Monolith Soft has released some new footage of Xenoblade Chronicles X which showcases the game’s day and night sequence as well as some of the weather conditions players will be faced with when the game launches later this year. Xenoblade Chronicles X director Koh Kojima has revealed on Twitter that while the game has the same feature of certain monsters appearing during different times in the game, this time around the weather could change the outcome of the battles. Here’s what he had to say about the newly added feature.
“The idea of having a different monsters appear in the fields at day and night was already a feature in Xenoblade Chronicles. In Xenoblade Chronicles X, we have also made it so that weather affects the battles.”
“It isn’t just a visual effect,” Kojima clarified, “but is fully featured in battle tactics. Tuning the weather change cycle was fairly hard work, though…”
Thanks, N-Dub Nation
As you may have heard Japanese consumers will be able to preload Xenoblade Chronicles X before release to have the game ready for when the game launches. The official site has revealed that the long-awaited JRPG will feature four player online quests and also 32 players indirect online. This mode will basically be for information exchange and item trading.
As you may have heard the Japanese version of Xenoblade Chronicles contained a bug which wouldn’t keep track of your playtime beyond 99 hours and 59 minutes. Thankfully this has been fixed in Xenoblade Chronicles X. Xenoblade Chronicles X executive director Tetsuya Takahashi also explained that when he playtested the game recently he clocked in at over 300 hours. So this is going to be one big game.
“First of all, as a greeting, I’ll talk about the game’s playtime display. There was talk about how, now matter how long you played, Xenoblade Chronicles would be completed in 99 hours and 59 minutes. And so, we’ve changed that this time around.”
- Takahashi reiterated that while Xenoblade Chronicles X is a game from the same lineage as Xenoblade Chronicles, it is not a sequel to that game—hence the “X” after the title, instead of a “2″.
- The meaning behind the “X” (cross) also has to do with connecting with players far away (“across”). However, Takahashi describes Xenoblade Chronicles X as more of a “loosely connected” online game, rather than a regular online game. It’s unclear as to just what this means at the moment, but it could mean that the online features will be more asynchronous or passive.
- Monolith Soft only prepared one track with vocals for Xenoblade Chronicles, but they’ve prepared a number of these for Xenoblade Chronicles X, enough to be considered quite a lot by RPG standards.
- There are around 90 tracks in the game, and composer Hiroyuki Sawano was involved with all of them.
- Xenoblade Chronicles X’s battle system has the basic foundations of the one from Xenoblade Chronicles, but with an increased sense of speed. It has evolved into something that has a much more action-y feel to it. Characters can use short or long-ranged attacks, and there are no healer-type roles. The healing is done through a new system called “Soul Voice”. (This was demonstrated at E3)
- Parties consist of four members. The player will control his or her character, while the other three are controlled by AI.
- The number of unique monsters in the game and the equipment that you can acquire have been greatly increased. When Takahashi playtested the game recently for a final check, he clocked in at over 300 hours.
Thanks, Shuhei Yoshida
We heard plenty of interesting details about Xenoblade Chronicles X yesterday, thanks to a lengthy article in Famitsu. Now we’ve heard from Xenoblade Chronicles X producer Shingo Kawabata who says that the game is so big that the team initially thought they may have to ship it on two discs. There can be no doubt that the game world will be absolutely ginormous.
[Kawabata] Xenoblade Chronicles X is using up most of the space on the Wii U disk. It’s really, really close to the storage limit. (To the point that at one stage we were considering using more than one disk for the game). To enjoy playing, the enormous seamless map must load quickly (which was achieved through the hard work of our programming division), but we had help from Nintendo proper implementing a further improvement to what we had. I believe we’re going to reveal the details of that on the official page in the future, but to people considering purchasing the packaged version of the game, as one of the game’s developers, I highly recommend you make use of this improvement.
Thanks, N-Dub Nation
Great news for those of you who are looking forward to Xenoblade Chronicles X as the developer has tweeted that the game is in the final stages of development. Because of this, the team says they will share more information about the game over the coming months. Monolith Soft wouldn’t say if we are getting a simultaneous worldwide release, but that would certainly be neat.
Xenoblade Chronicles X executive producer Tetsuya Takahashi has explained to EDGE magazine that the highly anticipated game will be building the groundwork for their future HD projects. This will enable their next projects to go as smoothly as they anticipate.
“Xenoblade Chronicles X is the first HD project for Monolith Soft, so instead of setting a number of hard-to-achieve targets, we are working on steadily building up key skills. Our goal with this game is first to lay the groundwork for [our] HD game development, so as to not overreach ourselves and cause problems.”
Thanks, N-Dub Nation
Xenoblade Chronicles X executive producer Tetsuya Takahashi has revealed in the latest edition of EDGE magazine that the game will feature a more user-friendly and intuitive quest interface compared to its predecessor Xenoblade Chronicles on the Wii. Takahashi told the publication that “objectives and relevant people will be displayed on the map.” He also mentioned that the team will be including “a number of other features to help with quests”.