Legendary games designer Shigeru Miyamoto has told GameKult that it’s extremely unlikely that he will be producing the next Super Mario title. Miyamoto says he would rather focus his attention on much smaller projects and hand the reins down to the other developers at Nintendo. However, he explained that his future projects won’t be modest downloadable titles.
“Create a game of the caliber of Super Mario 3D World takes a lot of energy and there is little chance that I could take the time to work on the next Mario. However, I want to get involved again and more deeply in the development of smaller projects, but that doesn’t mean it will be a modest download-only title or something like that. It is not impossible for me to work on a new game as the main producer in the future, but even when I’m not directly in charge of a project, I always look at what the teams does in terms of gameplay, and I trust them. Don’t worry about Mario!”
In a recent interview Shigeru Miyamoto explained that the company hasn’t ruled out returning to the critically acclaimed Super Mario Galaxy series sometime in the future. Miyamoto said that with the forthcoming Super Mario 3D World the Kyoto based company weren’t directly trying to define the future of Mario titles. However, he did say that in the future his team may create another game in the vein of the beloved Super Mario Galaxy.
“We did not set out trying to define the future of Mario action games with this title,” Miyamoto said about Super Mario 3D World. “Rather, we’re just trying to find some fun new elements that we can incorporate. So for example, I certainly wouldn’t rule out the possibility of us creating more games in the vein of Super Mario Galaxy, for example. What we’re trying to accomplish here, is just to create a really good entry point for new players into the Super Mario 3D games.”
Prolific video game designer Shigeru Miyamoto has explained that future HD remakes of older critically acclaimed Nintendo titles are a possibility. Miyamoto says that HD remakes could well be a good project for a development partner of Nintendo’s due to the success of The Legend of Zelda: Wind Waker HD, which was released in September for Wii U. We heard a juicy rumour yesterday that Nintendo is planning a “ReUmagined” series in which the company gives seven Nintendo 64 games a complete make over.
“As for remaking previous games in HD, that’s certainly possible, but currently most of our devs are working on new stuff, and we like to have them working on new stuff. HD remakes might, however, be a good project for a development partner of ours, so that’s something I hope we have the opportunity to introduce in the future.”
“But the main thing that’s always going to be on our minds are, “What new elements of gameplay can we use with the GamePad as applied to some of these older games?” We want to find some way to bring a new experience to this than simply update the visuals and leave it at that.”
Shigeru Miyamoto has explained that working with western developers such as the acclaimed Retro Studios and Next Level Games and letting them handle core Nintendo franchises is really about trust. Miyamoto says that while Nintendo has acted as more of an overseer in the past, they are now actively working with the aforementioned companies.
“We built the level of trust with these companies and we know we can rely on them,”
“Once we would have looked at them and asked what a company can do independently and we would support them as needed, Whereas now we’re looking at really working together. Particularly, for Luigi’s Mansion 2, Nintendo is the producer of that game.”
Nintendo designer Shigeru Miyamoto has explained to the Official Nintendo Magazine how the company approaches franchises. Miyamoto says that the internal teams tend to gravitate towards the bigger franchises such as Mario and Zelda. Miyamoto also had something to say about the beloved 1080° snowboarding series.
“There are franchises where you would want to put in time and the energy because if you don’t spend enough time and energy on it, it could impact the value of the franchise and the popularity of the franchise. Certainly, with something like Star Fox, we’ve released additional games in the series. I guess with our internal teams in particular, they tend to gravitate more towards bigger franchises… games like the Marios and Zeldas.”
“For us, it’s less about choosing which franchise we’re going to create and more about choosing what type of game style we want to create and what type of new experience we’re creating and that’s limited internally by the number of different teams who can create those ideas.”
“I guess we could have looked at different approaches with 1080 [1080° Snowboarding] on N64 and tried to find ways to extend that franchise or build it in a way so we could maintain that brand until now… but it’s always a difficult decision in terms of which ones to choose.”
EA’s Chief Creative Officer, Richard Hilleman, says that Shigeru Miyamoto has fallen down on the job and has handed over the gauntlet to Steve Jobs and Apple. Hilleman says that children used to learn from video games designed by Shigeru Miyamoto, now they are increasingly turning to smartphones and tablets to get their handheld gaming fixes.
