With a little over two weeks until the worldwide release of Pokémon X and Y, the informative leaks are showing no signs of slowing down. Game Freak recently sat down in an interview to share some of the mechanical changes that are to feature in the latest game. You can find a full run down of the changes in the translated list below courtesy of Bulbapedia. Some of the mechanics have been previously confirmed, such as Sky Battles being limited to Flying-Type Pokémon and those with levitate only, as well as your lead-party Pokémon gaining experience when another Pokémon is caught.. But other variations look to the item Exp. Share, which will be changed back to Exp. All, though with different effects.
- Pokémon gain experience even when the opposing wild Pokémon is caught – subsequently a caught Pokémon gives the same experience points as a defeated one.
- Sky Battles are limited to Flying-type Pokémon and those with the Levitate ability – some moves can’t be used.
- There is an adjustment to the inheritance system of breeding.
- Ghost-type Pokémon can freely escape from battle without being influenced by Shadow Tag.
- The item Exp. Share will revert to Exp. All as in Generation I, where when one Pokémon holding this item participates in battle, all other Pokémon in the team receive experience as well. Unlike in Generation I, the experience is not split but rather received by all Pokémon. This means that the participating Pokémon receives 100% experience, while non-participating Pokémon gain 50% experience.
- When distributing new moves and abilities, priority was given to new Pokémon.
- The CGI style is different from Pokémon Stadium and Pokémon Battle Revolution, as those games were supposed to emulate “realism within fantasy”. Since the handheld Pokémon series is supposed to be accessible to everyone, battles were made “cuter”.
- The standard selection process for Pokémon Mega Evolution is based on three points: visual looks, popularity and game balance.
- The power-up of Mega-Evolved Pokémon is meant to elevate them to the class of legendary Pokémon, hence the restriction of only one Pokémon being allowed to hold a Mega Stone during battles.
- The timing to Mega-Evolve is selectable.
- Some moves, with focus on special ones, have had their power and accuracy revamped.
We’ve had some surprises at this year’s E3 from Nintendo – namely Retro’s new Donkey Kong title as well as Nintendo’s decision not to show Zelda Wii U this year – but Yoshi’s New Island for the Nintendo 3DS has somehow taken a backseat amongst Nintendo’s other bigger and more well-known franchises. So, in an interview with IGN, Yoshi’s Island series producer Takashi Tezuka sat down to talk about why he’s developed the sequel and the ideas behind the unique graphics:
“It’s just been a long time since there’s been a Yoshi game, so I wanted to put another one out there,” Tezuka told IGN. “The first time you see Yoshi is in a Mario game. [I thought] it would have been ideal if there was a Yoshi game first, where you would get to know Yoshi, and then you could see him appear in a Mario game. That’s something I’ve thought about as I look back and reflect on the series. So that’s one reason I really want to put out another Yoshi game, so people will get to know Yoshi as a character again. This new 3DS game is a sequel, basically, to the first Yoshi’s Island. It takes place after that.
“When it comes to the graphics for Yoshi, one thing I’m conscious of is having that kind of handmade feel, a kind of handicraft feel. In the previous one, we had this hand-drawn style, but now we’re moving on to create something new, leaving that behind. There’s still a lot of hand-drawn stuff. Like with the yarn thing, it’s also more like something physical, with the weight of something hand-crafted. We’re trying to create more variations like that.”
Yoshi’s New Island comes with some great new aspects, like the ability to eat giant enemies, which then transform into giant eggs that Yoshi can hurtle across the screen to destroy obstacles in your path – make sure you check out the trailer to see all of the green dinosaur’s escapades. Yoshi’s New Island will be released sometime this holiday season.
If there’s ever a time to punch, kick and storm your way through a horde of zombies ninja-style, now’s the time to get excited about it. A new trailer
has been launched for Yaiba: Ninja Gaiden Z – an upcoming third-person combat spin-off title from the Ninja Gaiden
franchise – and there’s a lot of emphasis on zombies, so you can pummel their matter across the screen.
