Rare designer Gregg Mayles has recently been divulging a treasure trove of information on his Twitter account. The latest revelation is that before Kazooie, Banjo had a dog as his companion. The dog’s name was Dinger the Dog and was designed by Steve Mayles. Another revelation is that Dinger the Dog was originally going to be in Dream before the project morphed into Banjo Kazooie.
Rare has announced that it is teaming up with iam8bit and will release some extremely special and limited edition vinyls for some of their classic titles. As I’m sure you are aware, Rare are the developers behind classics such as GoldenEye 007, Banjo Kazooie and the Donkey Kong Country series for the Super Nintendo. There’s three soundtracks in the works and these include Battletoads, Perfect Dark and Banjo Kazooie. The soundtracks cost around $25-35 and are available to purchase, right here.
Rare co-founder Tim Stamper has revealed in a recent interview that he has no idea why Nintendo didn’t decide to purchase Rare when the time came to it. Stamper says he thought the studio was a really good fit for the company and says he was surprised when the company decided against fully acquiring the studio. As we all know Microsoft was the company that purchased the studio behind hits such as Perfect Dark and Banjo Kazooie. They purchased Rare for $375m in 2002. Stamper says that they liked Microsoft and the people working for the company.
“I’ve no idea why they didn’t do that,” he said. “I thought we were a good fit.”
“The price of software development was going up and up with the platforms, and Rare works really well with a partner,” said Stamper.
“We were looking for someone to help broaden our horizons.”
“I like Microsoft. They had a great system, and there’s a lot of good people at Microsoft,” he said.
Rare developer Gregg Mayles has revealed that the company had a sister title planned for Perfect Dark on the Nintendo 64. The game was called Velvet Dark and was apparently early in development. Not much is known about the game, but there is a design document floating around somewhere at Rare HQ. The game was also meant to be compatible with the Game Boy Advance, according to the design documents tweeted.
Playtonic, the developers behind the gorgeous 3D platformer Yooka-Laylee, have sat down for an extensive interview with Redbull. There are a number of topics addressed in the interview, but one of the most interesting is why Rare turned its back on the 3D platformer genre that many would say that the company had nailed. Gavin Price says that for Rare it was simply a case of moving forward and trying out different things, which in theory the company should be applauded for.
I don’t think they turned their back on the genre consciously. It was more of a desire to move ahead and try new things such as Viva Piñata and Banjo Kazooie: Nuts and Bolts – concepts that kind of needed a bit of horsepower behind them, and they had the hardware to finally do them. Inevitably every studio probably has lots more ideas than developers to go around, so maybe it was more the case there just wasn’t enough resources to continue with platformers and deliver new experiences.
You can certainly find some interesting information floating around Twitter. Mark Stevenson, who previously worked at Rare, has shared on the social network that the development team for the Donkey Kong Country series on the Super Nintendo originally envisioned Donkey Kong wearing a helmet with a flashlight for the dark and dank cave levels found throughout the original game. However, Stevenson says this was later replaced with Squawks the parrot.
We are all looking forward to see the results of Playtonic Games first creation which is dubbed Project Ukulele. The team have announced that their Kickstarter will go live on May 1st which is presumably when they will lift the lid on the project as well as the two main characters.
Thanks, Luma Party and KomaruTheHylian