Japan: Nintendo 3DS Sells 21K And Wii U Sells 9K

This week’s Japanese sales charts are now in courtesy of Media Create. There’s been a number of new entries this week including Halo 5 for the Xbox One and God Eater Resurrection for the PlayStation Vita and PlayStation 4, and also NBA 2K16, all of which have performed pretty well. The best-selling hardware this week is the PlayStation 4 closely followed by the Nintendo 3DS. Here’s the best-selling software and hardware for this week in Japan.

Software Sales (followed by lifetime sales)

  1. [PSV] God Eater Resurrection (Bandai Namco, 10/29/15) – 125,876 (New)
  2. [PS4] God Eater Resurrection (Bandai Namco, 10/29/15) – 25,700 (New)
  3. [PSV] Yomawari (NIS, 10/29/15) – 22,472 (New)
  4. [3DS] The Legend of Zelda: Tri-Force Heroes (Nintendo, 10/22/15) – 19,499 (73,893)
  5. [3DS] Yo-kai Watch Busters: Red Cat Team / White Dog Squad (Nintendo, 07/11/15) – 19,355 (1,694,351)
  6. [PS4] God Eater Resurrection Cross-Play Pack & Anime Vol. 1 (Bandai Namco, 10/29/15) – 16,281 (New)
  7. [Wii U] Super Mario Maker (Nintendo, 09/10/15) – 13,764 (350,803)
  8. [Wii U] Splatoon (Nintendo, 05/28/15) – 11,969 (749,447)
  9. [PS4] NBA 2K16 (Take-Two, 10/29/15) – 8,707 (New)
  10. [3DS] Animal Crossing: Happy Home Designer (Nintendo, 07/30/15) – 7,679 (1,106,582)
  11. [XBO] Halo 5: Guardians (Microsoft, 10/29/15) – 7,455 (New)
  12. [PSV] Minecraft: PlayStation Vita Edition (SCE, 03/19/15) – 7,155 (382,419)
  13. [3DS] PriPara Mezase! Idol Grand Prix No. 1! (Bandai Namco, 10/22/15) – 6,561 (40,596)
  14. [3DS] 7th Dragon III Code: VFD (Sega, 10/15/15) – 6,224 (92,000)
  15. [3DS] Picross 3D 2 (Nintendo, 10/01/15) – 6,162 (64,309)
  16. [PS3] NBA 2K16 (Take-Two, 10/29/15) – 5,194 (New)
  17. [PS3] Pro Evolution Soccer 2016 (Konami, 10/01/15) – 5,040 (87,453)
  18. [3DS] Pokemon Super Mystery Dungeon (Nintendo, 09/17/15) – 4,923 (248,417)
  19. [PS4] Metal Gear Solid V: The Phantom Pain (Konami, 09/02/15) – 4,100 (415,820)
  20. [3DS] Pro Yakyuu Famista Returns (Bandai Namco, 10/08/15) – 4,026 (42,447)

Hardware Sales (followed by last week’s sales)

  1. PlayStation 4 – 22,104 (22,801)
  2. New 3DS LL – 16,824 (16,144)
  3. PlayStation Vita – 14,366 (12,981)
  4. Wii U – 9,127 (9,961)
  5. New 3DS – 3,559 (3,530)
  6. PlayStation 3 – 1,931 (1,909)
  7. 3DS – 988 (1,277)
  8. PlayStation Vita TV – 807 (782)
  9. Xbox One – 534 (1,009)
  10. 3DS LL – 509 (478)

Source / Via

Microsoft Patents Amiibo-like Device That Works With Video Games


It’s safe to say that amiibo has been nothing short of a massive success for Nintendo and it looks as though rival competitor Microsoft wants some of the pie. The Redmond based company has recently filed a patent for an amiibo-like device that works with video games. One would have to wonder what franchises they would use other than Minecraft and various Rare IP, but it’s certainly an interesting move if it comes into fruition.

There are many ways that a user can interact with a computer game and typically a user controls the game via a keyboard and mouse, games controller (which may be handheld or detect body movement) or touch screen, dependent upon the platform on which the game is being played (e.g. computer, games console or handheld device). A number of games have also been developed in which gameplay is enabled (or unlocked) through the use of physical character toys which are placed on a custom base connected to a games console. By placing different toys on the custom base, different gameplay is enabled.

Source / Via

Thanks, PC Master Race Agent Narud

Tim Stamper Says He Has ‘No Idea’ Why Nintendo Didn’t Buy Rare

Rare co-founder Tim Stamper has revealed in a recent interview that he has no idea why Nintendo didn’t decide to purchase Rare when the time came to it. Stamper says he thought the studio was a really good fit for the company and says he was surprised when the company decided against fully acquiring the studio. As we all know Microsoft was the company that purchased the studio behind hits such as Perfect Dark and Banjo Kazooie. They purchased Rare for $375m in 2002. Stamper says that they liked Microsoft and the people working for the company.

