Wondering when Star Fox Zero and Xenoblade Chronicles X will be released in the United States? Well, you shouldn’t forget with this handy timeline created by Nintendo of America. It details all the games coming to the Nintendo 3DS and Wii U this holiday season as well as the next set of amiibo due to be released.
Thanks, Nintendo Impact Gaming
Dungeon crawlers, rejoice! The Pokémon Company has announced Pokémon Super Mystery Dungeon will launch in the United States on November 20, just in time for the holidays. The 3DS title will be the tenth in the Mystery Dungeon spin-off series that debuted almost a decade ago on the Game Boy Advance. It’s been two years since the latest in the franchise, Pokémon Mystery Dungeon: Gates to Infinity, was released for the Nintendo 3DS in US and Europe – and we gave it a better than average review score to boot.
The upcoming spin-off title will debut in Japan on September 17, while Pokemon fans in Europe and Australia sadly won’t be able to pick up their dungeon adventure until early 2016. Pokémon Super Mystery Dungeon’s announcement release was just one of many featured in Nintendo’s US holiday lineup reported earlier today.
With dungeon layouts that change every time you enter them, the fun never ends! Battle alongside Legendary and Mythical Pokémon to save the world from a crisis in a tale of unprecedented scale.
You’ll get to pick one of 20 Pokémon to become your partner. With the Pokémon you choose, head out on a quest to encounter all 720 Pokémon, including Legendary and Mythical Pokémon. Set off on a grand adventure as you explore ever-changing Mystery Dungeons and connect with Pokémon to save the Pokémon world!
You may remember Chris Pranger who was the outspoken Nintendo of America localisation employee? Well, he has announced today that he has been fired from the company. He is the person who recently defended Nintendo’s naming of the Wii U and said that games such as Xenoblade Chronicles simply won’t sell enough to justify localising the title. He was very forthright in his views and you can read some of his thoughts, here, here and here.
Chris Pranger, one of the localisation employees for Nintendo of America, has taken to the Part Time Gamers Podcast to defend the naming of the Wii U. Pranger says it really infuriates him when people blame the poor Wii U sales on its naming convention and says it is simply fan overreaction.
Pranger says it really irritates him that fans on NeoGaf constantly complain about Wii U sales suffering due to confusion surrounding the ‘Wii U naming convention’ and says this complaint is mostly just fan overreaction to something we can only see now “in hindsight.”
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Nintendo of America localisation employee Chris Pranger has spoken at length about the cost of localising what Nintendo of America deem to be niche titles. One of the examples Pranger gives is the brilliant Xenoblade Chronicles which he says was guaranteed never to sell enough in North America to justify the costs of localising the game from English to Japanese which is why there was a lot of hesitation to bring it over. However, it was obvious that Nintendo Europe saw potential in the title as the game arrived there much earlier. Here’s what he had to say.
And they just say the classic “Why do you hate money? Why do you hate money, Nintendo?” (said in droning, “dumb guy” nasally voice)
And it’s like “What are you talking about? We’re trying to make…obviously it has to make calculated risks, but at the same time, one of those risks…and I mean they’ll bring up games that are very Japanese games, like Captain Rainbow for instance. They’ll bring that up like “Look how many people want this. Don’t you want money?”(repeats “dumb guy” nasally voice) And we’ll be like “Yeah, we do want money, which is why we know it’s a colossal waste if we ever try to localize that in this current market, because look at you people. You don’t make up a big enough group.
You look at something like even Xenoblade Chronicles. People love that game, you know, within a certain group. That game is not the type of game that just pulls in enough to justify the costs on that. So that’s like, we got it in the States by luck, that NoE decided “Oh, we’ll take the fall. We’ll localize that.” Okay, cause someone is going to have to eat the costs somewhere, because that game is guaranteed to not sell enough to justify how big that game is. You know, hundreds of hours, all voiced. That’s a lot of money that goes into that.
And people are like “Why do you guys hate money?” (Dumb guy nasally voice) We don’t. That’s why you literally can’t make everything. And people don’t like finding out that their fanbase is actually too small to justify the costs of the thing they want.
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Nintendo 3DS owners looking to embark on a legendary adventure will get their chance when The Legend of Zelda: Tri Force Heroes launches for the Nintendo 3DS family of systems on October 23rd. One of Nintendo’s biggest critical hits at this summer’s E3 video game trade show, The Legend of Zelda: Tri Force Heroes lets up to three players team up locally, via Download Play with one game card or online using a wireless Internet connection to cooperatively explore inventive dungeons and battle bosses.
The Legend of Zelda is one of Nintendo’s most storied and beloved franchises, selling more than 30 million games in the U.S. alone. In The Legend of Zelda: Tri Force Heroes, up to three players play as Link, with each hero selecting a different outfit equipped with a special boost or ability. One outfit might grant the wearer the ability to shoot arrows, for example, while another could provide more life-saving hearts. A new Totem mechanic allows three Link characters to stack on top of each other to reach higher ground and solve puzzles. The game can also be played solo, allowing one player to rent two paper dolls to take along to complete the legendary team of three.
The Legend of Zelda: Tri Force Heroes is one of many fun Nintendo 3DS games launching between now and the end of the year, including Pokémon Super Mystery Dungeon (Holiday), Animal Crossing: Happy Home Designer (Sept. 25), Chibi-Robo! Zip Lash (Oct. 9) and Japanese sensation YO-KAI WATCH (Holiday).
Devil’s Third, an upcoming shooter game with melee combat from Valhalla Game Studios Co., Ltd. and renowned game developer Tomonobu Itagaki, will launch for the Wii U console in retail locations and in the Nintendo eShop in Q4 of this year. The game is an over-the-top, third-person action shooter that combines modern military weaponry with ninja-style swordplay and melee combat.
“Devil’s Third delivers a unique combination of shooting and melee combat to provide Wii U owners with a fresh action-oriented experience,” said Valhalla Game Studios founder Tomonobu Itagaki. “We’ve been working hard on the game and can’t wait for fans to get their hands on it later this year.”
While the Wii U version of the game will be published by Nintendo in the Americas, Valhalla Game Studios will release a standalone version of the game for PC. The Wii U version will feature a full multiplayer mode as well as an exciting single-player story mode, while the free-to-start PC version will offer a multiplayer experience tailored for the platform. Thanks to everyone who sent this in.