.”
“The reason we’ve first made Castlevania: Lords of Shadow – Mirror of Fate in HD to then downscale the graphics to the 3DS is because it ensures that the quality of the images is maintained. It’s a common technique when making videogames. We used a lot of PC’s while developing the Nintendo 3DS-game, but that doesn’t mean there’s also a PC-version coming.”
“Even though we’ve got HD-assets of the game, the game is pretty much designed for the Nintendo 3DS. It’s always been our focus and intention to the release the game for that platform. We have no plans to bring the game to HD-consoles. We have no plans to create a different version. The game is pretty much designed to play with the dual screens and to use the capabilities of the 3DS.”
“It’s not uncommon for developers to save the HD-assets of a game to possibly use them in future projects, but at this time we’ve got nothing planned.”
Konami’s UK studio boss David Cox has told CVG that the company is seriously considering releasing Nintendo 3DS exclusive Castlevania: Mirror of Fate for HD platforms. Cox said it is all dependent on sales of the Nintendo 3DS version, which comes out March 5th in the United States. He revealed that they created everything in the game in high-definition, and then simply shrunk it down for the Nintendo 3DS. Would you buy the 3DS version, or wait for the inevitable HD console version?
“We created everything in high definition – all the textures, all the levels, high-poly models, everything – and we kind of shrunk it all down into the 3DS.”
“Then we lost bones from characters, you know, we dropped the resolution of the textures and everything to make it fit. At MercurySteam we have an HD version of the game sitting there in a computer somewhere.”
“We want as many people to play it as possible. Obviously we have an exclusivity deal with Nintendo right now though and they’ve been very supportive of the product.”