If you’ve ever wondered how teens would react to GoldenEye 007 on the Nintendo 64 nowadays then you are in luck. The React YouTube channel has gathered together a bunch of fresh-faced teens and has challenged them to participate in the ultra-fun local multiplayer mode. You can check out what the teens think to the iconic Nintendo 64 shooter in the video, above.
GoldenEye game director Martin Hollis has revealed in a talk at GameCity festival in Nottingham that Shigeru Miyamoto wasn’t entirely happy with all the killing in GoldenEye on the Nintendo 64. Hollis said that Miyamoto even made a suggestion to the team that at the end of the game you meet up with all the enemies you’ve shot numerous times and shake hands with them in the hospital. Obviously these changes were never implemented.
“One point was that there was too much close-up killing – he found it a bit too horrible. I don’t think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.”
Rare has recently been releasing batches of unseen footage from a variety of projects that they have had in development to celebrate Rare Replay on Xbox One. The latest one is Twelve Tales: Conker 64 which was a less controversial game than Conker’s Bad fur Day. You can view some unreleased footage of charming 3D platformer below along with details of its interesting history.
The Nintendo 64, which was 14th best-selling platform of all time and the 9th best-selling home console, had some fantastic games. Titles such as Super Mario 64 and Banjo Kazooie are fondly remembered today as being the pinnacle of 3D platformers. VG Chartz has obtained sales data for the platform and has put together a list of the best-selling video games on the Nintendo 64. One thing you will notice is that four of the top-ten titles are from UK development studio Rare which just goes to show how important their output was during the period.
- Super Mario 64 – 11.89 Million
- Mario Kart 64 – 9.87 Million
- GoldenEye 007 – 8.09 Million
- The Legend of Zelda: Ocarina of Time – 7.60 Million
- Super Smash Bros. – 5.55 Million
- Pokémon Stadium – 5.45 Million
- Donkey Kong 64 – 5.27 Million
- Diddy Kong Racing – 4.88 Million
- Star Fox 64 – 4.03 Million
- Banjo-Kazooie – 3.63 Million
Fore! Mario Golf for the Nintendo 64 is scheduled to be released Thursday on the Japan Wii U Virtual Console. This was the first direct release of a Mario golfing game, one of the first sports-themed Mario titles, and was published in 1999. The game features eight courses and several Mushroom Kingdom and original characters. After selling more than a million copies worldwide, the game spawned four sequels on consoles and handhelds.
Rating boards are wonderful things. First we hear from the German one that LIMBO will be making its way to the Wii U, now we hear that the (arguably best) Mario Tennis from the Nintendo 64 will be showing up on Virtual Console. The rating (seen below) doesn’t confirm when the game will be coming exactly, however prior indications point to a release early next week.
All the way back in 1997, the dream team of Shigesato Itoi (Mother), Shigeru Miyamoto (Mario, Zelda) and Tsunekazu Ishihara (Pokemon) were all working on a game called Cabbage. Yes, Cabbage. Sounds strange, but also a stroke of genius for its time. It was to be designed for the Nintendo 64DD– an improved version of the Nintendo 64 which never made it to the West– and was going to make the use out of its improved gear.
Cabbage was pretty much Nintendo’s spin on Tamagotchi– you had a creature that you had to feed and look after and could take around with you. But how could you do that on the Nintendo 64DD? Well, according to Unseen64, Cabbage was going to make use out of the console’s internal clock so its world would keep ticking even when the console was turned off, it was going to have Game Boy connectivity so you could transfer Cabbage to your GB to tend to while you’re out and about, and even have network functionality to visit other players’ Cabbage. Any of that sound familiar?
Although nothing ever came of the game because the developers got too busy on other projects, and the Nintendo 64DD wasn’t the most popular, you can see elements of the game that were brought to other projects in the future. Animal Crossing was released a few years down the line on Nintendo 64, even Nintendogs’ use of real time nurturing aspect rings a bell. Cabbage seems to be the birthplace of many pioneering ideas, and it seems a shame it was never brought to life! Do you think you would have liked Cabbage?