Crysis 3 Producer Mike Read has said that Crytek is after more power from video games consoles, and hopes that both the PlayStation 4 and the next Xbox can achieve this. Read says that the studio wants to be able to deliver a similar experience graphically to console gamers as they currently achieve on the PC. He went on to say that the whole team is asking for better graphics and raw processing power, from the developers to the art design team. Here’s his thoughts.
“I think that whatever they end up delivering there are a lot of things that we want, and as you said more power is originally at the core of what we want. We want to be able to deliver a similar experience graphically to console gamers as much as we do in pushing the PC.”
“Being a producer, I deal with all different people, so I’m sure talking to the Art guy they’ll be like “Yeah, we want more graphics!” talking to the Level Design team, “We want more processing power!” and the Technical guys they want a little bit of everything,”
Digital Foundry have conducted a number of power consumption tests and the results show that the Wii U blitzes the Xbox 360 and PlayStation 3. The findings show that the Wii U draws roughly half the power of the Xbox 360 and PlayStation 3, which should save you some money on your power bill. The reason why the Wii U is so energy-efficient comes down to the CPU and increases in design efficiency and smaller chip sizes.
Yosuke Hayashi, the head of Team Ninja, says Wii U’s power is practically on par with the power of both the PlayStation 3 and Xbox 360. All of Nintendo’s hardware do not prioritize power, according to Hayashi, instead, they push developers to use them in unique ways. Hayashi feels that Nintendo’s hardware motivates him, as a developer, to make creative games.
“In terms of power, it’s right up there with PS3 and Xbox 360 plus the power to run the extra screen on the controller. There is plenty of power there to use. For all of Nintendo’s hardware, it’s not about power; it’s about how you creatively use the hardware. When we make games for Nintendo, they are going to come and challenge us to use that hardware to make a creative game. That’s the key point from Nintendo that we always feel.”
According to Nintendo Power, the Wii U and Nintendo 3DS versions of Scribblenauts Unlimited will offer similar experiences. Both games will include the same updated dictionary, missions and worlds. The Nintendo 3DS version will contain StreetPass features and stereoscopic 3D visuals, and the new object editor will be exclusive to the Wii U version of the game.
Jeremiah Slaczka, the CEO of Scribblenauts developer 5th Cell, has confessed that he’s completely fed up with the arguments about whether or not the Wii U is as powerful as the Xbox 360 and PlayStation 3. Slaczka says that the Wii U is definitely more powerful than both the Xbox 360 and the PlayStation 3.
The Wii U is “definitely more powerful than Xbox 360 and PlayStation 3. It’s kind of frustrating to see the rumours and speculation of people going back and forth saying it’s weaker or more powerful. It’s definitely more powerful.”
“I think we were one of the first developers to see the Wii U.”
“Nintendo came to our studio and demoed it to us. A couple of weeks later Warner Bros. got to see it, and we said we should do this. This game was originally a Wii title but later moved to Wii U. It’s been about two years in development.”