The eponymous trickster Masahiro Sakurai has been teasing fans once more in a new Super Smash Bros. screenshot. This time, the director has taken to Miiverse to show off some rather fetching outfits for the Mii warriors. As you can see from the image above, a Samus outfit is joined by a Meta Knight costume, hailing from the Kirby universe.
Many fans have speculated that this gentle tease from Sakurai could hint at the veteran fighter’s inclusion in the character roster. But with the 3DS version releasing October 3, time is steadily slipping away. Is there still room for Meta Knight in the huge character roster? We’d certainly assume so, but let us know if you think Sakurai’s placed a hefty hint with the screenshot in the comments below. Here’s what Sakurai said on Miiverse:
“Pic of the day. ‘Hello! I’m Samus, the intergalactic bounty hunter!’ ‘And I am Meta Knight, joining the battle!!'”
Super Smash Bros director Masahiro Sakurai has shown off Little Mac’s alternative costume for the upcoming brawler in today’s Miiverse screenshot. Hot on the heels of Link’s alternative costume shown last week, Punch-Out!!’s Little Mac sports a rather fetching pink sweatshirt and trousers with his green boxing gloves, as teased previously in animated form in his introductory video. It’s a cool look for a mighty player, as Sakurai emphasises in his post:
“The pink sweatshirt looks really cool on Little Mac, so you can use that outfit in this game… How can a pink sweatshirt look so cool?”
But that’s not all the brawler’s director had to say, he also hinted that there are many things that have yet to be revealed. Whether he’s teasing more alternative costumes, we’ll just have to wait and see. Let us know what you think of Little Mac’s pink outfit in the comment section below. Here’s the additional tease Sakurai shared on Miiverse:
“Looks like some of you noticed that this version of Little Mac wasn’t shown at E3. There are many things, like Link’s Skyward Sword tunic design I posted earlier, that haven’t been revealed yet.”
Super Smash Bros director Masahiro Sakurai has shown off a new item in today’s Miiverse post. The Wii U screenshot displays both male and female Wii Fit trainers mid-brawl with a powerful attack from the boomerang, first featured in Super Mario 3D Land. In his post on Nintendo’s social channel, Sakurai says the boomerang may be an easier item for fans to use in Smash Run.
The blue and white boomerang joins a host of new items for Super Smash Bros Wii U and 3DS, including the Fairy Bottle and Gust Bellows from The Legend of Zelda series. Here’s what the brawler’s director said on Miiverse:
“Here’s a new item that we’ve thrown in–the boomerang. As you’d guess, it’ll fly back into your hands after you throw it, and if you keep catching it, its attack power grows with each throw! However, opponents can nab the boomerang out of the air, so it might be an easier item to use in Smash Run.”
The brawler’s director Masahiro Sakurai is back for another update with the 3DS version for Super Smash Bros. Today, Sakurai has posted a comparison image, showing fans exactly how the black outline works to greater effect within the handheld edition. But if you’re not a fan of the black outlines, the director has confirmed that it can be customisable. A minute but crucial update. Here’s what Sakurai said on Miiverse:
“Here’s a comparison of characters with and without their outlines on the 3DS version. They also give off a different impression in 3D, so customize the look however you like.”
The latest Miiverse post from Super Smash Bros. series director Masahiro Sakurai has revealed a new Animal Crossing-themed stage. Super Smash Bros. for Nintendo 3DS includes Tortimer Island, where the aged mayor plays a cameo role. Earlier this week, Sakurai confirmed that the twin sorceress sisters from The Legend of Zelda: Ocarina of Time appear in the 3DS version of the fighting game’s Gerudo Valley stage. Super Smash Bros. for 3DS is set to arrive this year.
Masahiro Sakurai has given fans of Super Smash Bros. a new gameplay mechanic detail in today’s Miiverse screenshot. The Wii U image showcases Fox and Samus battling on stage, but gone are the days when mashing the ‘A’ button to oblivion and back was the key to defeating an enemy. Now, a string of combo attacks will slide into a neat finishing move, and was sneakily hinted at within Little Mac’s debut trailer. Here’s what Sakurai said on Miiverse:
“Now consecutive standard attacks will always transition into a finishing move. This is Fox’s finishing kick after his standard combo attack.”
Super Smash Bros. director Masahiro Sakurai has given us another sneak peek into the brawler – and this time it concerns a new healing item. In the Wii U screenshot, which you can see above, you’ll find Bowser’s up to his old tricks again by capturing a fairy in a bottle. And if you didn’t think his actions from Super Mario 3D World were dastardly, he’s now turned his attention to Hyrule’s fairies – better watch out Link, you might have a new enemy.
According to Sakurai’s Miiverse post, the new item will heal players over 100% in damage. Perhaps the bottle will work in a similar fashion to the Heart Container found in the previous three games – let us know your thoughts in the comments below.
“Hey look, a bottle!! This is a special item that can even heal fighters who have accumulated over 100% damage.”
Super Smash Bros. director Masahiro Sakurai has tweeted about today’s Nintendo Direct, reminding his followers that the broadcast will air at 7 a.m. in Japan. He, among other designers, also retweeted the official Nintendo Direct announcement, which lets fans know that the presentation will focus on Nintendo 3DS and Wii U titles releasing by the end of spring. Although Super Smash Bros. for 3DS and Wii U won’t be out before then, Sakurai’s tweets suggest that some sort of news regarding the fighting game will be shared today.
Super Smash Bros. director Masahiro Sakurai has been firing many of the game’s Wii U and 3DS images for a number of months onto Miiverse and, occasionally, we receive extra details on gameplay. Last week, Sakurai explained the technical changes to edge-grabbing or edge-guarding – a welcome change for those who play Super Smash Bros. competitively – but today the director has focused on gameplay tactics.
The Wii U screenshot above showcases Link and Pit unleashing their powerful archery skills on each other, amidst the beautiful Wuhu Island background from the Pilotwings stage. But when their arrows meet, they simply disperse and neutralise. Here’s what Sakurai said in his Miiverse post:
“Both Link and Pit use bows, but when they fire simultaneously, their arrows meet and cancel out closer to Pit. Besides attack power and projectile speed, there are many elements that affect tactics, such as accuracy, vulnerability after attacking, and even seemingly unrelated features like a character’s physical abilities.”
Super Smash Bros. director Masahiro Sakurai has revealed new gameplay details for the upcoming 3DS and Wii U game. For those who play Smash Bros. competitively and found grabbing edges or “edge-hogging” somewhat easier in Brawl, you can rest assured that Sakurai has met your needs head on. Here’s what he had to say on Miiverse regarding the Wii U screenshot with Mario and Link above.
“There are many changes being made to attack and defense options for grabbing edges. In this picture, Link is actually trumping Mario’s grab.
“Some other changes include: Air time and accumulated damage will determine your period of invincibility while hanging on an edge. Grab controls will no longer be affected by whether you have above or below 100% damage.”