Famitsu, the hugely popular Japanese magazine, has released its latest review scores— where a panel of four game reviewers cross-review certain games, scoring them out of 10. This week, they’ve reviewed Xenoblade Chronicles X.
Here are the scores:
- Puzzle & Dragons: Super Mario Bro. Edition (3DS) – 9/9/9/9
- Xenoblade Chronicles X (Wii U) – 9/9/8/8
- Assassin’s Creed Chronicles: China (PS4/XBO) – 9/8/8/9
- The Swapper (Wii U) – 9/8/7/8
- Operation Babel: New Tokyo Legacy (PSV) – 8/8/8/7
- Disney Fantasia: Music Evolved (XBO/360) – 7/8/8/7
- Little Inferno (Wii U) – 8/7/7/8
- White Robe Love Addiction (PSV) – 8/8/7/6
- Saekano: How to Raise a Boring Girlfriend – Blessing Flowers (PSV) – 8/7/7/7
- Radio Hammer (3DS) – 7/7/7/7
- Super Toy Cars (Wii U) – 7/7/7/5
- Nashi-jiru Action! Funassyi no Yukai-na Ohanassyi (3DS) – 6/7/6/5
The Verge has gone against the grain and declared Sony’s ill-fated PlayStation Vita as the best handheld gaming system money can currently buy. The PlayStation Vita was put against the Nintendo 3DS, Apple’s iPad Mini, and Google’s Nexus 9. There’s a number of reasons why they opted for the PlayStation Vita including Remote Play, Visuals, Cross Buy, Analogue Buttons, and much more. You can see their verdict in the video which is posted above.
Respected tech enthusiast site Digital Foundry has experimented to see whether the PlayStation Vita Remote Play is anywhere near as good as the Wii U tethered to the Wii U GamePad. The publication states that while it’s a neat concept, the Vita Remote Play simply isn’t as good as using the Wii U with the Wii U GamePad. Here’s what they had to say.
“It was perhaps a bit much to hope that Vita Remote Play could match up to the Wii U GamePad, or even Nvidia Shield’s performance. Nintendo built its system around its controller – ultra low latency was built into the design, while Vita Remote Play simply doesn’t have that priority for Sony.”
However, whether we’re talking about image quality, latency, frame-rate – or the simple fact that 1080p gaming doesn’t always translate well to a five-inch screen – we couldn’t help but feel that we were getting a less than ideal experience, and that nothing compares to just picking up the Dual Shock 4 and playing PS4 games in the conventional way.
Ubisoft has confirmed that former Wii U exclusive Rayman Legends is now coming to PlayStation Vita and will get five Vita-specific maps. Rayman Legends on Vita includes all of the original Rayman Legends content, as well as five exclusive maps playable with Murphy, the greenbottle fly seen in previous Rayman games, controlled through the Rear TouchPad.
In addition to the five Vita-specific maps, two exclusive costumes were created by the Ubisoft Montpellier team. Fans will have the opportunity to dress Rayman in a costume from Prince of Persia, the legendary hero of Ubisoft popular franchise, while Globox can be dressed in a costume from the famous spy series, Splinter Cell. The game is launching on the PlayStation Vita on August 29th.
Research firms IDC and App Annie have both conducted a study which found that tablet and smartphone gaming on Apple products have eclipsed Nintendo 3DS and PlayStation Vita software sales during the first quarter of 2013. This is the first time that iOS game sales alone have beaten the Nintendo 3DS and PlayStation Vita. Previously it was iOS App Store and Google Play store combined that had outsold dedicated gaming handheld sales.
The developer behind upcoming Nintendo 3DS and PlayStation Vita game Batman: Arkham Origins Blackgate, Armature, consists of former Retro Studios employees Mark Pacini, Todd Keller and Jack Matthews. In an interview with Game Informer, Pacini revealed why he and his colleagues left the Nintendo subsidiary. Pacini said that while he thinks Nintendo is an “awesome company,” he didn’t like how working for the video game giant meant he was obliged to work solely on games for its hardware.
Stepping away from the game for a minute, why did you leave Retro? Do you want to talk about that story a little bit?
Armature’s Mark Pacini: I was there for eight years. When you work for Nintendo, Nintendo’s an awesome company. They’re great to work for. It’s hard, challenging work, but it’s rewarding at the same time. But given that regard, there’s a limited amount of things you can do in Nintendo. You can’t work on other platforms. You kind of work on games that they would like you to work on, so after doing three of the same games in a row, we were kind of like, we’d really like the flexibility to do other things.
And that’s really what it came down to was we didn’t have anything against Nintendo or Retro or anything – they’re all great people, we still talk to them all the time, and we still have a great relationship – but having an independent studio, one day you’re working on Batman, the other day you’re working on something else, and that’s kind of what we wanted to do. We would have never been able to work on Vita, or 3DS – it wasn’t something that Retro was gunning for. And Armature as a studio, we’re hopefully able to make some announcements later this year on what we’re working on next, and those are, again, forward thinking on consoles, and things we weren’t able to do before.
Starting Armature when we did was a very difficult time in the game industry. And the game industry continues to be difficult. Right now as a studio we’re in a really good position and there are a lot of opportunities that we’re going to be able to pursue that we wanted to five years ago.
Yesterday, Capcom announced that NES classic DuckTales is getting a remake. DuckTales Remastered is being developed by WayForward Technologies, and it’s coming this summer to three home consoles – PlayStation 3, Wii U and Xbox 360. Were you hoping to play the game on your Nintendo 3DS or PlayStation Vita? Unfortunately, you may be out of luck, as Capcom’s corporate officer, Christian Svensson, confirmed that the publisher ultimately decided the game will not arrive on handheld consoles.
I have both handhelds and was wondering why not put the game out on both 3ds and ps vita?
Christian Svensson: Sorry but we could only do “so many” platforms and portable formats were not in the frame this time around.