The latest Miiverse post from Super Smash Bros. series director Masahiro Sakurai has revealed a new Animal Crossing-themed stage. Super Smash Bros. for Nintendo 3DS includes Tortimer Island, where the aged mayor plays a cameo role. Earlier this week, Sakurai confirmed that the twin sorceress sisters from The Legend of Zelda: Ocarina of Time appear in the 3DS version of the fighting game’s Gerudo Valley stage. Super Smash Bros. for 3DS is set to arrive this year.
Masahiro Sakurai has given fans of Super Smash Bros. a new gameplay mechanic detail in today’s Miiverse screenshot. The Wii U image showcases Fox and Samus battling on stage, but gone are the days when mashing the ‘A’ button to oblivion and back was the key to defeating an enemy. Now, a string of combo attacks will slide into a neat finishing move, and was sneakily hinted at within Little Mac’s debut trailer. Here’s what Sakurai said on Miiverse:
“Now consecutive standard attacks will always transition into a finishing move. This is Fox’s finishing kick after his standard combo attack.”
Super Smash Bros. director Masahiro Sakurai has given us another sneak peek into the brawler – and this time it concerns a new healing item. In the Wii U screenshot, which you can see above, you’ll find Bowser’s up to his old tricks again by capturing a fairy in a bottle. And if you didn’t think his actions from Super Mario 3D World were dastardly, he’s now turned his attention to Hyrule’s fairies – better watch out Link, you might have a new enemy.
According to Sakurai’s Miiverse post, the new item will heal players over 100% in damage. Perhaps the bottle will work in a similar fashion to the Heart Container found in the previous three games – let us know your thoughts in the comments below.
“Hey look, a bottle!! This is a special item that can even heal fighters who have accumulated over 100% damage.”
Super Smash Bros. director Masahiro Sakurai has tweeted about today’s Nintendo Direct, reminding his followers that the broadcast will air at 7 a.m. in Japan. He, among other designers, also retweeted the official Nintendo Direct announcement, which lets fans know that the presentation will focus on Nintendo 3DS and Wii U titles releasing by the end of spring. Although Super Smash Bros. for 3DS and Wii U won’t be out before then, Sakurai’s tweets suggest that some sort of news regarding the fighting game will be shared today.
Super Smash Bros. director Masahiro Sakurai has been firing many of the game’s Wii U and 3DS images for a number of months onto Miiverse and, occasionally, we receive extra details on gameplay. Last week, Sakurai explained the technical changes to edge-grabbing or edge-guarding – a welcome change for those who play Super Smash Bros. competitively – but today the director has focused on gameplay tactics.
The Wii U screenshot above showcases Link and Pit unleashing their powerful archery skills on each other, amidst the beautiful Wuhu Island background from the Pilotwings stage. But when their arrows meet, they simply disperse and neutralise. Here’s what Sakurai said in his Miiverse post:
“Both Link and Pit use bows, but when they fire simultaneously, their arrows meet and cancel out closer to Pit. Besides attack power and projectile speed, there are many elements that affect tactics, such as accuracy, vulnerability after attacking, and even seemingly unrelated features like a character’s physical abilities.”
Super Smash Bros. director Masahiro Sakurai has revealed new gameplay details for the upcoming 3DS and Wii U game. For those who play Smash Bros. competitively and found grabbing edges or “edge-hogging” somewhat easier in Brawl, you can rest assured that Sakurai has met your needs head on. Here’s what he had to say on Miiverse regarding the Wii U screenshot with Mario and Link above.
“There are many changes being made to attack and defense options for grabbing edges. In this picture, Link is actually trumping Mario’s grab.
“Some other changes include: Air time and accumulated damage will determine your period of invincibility while hanging on an edge. Grab controls will no longer be affected by whether you have above or below 100% damage.”
Super Smash Bros. director Masahiro Sakurai has posted a new 3DS screenshot teasing fans of the brawler and showing Mario in single-player mode. Further adding to the suspense, Sakurai has reconfirmed that neither version of the game will feature a story mode like Subspace Emissary, but there will be a single-player campaign mode. Previously, Sakurai said an additional mode would be added to the 3DS version and ”act as a separate mode from the standard versus play.”
The screenshot – which you can see above – also shows off a jungle stage on the 3DS, with Sakurai’s comment saying: “Where am I……??” Let us know your thoughts in the comments below.
“Pic of the day. Where am I……?? To be clear, the new Super Smash Bros. games do not feature a story mode like The Subspace Emissary.” – Sakurai
— 桜井 政博 (@Sora_Sakurai) December 18, 2013
Super Smash Bros. series director Masahiro Sakurai sent out a tweet a couple hours ago, reminding his followers that a new NIntendo Direct will air later today. His reminder to watch the broadcast apparently suggests that news on the upcoming Super Smash Bros. for Wii U and Nintendo 3DS will be shared during the presentation. There are only a few more hours to find out for sure whether the game will be talked about, as the Nintendo Direct will go live at 6 a.m. PT.
Last week we reported that Super Smash Bros. for Wii U and 3DS may be releasing Spring 2014 – according to a Nintendo of Germany representative. This rumour was immediately seen as a little far-fetched, with Nintendo Online reporting that sources had confirmed this indeed was a mistake.
Now, Sakurai has formally confirmed on Twitter that Super Smash Bros. will not be making the alluring Spring date, saying that this is simply misinformation. However, the game’s director said that it will be released at an unspecified later date in 2014, reconfirming what we already knew.
In yesterday’s Super Smash Bros. pic of the day, series director Masahiro Sakurai revealed a redesigned Ray Gun. With every game in the series, the projectile item is carefully designed so that it won’t resemble an actual gun, according to Sakurai. The Ray Gun has appeared in every Super Smash Bros. game to date, and will be featured in the upcoming Super Smash Bros. for Wii U and Nintendo 3DS.
“We design the Ray Gun carefully each time to ensure it doesn’t look like a real gun,” wrote Sakurai on Miiverse.