For a limited time, select games in the Nintendo eShop for Nintendo 3DS are on sale. Among the temporarily discounted titles are Aero Porter, Crimson Shroud and Liberation Maiden – all of which will return to their original prices toward the end of the month, on May 30th. Nintendo’s Pushmo is also on sale but will return to its regular price next week, on May 9th.
Puzzle fans will soon be able to enjoy the follow-up to one of the most popular puzzle-platformers of the year when Fallblox becomes available for download from Nintendo eShop on Nintendo 3DS on 15th November. Fallblox sees the return of Mallo, the sumo-wrestler-shaped hero from the original Pullblox, as he pushes, pulls and climbs his way to the rescue – but with gravity and a much bigger play field to contend with, he’s going to have his hands full…
With 140 new challenges as well as 90 training stages that offer insight into the most important new gameplay mechanics, puzzle fans will be challenged like never before in Fallblox Park mode, but the brain-bending fun doesn’t stop there. If you are feeling creative then you can also create your own challenges in Fallblox Studio mode and save them as QR Codes to be shared with other players. Such QR Codes can now not only be scanned with the Nintendo 3DS outer cameras but you can also use the Internet Browser on your Nintendo 3DS to view a QR Code image, save it to your SD Card and then import it directly into your game.
Crashmo launches Nov. 22 [in North America]. Players can embrace the laws of gravity and challenge themselves with a whole new kind of action-puzzle play in this exciting sequel to the critically acclaimed Pushmo. New gravity mechanics and gadgets like floating blocks, doors and move switches await, testing players’ skills as they push, pull and slide each puzzle’s colorful blocks in order to climb to the top. Just be careful where those blocks are moved—unsupported blocks will come crashing down. Crashmo contains lots of puzzles to test your brains, and enhanced puzzle-creation and -sharing features mean that even when all the puzzles are cleared, the fun never has to stop.
BlockShift developer Stephen Walther admits that he is wrong for copying Nintendo eShop’s Pushmo. Walther didn’t think that his game would get so much attention or backlash and is hoping that the criticism will make him a better developer. Walther claims that although what he did was not “necessarily legally wrong,” he wishes that he had created a more unique experience for gamers to enjoy. BlockShift is no longer available for download from the Android store.
“I will let you know that I do believe I am in the wrong. BlockShift in the form that it was released was way to close to Pushmo. The game that I release was not the game that I intended to finish with. I had planned to change the goal around and many more dynamics, but I wanted to upload that so more of my friends (who cannot sideload my apk builds) could try it out.”
“Overall I’m not displeased with everything that’s happened. Although I still think BlockShift was not necessarily legally wrong, if I know people are going to be interested in it I would prefer it to be more unique. I’m glad I was able to make a game that did not go unnoticed. My lack of experience simply got the best of me, but everything that has happened has helped me significantly. Hopefully what I make in the future can be loved by anyone because everything about making and playing games is incredible.”
The pictures shown above are not from the Nintendo eShop exclusive Pushmo, they are from an Android game called BlockShift. The game’s design and gameplay are practically identical to Pushmo’s. BlockShift players can solve puzzles, create custom levels and scan QR codes to download additional interactive levels – all of which can be done in Pushmo. Unlike Pushmo, however, BlockShift can be downloaded for free.