Tag Archives: miyamoto

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Miyamoto Will Unveil Pikmin Movie At Tokyo Festival

Variety is reporting that legendary video game developer Shigeru Miyamoto will be unveiling a Pikmin Movie at the Tokyo Festival. The publication says that the the film is a compilation of three shorts:

“The Night Juicer,” in which Captain Olimar makes his favorite juice; “Treasures in a Bottle,” in which Pikmin meet a strange treasure; and “Occupational Hazards,” an adventure at a construction site.

The project which is spearheaded by Mr Miyamoto is part of a research project for the Kyoto based company. The Tokyo International Film Festival begins on October 25th -31st.

Thanks, Tuculo

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Miyamoto Says Blockuster Video Games These Days Aren’t Innovative And Unique Enough

Revered video game designer Shigeru Miyamoto previously called out developers during a recent shareholders meeting in July. Miyamoto said his impressions of E3 were that the video game developers are beginning to become obsessed with creating violent shooters which sport ultra realistic visuals.

“This year, the majority of what the other developers exhibited was bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds,” Miyamoto said at the time. “Because so many software developers are competing in that category, it seemed like most of the titles at the show were of that kind.”

Miyamoto was recently quizzed by EDGE magazine to follow-up on his opinionated comment. He told the publication that the video game industry needs to create more risky and unique titles, but it still has a long way to go. Here’s what he had to say.

“Oh, I’ve made quite the grand statement, haven’t I? My comment was based upon the fact that I have not been fully satisfied with the inspirations that I have or that other people in the industry have in general. I feel that industry tends, rather than the creator’s individuality and uniqueness, tend to be prioritized. When the people who manage the development budget take the lead in making a game, creators tend to make games that are already popular in the marketplace. Even when there is opportunity for young developers to make something freely, they tend to make similar proposals. I can’t help but feel that the industry has a long way to go. I hope Nintendo will always be a company that aggressively invests in something new – something born from each creator’s individual characteristics.”

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Hayashi Wanted To Make Hyrule Warriors More Like Traditional Zelda, Miyamoto Said No

Legend of Zelda producer Eiji Aonuma has revealed that Koei Tecmo’s Yosuke Hayashi wanted to make Hyrule Warriors closer to a traditional Zelda title rather than a Dynasty Warriors game. However, Aonuma said Miyamoto put a stop to this and said that this shouldn’t be the case.

”At first, when Hayashi-san approached me, he wanted to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game. However, Mr. Miyamoto came along and up-ended the tea table, saying, “No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.” It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction.”

- Nintendo’s Eiji Aonuma

”This relates a bit to when Mr. Miyamoto stepped in to overturn the tea table. It was really trying to strike that balance of making a game that Zelda fans will enjoy that is different from a typical Zelda game, that has enough elements that people will enjoy but also not losing Zelda fans. We ourselves are Zelda fans as well, so we had to ask ourselves the question of what is it that makes a Zelda game, and how many of those elements do we need to include. Up until the very end, we kept adding different elements to the game until we struck a balance that we were happy with.”

- Koei Tecmo’s Yosuke Hayashi

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Miyamoto Is Leading A Brand New Team Of Developers

Legendary video game creator Shigeru Miyamoto has explained to EDGE magazine that he has been hard at work assembling a new team of developers to work on new gaming concepts. The new team is called Garage and so far they’ve created Splatoon, Project Guard, Project Giant Robot and Starfox. Here’s what he had to say.

Splatoon and the three prototypes are the first games to emerge from Garage, a new Nintendo development programme set up last year in which developers break off into small teams and work on new ideas. “There are increasing numbers of young staff at Nintendo’s development studios these days,” Miyamoto says, “and these young guys really want to express themselves.” Work is done during office hours, but he compares Garage to an after-school club, in spirit if not in schedule. “Class time’s over: they gather together and think about new projects completely apart from their everyday business assignments. When all of those projects have advanced to a certain stage, we gather together and exchange opinions on the outcome of each of them, and together we decide which ones should continue. We may have shown several software titles at E3 [that came from Garage], but there are many others in development too.

Thanks, Reggie, Pit

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Miyamoto Still Believes Wii U Is Revolutionary

Legendary games designer Shigeru Miyamoto says that the company will continue creating innovative dedicated gaming machines. During his interview with EDGE magazine Miyamoto also said that he still believes that the Wii U is both unprecedented and revolutionary.

“Of course we had some concerns. After all, we’re human beings: our eyes cannot see two objects at the same time. But we were sure that, even with that kind of, say, weak point, we would be able to make something unprecedented and revolutionary.”

“We want to create, and they want to experience, something unprecedented all the time. For us to meet these goals, we need dedicated hardware that is designed to cater to the needs of these avid gamers. People might say that software is software. No. A unique software experience can always be realized with unique hardware that has a unique interface. That is why I believe Nintendo is, and will be, sticking to these dedicated gaming machines.”

 

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Ubisoft Has Challenged Shigeru Miyamoto To Do ALS Ice Bucket Challenge

Ubisoft CEO Yves Guillemot and EMEA Executive Director Alain Corre have participated in the ALS Ice Bucket Challenge. The Ubisoft employees then challenged Nintendo’s Shigeru Miyamoto, Andrew House from Sony and Phil Harrison from Microsoft to participate in the worthy challenge. We’ve still got to wait for Reggie’s turn.