Kotaku Reveals Their Favourite GameCube Games

The GameCube didn’t sell as well as Nintendo would have hoped but it did have a fantastic library of video games. These include classics such as the Pikmin series and The Legend of Zelda: The Wind Waker. Online gaming publication Kotaku has published a list of their favourite GameCube games of all-time and they have made some good selections. Without further ado here’s their top titles.

  • The Legend of Zelda: The Wind Waker
  • Mario Kart: Double Dash
  • Billy Hatcher
  • Skies of Arcadia
  • Viewtiful Joe
  • Resident Evil 4
  • Star Wars: Rogue Squadron 2
  • Paper Mario: The Thousand Year Door
  • F-Zero GX
  • Super Mario Sunshine
  • Donkey Kong Jungle Beat
  • Super Monkey Ball 2
  • Animal Crossing
  • Final Fantasy Crystal Chronicles
  • Odama
  • Metroid Prime
  • Pikmin


Kotaku: Super Nintendo And GameCube Feature In Best-Looking Video Game Consoles

Popular video game website Kotaku has put together a list of what they deem to be the best-looking video game consoles of all-time. It wouldn’t be a complete list if it didn’t mention some Nintendo platforms and it doesn’t disappoint. The publication has listed the GameCube along with the Super Nintendo (European and Japanese version) as two of the top ten best-looking consoles. Here’s what they had to say about both the GameCube and the Super Nintendo.



GameCube: The Nintendo GameCube was a tiny little box that played tiny little discs and had a tiny little handle so that tiny little hands could carry it with them to their friends houses and play the best Mario Kart game there ever was.


SNES: I’m not a fan of the North American Super Nintendo. It’s too…utilitarian. The version released in Europe, Australia and Japan, though, now that’s a pretty video game console.

I’ve always thought the SNES was a lot like the Mazda MX-5. Built in Japan a very long time ago, its restrained use of curves created a design that almost timeless, looking as good today as it did at release. A classic colour scheme (those buttons!) didn’t hurt, either.


User Created Super Mario Maker Level Trolls Players With Mischievous Twist

Everyone loves a good joke, right? Well, perhaps not when you consider this particularly troll-laden level in Super Mario Maker. Great for a laugh – but not much else – is Wii U user Kocobe’s creation, which promises to show you all the hidden and unlockable costumes in the game. Unfortunately, not is all as it seems when you enter the level and are treated to an interesting ride across travel belts, only to be mercilessly conned at the end with a mystery mushroom you’ll never reach.

As Kotaku notes, the level was found in the “featured” section of the game’s user-created courses. It may have slipped through Nintendo’s net and made the featured page as some cruel joke, but it does highlight a potential in-game moderation problem. Let us know what you think of the level in the comment section below. Super Mario Maker launches in Japan on September 10 and releases in North America and the UK the following day.

Source / Via

Kotaku: 70 hours With Xenoblade Chronicles X In One Word = “Boredom”

It seems as though Kotaku writer Richard Eisenbeis didn’t really enjoy his time with the Japanese version of Xenoblade Chronicles X on the Wii U. He has written detailed impressions of the Monolith Soft’s latest JRPG in this post and says that if he had to describe in one word the seventy hours he spent playing the game then that word would be “boredom”. You can read his analysis of the game, here.

If I were to describe my 70 hours with Xenoblade X in one word, it would be “boredom.” The main story did little to get me invested, the side quests were repetitive at best, and the combat was a painfully monotonous slog even with the advanced classes unlocked.

Kotaku Names Their Twelve Best Video Games Of 2014

Popular online publication Kotaku has listed the twelve video games this year that they feel are the cream of the crop. The choices may surprise some as there’s some lesser known titles on the list including Rusty’s Real Deal Baseball and Danganronpa: Trigger Happy Havoc. Strangely they’ve forgotten to include the magnificent Donkey Kong Country: Tropical Freeze and Mario Kart 8, but thankfully both versions of Super Smash Bros made the cut. Here’s their games of 2014 in alphabetical order (these aren’t ranked).

  • Danganronpa: Trigger Happy Havoc
  • Destiny
  • Divinity: Original Sin
  • Dragon Age Inquisition
  • Hearthstone: Heroes of Warcraft
  • Kentucky Route Zero Act III
  • The Last of Us: Left Behind
  • Middle-Earth: Shadow of Mordor
  • Rusty’s Real Deal Baseball
  • Super Smash Bros 3DS and Wii U
  • Threes!
  • Wolfenstein: The New Order


Kotaku Gets Hands-On With The New Nintendo 3DS

Online gaming publication Kotaku recently got some hands-on time with the new Nintendo 3DS at this week’s Tokyo Game Show. Kotaku writer Brian Ashcraft tried the device with a copy of Monster Hunter 4 Ultimate and says that the Slide Pad appears to be the same Slide Pad as on the current Nintendo 3DS models. However, he says the biggest surprise isn’t the controls or the new C-Stick but the  improved 3D effect which he says is truly improved. Ashcraft says that you can move your head around and still get a clear 3D image. Sounds like some impressive first impressions.

“In the Monster Hunter 4G demo, the C-Stick was used exclusively for the camera. Since it’s a small nub, that seemed ideal for camera movement in that you can easily push it. I tried pushing on it as hard as I could to actually see if I could break it, but the nub appeared very sturdy. I am curious to see how it will hold up over extended play.”

“However, this C-Stick isn’t really something you can flick, which makes me wonder how it will feel to use in Super Smash Bros. for 3DS. But, like I said above, the C-Stick is an extremely welcome addition for camera controls.”

“The Slide Pad appears to be the same Slide Pad on current 3DS models, and I personally didn’t notice a difference. The Dpad and the face buttons all felt nice (the buttons were slightly clicky), and everything else appeared to be in good working order. The new added shoulder buttons (ZR and ZL) required more of a reach to use, but since they stick out slightly, they were easy enough to use. The back of the handheld, however, was glossy plastic, and I kind of wish Nintendo would have gone with a nice matte finish.”

“The biggest surprise was not the controls. The improved 3D effect is truly improved. It actually surprised me how good the effect looks now. This is something I’ve long hated on the original 3DS and have rarely used because it made my eyes tired. Instead of making you feel like you are crossing your eyes, the new 3DS effect has more of a shadow-box effect than you get with the current 3DS. Instead of feeling like the game is popping out, it’s as though the New 3DS is drawing you into the game.”

“To help pull off the 3D effect, Nintendo installed new face tracking software. You can move your head around and don’t have to constantly fiddle with your positioning or the slider to keep the 3D effect. The tracking wasn’t completely smooth, however, as there is some herky-jerky panning to calculate the effect.”

“As I was playing the New Nintendo 3DS, I couldn’t help but wish this had been the handheld Nintendo launched the platform with. It really seemed to deliver in ways that the original 3DS, a fantastic portable in its own right, does not. And that, no doubt, is the point.”

Kotaku Now Says The Wii U Is Worth A Purchase

Kotaku has been informing its readers which current generation consoles are worth purchasing right now and which aren’t. Well, twenty months later Kotaku now says that Nintendo’s latest home console Wii U is well worth a purchase. The publication says that the change came about due to the wealth of quality software now on the platform. Kotaku also lists updated functionality such as the recent firmware updates that have sped up the previously sluggish OS. You can read their opinions, right here.

Thanks, Cris and Mike B