“I thank Miyamoto for that,” he said of the Nintendo designers historical contribution to games. “But he’s falling down on the job. And for the past five years that job has been taken over by a dead guy from Cupertino.”
Thanks, Simply G
Legendary Nintendo developer Shigeru Miyamoto has confessed that Eiji Aonuma doesn’t need him around anymore. Miyamoto says that Aonuma is such a proficient developer now that he doesn’t really need any guidance from him these days. Miyamoto went on to say that it’s the same with other high-profile Nintendo developers. He feels he has trained them up to the best of their abilities and therefore they should be able to spread their wings.
“As you saw at our presentation at E3, Mr Aonuma chased me off stage… he doesn’t need me any more! The final responsibility for the title still comes down to me and I’m still involved in the games, but I’m definitely able to leave the series up to him in a way.”
“I don’t have to look at every minute detail of every game any more. I know there’s going to be the level of quality that we expect under his supervision.”
“Similarly we have Koizumi-san, who’s the producer or the Mario series and it’s the same type of situation. And certainly Konno-san with Mario Kart, too. And Mr Eguchi, producer of the Animal Crossing series. These are the main producers that we’ve trained who are talented enough and we can allow them to oversee the project and manage all the details and still maintain the Nintendo level of quality.”
In a recent interview with MTV Multiplayer, Zelda producer Eiji Aonuma has explained that he initially kept The Legend of Zelda: Wind Waker art style a secret from legendary developer Shigeru Miyamoto. Aonuma acknowledged that it was such a drastic change from what had gone before that he wasn’t entirely sure what Miyamoto’s reaction would be, so he and the rest of the team decided to keep it a secret for as long as possible.
“When we were first working on the toon shaded Link, and that graphic representation of the Hyrule world, because it was such a drastic change, we actually kept it a secret from Mr. Miyamoto in the beginning. We had actually recently shown an example of what the next Zelda might look like, based on the ‘Ocarina of Time’ graphic style, and because this direction was so different, we knew that Mr. Miyamoto wouldn’t approve it as it. So, I worked with my team to at least get it to a point where a battle sequence between Link and a Moblin would actually work in this world, and then that was the first time that we brought it to Mr. Miyamoto. That was only time we felt comfortable bringing it to Mr. Miyamoto.
“It’s not as though we were consciously keeping it a secret, but when Mr. Miyamoto would say, ‘Hey, you got anything to show me?’ I would kind of just push him off, and buy time as much as I could. But, at the same time, I think Mr. Miyamoto also understood that we were working on creating something, and just weren’t ready to show it to him yet. Honestly, I don’t know how well we kept it a secret anyway.”
We recently reported that legendary Nintendo game designer Shigeru Miyamoto would be guest editing the 100th issue of the UK’s Official Nintendo Magazine. Unfortunately ONM reversed course on this announcement, and Miyamoto will not be guest editing the issue.
However, he will be prominently featured in the issue, and it has come to light that subscribers to ONM will receive a cover featuring a hand-drawn rendering by the master Nintendo developer himself. ONM has revealed that the drawing features a Pikmin handing a star to Nintendo mascot Mario. Gamers now have until September 9th to subscribe to the magazine and get the cover.
Nintendo fans will simply have to wait to see if Miyamoto discusses his new IP in the issue. In the meantime, gamers can get their Miyamoto fix by searching for the secret memos he has littered throughout his latest title for Wii U, Pikmin 3.
The 100th issue of the official Nintendo magazine will be guest edited by legendary Nintendo developer, Shigeru Miyamoto. The commemorative edition will feature a subscriber-exclusive collector’s cover and will include reviews of Pokemon X & Y as well as the long-awaited The Legend of Zelda: The Wind Waker HD. Hopefully, Shigeru Miyamoto will have something exciting to share in the special edition of the magazine. Issue 100 of the official Nintendo magazine will arrive on store shelves on September 25th.
Update: It has been confirmed that Miyamoto will not be guest editing the 100th issue of the Official Nintendo Magazine.