Tag Archives: nintendo 64

Nintendo 64 And Game Boy Advance Games Coming To Wii U Virtual Console

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The Wii U Virtual Console officially launched yesterday and, so far, includes only NES and Super NES games. Nintendo promises that, in the future, Game Boy Advance and Nintendo 64 titles will be added to the service. When they are released on Wii U, Nintendo 64 and Game Boy Advance games will feature off-TV play, which means you’ll be able to play them on your GamePad controller – without the need for a TV screen. Let’s hope Nintendo confirms that Nintendo GameCube games will also be added to the Wii U Virtual Console.

Banjo-Kazooie Composer Wishes Ex-Rare Staff Members Would Make Banjo 3 For Wii U

banjo_kazooieOn a recent episode of Game Grumps, Banjo-Kazooie composer and former Rare staff member Grant Kirkhope says he keeps wishing that all ex-Rare staffers would unite, form a company and ask Nintendo to give them the funds needed to make Banjo 3 for Wii U. While it would be a dream come true for many fans of the series, the mentioned scenario is highly unlikely, as Rare is a subsidiary of Microsoft Studios, which also owns the Banjo IP.

The latest game in the series, Banjo-Kazooie: Nuts & Bolts, was released in 2008 for the Xbox 360 and, partly because its gameplay and story, it wasn’t considered a direct sequel to the first two games, both of which were originally released for Nintendo 64.

“I keep wishing that all the ex-Rare staffers would just get together and form a company, and go to Nintendo and say ‘give us the money. We’ll make you Banjo 3 for the Wii U’ or whatever. …Just make Banjo 3 like it should have been made back then and it would be great, and it would be great on Wii U, and all the ex-Rare guys would be together again all happy and kissing each other. … I just keep thinking we should just give it a try.”

-Banjo-Kazooie composer and former Rare staffer Grant Kirkhope

Mario 64 And Ocarina Of Time Were The Most Fun Games Miyamoto Has Worked On

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Prolific video game designer Shigeru Miyamoto has told ABC that The Legend of Zelda: Ocarina of Time and Super Mario 64 were his two favourite games to work on. Miyamoto says he loved the challenge of creating and building these critically acclaimed games in 3D on the Nintendo 64.

What’s the most fun you’ve ever had working on any game?

“I have a lot of fun making all the games, even surprisingly the ones that have a lot of challenges to solve or they take a lot of time to finally bring together into final form… Even those ones I have a lot of fun, and the ones where we have a lot of freedom to make the games, those are fun to make.”

“But, I guess, thinking back, probably Super Mario 64 and the original Legend of Zelda: Ocarina of Time. That era was the first time we were taking games and bringing in this new 3D technology, building the rules and the framework through which games would be depicted in 3D, I think, probably made those the most fun games to work on.”

“In working with some of the younger staff members, and when they have a question on a project and say, “I don’t know who to go to to find the answer to this question,” I’m always the type that says, “Well, if you don’t know who has the answer, then simply make the answer yourself.” I have a lot more fun when we’re making up the rules as we go along.”

Rare Responds To Fan’s Request Of A Banjo-Kazooie Remake For Nintendo 3DS

Banjo_KazooieA fan of Nintendo 64 title Banjo-Kazooie asked its developer, Rare, via Twitter, whether there is a possibility for a Nintendo 3DS remake of the game. Rather than replying with a definitive answer, and although it’s not very likely, Rare told the fan that anything’s possible. I, for one, would love to see a remake of Banjo-Kazooie, as it is one of my all-time favorite 3D platformers and Nintendo 64 games.

This is probably an annoying question to you. Is there any possibility of a Banjo remake in 3DS? Like they did to Ocarina of Time.

Rare: Anything’s possible, even if it’s not very likely :)

Thanks, Komaru.

Nintendo Japan Exec Had N64 Chained To His Arm To Show Mario 64 To Pilotwings Devs

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N64 Blog recently had the opportunity to interview Dan Hess, who composed and arranged both Pilotwings 64 music and sound. During the extensive and interesting interview Hess recounted that a Nintendo of Japan executive visited the Pilotwings 64 developers with a Nintendo 64 chained to his arm to show them the incredible Super Mario 64. You can read the full interview here.

“One of my fondest memories is of a Nintendo executive flying from Japan, literally with a briefcase chained to his arm, to show our team they’re developing Super Mario 64 game. We were all blown away and it served as motivation for us to make Pilotwings 64 as good as we possibly could.”

Thanks, Martin

Nintendo Had No Objections To Mature Approach Of Conker’s Bad Fur Day

Instead of being a game for an older demographic, Rare’s Conker’s Bad Fur Day for Nintendo 64 was going to be a family-friendly title called “Twelve Tales.” Rare wanted to change the game’s direction by targeting a mature audience, and according to Donnchadh Murphy, a former Rare employee, Nintendo had no objections to the developer’s decision. Murphy says that he’s glad it transitioned because “Twelve Tales” was apparently a bad game.

Originally, Conker began development as a family game called Conker’s Quest/Twelve Tales, and then changed into a violent platform game with raunchy humor.  Was Nintendo supportive of Rare’s decision to make such a dramatic change to the game?  Or did they distance themselves from the project?

“Back in those days Rare was the golden child, so when they announced that we were changing direction there was no objections, none that I knew about anyway. I’m so glad it did change, because ‘Twelve Tales’, to put it politely, was not a good game.  Chris Seavor took the reins in BFD and took it a direction nobody expected.”

GoldenEye 64 Multiplayer Was Built In A Month With No Approval

Martin Hollis, the director behind the acclaimed GoldenEye 64 told attendees at GDC Europe that the incredibly addictive multiplayer component was built within a month, and had no prior approval from the management at Rare, or Nintendo.

“It was done without the knowledge or permissions of the management at Rare and Nintendo, he laughed, noting that if the team had not put it together on the sly before showing it to management, there’s no way it would have been allowed — the game was already late as it was.”

Nintendo Wii: Super Smash Bros Arriving On Wii Virtual Console

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The frenetically fast and frantic Super Smash Bros will be arriving on the UK Virtual Console this Friday.

Super Smash Bros, the definitive beat-em up on the Nintendo 64, is making its way on the Virtual Console this Friday for 1000 points. The critically acclaimed game which features twelve classic brawlers and nine playable stages is bound to be a sure-fire hit on the Wii’s Virtual Console.

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