Following on from iJustine’s interesting and informative interview with Mr Miyamoto and Bill Trinen, she got to take on the legends herself in a vicious game of Mario Kart 8 for Wii U. The video is lacking some super skills, but it’s great to see Shigeru Miyamoto and Bill Trinen team up to take on iJustine.
Remember when Sony Pictures was hacked and details emerged that they were planning a Mario movie? Well Shigeru Miyamoto has played down those rumours by stating that he regularly gets pitches about a Super Mario Bros movie from numerous companies and it’s nothing unusual. He also said that he doesn’t have a “vision that the next iteration of “Mario” is going to be in film.”
I heard something about that this morning. What’s interesting is that over the past 20 years, people come to us on a fairly regular basis about creating “Mario” movies. There are times that those ideas end right when they bring them to us, and other times we’ll listen to presentations. It’s not very unusual, and it’s something we’ve been doing for a very long time. I don’t particularly have a vision that the next iteration of “Mario” is going to be in film.
We haven’t seen anything of Star Fox Wii U other than a single screen of the game in action, so hopefully more will be revealed during a Nintendo Direct. That hasn’t stopped Mr Miyamoto from talking about his pet project, which he has describes as very fun and unique. We already know that there’s going to be heavy GamePad integration which will no doubt please Wii U fans.
I like to create gameplay mechanics more than I do stories. The story might not be too different from past “Star Fox” games, but the gameplay mechanics are going to feel very different because of the two-screen system of the Wii U with the GamePad and TV screen. It’ll make for a very fun and unique way to play.
Those hoping for another mainline Mario title for Wii U may come away slightly disappointed as Shigeru Miyamoto says that it will most likely be on Nintendo’s next home console. We’ve already had the wonderful Super Mario 3D World so I’m sure we can be patient and wait, though it’s going to be difficult.
Since we first created Mario, people have compared him to Mickey Mouse. I’ve always said Mickey Mouse evolved with each evolution in animation. You saw Mickey Mouse each step of the way. From early on, I wanted Mario to be that character in the digital world, so that with each digital evolution, he was there to usher in the next era. I think that maybe when we release the next hardware system, you can look forward to seeing Mario take on a new role or in a new game.
We are only getting dribs and drabs of information related to the forthcoming Zelda game on the Wii U so whenever we get some new information it’s always exciting. Legendary video game designer Shigeru Miyamoto has spoken briefly about the game and says that as you play, the world will change and be affected by what you choose to do. This news is bound to excite Zelda fans.
One of the main things we wanted to do was go back to the open-world concept of the original “Zelda” games and design with that in mind. That’s really the direction the team is going in. This time, we’ve brought back Link’s horse, Epona, and his bow and arrow, but what we’ve decided is really fun is being able to freely walk around in this world and choose what you want to do and how you want to explore. I can’t talk much about it, but one of the things we’re working on right now is that, as you play, the world will change and be affected by what you choose to do.
Mr Miyamoto has been busy lately catching up with popular YouTubers and answering their questions. iJustine managed to get some Zelda Wii U information from Shigeru Miyamoto who clarified that there will be plenty to do in the game’s overworld. You’ll have so much to do that you’ll forget what your main mission is, though I’m sure you’ll get back on track eventually.
You showed the Zelda trailer and that’s such a huge world. How is that going to be for you guys to approach as far as gameplay and story, because it’s such a huge world.
With Zelda games, what we’ve always done is try to make them where you enter this big world of Hyrule and there’s a lot to explore and discover, but because of the hardware limitations, what we’ve had to do is segment off each area and piece those segments together in a way that make them feel like a big world. Now, with the hardware capabilities of Wii U, we first started by saying if we can take an entire world the size of the world from Twilight Princess, and make that the size of one of the areas in the game.
Do you see that as a game where people will go to complete a certain mission and they end up doing fifty things along the way?
Yeah, there may even be times where you forget what your goal is, because you are doing other things on the side. There may be times where you go in to one big one long dungeon, or you’re headed for a dungeon and doing other things on the side. What we’re trying to do is design it in a way where you don’t have to play it for a super long time, but more matched to today’s lifestyle where you can think for a little bit, and say “maybe I just want to play for a little bit today and do this one thing.” and get that thing done, then take a break.
Thanks to those who sent this in.
Recently Nintendo execs have been teaming up with YouTubers to talk about their upcoming games to get some more publicity. Popular broadcaster iJustine recently got to speak to Mr Miyamoto in an exclusive interview in which he reconfirmed that you’ll be able to play other people’s course online in Mario Maker and rate them. There will be popularity rankings to determine the best creations, so you’ll know what’s hot and what’s not.
You’ll be able to see what happens when other people play your course, or when you play other peoples courses… there’ll be popularity rankings for the most popular courses and things like that… so there’s a lot on the community side [that you can use].