We heard plenty of interesting details about Xenoblade Chronicles X yesterday, thanks to a lengthy article in Famitsu. Now we’ve heard from Xenoblade Chronicles X producer Shingo Kawabata who says that the game is so big that the team initially thought they may have to ship it on two discs. There can be no doubt that the game world will be absolutely ginormous.
[Kawabata] Xenoblade Chronicles X is using up most of the space on the Wii U disk. It’s really, really close to the storage limit. (To the point that at one stage we were considering using more than one disk for the game). To enjoy playing, the enormous seamless map must load quickly (which was achieved through the hard work of our programming division), but we had help from Nintendo proper implementing a further improvement to what we had. I believe we’re going to reveal the details of that on the official page in the future, but to people considering purchasing the packaged version of the game, as one of the game’s developers, I highly recommend you make use of this improvement.
Thanks, N-Dub Nation
Great news for those of you who are looking forward to Xenoblade Chronicles X as the developer has tweeted that the game is in the final stages of development. Because of this, the team says they will share more information about the game over the coming months. Monolith Soft wouldn’t say if we are getting a simultaneous worldwide release, but that would certainly be neat.
Xenoblade Chronicles X executive producer Tetsuya Takahashi has explained to EDGE magazine that the highly anticipated game will be building the groundwork for their future HD projects. This will enable their next projects to go as smoothly as they anticipate.
“Xenoblade Chronicles X is the first HD project for Monolith Soft, so instead of setting a number of hard-to-achieve targets, we are working on steadily building up key skills. Our goal with this game is first to lay the groundwork for [our] HD game development, so as to not overreach ourselves and cause problems.”
Thanks, N-Dub Nation
Xenoblade Chronicles X executive producer Tetsuya Takahashi has revealed in the latest edition of EDGE magazine that the game will feature a more user-friendly and intuitive quest interface compared to its predecessor Xenoblade Chronicles on the Wii. Takahashi told the publication that “objectives and relevant people will be displayed on the map.” He also mentioned that the team will be including “a number of other features to help with quests”.
Shigeru Miyamoto has told investors that Monolith Soft the acclaimed development studio behind Xenoblade are working on several projects. Presumably they’re assisting with projects, rather than creating several new ones. However, we know they are working on Xenoblade Chronicles X and a mystery Nintendo 3DS title that we’ve heard next to nothing about. Here’s what Miyamoto said.
“As Mr. Takahashi previously said, our subsidiary, MONOLITH SOFTWARE INC., is working on several projects, and PlatinumGames Inc. has announced two titles for the “Bayonetta” series. It took time, but we are now able to develop software suitable for Wii U, and we would like to release new titles from now.”
Nintendo has announced the name of Monlith Soft’s upcoming Wii U project. The game is now officially called Xenoblade Chronicles X is scheduled to launch in 2015. The announcement was made during today’s Nintendo E3 Digital Event.
The Nintendo financial results briefing for fiscal year ended March 2014 says that Monolith Soft’s highly anticipated X will be coming to North America and Europe sometime this year. The document also has Yarn Yoshi and Shin Megami Tensei X Fire Emblem listed, though both these titles release dates are listed as to be determined.