Tag Archives: pikmin 3

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Pikmin 3 Now Includes Stylus Control Option In Recent Update

You can now use stylus based controls in Pikmin 3 following a recent update to the adorable title. The new control scheme enables you to throw those ultra cute Pikmin using the GamePad touchscreen with the stylus. Users that wish to use the new control option can do so in the main menu. You can go and update your copy now.

Thanks, George

 

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Nintendo Releases DLC Trailer For Pikmin 3

Nintendo has released a DLC trailer for Pikmin 3. Players can extend the game’s Mission Mode with several downloadable map packs. The first map pack – priced at $1.99 – adds four remixed stages to the Collect Treasure! mission type. The second map pack is also priced at $1.99 and adds four remixed stages to the Battle Enemies! mission type. The third map pack can be purchased for $4.99, and it adds eight all-new stages with settings like a beach, a house party and a construction zone. Pikmin 3 is available at retail and the Nintendo eShop for Wii U.

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TIME Names Top 10 Video Games Of 2013

TIME has named their top 10 video games of 2013 and have included three Nintendo titles, along with two additional titles which appear on multiple platforms. Skylanders: Swap Force swooped in at number 10, Pikmin 3 placed at number seven, Animal Crossing: New Leaf at number five, Pokemon X & Y at number three, and Assassin’s Creed IV: Black Flag rounded it out at number two. What do you think of Nintendo’s showing? Should Super Mario 3D World and A Link Between Worlds have made the list? What is on the list that has no business being there? See below for the full list.

  1. Grand Theft Auto V
  2. Assassin’s Creed IV: Black Flag
  3. Pokemon X & Y
  4. Gone Home
  5. Animal Crossing: New Leaf
  6. The Last of Us
  7. Pikmin 3
  8. BioShock Infinite
  9. Far Cry 3: Blood Dragon
  10. Skylanders: Swap Force

Battle Hordes Of Enemies Today In New Action-Packed DLC For Pikmin 3

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Fantastic new challenges in the world of Pikmin 3 are only a download away. Starting today, new challenges in the “Battle Enemies!” mission type in Pikmin 3 can be purchased as downloadable content in the Nintendo eShop on Wii U for only $1.99. One stage is free, and is available via an automatic software update.

The pack of four stages is based on locations from the game’s Story Mode and is crawling with tons of hostile creatures. Like all the other stages in Mission Mode, these new challenges can be played solo or cooperatively with a friend. High scores earned in this mode will be displayed on a global rankings leaderboard, encouraging friendly competition with other players all around the world.

To purchase the new downloadable content, Wii U users with broadband Internet access need to select “downloadable content” from the Pikmin 3 page in the Nintendo eShop and follow the instructions to confirm their purchase. Once purchased and downloaded, players can access the new stages from the Mission Mode menu in Pikmin 3 after the game has been restarted.

Pikmin 3 is the latest installment in the fan-favorite Pikmin series. Designed by Shigeru Miyamoto, the game finds three space explorers leading an army of adorable Pikmin on a quest to find supplies for their home planet. The new stages in “Battle Enemies!” mark the second set of downloadable content in Pikmin 3. Additional downloadable content for Mission Mode launched earlier this year in the Nintendo eShop.

NPD: Nintendo 3DS Best-Selling Platform In US In August, Pikmin 3 Entered At 10

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The NPD figures for the month of August are now officially in. The Nintendo 3DS was the best-selling dedicated video game platform last month. Nintendo didn’t release any numbers, but it sold better than the Xbox 360 which sold 96,000 units. There weren’t any numbers for the Wii U as perusal, but figures weren’t expected to be high, judging that the best-selling console only sold 96K. Good news for Pikmin 3 as the game made it in the top ten best-selling games in the United States in August, leaping in at number ten.

“Video game sales grew a modest 1% over August 2012 as growth in software and accessories offset soft hardware sales as we near the launch of the Xbox One and PS4. Excluding January 2013, which was up due to an extra reporting week versus January 2012, the last time overall retail video game sales (hardware, software, and accessories) were up year over year was October 2011.”

“Video game retail software sales had their first positive month, up 23 percent, since November 2011. This was driven by the shift of Madden into the August data month and other launches such as Saints Row IV, Disney Infinity and Tom Clancy’s Splinter Cell: Blacklist. In fact, eight of the top ten games this month were launched in August.” He also noted that “collectively, August 2013 launches made up an astounding 58 percent of overall dollar sales for the month and 41 percent of units sales.”

