Video: Here’s A Look At The History Behind Rare

YouTube channel UnboxedTV has taken an extensive look at the history behind one of the most iconic gaming studios, Rare. The video covers everything from the Ultimate days on the ZX Spectrum to the emergence of Banjo Kazooie and Conker on the Nintendo 64. If you have fond memories of the British development studio then you will probably want to give it a watch as it’s well researched and rather interesting.

Thanks, Shuhei Yoshito

UK: Wii U Game Sales Increased Slightly In 2015

The UK is one of the biggest video game markets in Europe so it comes as a surprise that less software for video game formats was sold in 2015 than it was in 2014. Software has tumbled 6% compared to the previous year. Interestingly both the PlayStation 4 and Xbox One saw software sales increase by a large margin. Wii U software sales also slightly increased in 2015 but it was the decline in sales for older software such as that for Xbox 360 and the PlayStation 3 which pulled sales down. One thing to note is the figures provided are for retail, and not for digital, which is currently booming.

UK Top 5, 2015

  1. FIFA 16 (Electronic Arts) – 2,516,079
  2. Call of Duty: Black Ops III (Activision Blizzard ) – 1,928,813
  3. Fallout 4 (Bethesda Softworks) – 1,126,929
  4. Star Wars: Battlefront (Electronic Arts) – 1,018,884
  5. Grand Theft Auto V (Take-Two Interactive) – 998,726 / 6,010,432

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Metacritic Game Of The Year 2015

Online review aggregation site Metacritic has listed its Game of the Year 2015 based on average review scores. The highest rated game this year is Metal Gear Solid V which has a Metascore of 95. The site has also produced a console and PC comparison to show how each format has fared against each other. You can check that out below along with the runner-ups.

Winner: Metal Gear Solid V

Runner Ups:

  • GTA V PC (96)
  • Witcher 3 (93)
  • Undertale (93)
  • Journey PS4 (92)
  • Bloodborne (92)
  • Shovel Knight (90)

metacritic_2015

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Microsoft Studios Says Thanks For The Suggestions Regarding Games For Wii U

We heard yesterday that Microsoft could be open to bringing Rare Replay over to the Wii U, but of course it wouldn’t be a simple matter. They suggested asking Rare whether it is something that they would like to do. Due to this news they were presumably flooded with requests for classic IP to come to Nintendo consoles. The official account took the brunt of this and said thanks to fans for all the suggestions, but they have nothing to announce other than Minecraft at this moment in time.

Thanks, MasterPikachu6

Microsoft Studios Suggests Asking Rare Whether Rare Replay Comes To Wii U

microosftrarenintendo

In a surprising turn of events the official Microsoft Studios Twitter account doesn’t really have a problem with Rare Replay coming to the Wii U. The acclaimed collection of games which includes Banjo Kazooie, Perfect Dark, Conker’s Bad Fur Day and many more shot to the top of the charts in the United Kingdom on release. The person responding on the Twitter account says that it is down to Rare, but it could be a little more complicated than that. Who knows? Would you like Rare Replay to come to the Wii U?

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Gamasutra Name Their Top 10 Game Developers Of 2015

Respected online gaming publication Gamasutra has listed their top ten favourite video game developers of 2015. We’ve had some great games from a number of talented developers so it’s certainly interesting to see their picks. Nintendo fans will be glad to learn that Monolith Soft and Nintendo EPD have been listed along with the likes of Bethesda and Blizzard. Here’s their picks for the best game developers of 2015.

  • Bethesda Game Studios

    We noticed something about Fallout 4 after it launched. We noticed the same thing a couple weeks after launch…and we continue to notice it a month later. People, across all different tastes and backgrounds are still talking about Fallout 4, and likely will be for the foreseeable future. The game is inescapable; its popularity hitting a kind of critical mass that has outdone most other, if not all, triple-A games this year.

    Bethesda-style RPGs already are inclined to provide emergent gameplay and personalized experiences, but throw in user-generated content, and launch it on multiple platforms that allow for easy game streaming, you get a thoroughly shareable game that finally feels like it’s at home.

  • Blizzard Entertainment

    But beyond its market savvy, Blizzard deserves to be recognized for cultivating an environment where developers can work on a variety of projects with different scales, stakes, and design challenges. (…)
    Blizzard continues to experiment with new ideas and embrace popular shifts in the market while supporting its venerable franchises (and the developers who work on them), and for that we recognize it as a top developer of the year.

