Tag Archives: miyamoto

hyrule_warriors_portrait

Japanese Hyrule Warriors Stream On Thursday, Shigeru Miyamoto And Eiji Aonuma Attending

Nintendo Japan has announced that they will be hosting another Japanese Hyrule Warriors stream on Thursday.  There will be a number of key Nintendo staff in attendance including  Shigeru Miyamoto,  Eiji Aonuma, Koei Tecmo president and CEO Yoichi Erikawa, general producer Hisashi Koinuma, and development producer Yosuke Hayashi. The stream begins at 2pm Japan time, which is around 1am ET and 10 pm PT,

Thanks, Retrogaminglord

fatal_frame

Miyamoto Will Appear As A Guest On The Fatal Frame Presentation

We’ve already heard that Koei Tecmo and Nintendo will be providing a Fatal Frame presentation on Nico Nico, but what we didn’t know is that legendary video game designer Shigeru Miyamoto will be making a special appearance. Miyamoto will appear as well as Keisuke Kikuchi,, Shin Kibayashi (author of the manga), Mari Asato (the movie director), Ayami Nakajo and Aoi Morikawa. You can see the times for the event, below.

  • Thursday, July 17 at 2:30 PM in Sydney
  • Thursday, July 17 at 5:30 AM in London
  • Thursday July 17 at 12:30 AM in New York
  • Wednesday July 16 at 9:30 PM in San Francisco

Thanks, Aeolus

e3_nintendo

Nintendo Says Their E3 2014 Digital Conference Was Viewed Around 4 To 5 Million Times

Although Nintendo decided to forgo a traditional press conference at E3 last month, Miyamoto has shared some insight into viewing figures. Mr Miyamoto says that the captivating Nintendo Digital Event was viewed four to five million times. He also said that the rest of Nintendo’s converge of E3 numbered in the tens of millions.

“In past E3 shows, the main method of communication was through the media that attended the show. However, recently we have also started to actively disclose information directly to consumers. A good example was the video we have just shown, which you can watch on our website at any time. Another example, “Treehouse Live,” is an online program featuring video game developers giving out information on the latest video games from our E3 booth. People enjoyed it through new game program channels on Twitch or YouTube. The “Nintendo Digital Event,” which we broadcast on the morning of the first day of E3, was viewed 4 to 5 million times, and the total views of our E3-related videos numbered in the tens of millions. This means that our messages reached a large number of people all over the world through the Internet, not only the people who attended E3 events.”

 

iphones

Miyamoto Fears About Competing Against “Hand-Me-Down” Smartphones

During the investors conference that took place recently, Mr Miyamoto said that he fears the trend of hand-me-down smartphones which are viewed as a cheap way for children to get involved with video games. As more people upgrade their phones regularly the phones are then passed down to their children. This is something Nintendo will obviously have to compete against.

“It is true that I have a sense of fear in that “hand-me-down smartphones,” as pointed out by another shareholder, are becoming hardware systems on which to play games due to their prices being lower than that of our most inexpensive video game system in our history. However, I do not believe that will completely control the future of video games. Of course, it is important to gain profit in effective ways, but Nintendo always has to take seriously, for example, network security for children. Taking into consideration that more and more children have a good command of these kinds of media, which help these media to spread, the most important task for Nintendo is how to provide new styles of entertainment by using these technologies, and how to make these new kinds of entertainment yield significant sales and profits.”

pacman_desktop

Miyamoto Requested Pac-Man In Smash Bros Brawl

Masahiro Sakurai has revealed in his semi-weekly column in Weekly Famitsu that Shigeru Miyamoto originally requested Pac-Man in Super Smash Bros Brawl on the Wii. Sakurai says that he remembers thinking it was a little too far-fetched at the time.

“During development of Smash Bros. Brawl, Mr. Shigeru Miyamoto of Nintendo approached me and asked, ‘Can’t we have Pac-Man as a guest character?'” Sakurai recalled. “At the time, imagining the image of Pac-Man and his incomplete pizza shape, I thought to myself, ‘Hmmm… That’s a little too farfetched.'”

zelda_a_link_between_worlds_link_portrait

Miyamoto Says He Has Some Ideas For The Next Zelda Game On Nintendo 3DS

Revered video game developer Shigeru Miyamoto has told investors in Japan that he has a number of ideas for the next Zelda title for the Nintendo 3DS. Miyamoto wouldn’t divulge any information, but hinted that the next title will follow in the footsteps of a The Legend of Zelda: A Link Between Worlds and Zelda Wii U in being non linear.

“This term [open world] means that there is a large world in which players can do numerous things daily. In the traditional “The Legend of Zelda” series, the player would play one dungeon at a time. For example, if there are eight dungeons, at the fourth dungeon, some players may think, “I’m already halfway through the game,” while other players may think, “I still have half of the game to play.” We are trying to gradually break down such mechanism and develop a game style in which you can enjoy “The Legend of Zelda” freely in a vast world, whenever you find the time to do so.”

