If you cast yourselves back to E3 2014, you might remember Miyamoto announcing he was working on a few games— one of which was called Project Giant Robot. Alongside Project Giant Robot, he said he was working on Project Guard and Starfox for the Wii U, and they’d be coming out in 2015. According to the latest earnings release, Project Giant Robot is expected to release in Europe and the US in the “first half of 2015″ which is running out very soon, so we can only imagine it will come out in June. Given the recent news about Nintendo at E3, I think we can expect to see these games properly revealed at E3 and ready to play shortly after. Excited?
We’ve got some brand new footage of the long-awaited Mario Maker which was taken directly from Game Center CX SP at NicoNico Chokaigi 2015. The event was a Super Mario 30th Anniversary special and featured two games, which were the original Super Mario Bros and Mario Maker. In the video you can witness Shinya Arino playing Super Mario Bros with the DanceDance Revolution mat, which is rather amusing. The second part showcases Mario Maker on the Wii U. Shinya Arino made three custom levels before the event for three special guests to play their way through. The third guess is none other than Shigeru Miyamoto. Be sure to check out all the fun and games in the video, above.
The latest edition of EDGE contains plenty of information about Splatoon which is due to be released next month. One of the interesting things we learned is that Shigeru Miyamoto initially didn’t see the appeal of the cute and colourful shooter. However, once it was a little more polished he eventually saw the charm.
“[After] the prototype phase, we had all these ideas about the height, the ink, the characters, and the image of the character and the squid,” co-director Tsubasa Sakaguchi tells Edge. “But we couldn’t kind of filter it down to a final result that would result in a simple, fun game. And during this period, we were being scolded by Mr Miyamoto all the time.”
Miyamoto originally didn’t see the attraction. “He was saying, ‘I don’t understand. What do you want to do? There’s no appeal to this game,’” clarifies producer Hisashi Nogami. “We had the basics,” director Yusuke Amano says. “And then we were like, ‘Let’s add the hiding [in ink] feature; let’s add jumping; we need height, because it’s a 3D map.’ And then we thought, ‘We need to be able to shoot up and down.’ And we realised we’d added all this stuff, and we got confused. We didn’t know what the game was about.”
It seems as though we’ve got Shigeru Miyamoto to thank for the inclusion of Super Stable 3D on the New Nintendo 3DS as the device nearly went into production without it. The news was revealed by Nintendo president Satoru Iwata who said that once again it was Mr Miyamoto who wanted to change the device at the last-minute having seen Super Stable 3D a week before the machine was due to be manufactured. Here’s what he had to say.
“I think you’re probably familiar with the tales of how, in the late stages of development, Mr. Miyamoto always upends the tea table,” said Iwata. “So a similar thing happened this time. The hardware developers had designed a piece of hardware that they felt was at the final stage of prototyping, and they were bringing it to us for approval to begin moving forward with plans for manufacturing. But Mr. Miyamoto had seen that super-stable 3D just one week before, and he asked “Why aren’t we putting that in this system? If we don’t put this in it, there’s no point in making the system.”
Iwata says he was personally asked many times by his internal engineers, “Are we really going to do this?”
“But Nintendo is a company of Kyoto craftsman, and what we don’t want to do, is if we know we can make something better, we don’t want to leave that behind,” he explains. “So we were able to bring the super-stable 3D to reality by looking technically at what we can do to solve those challenges and finding those steps along the way to make it happen. This is where my background in technology is quite helpful, because it means that the engineers can’t trick me.”
Respected news publication Time has managed to scoop an interview with the revered Shigeru Miyamoto. In the insightful interview Miyamoto discusses everything from his favourite video game platforms to work on to how he personally believes that novels may be more creatively powerful than video games. You can read his full responses, right here.
- Mario almost superseded the quirky squid-like characters in Nintendo’s upcoming Wii U paint-gun game Splatoon
- He doesn’t make games with a particular age group in mind
- He tries not to let his reputation intimidate his design teams
- He thinks novels may be more creatively powerful than video games
- He views profit-obsession as a creative roadblock
- He feels strongly about staying in the hardware side of the business
- And his favorite Nintendo platform to date is… Wii/DS
Thanks, David S
With Nintendo teaming up with DeNA for mobile based titles everyone is now wondering if Shigeru Miyamoto will work his magic on smartphone and tablet titles. Nintendo president Satoru Iwata wouldn’t really divulge much, but simply said that Miyamoto’s main role and priority is on the development of Wii U titles that will be released this year.
Will Nintendo or DeNA be developing these games? And is Mr. Miyamoto [creator of Mario, Donkey Kong, Zelda and other iconic Nintendo franchises] working on anything smart device-related?
Development of smart device games will be mainly done by Nintendo, but it is significant that we are forming a joint development structure with DeNA. Nintendo, through experience in the dedicated game system business, is good at making traditional game products. But for smart devices, in addition to the “product” aspect of a game, the aspect of an ever-evolving “service” is very important—a service that encourages consumers to play every day even for a short time. DeNA has extensive know-how in developing the “service” side of things, and will be primarily responsible for the service-oriented operations. We will be able to greatly leverage strengths of each party.
As for any involvement of Mr. Miyamoto, we will discuss it when possible, but for now, understand that his priority is on the development of Wii U titles that will be launched this year.
Those lucky folk over at YouTube channel Smosh Games got the chance to race against the revered Shigeru Miyamoto and Bill Trinen in a multiplayer game of the wonderful Mario Kart 8. You can watch all the crazy shenanigans in the video embedded above. I wonder who Mr Miyamoto and Bill Trinen will visit next?
Thanks, KingBooDude and Retrogaminglord