EA’s FIFA 14 isn’t the only soccer simulation game that will not see release on Nintendo platforms this year. Konami has confirmed that Pro Evolution Soccer 2014 (PES 2014) will not be released on the Wii U or Nintendo 3DS. PES European community manager Adam Bhatti claims that the reason the game will skip the hand-held console is because no one bought the Nintendo 3DS version of PES 2013, which was released in 2012. PES 2014 is scheduled to arrive in September for the PlayStation 3, PlayStation Portable, Xbox 360 and PC.
Nintendo of America has confirmed that the Castlevania: Lords of Shadow – Mirror of Fate demo for the Nintendo 3DS will be on the North American eShop today. An ancient evil rises once more and two generations of heroes will meet their fate as the classic Castlevania series comes to Nintendo 3DS. Over two decades after Gabriel Belmont’s quest to destroy the Lords of Shadow, the Belmont clan once again finds its fate intertwined with evil. Consumed by darkness, Gabriel has now become Dracula and only his ancestors have the power to stop him.
Head of U.K. studio at Konami Digital Entertainment and Castlevania: Lords of Shadow series producer David Cox says he would love to work on a The Legend of Zelda game. Cox told n1ntendo that, if he was given the opportunity, he’d make a Zelda game that’s more like The Legend of Zelda: Ocarina of Time, rather than like any other installment in the series, as he says he really enjoys the Nintendo 64 classic. Would you like to play a Zelda game developed by Cox and his team?
“That’s a question, haha. I’m a massive fan of Zelda, so would I like to work on a Zelda-game…I’d love to work on a Zelda-game, that’d be amazing. How would I change it? I don’t really know. I mean, I think I would make it more like Ocarina of Time, because that’s the kind of Zelda-game I really, really like. You know, the wonder of exploring that whole world that felt like a cohesive whole…it all felt like it belonged together. So I think that would be something I’d love to do. That’s quite a difficult question to answer, but if Iwata-san is listening: I’d love to work on Zelda.”
- Castlevania: Lords of Shadow series producer David Cox
Konami producer Dave Cox has explained exactly why the sequel to the well-received Castelvania: Lords of Shadow on Xbox 360 and PlayStation 3 isn’t coming to the Wii U. Cox explained that the decision was purely down to resources. He says that they would need an extra twenty to thirty additional employees to help create a version of Castlevania: Lords Of Shadow 2 on the Wii U. Cox also spoke about Nintendo 3DS exclusive Castlevania: Lords of Shadow – Mirror of Fate which was speculated to be coming to HD consoles. Here’s Cox’s thoughts on both titles.
“The reason that we’re not making a Wii U-version of Castlevania: Lords of Shadow 2 is because of our resources. We have a limited amount of people working on the title. About 60 people worked on the first title and that’s a pretty small team. With the sequel we have slightly expanded that team, but in order to make a Wii U-version, we need about 20 to 30 extra people. Next to that, we’re already pretty far into the development of Lords of Shadow 2, so it would be very hard for us to work on a Wii U-version without negatively effecting the general development of the title. That’s the only reason there won’t be a Wii U-version, it’s not that we don’t want to make it, it’s just that it wouldn’t make sense for us to do so right now.”
“The reason we’ve first made Castlevania: Lords of Shadow – Mirror of Fate in HD to then downscale the graphics to the 3DS is because it ensures that the quality of the images is maintained. It’s a common technique when making videogames. We used a lot of PC’s while developing the Nintendo 3DS-game, but that doesn’t mean there’s also a PC-version coming.”
“Even though we’ve got HD-assets of the game, the game is pretty much designed for the Nintendo 3DS. It’s always been our focus and intention to the release the game for that platform. We have no plans to bring the game to HD-consoles. We have no plans to create a different version. The game is pretty much designed to play with the dual screens and to use the capabilities of the 3DS.”
“It’s not uncommon for developers to save the HD-assets of a game to possibly use them in future projects, but at this time we’ve got nothing planned.”
Konami’s UK studio boss David Cox has told CVG that the company is seriously considering releasing Nintendo 3DS exclusive Castlevania: Mirror of Fate for HD platforms. Cox said it is all dependent on sales of the Nintendo 3DS version, which comes out March 5th in the United States. He revealed that they created everything in the game in high-definition, and then simply shrunk it down for the Nintendo 3DS. Would you buy the 3DS version, or wait for the inevitable HD console version?
”We created everything in high definition – all the textures, all the levels, high-poly models, everything – and we kind of shrunk it all down into the 3DS.”
“Then we lost bones from characters, you know, we dropped the resolution of the textures and everything to make it fit. At MercurySteam we have an HD version of the game sitting there in a computer somewhere.”
“We want as many people to play it as possible. Obviously we have an exclusivity deal with Nintendo right now though and they’ve been very supportive of the product.”
Konami has just released a brand new trailer for the forthcoming Nintendo 3DS exclusive Castlevania: Lords of Shadow – Mirror of Fate. In Castlevania 3DS, you take on the roles of multiple characters from the Belmont family across different eras, each of whom has unique abilities and skills. Featuring a deep strategic combat system and a huge array of combos, you will explore immensely detailed levels and encounter enormous boss fights.
Nintendo and Konami Digital Entertainment GmbH have today confirmed via a press release that they have entered into a new distribution agreement for the forthcoming game Castlevania: Lords of Shadow – Mirror of Fate, scheduled for release exclusively on Nintendo 3DS across Europe on 8th March 2013. Under the terms of the agreement Nintendo will be responsible for the sales, marketing and distribution of the game throughout European territories and Australia, with Konami Digital Entertainment GmbH remaining as publisher.
“There is a rich history of Castlevania games launching on Nintendo consoles dating back to the original Castlevania game which launched on the NES in the 80s. We are really proud to be partnering with Konami once again to bring the latest instalment in the Castlevania: Lords of Shadow franchise to Nintendo 3DS.”
- Laurent Fischer, Managing Director, Marketing, PR & Distributor Markets at Nintendo of Europe
Castlevania: Lords of Shadow series producer Dave Cox says it will take the average gamer 16 hours to finish his or her first play-through of Castlevania: Lords of Shadow – Mirror Fate. And, according to Cox, it will take the average player about 20 hours to collect everything in the action-adventure game. Castlevania: Lords of Shadow – Mirror Fate is exclusive to the Nintendo 3DS, and it launches on March 5th in North America and March 8th in Europe.
“Average first play thru is 16 hours. If you want to collect everything 100%? its longer, second play thru are around 12 hours. It’s more around 20 hours to get everything for an average player.”
-Dave Cox shared with a fan on Twitter
Castlevania: Lords of Shadow – Mirror of Fate will be launching exclusively for the Nintendo 3DS. A demo of the action-adventure game will be available to download in the Nintendo eShop just before its release, which is March 5th in North America and March 8th in Europe, according to series producer Dave Cox.
Kojima Productions has told Eurogamer that they have no plans to bring the fast and frantic Metal Gear Rising: Revengeance to Wii U. Producer Yuji Korekado reiterated to the publication a couple of times that there’s no plans for a Wii U version of the game. Metal Gear Rising: Revengeance launches exclusively for Xbox 360 and PlayStation 3 early next year.
“We aren’t currently thinking about that.”
“One of the strongest appeals of the Wii U is the GamePad. However, we’ve constructed Metal Gear Rising so you can fully enjoy the game on the controllers whether it’s on the PS3 or the Xbox. So, currently we aren’t thinking about Metal Gear Rising on the Wii U.”