“We created the games in the traditional “The Legend of Zelda” series in steps that players could easily understand and follow; the player would obtain a new item in each dungeon, use the item to clear that dungeon and be able to enjoy applying the items in different ways after acquiring about eight items. However, in “The Legend of Zelda: A Link Between Worlds,” we broke that down and let the player rent different items from the beginning, so the player could use different combinations of items. [...] In addition to that, we have ideas for Nintendo 3DS which we have not announced yet, so I hope you will look forward to them.”

Thanks to those who sent this in.

wii_u_black_gloss

Results Are In For Miyamoto’s Question Regarding ‘Which Game Would You Like Nintendo To Make For Wii U?’

You may remember that Mr Miyamoto asked Kotaku readers to tell them which game they would like Nintendo to make for the Wii U. As expected there were quite a few interesting submissions. However, it seems like a new entry in the stellar Metroid series was the readerships top choice. Here’s the results.

Top Five Submissions:

  • Metroid (2D or 3D, with many calling for Metroid Prime 4)
  • A new Pokémon Snap
  • A new F-Zero.
  • A new 3D Mario game (Galaxy 3 or Sunshine 2).
  • An original Dungeons-and-Dragons-style game with the GamePad player serving the role as dungeon master.

Runner Ups:

  • Mega Man Legends 3
  • Buy Capcom
  • Earthbound
  • Star tropics
  • The Legend of Zelda: Majora’s Mask remake

Thanks, WhiteEagle

miyamoto_luigi_new_york

Miyamoto Will Be Making A Special Guest Appearance At Japan Expo In Paris

The Japan Expo, which takes place at Paris-Nord Villepinte Exhibition Centre, will have a very special guest this year to celebrate its 15th anniversary. Yes, legendary video game designer Shigeru Miyamoto will make an appearance at the event. Miyamoto will be taking centre stage on Friday, July 4th for an exceptional masterclass, from 2.45 pm to 4.15 pm on the video game stage.

wii_u_black_gloss

Miyamoto Ponders Making Future Games That Run On Both Handheld And Console

Kotaku recently had the opportunity to sit down with iconic video game developer Shigeru Miyamoto and discuss all things Nintendo. One of the subjects that cropped up in the interview is Nintendo making games that run on a handheld and a console unifying both. This is something Miyamoto suggests that he is interested in and seems like a natural leap forward. Here’s what he had to say.

Miyamoto: “As we move forward, we’re going to look at what we can do to unify [our console and portable] development environments.”

Miyamoto: [...] but if you have a more unified development environment and you’re able to make one game that runs on both systems instead of having to make a game for each system, that’s an area of opportunity for us.

wii_u_gamepad_nintendo_3ds

Nintendo Teases More Future Communication Between The WII U And Nintendo 3DS

Shigeru Miyamoto and Shinya Takahashi have explained that they may have some more titles that utilise a connection between the Wii U and the  Nintendo 3DS in the works. We already know that Super Smash Bros will enable players to transfer character data between the two systems, but we haven’t really heard anything else. Here’s what Shigeru Miyamoto and Shinya Takahashi had to say on the subject of connectivity between the two platforms.

“With Smash Bros., because the two games have the same gameplay and the same controls, that game in particular is designed where you’ll want to start playing on the 3DS first and build up your characters there, and then transfer that character data over to the Wii U and play with them there,” Shinya Takahashi, the GM of Nintendo Software Planning & Development, said.

“There’s no real reason that we haven’t done it yet,” Shigeru Miyamoto said. “I guess it just hasn’t really fit into the titles that we have been making and it’s not that we haven’t thought about it.”

“In fact, with Wii Fit U we created the Fit meter which connects to the Wii U GamePad wirelessly and transfers data. Within those plans we also thought about potentially having some type of functionality with 3DS that would connect to it, but ultimately we didn’t include it. We also had an idea where, if there’s a Wii U at home and maybe the father or the kids have a 3DS, then we might think up a system where the Wii U would know that you were home before your dog did,” Miyamoto said, as the room expectedly erupted with laughter.

“It was a kind of interesting concept based around that, but we ended up not doing anything with that idea. It hasn’t really worked its way into the titles we’ve been developing.”

“But there are some things that we’re working on that we haven’t announced here at E3 that do involve some sort of communication between the Wii U and 3DS,” Takahashi teased.

Miyamoto: “We can’t say the title, can we?”

Takahashi: “Not really.”

Miyamoto: “If you were to say it, they would get really excited.”

IGN: Now you really have to say something… (laughs).

Takahashi: “We are thinking about that with Mario and Donkey Kong.”