Nintendo Europe has announced that The Legend of Zelda: Ocarina of Time 3D is available for download at the reduced price of £19,99 for one week, starting today,
Nintendo-related material was at the London 2012 Olympics, which is taking place right now. Firstly, the Nintendo 3DS made a cameo appearance at the opening ceremony on July 28th. Secondly, Olympics Gymnast Elsa Garcia performed to familiar tunes from The Legend of Zelda: Ocarina of Time.
Garcia is apparently a lifelong gamer and chose to perform to this particular music because she is a fan of the series. Garcia is happy that gamers recognized her performance and wants to get more people involved with gymnastics. Garcia compares herself to the Link, the Hero of Time, by saying she is never going to give up on her quest.
“I’m surprised that so many people have recognized the song. It’s a win-win situation. I like the fact that gamers want more people to recognize beautiful game soundtracks and I want more people to get involved in gymnastics.”
“I thought of Link running around through the forest, mountains, caves, and how agile he is, it was funny to think that I was doing something similar but in my own way. I liked what it reminded me of: the whole concept of never giving up on my quest.”
MaJoRa, a member of the Zelda Fan Game Central community, has spectacularly managed to render the acclaimed over world of The Legend of Zelda: Ocarina of Time in the 2D top-down view that was seen in the critically acclaimed Legend of Zelda: A Link to the Past. The ambitious project has taken roughly two long years to complete.
“Not to say this project is over by a long shot, I am going to see how far I can take this. I feel like ending now is too soon, I will find a new way to step this up.” He is taking suggestions and constructive criticism about his work, more of which may be seen at the link below.
- Project designer, MaJoRa
The Official Nintendo Magazine has revealed that The Legend of Zelda: Skyward Sword is easier to play through than the highly regarded Legend of Zelda: Ocarina of Time. Whilst you may think the combat would be tougher due to the precise nature of Wii Motion Plus, Steve Hogarty from the publication says that you’ll soon learn exactly how to find enemies weak spots and destroy them in no time.
Nintendo of America has issued a press release stating that the incredible Legend of Zelda: Ocarina of time 3D managed to shift more than 283,000 units after only 11 days on sale in the United States. The numbers were revealed by the NPD group , which tracks video game sales in the United States. Hopefully Nintendo will now decide to bring The Legend of Zelda: Majora’s Mask to the Nintendo 3DS.
Source: Nintendo of America
According to a few Club Nintendo members Nintendo are currently in the process of shipping out The Legend of Zelda: Ocarina of Time 3D soundtracks. The whole ordeal was plagued with problems and Nintendo rather kindly decided to extend the offer. So for those of you that were successful registering your copy of Ocarina of Time 3D your soundtrack CD should be with you shortly!
Tip: Kenny G. Mercado
Eiji Aonuma, the director of The Legend of Zelda has revealed that Grezzo, the developers behind The Legend of Zelda: Ocarina of Time 3D, have made the Master Quest even more ‘formidable’ this time around to please Zelda enthusiasts. Apparently they didn’t believe the original Master Quest provided enough of a challenge to competent gamers, so Link now takes double damage.
“People who play the Master Quest are looking for something formidable,” said Aonuma. “But I didn’t think it would be that challenging if it were the same as in the original, so Link takes double damage.”
“The world of the Master Quest is a mirror reflection of the main game, so if you go somewhere thinking you’ve already figured it out once so it’ll be easy, you might be out of the game simply by falling off a cliff! You’re like, ‘What?! That’s a game over?!’”
He added: “You can clear a lot of games today just playing them casually, so it feels nice to have to go back and heal before a boss battle. The Master Quest is extremely tense and rewarding.”
Ever wondered how The Legend of Zelda: Ocarina of Time would look if it was recreated using Minecraft? Well, some ambitious Minecraft players have done exactly that and have faithfully recreated a number of familiar locations from The Legend of Zelda: Ocarina of Time. Enjoy!
Tip: Joe Meinen
Many eager gamers have desperately been trying to register their copies of The Legend of Zelda: Ocarina of Time 3D only to find out that they’re greeted by an error message stating that ”An error occurred when your data were being validated.” What this actually means is that Nintendo has allocated all the Legend of Zelda: Ocarina of Time soundtrack CD’s to the first 2000 customers who registered the game. So if you’re trying to register the game now to get the CD then unfortunately I’m afraid you’re out of luck.
A forum member over at ONM decided to phone up Nintendo and ask what the issue was, only for the reply to be that all the 1000-2000 slots for the free soundtrack had now been filled despite no mention of a first-come, first-served basis, but instead the website just saying that users who want the chance to get their hands on a copy of the soundtrack must register their game code before June 30th.
Tip: Harry Zing
Nintendo president Satoru Iwata has described how Shigeru Miyamoto originally wanted to make The Legend of Zelda: Ocarina of Time a first person game. Initially Miyamoto wanted to remove the Link character model from the screen altogether and just have the game playable as a FPS. Later into the games development Miyamoto decided against the idea, as he claims it “wasn’t interesting visually”.
“I talked with Miyamoto-san about how we should make The Legend of Zelda for the Nintendo 64 system, and he asked, ‘How about making it so that Link will not show up?’,” Yoshiaki Koizumi remembers. “He wanted to make it a first-person game.”
“He wanted to make an FPS (first-person shooter),” Iwata added.
“Right. In the beginning, he had the image that you are at first walking around in first-person, and when an enemy appeared, the screen would switch, Link would appear, and the battle would unfold from a side perspective.”