Nintendo has revealed that their games for the Wii U console were delayed, in part, as a decision to create ‘delicately crafted’ titles with precise finishing touches. In a question and answer session over the financial results briefing, Satoru Iwata claimed that the decision was made in response to the influx of low-cost titles and intended to give games developers much-needed time to work on a second and third coat of polish.
Iwata said: ”We originally planned to release a few first-party titles for Wii U during the first half of this year, but no big titles are scheduled for release before Pikmin 3 in July because we decided to take time to add the final touches to ensure that consumers fully feel that they are valuable titles. The brand of a franchise would be completely degraded without customer satisfaction. This is why we delayed the release schedule of such games.”
Iwata continued to say that certain Wii U launch titles required more development resources than originally expected and therefore lengthened the delay: ”In short, the development teams of Pikmin 3 and other future games were understaffed during that period.”
He added: “We do not simply have one easily identifiable bottleneck in software development. These days it is becoming increasingly challenging to determine the minimum development resources required for customer satisfaction. [...] A delicately crafted game will never fail to appeal to consumers.”