Tag Archives: precursor games

Precursor Games Asks Which Platform You Would Prefer Shadow Of The Eternals On

shadow of the eternalsIn an interesting twist to the Shadow of the Eternals development, Precursor Games are asking you – the fan – to vote in a poll as to which platform you would prefer to play the game on. Just yesterday we reported that the Kickstarter funded project would relaunch on July 25 in the hopes it would attain its funding goal after its first attempt failed to reach even a quarter of its target.

Shadow of the Eternals was originally planned to launch as an exclusive on the Wii U after its predecessor Eternal Darkness was released on the GameCube back in 2002. But as the funding looked less likely to reach its intended $1,350,000 goal, Precursor Games offered the PC as a playable platform. Now, however, the developers want to ask you which platform you’d rather play the title on, and have opened the field up to the Xbox One and PlayStation 4. This is rather unsurprising, though, as the company’s COO Denis Dyack had revealed prior to the Kickstarter suspension that he was considering the Xbox One as a future platform for the game. At the moment of writing, the Wii U looks to be the winner garnering over 50 per cent of the votes. Let us know what you think of the poll system in the comments below, and if you would like to vote you can do so here.

Shadow Of The Eternals Kickstarter Project Relaunching July 25

shadow of the eternals screenDespite its underwhelming performance to fund Shadow of the Eternals – the spiritual successor to the GameCube’s Eternal Darkness – for the Wii U and other platforms through its first Kickstarter campaign, Precursor Games are up and ready to relaunch, and this time they are hoping they can reach their goal. Shadow of the Eternals’ Kickstarter campaign will be relaunching on July 25, and will sport a much bigger effort to focus their title on the community by launching podcasts and competitions.

Precursor Games has had a rough time recently; co-founder Ken McCulloch was recently arrested and charged for the possession of child pornography, Denis Dyack – although not in the same league – bore the brunt of many disgruntled fans, plus falling short of their $1,350,000 goal didn’t give them the best start to crowdfunding. However, this time it’s all changed, as the developers were quick to point out in recent blog updates. Bar from the hype in PR and focus on community, Precursor Games has yet to detail the specifics though.

“We learned a great deal from our first campaign and we have made substantial changes to the structure of the campaign from both community feedback and observation.

“We really want to thank our community and followers for the unwavering support and patience over the past few weeks – it’s been a huge inspiration and motivator for us. Your feedback has been instrumental in many ways throughout the process of creating the new campaign and we can’t wait for you to see what we have in store for you all.” – Precursor Games Team

Precursor Games Suspends Shadow Of The Eternals Crowdfunding Campaigns

shadow of the eternals

Precursor Games, the development team behind the spiritual follow-up to the classic Eternal Darkness, have suspended their crowdfunding campaign for the time being. The development studio behind Shadow of the Eternals wrote on its official blog that they have come across a host of a new exciting opportunities that will make the game better than they previously envisioned. Precursor says they will be re-launching the Kickstarter in just a few short weeks with a reveal of these exciting new developments.  Whether Xbox One remains part of their plan remains to be seen.

Thanks, Patrick

Shadow Of The Eternals Studio Boss Breaks Down Development Cost

shadow of the eternals budgetIt’s handy if you know exactly where your money is going, specifically if it relates to a crowdfunding campaign. So, in aid of this, Precursor Games’ CEO Paul Caporicci and COO Shawn Jackson have decided to sit down and explain – in a YouTube video –  exactly where your donated money is going for the Shadow of Eternals development.

