We already know that Nintendo is working on their next video game platform, but what might be of interest to a few of you is that one of the people working on the project was previously a senior software developer for Microsoft’s Windows Phone 8.1 operating system. It would make sense for him to be working on a successor to the Nintendo 3DS as his skill set implies that he’s a mobile developer, then again he’s also been doing some work on the Wii U.
It doesn’t seem that long ago that the Wii U was released, but that never stops video game companies from researching and planning their next home console. Shigeru Miyamoto says that while the team are currently concentrating on the Wii U, their other teams are busy planning and working on ideas for their next generation console.
We’re focused on providing a robust line-up of Wii U software for next year. It seems like we’ve managed to do that this year and people are very happy with what we’ve done on Wii U. For the time being, our focus is on the Wii U hardware, but Nintendo as a whole has groups working on ideas for new hardware systems. While we’re busy working on software for the Wii U, we have production lines that are working on ideas for what the next system might be.
Thanks, Shuhei Yoshida
With Wii U sales picking up since the release of Mario Kart 8 you’d think it would be a while until we’re greeted with an announcement related to the successor of the console. However, Nintendo of America president Reggie Fils-Aime says the company is always thinking about what’s next, but concedes that they won’t introduce anything until they feel they’ve exploited the Wii U to its full potential. Fils-Aime points to Miyamoto’s work with Project Guard as just one experiment that they’re working on with the console.
“Our mentality is, fairly soon after we launch new hardware, we already begin thinking about what’s next. That’s an ongoing process for us. In the end, what galvanizes us to move is when our developers have a great gaming experience that can’t be done on the current platform. We’re not there yet on the Wii U.
“The experiments that Shigeru Miyamoto showed at E3 show that there’s a lot of innovation to be mined with Wii U. We showed off the beginnings of a Zelda game coming to Wii U. We have a lot more content to create for the Wii U, but we’re always thinking about what’s coming next.”
Sledgehammer Games revealed the first image showing in-game character models for the next Call of Duty during their GDC 2014 panel, Quest for Quality: Maximizing the Relationship Between Creative and Production. The next game in the immensely popular Call of Duty series has been in development at Sledgehammer for three years and is expected to launch later this year. IGN says that the new Call of Duty will be a next-gen first.
Technical specifications for Nintendo’s next generation home console, and possibly their handheld, have apparently leaked online. We already heard a rumour on NeoGAF last week that Nintendo already started working on a brand new platform in early 2013 which is presumably a handheld device. Today’s leaked specifications are for two units called Nintendo Fusion DS and Terminal and should be taken with a grain of salt at this moment in time.
- CPU: ARMv8-A Cortex-A53 GPU: Custom Adreno 420-based AMD GPU
- COM MEMORY: 3 GB LPDDR3 (2 GB Games, 1 GB OS)
- 2 130 mm DVGA (960 x 640) Capacitive Touchscreen
- Slide Out Design with Custom Swivel Tilt Hinge
- Upper Screen made of Gorilla Glass, Comes with Magnetic Cover
- Low End Vibration for Gameplay and App Alerts
- 2 Motorized Circle Pads for Haptic Feedback
- Thumbprint Security Scanner with Pulse Sensing Feedback
- 2 1mp Stereoptic Cameras
- Multi-Array Microphone
- A, B, X, Y, D-Pad, L, R, 1, 2 Buttons
- 3 Axis Tuning Fork Gyroscope, 3 Axis Accelerometer, Magnetometer
- NFC Reader
- 3G Chip with GPS Location
- Bluetooth v4.0 BLE Command Node used to Interface with Bluetooth Devices such as Cell Phones, Tablets
- 16 Gigabytes of Internal Flash Storage (Possible Future Unit With 32 Gigbytes)
- Nintendo 3DS Cart Slot
- SDHC “Holographic Enhanced” Card Slot up to 128 Gigabyte Limit
- Mini USB I/O
- 3300 mAh Li-Ion battery
- GPGPU: Custom Radeon HD RX 200 GPU CODENAME LADY (2816 shaders @ 960 MHz, 4.60 TFLOP/s, Fillrates: 60.6 Gpixel/s, 170 Gtexel/s)
- CPU: IBM 64-Bit Custom POWER 8-Based IBM 8-Core Processor CODENAME JUMPMAN (2.2 GHz, Shared 6 MB L4 cache)
- Co-CPU: IBM PowerPC 750-based 1.24 GHz Tri-Core Co-Processor CODENAME HAMMER
- MEMORY: 4 Gigabytes of Unified DDR4 SDRAM CODENAME KONG, 2 GB DDR3 RAM @ 1600 MHz (12.8 GB/s) On Die CODENAMED BARREL
- 802.11 b/g/n Wireless
- Bluetooth v4.0 BLE
- 2 USB 3.0
- 1 Coaxial Cable Input
- 1 CableCARD Slot
- 4 Custom Stream-Interface Nodes up to 4 Wii U GamePads or 4 DSc
- Versions with Disk Drive play Wii U Optical Disk (4 Layers Maximum), FUSION Holographic Versatile Disc (HVD) and Nintendo 3DS Card Slot.
- 1 HDMI 2.0 1080p/4K Port
- Dolby TrueHD 5.1 or 7.1 Surround Sound
- Inductive Charging Surface for up to 4 FUSION DS or IC-Wii Remote Plus Controllers
- Two versions: Disk Slot Version with 60 Gigs of Internal Flash Storage and Diskless Version with 300 Gigs of Internal Flash Storage.
Thank to everyone who sent this in.
Popular games publication IGN has produced a chart showcasing how well each of the next generation consoles have done since they launched. The site says that Sony has sold 4.2 million PlayStation 4 consoles from November 15th to December 28th which is around six weeks. The Xbox One has sold 3 million consoles from November 22nd through December 31st which is a period of about 5.5 weeks.
However, the site notes that Nintendo has only provided sales figures from October when they announced 3.91 million Wii U’s were sold worldwide. Interestingly, estimates from the November and December sales periods range from 4.5 million to 5.2 million total. We won’t get official numbers until the investors meeting this month. Here’s what IGN had to say about the launches:
IGN: We can draw three real conclusions from these stats:
1) The Wii U is in real trouble.
Both Sony and Microsoft nearly erased Nintendo’s year-long lead in a matter of weeks. Both consoles will be in more homes than the Wii U soon, if they aren’t already.
2) The console business is extremely healthy.
PC gaming may be thriving. Mobile gaming may be thriving. But it seems neither category is growing at the expense of the traditional game console. It’s impressive to see just how much stronger and faster the launch of the PS4 and Xbox One were when compared with the problem-plagued launches of the PS3 and Xbox 360.
3) We have a long way to go.
Fanboys can quibble over launch figures all they want, and they do matter – momentum is extremely important. But with both the Xbox One and PS4 likely to sell 80 million+ units in their lifetime, no one should spend much energy getting overly excited about the first couple million. It’s still the opening few minutes of the game.
News from this week’s UK charts suggest that the Xbox One launch games fared well in its first week on sale. But perhaps the biggest news is that, according to MCV, Xbox One sales are due to overtake the Wii U’s lifetime sales in the UK. Chart-Track this morning detailed that the next-gen console doubled the number of units sold from the Xbox 360’s launch week. An unnamed source told MCV that 150,000 Xbox One units were sold within a 48-hour period in the UK and that the console was just a “few thousand units short of beating the Wii U’s total sales”.
Microsoft claimed on Saturday that worldwide sales totalled over a million units in just 24 hours. The Wii U’s worldwide lifetime sales stands at 3.91 million, according to the Q2 financial results. Let us know what you think of this news in the comments below.