Pwnee Studios‘ upcoming platformer, Cloudberry Kingdom, is scheduled to launch this summer. The game was originally announced for Wii U and Steam, but with the help of publisher Ubisoft, it will also be released on Xbox 360, PlayStation 3 and PlayStation Vita. The game wasn’t announced for Nintendo’s latest handheld; however, Pwnee Studios Vice President TJ Lutz says there’s a chance that Cloudberry Kingdom will hit the Nintendo 3DS. Would you like playing Cloudberry Kingdom on your Nintendo 3DS?
“It’s still in our minds, we would really love to do a 3DS port. I’m not giving up on it yet, I would say there’s still a chance.”
-Pwnee Studios Vice President TJ Lutz
Pwnee Studios, the developer behind upcoming platformer Cloudberry Kingdom, has had a great experience working on Wii U and with Nintendo. In an interview with Warp Zoned, Pwnee Studios’ vice president, TJ Lutz, said he and his team feel that Nintendo is always willing to help them out whenever necessary. Cloudberry Kingdom arrives in the summer on Steam, PlayStation Network, Xbox Live Arcade and the Nintendo eShop for Wii U.
Warp Zoned: You are developing Cloudberry Kingdom for Nintendo’s new platform, as well as Steam, PSN and Xbox Live. We have heard polarised opinions about developing for the Wii U, how have you found programming for the machine?
TJ Lutz: Everybody at Nintendo has been fantastic to work with, and has been very eager to help us out whenever we ran across a problem. Their support group is pretty quick to get back to you, and has very helpful feedback most of the time. I am not the programmer, so I can’t really go into much detail about programming on the Wii U, but most of our difficulty seemed to come from the porting process, since we initially started the project using XNA. Had we started in a language that was accepted across all platforms, I think everything would have gone much more smoothly; I suppose that’s how you learn valuable lessons. In terms of Nintendo itself, the experience has gone pretty smoothly.
During a panel at PAX East, Capcom confirmed that it plans to port its two Dungeons & Dragons games to the Nintendo eShop on Wii U, Steam, PlayStation Network and Xbox Live Arcade. Both games will be compiled into a collection called “Chronicles of Mystara,” which will include Tower of Doom and Shadow Over Mystara, both of which were released in the 1990s. When it launches in June, all versions of Chronicles of Mystara will cost $14.99, and the Wii U console’s version will include Wii U GamePad enhancements, like touchscreen item management.
Gajin Games’ Runner 2: Future Legend of Rhythm Alien arrives Tuesday, February 26th, on Steam and in the Nintendo eShop for Wii U. The 2D platformer will then hit Xbox Live Arcade on Wednesday, February 27th, and it’ll eventually be released on the PlayStation Network. Regardless of which platform you decide to purchase the game on, Runner 2: Future Legend of Rhythm Alien will be $14.99 to download in North America. Gajin Games hasn’t yet given an European release date for the game, but we’ll let you know as soon as we hear something.
Nintendo president Satoru Iwata has told IGN that the company is not interested in emulating online services found throughout other consoles such as Xbox Live and the PlayStation Network. Iwata said that Nintendo is looking to create an experience that can not be found elsewhere
“We have not thought that offering the same features that already exist within other online communities would be the best proposal for very experienced game players.”
“Nintendo has paid a great deal of attention to the dynamic of people playing video games together in the same room. With Wii U, we thought about expanding this concept into separate rooms which are connected online. Miiverse is a network community dedicated to video games that represents a very unique game-dedicated social graph that has never existed before.”
Neko Entertainment’s Puddle, a physics puzzle game in which players must guide a puddle of fluid to its destination by tilting the environment, is coming to Wii U. The game is currently only available for download on the PlayStation Network and Xbox Live Arcade, but will arrive on the Nintendo eShop for Wii U at the console’s launch.
After asking multiple people, writer Emily Rogers is claiming that developers receive a larger cut of revenue by putting games on Wii U’s Nintendo eShop compared to bringing games to Xbox Live Arcade or PlayStation Network. Apparently, Nintendo is trying hard to convince developers to bring both their smaller-sized titles and full retail games to the Wii U eShop. Rogers also says that Nintendo is “aggressively seeking indie games.”