Nintendo 3DS: Shigeru Miyamoto Explains Why Nintendo Decided To Bring Ocarina Of Time To Nintendo 3DS

Legendary games designer Shigeru Miyamoto has revealed precisely why Nintendo took the opportunity to remake the critically acclaimed Legend of Zelda: Ocarina of Time for the Nintendo 3DS.

“The biggest reason for me personally [to remake Ocarina of Time] was that I myself wanted to see the majestic scenery of Hyrule in stereoscopic 3D.”

“In all honesty, wanting to get that sense of really “being there”, in 3D, was a very big factor behind this.”

- Shigeru Miyamoto

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Nintendo 3DS: Zelda: Ocarina Of Time 3D Will Have Brand New Content Say Nintendo

According to Nintendo president Satoru Iwata the long awaited 3D remake of The Legend Of Zelda : Ocarina of Time will include brand new content that wasn’t featured in the Nintendo 64 original.

Nintendo president Satoru Iwata revealed that Zelda: Ocarina Of Time 3D will have additional content in an interview with creator Shigeru Miyamoto on Nintendo’s official website.

“Of course, the Nintendo 3DS version of Ocarina of Time is crammed with interesting things that weren’t in the Nintendo 64 version,” he teased, “but we’ll wait to talk about those.”

- Satoru Iwata

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Nintendo 3DS: Zelda Ocarina Of Time 3D For Nintendo 3DS Will Include Master Quest

David Young, Nintendo of America’s Associate Public Relations Manager has confirmed that The Legend of Zelda: Ocarina Of Time 3D will include additional puzzles for players to experience thanks to the addition of the Master Quest mode.

The Master Quest originally shipped with pre-orders for The Legend Of Zelda: The Windwaker for the Nintendo Gamecube and features more challenging dungeons, tougher puzzles along with the familiar Ocarina Of Time storyline.

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Nintendo 3DS: Zelda Ocarina Of Time 3D Will Remain Faithful To The Original

Rob Saunders, Head of Communications for Nintendo UK has told online gaming publication Gamingbolt that the eagerly awaited Legend of Zelda: Ocarina of Time 3D will remain faithful to the Nintendo 64 original.

“I think it really depends on what that game looked like first time round.”

“Take, for example, Super Mario Bros on the NES. If you were to bring that straight out again today I think a lot of people would scratch their heads. However, with the New Super Mario Bros: You can tweak it, you can update it, you can sharpen it and you can change the character models, the environment. But the core mechanic of that 2D side-scrolling game play remains the same.”

“So with some games, like Ocarina, you’ll see a much more ‘faithful’ reproduction but I think with some other games you need to tweak them and bring them into the modern era, so to speak, so it depends on the title.”

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