Playing as the protagonist Yaiba – who was killed and then brought back to wondrous life to live as a cyborg – you must hunt down those pesky zombies as you simultaneously seek revenge for Ryu, your killer. Currently, platforms have yet to be confirmed but in the meantime you can check out Team Ninja’s website for more information.
Being an early adopter of software can be a little frustrating at times – especially when a sale hits the Nintendo eShop – but Spin the Bottle developers are looking to reward those who support them by using a unique pricing approach. In an interview with KnapNok’s Creative Director Lau Korsgaard published on Nintendo Life, he speaks about the direction the Wii U party game will take:
“We are planning to use something different than other eShop games. We will release cheap-ish but increase the price of the game as we develop more content. If you buy early you will get all future updates for free. Our plan is to release two more updates in 2013 – each time raising the price a bit. We want reward the early adopters of the Wii U while still being able to earn money on the long run.”
Korsgaard says their strategy is inspired by indie PC games such as Minecraft, saying they will launch the title around €7/$9, and then add more content in each sequential update, while also warning early adopters that an update is on its way to encourage consumers to buy at a lower price. He later told Eurogamer that when he presented the sales strategy to Nintendo, they were originally confused:
“Originally when we presented the idea to Nintendo they were a bit puzzled.They do have some guidelines about how much you can reduce your price post launch, but nothing about raising the price, so I took that as a yes. Since then we have talked about it a few times and they are supportive of the strategy. Nintendo has been really flexible to work with in this sense. We have control of everything, and all they provide is good advice.”
Although there has been no official announcement for when Spin the Bottle will come to the Wii U, Korsgaard says a release date should be around early July. What do you think of this sales strategy and should it be adopted for more Wii U games? Let us know in the comments below.
Turns out missing Tekken producer Katsuhiro Harada just had a bit of the sniffles as he confirmed on Twitter earlier today. He’s a bit concerned his week off turned into a news fiasco though, but you can rest assured he’s still going to E3. And since we’re all a bit sceptical these days, Harada even posted a picture of himself as proof to his fans that he’s alive and well. You can see the Twitter message he posted below:
“I just finished up the master version, and I had a cold and a fever so I was home drinking tequila and getting some work done. Ono got a new car late last month so I took it for a test drive, and cleared some games I had piled up (Crysis 3, Bioshock, Metro) so I ignored calls from the office. I was busy. Then Grid 2 came out while work was piling up, people were treating me like I was missing or something. I’m fine, and back to work and I’ll be at E3, so don’t worry.”
The bugs have been squashed and the errors fixed, and now it’s finally time to officially unveil a release date for Mutant Mudds Deluxe
. Renegade Kid co-founder and developer for Mutant Mudds, took to Twitter earlier today and announced
the title was ready and raring to go for a June 13 launch on the Wii U for North America.
“Breaking News! Mutant Mudds Deluxe Available on June 13 in Wii U eShop in North America.” – Jools Watsham
Watsham assures European fans, though, that a release date is still in the works, and that it shouldn’t be too far away. Meanwhile, you can check out the brand new trailer above to see what all the 12-bit fuss is about.
In 2011, Zumba Fitness created such a storm on the Wii that it topped the all formats chart for ten consecutive weeks and became the best-selling game of the year
. This fall, Zumba Fitness World Party is set to recreate dance history all over again by showing you how to shimmy and shake on the Wii and Wii U.
Although Majesco’s teaser trailer doesn’t show much, you can expect there to be over 40 high-energy routines to gut-bust your way through to a slimmer, toner figure. You’ll be able to dance your way to Brazil, Hawaii and many other places all from the comfort of your living room. And the sweat-inducing fun doesn’t just stop there, you can bring your friends over to join the party to ‘get jiggy’ with over 30 different dance styles, designed to burn those calories pronto. If you always wanted to get a top-notch six-pack, Zumba Fitness World Party will be available on Wii U, Wii, Xbox One and Xbox 360 this October.