Tag Archives: miyamoto

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Miyamoto Says The Year Of Luigi Has Officially Ended

Legendary Nintendo designer Shigeru Miyamoto has taken to Miiverse to declare that the Year of Luigi has finally come to an end. To commemorate the Year of Luigi, Nintendo also created a special webpage which is filled with Miiverse art and comments. It’s worth checking out and you can view it here.

Hi everyone, thanks so much for your warm comments for Luigi!

We selected a few of the comments and placed them on our website. Just select the internet browser icon or the link at the end of this post to go to the page and have a look!

Well, ahem…now, without further ado…

I hereby declare the Year of Luigi closed!

Thank you all so very much for your kind support over the course of the year!

Even though the Year of Luigi has come to a close, I hope you will continue to cheer on Luigi. Thank you!

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Super Mario 3D World Director Explains How He Was Inspired By Miyamoto’s Teaching

Koichi Hayashida, the director behind Super Mario 3D World, has spoken to Famitsu about how the critically acclaimed game was inspired by Shigeru Miyamoto’s teaching. Hayashida says that he used a collection of Shigeru Miyamoto’s quotes to help him when developing Mario’s latest adventure.

“It definitely makes it easier to find out what parts will be essential to the game’s development,”

“Personally, I think that there’s a huge gap between the Super Famicom’s Super Mario World and Super Mario 64 on the Nintendo 64. I don’t think it was just a plain evolution, but rather, an evolution of the direction in which things were going.”

“During the Nintendo 64 era, if there was a hardware with the Nintendo 3DS’ stereoscopic 3D technology, and if Shigeru Miyamoto were to direct that game, ‘what kind of Super Mario would he have made?’ was the theme behind the making of Super Mario 3D Land.”

“I believe that Super Mario 64 was able to be what it was thanks to its effective use of the Nintendo 64’s characteristics,” he continues. “So I figured that with the Nintendo 3DS and its characteristics of easily grasping depth perception—a Mario game that uses 3D stereoscopic vision to give us a good representation of ‘space’ would be perfect.”

“They say that ‘ideas are something that can solve multiple problems,’ but they also say that ‘ideas are about finding answers’,” says Hayashida. “For example, Super Mario 3D World has a shadow picture-like stage, where you see the shape of a star in a shadow, and as you look for it while thinking ‘huh? where is it?’ you advance forward and find it.”

“You see it on the wall, but the moment you think three-dimensionally, you think ‘I see!’. I believe that such ideas are very important. Ideas like that weren’t originally put into words, at least not until I put ‘Miyamoto’s Teachings’ together, and now they’re part of the criterion used for proposals from everyone, including myself.”

Thanks, WiiUMasterRace

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Retro Studios May Work On A Title That Miyamoto Leads In The Future

The official Nintendo magazine sat down with Retro CEO Michael Kelbaugh and Nintendo SPD producer Kensuke Tanabe to talk about Donkey Kong Country: Tropical Freeze and possible future projects for the company. Tanabe says that Nintendo consider Retro as part of the Nintendo family and they may eventually end up working on a title that legendary designer Shigeru Miyamoto leads in the future.

“We consider Retro as part of [the] Nintendo family and a very capable game development studio. As a Nintendo development team, they will keep working with not only SPD, but also with the development teams in Kyoto. They might even work on a title that Miyamoto-san leads directly in the future. However, the SPD team assigned to Retro is working together with them as a single team and I hope it will continue this way. (On Mario Kart 7, for example, SPD staff were involved as co-ordinators.) I am saying this because a very interesting and stimulating chemical reaction occurs when the two parties from different languages and cultures are united under Nintendo’s game production philosophy, and that chemical reaction results in extraordinary ideas.”

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Miyamoto Is Pleased With The Amount Of First-Party Franchises On Wii U

Legendary video games designer Shigeru Miyamoto has told investors that he believes Nintendo has done an admirable job with the amount of first-party franchises on Wii U. Miyamoto cites games such as Nintendo Land, Super Mario 3D World, and Pikmin 3, as games that Nintendo has been able to bring out on the console during its first year.

