The latest trailer for Project X Zone 2 offers an extensive look at what the forthcoming Nintendo 3DS crossover sequel has to offer. Developed by Monolith Soft, the game gives players the chance to play as characters from a multitude of celebrated franchises such as Sakura Wars, Virtua Fighter, Resident Evil, Megaman, Devil May Cry, Tekken, Tales of Vesperia, Xenoblade, Street Fighter and much more. Project X Zone 2 launches next month in Japan, followed by a February 2016 release in North America and Europe.
Xenoblade Chronicles X fans in North America will be able to get their hands on a special edition of the upcoming Wii U role-playing game when it launches on December 4. The special-edition version is priced at $89.99 and includes a copy of the game, a book of concept art with over 100 pages, and a USB drive modeled after the game’s “Lifehold Unit” that comes pre-loaded with a selection of 10 music tracks from the game’s soundtrack. The special edition also contains a limited-edition art card of a painting done for the game by illustrator Takashi Kojo.
GameSpot has published a riveting interview with members of Monolith Soft and Nintendo. The interview talks about a number of things including the relationship between the two companies and also the current state of Japanese Role Playing Games. Tetsuya Takahashi, who is the Executive Director at Monolith Soft, also says that’s he is slightly worried about the future of the industry with the rise of smartphones and tablets. Read on to find out more.
GameSpot: How would you describe the relationship between Nintendo and Monolith Soft?
Yamagami: At Nintendo, we’re always thinking of how we can reach a variety of different users. One thing that can help us reach a certain kind of user–that core gamer–is by partnering with other companies. We were looking for someone to help us design games with that specific audience in mind. All we need to do is look for a good partner out there who is willing to work with us, and after looking, we started discussing with Monolith Soft [and] it all came together.
What about Monolith Soft makes them a good partner for Nintendo?
Yamagami: I think, what they bring that most impressed us, was the amazing quality of JRPGs that they’re able to produce.
When you’re developing a game like this, which you refer to as a JRPG, do you design it with a global audience in mind? Is a good game universal?
Yamagami: Yes, I absolutely agree that good games are universal, and whenever we’re designing these games, it’s not our idea to add the “J.” Sometimes we talk about it that way, but in our minds, we’re just making RPGs.
Yakota: Certainly, we have the Japanese audience in mind. We want to ensure that this will be a comfortable experience for them, but we don’t mean to exclude anyone, we want to create something that can be picked up and played by everyone.
Yamagami: We’re looking to take all of the best qualities, even from what might be Japanese design impulses, but make sure they can be enjoyed everywhere.
How do you feel about the current state of the Japanese gaming market? Does it seem like we’re entering a new golden era of Japanese games?
Takahashi: This is just my opinion, but sometimes I wonder about the health of the industry. When I walk around E3, I see some wonderful games that Nintendo and other manufacturers are putting out, and these are games that I truly love, but I also worry about the shift towards mobile, and wonder [what] the shift towards developing for smartphones might mean for the future of the industry. Certainly, if you talk about the scale of the market including them, then yes it’s doing well; there’s a lot of money and activity there.
Yamagami: I certainly want to stress that Nintendo is doing well. I think our state is rather healthy, our games are selling well in Japan and the rest of the world, so we certainly don’t see it as a problem. We do notice the trends of various developers embracing mobile, and we see a big push there, and people have different feelings about that when they think about it, but for us, smart devices can allow people to play games as well, so that, in our mind, is part of the market.
We’ve finally got a release date for Xenoblade Chronicles X in the United States. The title is remaining the same as the Japanese one, but it is coming December 4th to retailers and the Wii U eShop. Monolith Soft’s latest RPG has been reasonably well received by fans and critics since it’s launch earlier this year.
Monolith Soft has revealed that it took at least a year and a half to finish writing the script of Xenoblade Chronicles X. Although its main story is shorter than the one in the original Xenoblade Chronicles, the upcoming Wii U game features various quests that provide stories and more depth. According to co-director Koh Kojima, a lot of the writing was done by executive director Tetsuya Takahashi.
“Come to think of it, Takahashi-san wrote a lot,” said Kojima. “I’ve worked with Takahashi-san for a long time, but this was the first time I’ve seen him write so much for a game’s plot. It was as if he was writing a novel.”
A brand-new installment of Iwata Asks has gone live and focuses entirely on Xenoblade Chronicles X. In the interview, the game’s creators share how much passion and work went into building the upcoming open-world RPG from Monolith Soft. Xenoblade Chronicles X launches for Wii U tomorrow, April 29th, in Japan and later this year in North America and Europe.
It’s really not long until Xenoblade Chronicles X launches in Japan, it seems to have come around fairly quickly. Anyway, Xenoblade Chronicles X director Tetsuya Takahashi has spoken openly about the company’s first venture into HD gaming. Takahashi says that this is a game which basically shows what Monolith Soft in capable of when they put their minds to it. Let’s hope it delivers.
“An open world is a single phrase, but it wasn’t a simple thing to realize. As you know, it was our first HD title. The environment for development was drastically different compared to anything we had done before when it comes to distributing resources or formulating workloads. You can’t expect things to get done in a day and it finally took form as a result of many adjustments. There were many hardships, but it was worth the trouble as the gameplay turned out to be pleasant, even if I say so myself!”
“Although I said just a while ago that we focused on hack-and-slash, generally speaking it is fun to slay strong monsters to obtain equipment and Doll customization parts. You can’t buy things like unseen weapons and armor or new Dolls in usual shops. If you slay super strong enemies named Overed or World Enemies, you may obtain materials which are used for unique super rare items which you can’t get by other means. Those parts are extremely strong. If you obtain those items, please show them off to other players in loosely connected online!”
“Xenoblade Chronicles X is releasing at last. It is the first HD title for Monolith Soft. Like the previous work Xenoblade Chronicles, it is a game that we used to ascertain “what we can achieve currently” and by carefully acquiring experience, it became a foundation that connects with the future of Monolith Soft. Please look forward to it.”
Thanks, N-Dub Nation