Platinum Games’ creative producer JP Kellams has reiterated why Bayonetta 2 is exclusive to the Wii U. In past months, Kellams has spoken publicly about his concerns for the “pedantic port-begging” from fans of the game, admitting that he’s simply fed up with it. But in a conference at UCF’s Center for Emerging Media last week, Kellams finally put the matter to rest.
The creative producer highlights Nintendo’s approach to the game, saying that the publisher was the “white knight” of development. He also remarks that Bayonetta 2 only exists because Platinum really wanted to create the game. The presentation, though a little lengthy, can be watched in its entirety above. However, a few snippets of Kellams speech can be found below.
“Without getting into some stuff that is both business and confidential, the simple question I’d like to ask you is, ‘Do you want to play Bayonetta 2?’ Bayonetta 2 would not exist without Nintendo white knighting that project. So while I totally understand that people want to play it on the platforms that they’ve played it on previously, we really wanted to make Bayonetta 2.
“I spend a lot of time on Twitter seeing people get really angry, ‘Why is it not on PS3 and 360?’ Right? So kind of the way it went was, ‘Why do we have to buy a Wii U for one game? Why isn’t it on PS3 or 360?’ And now that the Xbox One and the PS4 are out, it’s ‘Why isn’t it on PS4 or Xbox One?’ So then it’s not about buying a piece of hardware, it’s just that you didn’t want it on the Wii U.
“And that’s cool, I mean maybe that system’s not for you, or maybe that platform isn’t what you want to play games on, but we really want to make Bayonetta 2 and we think it’s going to be a fun game and the people who do play it are going to really enjoy it, and I think that we made the right decision to make sure that game survived. I mean I’d rather be in a world with Bayonetta 2 than without.”