“I’ve no idea why they didn’t do that,” he said. “I thought we were a good fit.”

“The price of software development was going up and up with the platforms, and Rare works really well with a partner,” said Stamper.

“We were looking for someone to help broaden our horizons.”

“I like Microsoft. They had a great system, and there’s a lot of good people at Microsoft,” he said.


Microsoft ‘Completely Discounted Nintendo Because Of GameCube’ When Launching Xbox 360

IGN has uploaded an extremely interesting podcast which quizzes Xbox creator Seamus Blackley, Head of Xbox during the 360 launch Peter Moore, and current Head of Xbox Phil Spencer, to share the backstory to the launch of three Xbox consoles. During the podcast it was revealed that when Microsoft was launching the Xbox 360 they completely discounted Nintendo and were focussed at beating Sony with the PlayStation 3. The reason why was that the GameCube wasn’t a success for Nintendo so they didn’t believe the company posed a threat to their plans. However, Phil Spencer conceded that the Wii destroyed both the Xbox 360 and PlayStation 3 with regards to sales. Here’s what the key figures at Xbox had to say.

“I also then remember the E3 when, God bless, Kaz Hirai and Jack Tretton announced $599, and we were all back stage like ‘Woohoo!’,” Moore shared in IGN’s Podcast Unlocked. “We knew then we had an opportunity to get ahead, drive ahead, get our games out quickly and get that lead. And I always said that the first to 10 million wins.”

He continued, “It was one of the greatest times of my career. You had to build a team, because we were growing then. We had prematurely put the Xbox to sleep, we needed to get ready for this and we knew what we needed to do.

“We had a three-day meeting at the Sheraton in Bellevue where we wargamed the scenario, and I actually played Ken Kutaragi. And we brought in a consultancy, it was a lot of fun. And the one thing we’d forgotten about, I don’t know if you remember this Phil [Spencer], we completely discounted Nintendo. Because they came off the GameCube and it was a disaster.”

Spencer added, “…and they destroyed both of us!”

Moore continued, “Yes, with the Wii. But we wargamed for three days, what are you going to do, what do the launch titles look like, what are the marketing budgets, what is the positioning? And it was a fascinating experience which I’ll never forget. And this is a decade ago. And I actually played Ken, and my job was to destroy the launch of the Xbox 360.”

Nintendo World Championships To Be Held In The Microsoft Theater

The Nintendo World Championships as you all know will be held in the Nokia Theatre La Live. The interesting thing is that the theatre, which has played host to a number of events, is now called the Microsoft Theatre. So no doubt the place will be littered with Microsoft and Xbox branding for the Nintendo World Championships. So if you’re attending and think you’ve got the wrong place, well think again.

Microsoft Once Thought About Acquiring Nintendo When Launching Original Xbox

GamesIndustry has an interesting interview with Seamus Blackley who was the original Xbox co-creator and also Lorne Lanning who created the Oddworld series. In the enlightening interview, Blackley revealed that the team had all sorts of big ideas before launching the original Xbox including acquiring Nintendo and also giving away the Xbox for free. None of these things obviously happened, but it’s interesting to read some of the grand plans that the original team had. Lanning also mentioned that the Xbox team said they needed “something that competes in that Mario space and we think Mario’s the thing to kill” so they brought out Oddworld as a launch title and gave developers the idea that they were going to be giving out the Xbox for free.

“At the time, Xbox thought that the core market was going to be casual. They were going to be the casual gamers’ machine. Now, that’s why they approached us because they said ‘we think you’ve got something that competes in that Mario space and we think Mario’s the thing to kill … We see that space. We want that audience. We love Oddworld so why don’t you get on this bandwagon? And we might give the box away’,”

Blackley noted that a number of other ideas were pushed around at Microsoft too. Some people said Xbox should be focused on playing movies, or that all the games would have to be made by Microsoft. Some even pushed the notion that Microsoft should make a huge play and just gobble up Nintendo. “Just name it, name a bad idea and it was something we had to deal with,” Blackley lamented.

Microsoft Discusses DDoS Attacks With Nintendo

The head of Microsoft‘s Xbox, Phil Spencer, has revealed that he’s been in discussions with Nintendo and other companies about Distributed Denial of Service (DDoS) attacks. Speaking with Game Informer, Spencer explained how Microsoft doesn’t benefit when a competitor’s servers or network resources are interrupted. Instead, Spencer says, fear and distrust is instilled in the consumer when such an attack happens.

“I don’t think it’s great when PSN goes down,” Spencer said. “It doesn’t help me. All it does is put the fear and distrust from any gamer that’s out there, so I look at all of us together as this is our collective opportunity to share what we can about what we’re learning and how things are growing. Those conversations happen, which I think is great.”