In the handy pie chart, pictured above, you can see that almost half of the costs for the pilot episode is dedicated specifically for its internal development. But since the title is episodic, the pilot will require the most money to fund for the licenses and contractors. In future videos, Paul and Shawn will detail the studio’s schedule from the current funding that the project has received through contributions. Below is a list showing the ins and outs of each chunk from the pie chart:

  • Internal Development – 44.3%
    Precursor Games current staff salaries and any additional hires throughout development.
  • Distribution Costs – 3.8%
    Wii U eShop and Steam royalty fees, of which the percentage may vary from episode to episode. 
  • Physical Goods Rewards – 3.8%
    Culmination of contributor rewards, including posters and books etc.
  • Kickstarter/Amazon Payments – 9.2%
    Payments to use their platform.
  • Software Licensing and Overhead – 21.4%
    Licenses for Autodesk, Adobe and CryEngine products, as well as rent.
  • Contractors – 17.6%
    Voice actors, motion-capture, and contracting for art assets.

Precursor Games: CryEngine 3 “Fully Supports” Wii U

cryengine_3

Last year, before the Wii U was even released, Crytek claimed that its newest engine, CryEngine 3, runs ‘beautifully’ on the console. According to Precursor Games, a developer that is using the engine for Shadow of the Eternals, it’s easy to get CryEngine 3 running on Wii U. Also, Precursor Games confirms that CryEngine 3 “fully supports” the Wii U.

Was it easy to get CryEngine3 running on Wii U?

Precursor Games: … it’s not hard at all. The CryEngine3 fully supports the Wii U

Precursor Games Says It Will “Definitely Discuss” Releasing Eternal Darkness On Wii U

eternal_darkness_sanity's_requiem

Nintendo hasn’t yet confirmed whether Nintendo GameCube games will become available on the Wii U Virtual Console. However, that doesn’t stop people from wishing to play those older titles on Nintendo’s latest console. For example, on the Facebook page of Precursor Games – the developer behind Shadow of the Eternals – a fan asked whether it’s possible for Nintendo GameCube-exclusive Eternal Darkness: Sanity’s Requiem to be released as a digital game on the Wii U. Precursor Games replied by saying that it will “definitely discuss” the suggestion.

Is there any chance that while in talks with Nintendo you can bring up a possible rerelease of the GameCube’s Eternal Darkeness as a Virtual Console release? It would allow hype to build on the game and allow people who had not played before to get into the series!

Precursor Games: We will definitely discuss that. Thanks for the suggestion!

Shadow Of The Eternals Studio Boss Speaks Out Over Past Concerns

shadow of the eternalsIt’s been two days since the crowdfunding campaign for the Wii U and PC title Shadow of the Eternals launched. So far, the upcoming spiritual successor to Eternal Darkness has been successful, with the campaign raising just over $112,000, and pitting them at the 7.5% way point of their $1,500,000 goal. And with 1800 backers, Precursor Games CEO Paul Caporicci thought it was high-time to address some of the issues fans may have by posting their first update.

Caporicci has alleviated backers fears by saying that if the funding goal is not reached, all backers will receive a full refund for their contribution, and that, in the mean-time, Precursor Games is working to get an official Kickstarter page up and running.

He also addressed fans personally about his past baggage, most notoriously, when he was made redundant as well as his relationship with Denis Dyack, and said: “As many people can relate, being laid off is an emotionally distressing experience. When this happened to me, I was determined to turn this toward more positive ends. I began reaching out to others to see if they were interested in starting something brand new, using lessons learned from past experiences. Denis Dyack was my first choice for Creative, as he has a keen understanding on the creative aspects of game development. It saddens me to read that people’s impressions of him are painted by anonymous accounts of other individuals. I’ve known Denis for 10 years now, and from first hand experience I consider him to be one of the most honourable people I know, and undeserving of the amount of negative accusations he receives.

“I knew Shawn Jackson’s attention to detail, enthusiasm and experience would really balance our management team as Chief Operating Officer. The rest of the Precursor team is equally talented, and I’m amazed by the results we’ve achieved with our demo. Precursor Games has been built from the ground up to do something new, and we are excited to show and work with you on our first project — “Shadows of the Eternals”.”

And when asked about his involvement with Nintendo, he had the following to say: “We have been in constant communication with Nintendo, and they have been very supportive of our endeavour to bring this game to their platform.”

If you wish to back the campaign, you can head over to their official page to donate.