Capcom confirmed it would be shutting down its Wii servers for the popular series Monster Hunter Tri earlier this month. Today, the online servers will cease to exist after launching in 2010. Though many fans may have updated to the 3DS and Wii U versions of Monster Hunter 3 Ultimate, it will be the last day to wave goodbye to the online predecessor.
Capcom’s Monster Hunter Tri, which is exclusive to Nintendo’s Wii, launched in the West in April of 2010. Capcom has confirmed that the online servers for the action role-playing game will be disabled on April 30th, which is approximately six weeks after the release date of Monster Hunter 3 Ultimate in North America, which is Tuesday, March 19th. Are you still playing Monster Hunter Tri online?
Capcom’s Monster Hunter series started out on a Sony console – the PlayStation 2. The publisher expanded to Nintendo platforms with the third console installment in the franchise, Monster Hunter Tri for Wii, because it’s apparently unrealistic to keep the series forever bound to one company’s platforms.
“The series did start out on Sony platforms, but it’s just realistic to think that it can’t continue on one platform forever. With Monster Hunter 4, it actually just came down to timing – we were developing a new Monster Hunter and the 3DS hardware had just come out, so we figured it was probably the best platform for us to develop it on. You have two screens, with action on top and menus on the bottom, and there’s the 3D view as well. It just made sense to put it onto 3DS.”
-Monster Hunter creator Ryozo Tsujimoto
Nintendo president Satoru Iwata has commended Capcom for its lavish graphical style on Monster Hunter 3.
Iwata claims that Monster Hunter Tri has put an immense amount of pressure on the Zelda team to create a new Zelda title that looks equally as good, or better, utilizing the Wii’s graphical capability’s.
“Nintendo’s staff have been galvanised by Capcom. I can tell they feel like you did what they hadn’t yet,” he said to Tri’s director, Kaname Fujioka, and producer, Ryozo Tsujimoto.
“Looking at the graphics objectively, I feel like the game’s visuals are one of the representative examples of what can ultimately be done with Wii. I think it has placed the Zelda team under a considerable amount of pressure,” he added, speaking in the latest edition of the Iwata Asks interview series.
“What did you think when you first tried out Wii? For example, I imagine the first thing you thought with regard to visuals was that you might not be able to do much,” Iwata asked.
“Yes. To be honest,” Fujioka responded. “Graphics aren’t really Wii’s best point…” Nevertheless, the game makers stressed the importance of visuals, and said that it was always Capcom’s aim to make the title stand out.
“I think good graphics are an incredibly attractive aspect of games,” Fujioka said. “Even before people play a game, they are aware of its general appearance.”
Tsujimoto added: “The first project planning document that we wrote said, ‘Let’s make the best graphics ever seen on the Wii console.’”
“Nintendo has identified Monster Hunter Tri as a key title for the Wii platform in 2010,” said Michael Pattison, Senior Director Marketing, for Capcom Europe. “We are really excited about partnering with Nintendo to further develop this franchise.”
– Michael Pattison, Senior Director Marketing, for Capcom Europe.