Frozenbyte marketing manager Mikael Haveri says indie developers have the privilege of choosing the price of their Wii U products. Patching games can get quite expensive on other gaming platforms, but developers do not have pay to fix their games on Nintendo’s Wii U, according to Haveri.
“We have the power to price our products as we please, with just some basic guidelines from the big guys. The step to this is purely from Nintendo’s side and they clearly see that [their] previous installments have not been up to par. We can set our own pricing and actually continuing on that by setting our own sales whenever we want. It is very close to what Apple and Steam are doing at the moment, and very indie friendly.”
“Simply put, they’ve told us that there are no basic payments for each patch (which were pretty high on most platforms) and that we can update our game almost as much as we want. For indie developers this is huge.”
