User Created Super Mario Maker Level Trolls Players With Mischievous Twist

Everyone loves a good joke, right? Well, perhaps not when you consider this particularly troll-laden level in Super Mario Maker. Great for a laugh – but not much else – is Wii U user Kocobe’s creation, which promises to show you all the hidden and unlockable costumes in the game. Unfortunately, not is all as it seems when you enter the level and are treated to an interesting ride across travel belts, only to be mercilessly conned at the end with a mystery mushroom you’ll never reach.

As Kotaku notes, the level was found in the “featured” section of the game’s user-created courses. It may have slipped through Nintendo’s net and made the featured page as some cruel joke, but it does highlight a potential in-game moderation problem. Let us know what you think of the level in the comment section below. Super Mario Maker launches in Japan on September 10 and releases in North America and the UK the following day.

Source / Via

Kotaku: 70 hours With Xenoblade Chronicles X In One Word = “Boredom”

It seems as though Kotaku writer Richard Eisenbeis didn’t really enjoy his time with the Japanese version of Xenoblade Chronicles X on the Wii U. He has written detailed impressions of the Monolith Soft’s latest JRPG in this post and says that if he had to describe in one word the seventy hours he spent playing the game then that word would be “boredom”. You can read his analysis of the game, here.

If I were to describe my 70 hours with Xenoblade X in one word, it would be “boredom.” The main story did little to get me invested, the side quests were repetitive at best, and the combat was a painfully monotonous slog even with the advanced classes unlocked.

Kotaku Names Their Twelve Best Video Games Of 2014

Popular online publication Kotaku has listed the twelve video games this year that they feel are the cream of the crop. The choices may surprise some as there’s some lesser known titles on the list including Rusty’s Real Deal Baseball and Danganronpa: Trigger Happy Havoc. Strangely they’ve forgotten to include the magnificent Donkey Kong Country: Tropical Freeze and Mario Kart 8, but thankfully both versions of Super Smash Bros made the cut. Here’s their games of 2014 in alphabetical order (these aren’t ranked).

  • Danganronpa: Trigger Happy Havoc
  • Destiny
  • Divinity: Original Sin
  • Dragon Age Inquisition
  • Hearthstone: Heroes of Warcraft
  • Kentucky Route Zero Act III
  • The Last of Us: Left Behind
  • Middle-Earth: Shadow of Mordor
  • Rusty’s Real Deal Baseball
  • Super Smash Bros 3DS and Wii U
  • Threes!
  • Wolfenstein: The New Order


Kotaku Gets Hands-On With The New Nintendo 3DS

Online gaming publication Kotaku recently got some hands-on time with the new Nintendo 3DS at this week’s Tokyo Game Show. Kotaku writer Brian Ashcraft tried the device with a copy of Monster Hunter 4 Ultimate and says that the Slide Pad appears to be the same Slide Pad as on the current Nintendo 3DS models. However, he says the biggest surprise isn’t the controls or the new C-Stick but the  improved 3D effect which he says is truly improved. Ashcraft says that you can move your head around and still get a clear 3D image. Sounds like some impressive first impressions.

“In the Monster Hunter 4G demo, the C-Stick was used exclusively for the camera. Since it’s a small nub, that seemed ideal for camera movement in that you can easily push it. I tried pushing on it as hard as I could to actually see if I could break it, but the nub appeared very sturdy. I am curious to see how it will hold up over extended play.”

“However, this C-Stick isn’t really something you can flick, which makes me wonder how it will feel to use in Super Smash Bros. for 3DS. But, like I said above, the C-Stick is an extremely welcome addition for camera controls.”

“The Slide Pad appears to be the same Slide Pad on current 3DS models, and I personally didn’t notice a difference. The Dpad and the face buttons all felt nice (the buttons were slightly clicky), and everything else appeared to be in good working order. The new added shoulder buttons (ZR and ZL) required more of a reach to use, but since they stick out slightly, they were easy enough to use. The back of the handheld, however, was glossy plastic, and I kind of wish Nintendo would have gone with a nice matte finish.”

“The biggest surprise was not the controls. The improved 3D effect is truly improved. It actually surprised me how good the effect looks now. This is something I’ve long hated on the original 3DS and have rarely used because it made my eyes tired. Instead of making you feel like you are crossing your eyes, the new 3DS effect has more of a shadow-box effect than you get with the current 3DS. Instead of feeling like the game is popping out, it’s as though the New 3DS is drawing you into the game.”

“To help pull off the 3D effect, Nintendo installed new face tracking software. You can move your head around and don’t have to constantly fiddle with your positioning or the slider to keep the 3D effect. The tracking wasn’t completely smooth, however, as there is some herky-jerky panning to calculate the effect.”

“As I was playing the New Nintendo 3DS, I couldn’t help but wish this had been the handheld Nintendo launched the platform with. It really seemed to deliver in ways that the original 3DS, a fantastic portable in its own right, does not. And that, no doubt, is the point.”

Kotaku Now Says The Wii U Is Worth A Purchase

Kotaku has been informing its readers which current generation consoles are worth purchasing right now and which aren’t. Well, twenty months later Kotaku now says that Nintendo’s latest home console Wii U is well worth a purchase. The publication says that the change came about due to the wealth of quality software now on the platform. Kotaku also lists updated functionality such as the recent firmware updates that have sped up the previously sluggish OS. You can read their opinions, right here.

Thanks, Cris and Mike B

Results Are In For Miyamoto’s Question Regarding ‘Which Game Would You Like Nintendo To Make For Wii U?’

You may remember that Mr Miyamoto asked Kotaku readers to tell them which game they would like Nintendo to make for the Wii U. As expected there were quite a few interesting submissions. However, it seems like a new entry in the stellar Metroid series was the readerships top choice. Here’s the results.

Top Five Submissions:

  • Metroid (2D or 3D, with many calling for Metroid Prime 4)
  • A new Pokémon Snap
  • A new F-Zero.
  • A new 3D Mario game (Galaxy 3 or Sunshine 2).
  • An original Dungeons-and-Dragons-style game with the GamePad player serving the role as dungeon master.

Runner Ups:

  • Mega Man Legends 3
  • Buy Capcom
  • Earthbound
  • Star tropics
  • The Legend of Zelda: Majora’s Mask remake

Thanks, WhiteEagle

Miyamoto Asks What Games Would You Like Nintendo To Make For Wii U

Kotaku recently had the opportunity to interview Mr Miyamoto during E3 last week. What’s interesting is Miyamoto asked Kotaku to ask their readers what games they would like to see Nintendo create for the Wii U. He said to Kotaku writer Stephen Totilo that if they get a really good answer then to give him a call. What game would you like to see on Nintendo’s latest home console?

“So certainly, for Kotaku readers, they know there are a lot of different hardware platforms, and I hope that they look at those as necessarily a competition between all the platforms but really that each platform has its own uniqueness.”

“One of the uniquenesses of Wii U [is that] this is a device that’s really suited to being connected to the TV in your living room, and it has a lot of very convenient applications that you can use there. We’re going to continue to design our games in a way that are suited to play in the living room—whether it’s one person playing and everyone enjoying that by watching—but we’re also working on a number of additional games that we’re designing and releasing next year as well.”

“We hope that everybody is looking forward to that and that we’re designing experiences that you can only do on the Wii U GamePad so I hope everyone will support us and look forward to our products.”

“Maybe you can do a poll for Kotaku readers to see which game you want us to make for Wii U, and, if you get a good answer, you can give us a call.”

Thanks, Kallum S