With Nintendo’s three consecutive operating losses in the spotlight, I think Mr. Iwata is in a very difficult position, similar to the time he was tasked with rebuilding HAL Laboratory. I think Mr. Iwata could’ve chosen the easier option, which was to easily take responsibility by just resigning, but he didn’t choose that path. I would like Mr. Iwata to tell us his thoughts on this decision. I feel that the drop in the company’s performance was largely due to the fact that Nintendo was not able to communicate the value of Wii U well. Nintendo has consistently failed to release enough titles in the initial launch periods of both Nintendo 3DS and Wii U, and I would like Mr. Miyamoto to tell us what he intends to do about this problem in the future. In response to the drop in the company’s financial performance, people have also described Wii U’s technical specifications as low, and I would like to ask Mr. Takeda to tell us whether he intends to communicate more widely the ideas and philosophy behind the development of the Wii U hardware to dispel such myths. Finally, it appears that Nintendo is struggling to gain third-party support, a point which I would like Mr. Iwata to comment on.

Shigeru Miyamoto (Senior Managing Director)

I interpret the question as asking whether we are making the same mistake every time we launch a new hardware system. While we are always working on this, I think you are right in the sense that we have not been able to deliver results. When we launched Nintendo 3DS and Nintendo DS, we were unable to release any games from any of our main Nintendo franchises to coincide with their launches. With Wii U, however, we released, along with the hardware, “New Super Mario Bros. U,” as well as “Nintendo Land,” which was a very unique proposition. If you look beyond, we also released a new installment in the Pikmin series after a long interval, and we also had “Super Mario 3D World” at the end of last year. By the end of this year, we will have “Mario Kart 8,” as well as “Super Smash Bros.” Therefore, I feel that we have managed to overcome the challenge of releasing enough first-party franchises on Wii U. Also, despite their sales falling below our expectations so far, I do not think that these games were not well-received because they lacked appeal. We received a top score for “Super Mario 3D World” from Metacritic, a site which gives weighted average scores for games, at the end of last year, and our games are highly praised for their quality. The fact that they did not lead to generating wider consumer interest among the general public is, however, something that we have to take very seriously. If you look at just Japan, however, “Super Mario 3D World” was very well-received by children, with Cat Mario gaining ground. Consumers also seem very excited about “Mario Kart 8,” and I am confident that they will want to buy it once they have played it. Our biggest downfall last year was that we failed to communicate the true value of Wii U, failed to make children persuade their parents to buy our products for them, and failed to offer products that parents could not resist. What we can do about it from now on is our theme.

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Eurogamer Says Iwata Isn’t Nintendo’s Problem. It’s Miyamoto

Online gaming publication Eurogamer has written an in-depth article looking at who to blame for Nintendo’s current predicament. The publication has decided to point the finger at legendary game designer Shigeru Miyamoto, saying that he’s partly to blame for Nintendo’s current woes. You can read the whole thing, here.

“It seems unlikely that Miyamoto himself isn’t aware of this situation. His own record as an innovator suggests otherwise. Perhaps, in greenlighting so many sequels, offshoots and retrospective curios, he is just trying to keep fans tickled and sales ticking over until Nintendo’s next magic bullet is in the chamber. It’s said that he is working on a new franchise for Wii U, as is the Tokyo A-team – perhaps one and the same project. News of what they are up to cannot come soon enough, and I hope it proves me wrong.”

“But even if it does – even if, within Nintendo’s walls, Miyamoto is fighting the company’s more conservative instincts rather than preserving them – perhaps it is time to consider whether his richly deserved legend hasn’t become a gilded millstone for the game creators working under him. He’s a star that cannot be outshone, and his original creations have become needs to be serviced by those who follow him, rather than inspirations for them to find their own voices. I wouldn’t be all that surprised if the great man agreed with me, but it never seemed to him to be the right moment; his successors never seemed to be ready. Perhaps they won’t be until he steps aside. Perhaps he, and they, and we, just need to let go.”

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Retro Studios May Work Directly With Shigeru Miyamoto On Future Project

Retro Studios president and CEO Michael Kelbaugh has sat down with the Official Nintendo Magazine to talk about the company’s relationship with Nintendo. Nintendo’s Software Planning & Development Division producer Kensuke Tanabe said that the acclaimed studio may work directly with Shigeru Miyamoto as he says that they are  “a very capable game development studio.”