- NPD analyst Liam Callahan

US Game Sales Experience Biggest Year On Year Growth Since April 2011

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Driven by large numbers in sales from the newest Madden game (over 1 million) and Disney Infinity (225,000), game sales in the United States have experienced the largest year on year growth – from August 2012 to August 2013, since April of 2011. Console and handheld software jumped 21% in that one year time frame, while total packaged goods sales rose 18%, an unusual figure as numbers for total packaged goods have been in the negative column since 2008.

Among the titles cited as contributing to the large growth in game sales is the Wii U exclusive, Pikmin 3, which is estimated to have sold 185,000 copies in the US. With a host of Wii U exclusives on the way, as well as big titles like GTA 5 still yet to be released in 2013, software sales are expected to rise even higher.

Pikmin 3 Review

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In Pikmin 3, players control three astronauts from the planet Koppai, named Alph, Brittany, and Captain Charlie. On a quest to find nourishing fruit for the inhabitants of their starving planet, they crash land on PNF-404 (a planet that curiously resembles earth), losing their all-important cosmic drive key, as well as each other, in the process.

As could be expected, the inclusion of three playable astronauts instead of just the one or two found in previous Pikmin adventures, adds new levels of depth to the game. Players can split their squad of Pikmin into three separate controllable units, assigning different groups to tasks in multiple parts of a level. It’s a great feature, but one that can also make the gameplay frantic and confusing. While the multi-astronaut dynamic allows for increased strategy and unique gameplay, the real stars, of course, are the Pikmin. Pikmin 3 introduces two new species to the colorful plant-animal creatures: rock Pikmin and pink, flying Pikmin. The rock Pikmin can break glass and cannot be killed by being crushed, while the airborne variety excel at fighting winged enemies and can carry objects over water. Returning are the red, blue, and yellow Pikmin, who each possess their own unique abilities that have been carried over from the previous games in the series.

The gameplay is tactical, but also quick and fun for a game typically categorized as a strategy title. Throwing Pikmin to accomplish tasks like breaking down walls or defeating enemies is a fluid, addicting exercise, most easily done by tapping the giant “A” button of the Wiimote + Nunchuck combo, though playing with the gamepad is not a chore as other reviewers have implied. One of the biggest disappointments of the game, however, is a glaring lack of gamepad integration. Yes, maps, menus, and notes can be accessed on the gamepad screen, and players have the option of using it as their controller; but if the player chooses the more optimal Wiimote + Nunchuck, the physical process of viewing maps and memos on the gamepad while waving around the Wiimote can be burdensome. Nintendo’s promise of a gamepad-instigated revolution in gameplay is not yet apparent in Pikmin 3, as its incorporation of the device feels more like a side note than an organic, necessary enhancement.

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Perhaps LEAST disappointing of all are the game’s graphics and level design. Each new world is a sight to behold, overflowing with crisp, beautiful foliage and remarkably intricate terrain. But while the landscapes may be beautiful and alluring, Pikmin 3’s time-based narrative may make players feel hard-pressed to enjoy exploring them. Rather than the traditional set-up of a small number of lives that are chipped away at by taking damage, the continuation of gameplay rests on the player’s ability to locate and collect fruit. A timer in the form of a setting sun scrolls across the top of the screen, ticking away each day (one day equaling about 13 minutes of gameplay time). At the end of every day, the Koppaites must return to their spaceship for the night, forfeiting any stray Pikmin to the clutches of nocturnal predators, then consuming one bottle from their inventory of fruit-derived juice. Thus, the player is constantly racing against the clock to round up Pikmin and find more fruit. Without fruit, he or she cannot make juice and advance to the next day. This all results in a gameplay dynamic that can be characterized as ingenious, incredibly rewarding, but also quite stressful.

Despite its cons, the time-oriented gameplay of Pikmin 3 sets it apart from the crowd, making the gameplay experience refreshing and inherently versatile. It also allows the game to recycle only a handful of worlds (there are essentially four in all), forcing players to revisit them multiple times without becoming repetitive. The gorgeous levels and the utterly unique, fruit-collecting-as-sustenance gameplay system, are features that have begun to test the boundaries of the Wii U’s capabilities. Shigeru Miyamoto and his team have delivered another power star of a game that has enough replay value to keep Nintendo fans playing their beloved brand for even more decades to come. The first undeniable reason to pick up a Wii U and fire up a shiny new gamepad is this: Pikmin 3 is only a click away.

9/10