Earlier this year, EA Sports announced that its all-new Madden 25 is coming to PlayStation 3 and Xbox 360, leading people to believe the game was skipping Nintendo’s latest console. And today, a representative for the publisher confirmed that the Madden series will not arrive on Wii U in 2013. This may come to a surprise to some, as it will mark the first time the series will skip Nintendo platforms since 1991, and because the last title in the series, Madden NFL 13, was a Wii U launch title.
“We will not be releasing a Wii U version of Madden NFL in 2013. However, we have a strong partnership with Nintendo and will continue to evaluate opportunities for delivering additional Madden NFL products for Nintendo fans in the future.”
-EA Sports representative
EA has confirmed that the latest instalment of Madden which is titled Madden 25 will only be coming to Xbox 360, and PlayStation 3. Madden NFL 25 is developed in Orlando, Florida by EA Tiburon. Madden fans will be able to vote for the cover of Madden NFL 25 based on a bracket of 32 “all-time NFL greats” versus 32 modern day NFL players. Madden 25 will be released on August 27th.
“There’s no better way to celebrate and mark the culmination of 25 years of innovation than by naming this year’s game Madden NFL 25. This year’s game will push the boundaries with gameplay and feature innovations that will lay a very strong foundation for the next 25 years of this storied franchise.”
– EA Sports general manager of American football Cam Weber
Thanks, Simply G
EA has announced that the Wii U version of Madden 13 won’t be running on the company’s new Infinity Engine. The Infinity Engine was originally designed to incorporate more dynamic animations and collision detection, but the team at EA hasn’t been able to incorporate it into the Wii U version. EA also announced via a press release that Madden 13 will only be released in North America.
Don’t you think Nintendo consumers are going to be frustrated by getting an inferior version of “Madden” again? The Infinity Engine is what defines “Madden 13,” yet it’s nowhere to be seen on the Wii U.
“It’s not for a lack of want. We definitely wanted to get the physics into the game. The Infinity Engine is something that is a point of interest for “Madden” fans, it’s just something we weren’t able to achieve for this first year on the new hardware. A lot of times, new hardware comes with new challenges. But we were able to add things to “Madden” on a lot of different levels, like being able to draw your own hot routes and being able to change your plays on the fly and create your own plays, giving you the ability to do whatever you want to do pre-play. Play-calling is another area that could be underestimated at face value. You have your playbook fully exposed to you. You don’t have to dig through menus and dig back out of menus to find the perfect play. There’s a lot of searching around, I think, on the other consoles. Just the way it’s laid out enables you to access everything very quickly. Then, of course, you’re able to utilize substitutions and packages, making changes very simply and very intuitively by just tapping and swiping the screen.”
EA have admitted that they’re struggling with profitability on multi-platform ports for the Nintendo Wii.
The company cites the most recent edition of the Madden franchise as a shining example of this, with sales figures far from meeting EA’s initial expectations.
“To be honest, the Wii platform has a been a little weaker than we had certainly anticipated and there’s no lack of frustration to be doing that at precisely the time where we have the strongest third party share. We’re reaching out to Nintendo to find ways to partner to push third-party software harder. I frankly think they [Nintendo] need more beats in the year than what they get out of a first party slate to be able to have the Wii software platform perform as well as they would like.”
“Wii is where we’re missing it, I really do think that the opportunity exists to find different ways to partner with the first party [Nintendo] in this case to help establish in the minds of the consumer legitimacy of some of these other brands when they’re going out multi-platform because very, very few multi-platform titles are succeeding on the Wii so far.”
– EA CEO, John Riccitiello