“Tanabe-san and his team at SPD are our primary contacts at Nintendo. Please let me be clear: games developed at Retro Studios are a collaboration between members from Retro Studios, SPD and other entities throughout the Nintendo family. It’s a symbiotic relationship that consists of members from all over the world; we are very honoured to be working with such a talented team.”

“When we worked on Mario Kart 7, we were working on Tropical Freeze at the same time. Part of the team was working on creating assets for Hideki Konno’s group, the Mario Kart team, and part of our team continued making progress on Tropical Freeze in conjunction with Tanabe-san and SPD.”

“We consider Retro as part of the Nintendo family and a very capable game development studio. As a Nintendo development team, they will keep working not only with SPD, but also with the teams in Kyoto. They might even work on a title that Miyamoto-san leads directly in the future.”

“However, the SPD team assigned to Retro is working together with them as a single team and I hope that will continue this way- on Mario Kart 7, for example, SPD staff were involved as co-ordinators. I am saying this because a very interesting and stimulating chemical reaction occurs when the two parties from different languages and cultures are united under Nintendo’s game production philosophy, and that chemical reaction results in extraordinary ideas.”

Thanks, Kyle

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Miyamoto Says Nintendo Will Be The “Super Special Sponsor” Of Nico Nico Chokaigi

Legendary video game designer Shigeru Miyamoto has announced that Nintendo will be the special sponsor of the Nico Nico Chokaigi gaming convention in Japan. The event will be held and broadcasted live on April 27th and April 28th. Nico Nico Chokaigi has been called the Japan’s version of PAX, so hopefully we will get some exciting announcements from Nintendo. What would you like to see revealed by Nintendo this year?

Thanks, Retrogaminglord

Miyamoto Says It’s Unlikely He Will Work On Next Mario, Wants To Focus On Smaller Projects

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Legendary games designer Shigeru Miyamoto has told GameKult that it’s extremely unlikely that he will be producing the next Super Mario title. Miyamoto says he would rather focus his attention on much smaller projects and hand the reins down to the other developers at Nintendo. However, he explained that his future projects won’t be modest downloadable titles.

“Create a game of the caliber of Super Mario 3D World takes a lot of energy and there is little chance that I could take the time to work on the next Mario. However, I want to get involved again and more deeply in the development of smaller projects, but that doesn’t mean it will be a modest download-only title or something like that. It is not impossible for me to work on a new game as the main producer in the future, but even when I’m not directly in charge of a project, I always look at what the teams does in terms of gameplay, and I trust them. Don’t worry about Mario!”

Miyamoto Wouldn’t Rule Out Returning To The Mario Galaxy Series

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In a recent interview Shigeru Miyamoto explained that the company hasn’t ruled out returning to the critically acclaimed Super Mario Galaxy series sometime in the future. Miyamoto said that with the forthcoming Super Mario 3D World the Kyoto based company weren’t directly trying to define the future of Mario titles. However, he did say that in the future his team may create another game in the vein of the beloved Super Mario Galaxy.

“We did not set out trying to define the future of Mario action games with this title,” Miyamoto said about Super Mario 3D World. “Rather, we’re just trying to find some fun new elements that we can incorporate. So for example, I certainly wouldn’t rule out the possibility of us creating more games in the vein of Super Mario Galaxy, for example. What we’re trying to accomplish here, is just to create a really good entry point for new players into the Super Mario 3D games.”

Miyamoto Says More HD Remakes Are A Possibility

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Prolific video game designer Shigeru Miyamoto has explained that future HD remakes of older critically acclaimed Nintendo titles are a possibility. Miyamoto says that HD remakes could well be a good project for a development partner of Nintendo’s due to the success of The Legend of Zelda: Wind Waker HD, which was released in September for Wii U. We heard a juicy rumour yesterday that Nintendo is planning a “ReUmagined” series in which the company gives seven Nintendo 64 games a complete make over.

“As for remaking previous games in HD, that’s certainly possible, but currently most of our devs are working on new stuff, and we like to have them working on new stuff. HD remakes might, however, be a good project for a development partner of ours, so that’s something I hope we have the opportunity to introduce in the future.”

“But the main thing that’s always going to be on our minds are, “What new elements of gameplay can we use with the GamePad as applied to some of these older games?” We want to find some way to bring a new experience to this than simply update the visuals and leave it at that.”

Thanks, PcMastaRace