It now appears as though the Nintendo 3DS has sold more units than Nintendo’s legendary Nintendo 64 which launched in 1996. However, although the Nintendo 3DS has shifted more hardware than the Nintendo 64, the Nintendo 3DS hasn’t sold as much software, as the console has moved twice the amount of software sales. The next milestone for the Nintendo 3DS is to outsell the SNES shipments at 49.1 million.
- 3DS Hardware Shipments to Retailers as of September 30th, 2013:
- 34,980,000 units
- N64 Hardware Shipments to Retailers as of September 30th, 2013:
- 32,930,000 units
- 3DS Software Shipments to Retailers as of September 30th, 2013:
- 122,420,000 units
- N64 Software Shipments to Retailers as of September 30th, 2013:
- 224,970,000 units
A new rumor making the rounds on the internet is touting the idea that Nintendo will be making a “ReUmagined” series in which the company gives seven Nintendo 64 games “the Wind Waker HD treatment,” remaking them in HD to be sold on the Wii U eShop. Supposedly, Super Mario 64 would be the first title, followed by six others, and all seven games would feature new content and retail at $30. The idea is that Nintendo would be filling gaps in their Wii U lineup of games by re-releasing the old N64 classics.
Some of the details on the hypothetical Mario 64 remake include a two-player mode in which both Mario and Luigi can be controlled simultaneously, with one camera following Mario on the main screen, and the other following Luigi on the gamepad. Does this all sound too good to be true? If the ReUmagined series turned out to be real, which N64 games would you want to see remade into Wii U titles? Let us know in the comments!
Chris Marlow, one of the programmers behind the well-received Donkey Kong 64, has explained why the game required the Nintendo 64 Expansion Pack. Marlow says that the reason the game needed the Expansion Pack is due to a game-breaking bug that caused Donkey Kong 64 to randomly crash in the 4 meg only version. However, the game didn’t crash when used with the Expansion Pack installed. Rare couldn’t find a solution to the problem other than bundling the Expansion Pack free with the game – which apparently cost Rare a fortune.
The Wii U Virtual Console officially launched yesterday and, so far, includes only NES and Super NES games. Nintendo promises that, in the future, Game Boy Advance and Nintendo 64 titles will be added to the service. When they are released on Wii U, Nintendo 64 and Game Boy Advance games will feature off-TV play, which means you’ll be able to play them on your GamePad controller – without the need for a TV screen. Let’s hope Nintendo confirms that Nintendo GameCube games will also be added to the Wii U Virtual Console.
On a recent episode of Game Grumps, Banjo-Kazooie composer and former Rare staff member Grant Kirkhope says he keeps wishing that all ex-Rare staffers would unite, form a company and ask Nintendo to give them the funds needed to make Banjo 3 for Wii U. While it would be a dream come true for many fans of the series, the mentioned scenario is highly unlikely, as Rare is a subsidiary of Microsoft Studios, which also owns the Banjo IP.
The latest game in the series, Banjo-Kazooie: Nuts & Bolts, was released in 2008 for the Xbox 360 and, partly because its gameplay and story, it wasn’t considered a direct sequel to the first two games, both of which were originally released for Nintendo 64.
“I keep wishing that all the ex-Rare staffers would just get together and form a company, and go to Nintendo and say ‘give us the money. We’ll make you Banjo 3 for the Wii U’ or whatever. …Just make Banjo 3 like it should have been made back then and it would be great, and it would be great on Wii U, and all the ex-Rare guys would be together again all happy and kissing each other. … I just keep thinking we should just give it a try.”
-Banjo-Kazooie composer and former Rare staffer Grant Kirkhope
Prolific video game designer Shigeru Miyamoto has told ABC that The Legend of Zelda: Ocarina of Time and Super Mario 64 were his two favourite games to work on. Miyamoto says he loved the challenge of creating and building these critically acclaimed games in 3D on the Nintendo 64.
What’s the most fun you’ve ever had working on any game?
“I have a lot of fun making all the games, even surprisingly the ones that have a lot of challenges to solve or they take a lot of time to finally bring together into final form… Even those ones I have a lot of fun, and the ones where we have a lot of freedom to make the games, those are fun to make.”
“But, I guess, thinking back, probably Super Mario 64 and the original Legend of Zelda: Ocarina of Time. That era was the first time we were taking games and bringing in this new 3D technology, building the rules and the framework through which games would be depicted in 3D, I think, probably made those the most fun games to work on.”
“In working with some of the younger staff members, and when they have a question on a project and say, “I don’t know who to go to to find the answer to this question,” I’m always the type that says, “Well, if you don’t know who has the answer, then simply make the answer yourself.” I have a lot more fun when we’re making up the rules as we go along.”
A fan of Nintendo 64 title Banjo-Kazooie asked its developer, Rare, via Twitter, whether there is a possibility for a Nintendo 3DS remake of the game. Rather than replying with a definitive answer, and although it’s not very likely, Rare told the fan that anything’s possible. I, for one, would love to see a remake of Banjo-Kazooie, as it is one of my all-time favorite 3D platformers and Nintendo 64 games.
This is probably an annoying question to you. Is there any possibility of a Banjo remake in 3DS? Like they did to Ocarina of Time.
Rare: Anything’s possible, even if it’s not very likely :)
N64 Blog recently had the opportunity to interview Dan Hess, who composed and arranged both Pilotwings 64 music and sound. During the extensive and interesting interview Hess recounted that a Nintendo of Japan executive visited the Pilotwings 64 developers with a Nintendo 64 chained to his arm to show them the incredible Super Mario 64. You can read the full interview here.
“One of my fondest memories is of a Nintendo executive flying from Japan, literally with a briefcase chained to his arm, to show our team they’re developing Super Mario 64 game. We were all blown away and it served as motivation for us to make Pilotwings 64 as good as we possibly could.”
Nintendo has uploaded a lovely high-resolution image of the Nintendo Land box-art. The game, which features 12 Nintendo themed attractions, comes pre-bundled with the Premium 32GB console and will be available to purchase separately for those that choose to purchase the Basic 8GB Wii U console.
The latest North American Club Nintendo reward has been posted and it’s none other than Super Smash Bros which originally appeared on the Nintendo 64 back in 1999. The critically acclaimed brawler will set you back 200 reward coins.