Nintendo 3DS: Zelda Producer Talks About Zelda: Ocarina Of Time 3DS

Zelda series producer Eiji Aonuma recently had the chance to answer some questions about the highly anticipated Legend of Zelda: Ocarina of Time remake for the Nintendo 3DS.

Moving onto 3DS, can you tell us more about the new Ocarina Of Time game?

“I am excited. We are at the planning stages at the moment. I don’t want to give away too much right now, but I am looking forward to showing everyone what we have.”

“The 3D technology is perfect for The Legend Of Zelda series. It’s everything from the depth that you get from riding through vistas, or a more accurate sense of distance between you and the enemy you are fighting. I think it is perfect for this series. Of course we are very excited to see what it can do.”

Is developing for a 3D console more demanding?

“One of the things that I want to take up further going forward is how playing in 3D effects things – does it make you tired? Do you want to create a game where players are sitting in front of their systems for a long period of time? Obviously there are things that can be done in 3D but we don’t have to shoehorn it in.”

“If it’s beneficial, of course we’ll want to use it. So what I would like to do is to take a look at what other people are doing out there, see what the reaction is, then go back and figure out exactly what I want out of 3D.”

Would you ever work on another franchise?

I probably have to at some point! The problem is that when I start thinking about new ideas and new gameplay elements I end up incorporating them into a Zelda title! For me to be able to create a non-Zelda title I might have to take a leave of absence for a year and go away from the company and do it!”

- Zelda series producer, Eiji Aonuma

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Nintendo Wii: Zelda Is ‘Perfect’ For The Nintendo 3DS Says Eiji Aonuma

Zelda series producer Eiji Aonuma has told the Official Nintendo Magazine that The Legend of Zelda: Ocarina of Time is absolutely perfect for the Nintendo 3DS system.

“I am excited. With the Nintendo 3DS, all of the new elements and the 3D technology is perfect for The Legend Of Zelda series. It’s everything from the depth that you get from riding through vistas or a more accurate sense of distance between you and the enemy you are fighting. I think it is perfect for this series. Of course we are very excited to see what it can do.”

“Of course I look at what the development environment is like and one of the things that I want to take up further going forward is how playing in 3D effects things. Does it make you tired? Do you want to create a game where players are sitting in front of their systems for a long period of time? Obviously there are things that can be 3D but we don’t have to shoehorn it in.”

“If it’s beneficial, of course, we’ll want to use it. So what I would like to do is to take a look at what other people are doing out there, see what the reaction is, then go back and figure out exactly what I want out of 3D.”

- Nintendo’s Eiji Aonuma

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Nintendo Wii: New Zelda Wii Is A Prequel To Zelda: Ocarina Of Time

Zelda series producer Eiji Aonuma has informed the Official Nintendo Magazine that the highly anticipated Zelda: Skyward Sword for Wii takes place before the events of  Zelda: Ocarina of Time.

“Yes there is a master timeline but its confidential document! The only people to have access to that document are myself, Mr. Miyamoto and the director of the title. We cant share it with anyone else!”

“I have already talked to Mr. Miyamoto about this so I am comfortable in releasing this information – this title (Skyward Sword) takes place before Ocarina of Time. If I said that a certain title was ‘the first Zelda game’, then that means that we cant ever make a title that takes place before that! So for us to add titles to the series, we have to have a way of putting the titles before or after each other.”

- Zelda producer, Eiji Aonuma

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Nintendo: God Of War Producer Loves Zelda 64

God of War producer, David Jaffe, has stated that he wants to combine elements from Zelda: Ocarina of Time in the next installment of the highly regarded PlayStation exclusive action title.

“If I were to do God of War now, I would do God of War meets Zelda 64 structure. Much more interested in immersive games now vs. scripted experiences…But I think Zelda open world+God of War puzzles/combat=pretty good mash. Many other games have mash’d that up…Not to imply I don’t love God of War. I DO very much. But I just would not design it the same way now, in 2010.”

- David Jaffe

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Nintendo: Eiji Aonuma Sorry For Zelda Water Temple

Ocarina of Time creator Eiji Aonuma has offered a heart felt apology for the games notoriously troublesome Water Temple.

“The Water Temple in the Ocarina of Time was notorious for being very tough to conquer. I am most sorry that it was not easy for you to put on and take off the heavy boots; that all the time you had to visit the inventory.”

“I am very sorry about that. I should have made it much easier to switch to the heavy boots.”

- Eiji Aonuma

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