  • Colossal Order

    We recognize Colossal Order as a standout developer of the year not just because it made a great city management game, but because it did so with less than 20 people, one-upping entrenched market leader SimCity in the process. The studio saw an opening, recognized there was an underserved audience, and capitalized on that fact brilliantly.

  • Davey Wreden, Everything Unlimited, Ltd.

    With The Beginner’s Guide, Davey Wreden made a game that was ostensibly about game development, but it was in fact more purely about creating things and handing partial ownership of those things over to other people. It’s a game that walks the line between “about game development” and “about the existential crisis of a creator” and it often loses balance, finding itself on either side of that line at different points in time. It’s all deliberate and brilliantly authored, and it resonated strongly with game developers.

  • Kojima Productions

    Here’s a doozy of a challenge for you: Take a beloved franchise, nearly two decades old, and known for its deep narrative and very specific style of handcrafted gameplay, and adapt it for the modern era of open-world games—without killing its soul or alienating its fans, and yet make it accessible and appealing to the players of today.

    The original 1998 Metal Gear Solid was itself a recapitulation of everything that made the first two 8-bit Metal Gear games into 1980s classics — but reinterpreted for the original PlayStation, in 3D, and with an entirely new form of creative expression.

    Metal Gear Solid V may not be as epoch-making as that game, but it does prove that things like a singular creative vision, handcrafted levels, and an eye for idiosyncratic detail can thrive in an open-world game. These were not settled questions, by any means. If this is Kojima’s last game for Konami, so be it — there can be no question it was executed with the care and creativity we’d expect.

  • Moppin

    In a broader sense, Fumoto deserves to be recognized as an example of the sort of talent and creativity that’s brewing in the Japanese indie scene. His success this year with Downwell is a welcome one, and we look forward to seeing what he and his contemporaries do next.

  • Monolith Soft

    The secret to understanding this it to consider that the “Xeno” series mastermind, Tetsuya Takahashi, has never lacked for ambition—though his reach, in the past, exceeded his grasp. Not so this time. It’s clear that it’s the simple result of careful planning, long development experience, and hard work.

    And if Xenoblade Chronicles X had a mission statement, it would be “show the world that the Japanese RPG can stand toe-to-toe with Western ones.” Outside of the struggling Final Fantasy series, there are so few examples of the genre that can truly be classified as triple-A; yet here’s a game that has a truly staggering breadth of content (including both passive and active online modes alongside a deep and long single-player campaign) and which can legitimately wear that moniker.

  • Nintendo EPD

    Nintendo’s internal development studio hit hard this year with two standout titles that were, in many ways, polar opposites.

    Super Mario Maker may sound like a gimme, but realistically, to execute on this premise so well, it requires the patient craft of experienced developers and creative leadership who fully understand the soul of their own franchise.

    Few teams can make a bold, playable, and distinctive game in a new genre the first time they tackle it; few games have as strong an identity as Splatoon, and certainly almost none approach its quality from a design perspective.

    Pulling all of this together shows the formidable skill of Nintendo’s internal development teams, indeed.

  • Psyonix

    In a year that saw many developers try their hands at emulating established successes, we recognize Psyonix for sticking with — and ceaselessly iterating on — a set of core concepts that it knew, internally, would make for a great game if brought together in just the right way. Such tenacity in itself is admirable, so much more so when it brings about a game like Rocket League that will be played and talked about for years to come.

  • Tale of Tales

    Even if the studio never made another game, the fact would remain that Tale of Tales is a developer that inspired and influenced a modern design apparent in games like Gone Home from Fullbright and SOMA from horror game studio Frictional Games, among others. And those games, and games like them, will continue to reach and inspire ever more developers.

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Phil Spencer “Would Be Happy” To See More Nintendo Related Games On Xbox One

Phil Spencer, the head of Xbox, has said on Twitter that he would love to see more Nintendo titles on the Xbox One. There’s already a number of Nintendo console titles available on the Xbox One thanks to Rare Replay. There’s Banjo Kazooie, Conker’s Bad Fur Day and Killer Instinct amongst others. The news comes after Microsoft announced that it would be bringing the incredibly popular Minecraft to the Wii U. Perhaps Xbox One owners will get Nintendo skins in the game, though that remains to be seen!

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