In yesterday’s Super Smash Bros. pic of the day, series director Masahiro Sakurai revealed a redesigned Ray Gun. With every game in the series, the projectile item is carefully designed so that it won’t resemble an actual gun, according to Sakurai. The Ray Gun has appeared in every Super Smash Bros. game to date, and will be featured in the upcoming Super Smash Bros. for Wii U and Nintendo 3DS.
“We design the Ray Gun carefully each time to ensure it doesn’t look like a real gun,” wrote Sakurai on Miiverse.
The latest picture for Super Smash Bros. Wii U takes place on Skyloft with newly-unveiled character Marth. The screenshot was unveiled by Masahiro Sakurai with a caption and was taken during development. It looks like the Wii Fit Trainer got her workout. Who is the better Fire Emblem fighter: Marth or Ike?
“Pic of the day. Here’s Marth, the sleepyhead.” – Masahiro Sakurai
The latest screenshot for the upcoming Super Smash Bros. for Wii U shows off Starship Mario from the newest Mario Galaxy stage, as revealed by Masahiro Sakurai on Miiverse. The latest installments of the Super Smash Bros. series are set to be released simultaneously on the Wii U and 3DS sometime in 2014. This is the first time that the Mario Galaxy games have featured in the franchise. How do you think the stage looks?
“Starship Mario floats up high in the Mario Galaxy stage. Lubba is on board as well.” – Sakurai
Smash Bros. director Masahiro Sakurai has posted a new screenshot from the Wii U installment of Super Smash Bros. on Miiverse along with a caption. Super Smash Bros. for the Wii U is slated to be released in 2014, and rumors suggest that it could come as early as May. With so many characters and features still yet to be revealed for this latest installment in Nintendo’s blockbuster franchise, what do you hope to see in the Wii U version of the game?
“Pic of the day. Here are the familiar capsules–these guys deserve a prize for being in every single game. We gave them a cute redesign by shortening their length a bit.”
Recently when discussing his role as a judge in the prestigious Game Designer Award, Masahiro Sakurai, perhaps best known as producer of Nintendo’s Smash Bros. games, admitted that he and the other judges do not have enough time to devote toward fairly judging the titles up for the award. The Game Designer Award is one of the Japan Game Awards bestowed upon one unique new title by the Japanese government every year.
Despite Sakurai’s unfortunate admission, he went on to acknowledge the importance of the award because he feels it helps to highlight originality in an industry where remakes and ports prevail. Sakurai went so far as to say that the gaming industry’s reuse of old titles is “at an unnatural level” and that original games should be praised specifically because of their originality. Here is a transcript of his comments:
“Is there any industry that relies so much on reusing and reusing their old titles as much as video games? Compared to other media like movies, dramas, animation, novels and comics, the glut of franchises and remakes is at an unnatural level.”
“Good games attract fans, and if you have fans, you have an advantage. You try to use that to make the title something bigger, but that doesn’t mean it’s okay to give up on innovation. Popular, well-made games deserve praise, but titles that have some kind of unique creative spark to them also need to be praised in this way.”
During this year’s E3 Masahiro Sakurai said that the story mode found in the next Super Smash wouldn’t be the Subspace Emissary storyline found in Brawl, though there would be a single-player campaign. Now, in his bi-weekly column in Famitsu magazine, he’s thoroughly ruled out the inclusion of a story mode due to particular cutscenes being uploaded onto the internet. In his own words, he said:
“Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet. You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I’ve decided against having them.”
However, there’s always a silver lining to every project, so this time around Sakurai and his team have focussed on introductory sequences for the new characters – Mega Man, Wii Fit Trainer and the Animal Crossing villager – and has also expressed such interest in creating videos for subsequent characters in the roster. Sakurai also mentioned that there would be an addition to the 3DS version that would ”act as a separate mode from the standard versus play.” Let us know what your thoughts are on this issue; did you like Subspace Emissary in Brawl and are disappointed there won’t be another story-driven campaign, or do you prefer the exclusion of it?
Thanks to all those that sent this in.
Super Smash Bros. series director Masahiro Sakurai has revealed that it takes a lot of time and effort to build a character roster for each Super Smash Bros. game. Speaking with Polygon, the director said it’s extremely stressful designing the game’s roster, because there are numerous factors that need to be considered. According to Sakurai, selecting which characters make the cut isn’t all about preference. The designers have to think about the game’s balance, animation, graphics and sound when deciding who to keep and who to add to the Super Smash Bros. roster.
“The amount of stress I feel, it’s almost to the brink of death,” Sakurai said of designing Smash Bros.’s character roster. “Because it’s not just a matter of me personally thinking this character or that character is going to be in the game; it’s that we also have the game balance, animation, graphics and sound to think about in order to make that character fully fleshed out in that universe. I have to think about all of that when I go through this decision-making process.
“Whether it’s a minor character or a character that is one of the most highly skilled and most played, if that character is removed from the game, the people who live for that character in Smash Bros. are going to have their feelings hurt.
“I think we have to really consider that, so I take a very serious, hard look at that and have empathy for the players who look for these type of characters when we’re making these decisions.”
The next Super Smash Bros. games are being developed for the Nintendo 3DS and Wii U, and they are scheduled to launch in 2014.
It seems like every game nowadays offers downloadable content. Nintendo even started selling DLC in 2012, with Nintendo 3DS games Fire Emblem Awakening and New Super Mario Bros. 2. This makes us wonder whether the publisher’s next Super Smash Bros. games will offer DLC. Fortunately, for those who don’t want to pay extra to elongate a game they’ve already purchased, there are no plans for DLC in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
“At the current time we have no plans,” Super Smash Bros. series creator Masahiro Sakurai told IGN. “I consider my job at this point, and my main responsibility, to make the Wii U and 3DS versions the best and the fullest experience possible. That said, once finished, it’s the type of thing we could take into consideration, but for now, you could consider DLC as not being in the cards.”
Akin to how motion control isn’t integrated in Wii’s Super Smash Bros. Brawl, the next Super Smash Bros. games won’t incorporate touch controls. Even though they’re being developed for devices that feature touch-screen controllers, Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS won’t use touch screen controls.
“You can think of situations where, if you implemented touch controls on Wii U, then the GamePad player would have advantages over other players,” series producer Masahiro Sakurai told IGN’s Rich George. “We want to balance evenly across Wii U and the 3DS versions, so there’s a balance issue there, which means you would have to avoid using touch screen controls.”
“Back on Brawl, there was the possibility of incorporating motion control with the Wii Remote and Nunchuk controllers,” continued Sakurai. “Our priority has always been to allow players to use the controller they want to use. Having that balance amongst the different controllers is very important. We want to give each player the control experience they want while keeping gameplay balance.”
The final names of the next Super Smash Bros. games for Nintendo 3DS and Wii U have been revealed. Although both games were shown off to the public earlier this week for the first time, Nintendo hasn’t shared their official names until today. Super Smash Bros. series director has confirmed to IGN that the Nintendo 3DS version of the game is simply called Super Smash Bros. 3DS and the Wii U version’s official title is Super Smash Bros. Wii U.
Update: As listed on the Super Smash Bros. website, the new Super Smash Bros. games are actually called “Super Smash Bros. for Nintendo 3DS” and “Super Smash Bros. for Wii U.”