YouTuber and blogger NintenDaan has gotten his hands on the eagerly awaited Picross 3D 2 on the Nintendo 3DS. The puzzle title developed by Nintendo and HAL Laboratory is a sequel to the well-received Nintendo DS puzzle game and is currently available in Japan, as it went on sale today. If you’ve got an interest in the Picross puzzle series then you won’t want to miss this video.
This week’s Japanese sales charts are now in courtesy of Media Create. It’s not been a bad week for Nintendo as the creative Super Mario Maker has shot to the top of the charts. Splatoon isn’t doing too badly either as it has jumped to number six. Wii U console sales seem to be improving too as it was the best-selling home console this week. Here’s the best-selling video games this week in Japan.
Software Sales (followed by lifetime sales)
- [Wii U] Super Mario Maker (Nintendo, 09/10/15) – 52,396 (245,182)
- [3DS] Pokemon Super Mystery Dungeon (Nintendo, 09/17/15) – 44,555 (196,379)
- [3DS] Yo-kai Watch Busters: Red Cat Team / White Dog Squad (Nintendo, 07/11/15) – 39,468 (1,566,740)
- [PSV] Utawarerumono: False Mask (Aquaplus, 09/25/15) – 26,252 (New)
- [3DS] Animal Crossing: Happy Home Designer (Nintendo, 07/30/15) – 21,785 (1,050,673)
- [Wii U] Splatoon (Nintendo, 05/28/15) – 20,736 (681,495)
- [PSV] Genkai Tokki: Moero Crystal (Compile Heart, 09/25/15) – 18,721 (New)
- [PS4] Utawarerumono: False Mask (Aquaplus, 09/25/15) – 18,635 (New)
- [3DS] Dragon Quest VIII: Journey of the Cursed King (Square Enix, 08/27/15) – 17,790 (776,665)
- [PS4] Metal Gear Solid V: The Phantom Pain (Konami, 09/02/15) – 15,158 (372,233)
- [PS3] TV Anime The Idolmaster: Cinderella Girls G4U! Pack Vol. 5 (Bandai Namco, 09/25/15) – 13,287 (New)
- [PS3] Metal Gear Solid V: The Phantom Pain (Konami, 09/02/15) – 11,217 (167,691)
- [PSV] Minecraft: PlayStation Vita Edition (SCE, 03/19/15) – 10,770 (343,434)
- [PS3] Utawarerumono: False Mask (Aquaplus, 09/25/15) – 10,693 (New)
- [3DS] Monster Hunter Diary: Poka Poka Airou Village DX (Capcom, 09/10/15) – 10,197 (83,687)
- [PSV] Hakuouki: Shinkai Kaze no Shou (Idea Factory, 09/25/15) – 10,064 (New)
- [PS4] The Witch and the Hundred Knight: Revival Edition (NIS, 09/25/15) – 8,902 (New)
- [PS4] Saint Seiya: Soldiers’ Soul (Bandai Namco, 09/25/15) – 6,938 (New)
- [3DS] Rhythm Heaven: The Best+ (Nintendo, 06/11/15) – 6,830 (475,059)
- [PSV] Resident Evil Revelations 2 (Capcom, 09/17/15) – 5,765 (21,698)
Hardware Sales (followed by last week’s sales)
- New 3DS LL – 21,765 (19,811)
- PlayStation Vita – 19,078 (19,471)
- Wii U – 18,024 (16,033)
- New 3DS – 5,069 (4,672)
- PlayStation 4 – 4,071 (8,375)
- PlayStation 3 – 2,630 (2,411)
- 3DS – 1,529 (1,527)
- PlayStation Vita TV – 790 (739)
- 3DS LL – 747 (729)
- Xbox One – 232 (737)
Source / Via
For the last 30 years, Super Mario fans have proved to be some of the most passionate, loyal and dedicated video game fans on the planet. Traditionally that fervor has been most clearly measured by unit sales, and with more than 310 million units sold and counting in the Super Mario franchise, that fervor is historic. And now, with the recent release of the Super Mario Maker game for the Wii U console, Nintendo has a new way to measure fan engagement: level creation.
Today it was revealed that more than 1 million units of Super Mario Maker have been sold around the world since its launch on Sept. 11. The addition of 1 million new “fan” developers has led to the creation of more than 2.2 million Super Mario courses, which combined have been played nearly 75 million times.
“For Mario fans around the world, including myself, Super Mario Maker was a dream 30 years in the making,” said Nintendo of America President and COO Reggie Fils-Aime. “The game has captured and unlocked the imaginations of gaming fans of all ages and brought their dedication to Nintendo to a whole new level.”
Using the touch screen of the Wii U GamePad controller, Super Mario Maker players can create levels in four different Super Mario game styles. The game offers dozens of enemies, items and power-ups, and lets people design everything from the terrain to where to place Warp Pipes. Completed levels can then be uploaded and enjoyed by other players around the world. Some seem simple, some offer fun challenges and some prove maddeningly difficult – it all depends on the designer. But everyone can find courses to enjoy and may find some courses to provide insightful inspiration for their own new creations.
Shuhei Yoshida, the president of Sony Computer Entertainment Worldwide Studios, thinks it’s too difficult to release a handheld in today’s smartphone and tablet orientated world. Yoshida was asked whether or not they would consider bringing out a successor to the PlayStation Vita and he said that he didn’t believe the climate was healthy enough for them to release another dedicated handheld machine. That could change, but it seems fairly unlikely.
“People have mobile phones and it’s so easy to play games on smartphones,” Yoshida said. “And many games on smartphones are free, or free to start.
“I myself am a huge fan of PlayStation Vita and we worked really hard on designing every aspect. Touch-based games are fun – there are many games with really good design. But having sticks and buttons make things totally different.
“So I hope, like many of you, that this culture of playing portable games continues but the climate is not healthy for now because of the huge dominance of mobile gaming.”
Source / Via
Thanks, Alex F
Nintendo producer Takeshi Tezuka has explained why the company chose to time delay some of the content creation tools in Super Mario Maker. Tezuka says that they simply decided that unlocking too many of the tools at the start of the game would lead some players to feel overwhelmed with all the items at their disposal. They thought that gradually unlocking them would be a better idea.
“This decision was part of our basic policy. We wanted the rewards to increase as you became more familiar with the game and to look forward to what would unlock the next day,” he says. “From our testing, we learned that if too much was available all at once then many players weren’t sure what they should do and didn’t have as much fun with the game. However, I do understand the feeling of wanting to unlock things earlier.”
Interested in the history of the Power Glove? Well you may find this video by YouTuber the Gaming Historian rather interesting. For those not in the know the Power Glove was a controller accessory for the Nintendo Entertainment System and was released back in 1989. The device was actually developed by Mattel and was licensed by Nintendo and not created by them as some people believe. Anyway, be sure to check out the video if it piques your interest.
Good news for those of you in the United Kingdom as Chibi-Robo! Zip Lash + amiibo is available to pre-order on the Nintendo UK Store. You can buy the game by itself for £25 or alternatively you can purchase Chibi-Robo! Zip Lash + amiibo for £35. Be quick about it though as this is likely to snapped up rather quickly!