Tag Archives: multi-platform

Nintendo: ‘We Don’t Want Hardcore Gamers To Feel Left Out’

Wii U hardware producer Katsuya Eguchi claims that the Wii has a small number of multi-platform games because Wii Remotes lack features of traditional video game controllers – for example, a Wii Remote does not have analog sticks. According to Eguchi, Nintendo is offering the Wii U Pro Controller to hardcore gamers so that they will not feel left out. Eguchi believes that adding the Wii U Pro Controller may make it easier for multi-platform games to come out on Wii U.

“Adding a Pro controller may make it easier for multi-platform games to come out on the [Wii U] system. Wii remotes don’t have things like analog sticks. To make it as easy as possible to enjoy certain multiplayer experiences it was important to have that Pro controller.”

“We’re all gamers as well and we appreciate the interest of those [hardcore] gamers, and we don’t want them to feel left out, so we’re making big strides and changes in that area.”

Nintendo: ‘Unlike Wii, Multi-Platform Games Will Be On Wii U’

Nintendo of America president Reggie Fils-Aime gets irritated whenever someone claims that Nintendo lost hardcore gamers due to Wii. He says that he knows people who spend hours a day playing games on Wii. Fils-Aime admits that Wii lacked multi-platform games from “key publishers,” but promises that Wii U will be different. According to Fils-Aime, the Wii U’s capabilities provide a “huge competitive advantage versus where Nintendo was with the Wii.”

Would you admit that, with Wii, Nintendo lost some of the hardcore gaming audience?

“You know, I really chafe at that comment. Define the hardcore. I know people who are playing Smash Bros. Brawl competitively today. They’re playing hours on that game. People are playing hours on New Super Mario Bros.”

“What I’ll tell you is that with the Wii we did not have the benefit of multiplatform games from key publishers. I didn’t have The Elder Scrolls V: Skyrim. I didn’t have the best of the Call of Duty games. That’s what I missed.”

“With the Wii U’s graphics capability, processing power, and HD-output, we’ll get those games. That’s a huge competitive advantage versus where we were with the Wii.”

Nintendo Wii: EA Struggling With Multi-Platform Titles On Wii

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EA have admitted that they’re struggling with profitability on multi-platform ports for the Nintendo Wii.

The company cites the most recent edition of the Madden franchise as a shining example of this, with sales figures far from meeting EA’s initial expectations.

“To be honest, the Wii platform has a been a little weaker than we had certainly anticipated and there’s no lack of frustration to be doing that at precisely the time where we have the strongest third party share. We’re reaching out to Nintendo to find ways to partner to push third-party software harder. I frankly think they [Nintendo] need more beats in the year than what they get out of a first party slate to be able to have the Wii software platform perform as well as they would like.”

“Wii is where we’re missing it, I really do think that the opportunity exists to find different ways to partner with the first party [Nintendo] in this case to help establish in the minds of the consumer legitimacy of some of these other brands when they’re going out multi-platform because very, very few multi-platform titles are succeeding on the Wii so far.”

- EA CEO, John Riccitiello

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