Tag Archives: miyamoto

Miyamoto Hints That Pikmin 4 Could Be In Development

Speaking during a recent question and answer session, legendary video game designer Shigeru Miyamoto casually mentioned that Pikmin 4 could be in development for the Wii U. The news was revealed when Miyamoto was explaining about his venture creating short Pikmin movies for the eShop, which are available now.

“Continually launching campaigns after the release of software will lay the groundwork for the next iteration of “Pikmin” in the future. And needless to say, we want it to be one of the motivations for potential consumers to purchase Wii U. We are making a variety of different efforts.”

Miyamoto: Nintendo Is Looking To Create More Spin-Off Games And Work With More Third Party Developers

Legendary video game developer Shigeru Miyamoto says that the company is working on more spin-off titles to help improve the flow of Wii U software. He says that by doing this it allows customers to experience Nintendo franchises without having to wait three years for the next instalment. Miyamoto also said that they are working with a number of third-party developers to outsource their creations.

“On development time, we have already completed the step of learning new development techniques. So, we should experience less developmental delays stemming from learning new hardware. From now on, it becomes a matter of if we can use our experience efficiently and one part of our plan to do so is to use ‘spin off games’, which allow us to use our major title franchises, but create on a smaller scale and we are working hard on making these sort of derived products. In this way, we are preparing to expand on our characters while also increasing the number of software we output and allowing our customers to have their next experiences in certain franchises without waiting three years.”

“We are also working more and more with many different 3rd party companies to produce our titles [note: this seems to refer to outsourcing stuff like asset creation, cut-scenes, etc] and from this year we have begun to work with some software developers for the very first time. We are in the process of creating a system where we are actively seeking outside assistance to help us create an abundance of major titles. I feel that next year’s Wii U titles are plentiful. We will continue working hard.”

Thanks, gamerprince1999

Miyamoto Briefly Discusses Life After Nintendo

Shigeru Miyamoto has spoken briefly about what he believes he will be doing once he has retired from Nintendo. Never one to shy away from new and emerging technology, Miyamoto says that he hopes he will continue inventing things as technology becomes more and more a part of everyone’s everyday life.

“There will be more interactive things in our everyday lives. And I want to be involved in any aspect of that. I don’t know if I’ll be making Mario but in 10 or 20 years I think I’ll still be doing something,”

Miyamoto Says They Could Produce More Short Films Based On Iconic Nintendo Characters

Revered video game designer Shigeru Miyamoto sat down with Reuters to discuss the Pikmin short films that made their debut at the Tokyo International Film Festival . Miyamoto was quizzed by the news outlet as to whether he will create more short films which utilise iconic Nintendo characters. Miyamoto said there’s currently no plans, but there are various things the company could do in the future. Which Nintendo IP would you like to see in a short film?

Miyamoto said there were no plans now for further films based on Pikmin or other Nintendo characters but he left the door open, saying that “technically, there are various things we can do”.

Pikmin Short Films Coming Soon To Nintendo 3DS

Those Pikmin short films that legendary video game developer Shigeru Miyamoto is working on will soon be heading to the Nintendo 3DS. The short films were showcased today at the International Tokyo Film Festival and Miyamoto and Kawakami had a press conference talking about how the concept came about.

The three Pikmin shorts are titled “The Night Juicer,” “Treasures in a Bottle,” “Occupational Hazards.” Thankfully, Nintendo 3DS owners will be able to watch them via their console at a later date through the eShop. Interestingly Miyamoto revealed that he drafted the concepts on Flipnote Studio 3D, and send them to the production company who made the shorts. Here’s some details.

  • They’d considered doing something like this, but avoided it because of the difference between games and films.
  • Another reason is that a film requires much more ‘setting in stone’ about the characters and world that could be limiting for the company when it comes to future games.
  • However, with Pikmin they’re very small in game and you can’t see them well without zooming in. So he thought it’d be a good idea with this series, as it’d give more focus to the actual Pikmin.
  • Storyboards for the shorts were made by Miyamoto using Flipnote 3DS.
  • Made by an external CGI company. They also produced the opening of the 2012 E3 Presentation, where Miyamoto was followed by CGI Pikmin.
  • They originally intended to make 10 3-minute short films, but after making the first one they decided on making longer ones. The 2nd is 8 minutes and the 3rd is 13 minutes long.
  • The 3rd film features 500 Pikmin on screen at once and Pikmin covered in mud. Things they can’t do in-game.
  • The models are based on the game’s models, but the CGI required about 10 times the fidelity of that in the latest game, so the 3D models themselves are mostly new.
  • Miyamoto says the live-action Super Mario Brothers film was an interesting interpretation of the universe. When he first read the script, it was a heart-warming tale, like a Disney movie from his childhood, but it gradually evolved into the movie we know today. He thinks it’s interesting what a different interpretation can bring.
  • Release timing for the Pikmin shorts unannounced; may be compiled together with the logo-movie for Toho Cinemas (which features Pikmin, too) when released on 3DS.
  • Plans on releasing world-wide; no language to localize.
  • Pikmin 3 demo is in the works.
  • Miyamoto wants the short films to be a gateway for some to play the Pikmin games.

Thanks, Kyle