Super Smash Bros. game director Masahiro Sakurai has revealed that Ubisoft’s limbless Rayman will be a trophy ahead of the playable character announcement later today. In his daily Miiverse post, Sakurai casually revealed the platform character to his followers, saying that Ubisoft’s designers had sent Nintendo a unique character model for Rayman.
It’s certainly an interesting move from Ubisoft, but let us know your thoughts in the comment section below. Remember you can catch the live reveal at 3pm BST / 7am PDT today. Here’s what Sakurai said on Miiverse:
“In order to make Rayman’s trophy, we asked Ubisoft to share their references. We were expecting to receive 2D drawing references for Rayman, but to our surprise, they sent us data of a brand new 3D model that they rendered for this game!! And that was how this trophy was created. It takes a lot of work creating each model, so it’s wonderful that the creators contributed their own efforts!!”
Thanks to all those who sent this in.
While he views himself as an apprentice, Rayman creator Michel Ancel considers Shigeru Miyamoto a master. In an interview with ONM, Ancel spoke highly of both Miyamoto and Nintendo. Ancel has told the magazine that because Nintendo constantly tries to innovate, it is a company that takes a lot of risks. And risk-taking is necessary for any firm that wants to make changes in the video game industry, according to the designer. Ancel went on to say that Nintendo seems to be a leading provider of surprises, with unique software and devices like Miiverse and the Wii U GamePad.
“It’s very kind of you to have me with such talented people,” Ancel said. “But I really consider myself to be an apprentice, where Miyamoto is a master. Well, maybe an advanced apprentice!
“Nintendo’s greatest strength, and its greatest weakness, is innovation. It’s a company that takes a lot of risks. Few people understand that innovation involves risk-taking, because you don’t control everything on the market.
“Today, the biggest surprises seem to come from Nintendo. People may like those surprises or not, but that’s a fact. Miiverse was a surprise, the GamePad was a surprise. What will come next? I can’t wait!”
Executive director of Ubisoft, Alain Corre, has stated that he believes mobile gaming will bring more consumers to the world of gaming, who will eventually desire a more complete experience and seek out consoles. He also commented on Ubisoft’s relationship with Nintendo, saying that Wii U is “a great machine,” but that Nintendo needs to put “more energy” into it. Ubisoft infamously reverted course in its decision to make Rayman Legends a Nintendo exclusive.
Corre also complimented the Wii U’s gamepad, which may have been an act of damage control after Rayman director Michel Ancel recently criticized the device. The first review of the new Rayman game for Wii U surfaced today.
Corre’s comments about mobile gaming follow a report released just yesterday that showed Android has for the first time surpassed dedicated gaming handhelds like 3DS and Vita in game sales.
Here is what Corre had to say about mobile gaming and Nintendo, respectively:
“What we like in mobile gaming is that it’s bringing a lot of new people to games, which for us is very good because it’s a teaching thing and… at one point, some of them will feel a bit limited with the scope of mobile games and they’ll want to experience something different in gaming.”
“We consider the Wii U a great machine [and] the GamePad is second to none… We just need Nintendo to put more energy [in]. A lot of consumers will want this machine if the energy is put in.”
Michel Ancel, the acclaimed developer behind both Rayman and Beyond Good and Evil, could be leaving Ubisoft to concentrate on his own projects. The move would allow Ancel to detach from a large company and find more freedom in creation and organisation. Ancel and six other developers within his team are apparently looking to leave the company. Ubisoft denies the report.
Michael Ancel, and a number of his development team, have appeared in a number of photos protesting against the delay of Rayman Legends. Ubisoft delayed the game last week and stated that it’s coming to both the Xbox 360 and the PlayStation 3. A former developer described the news as “hell” after revealing that the team has suffered from long development hours to get the game ready for its initial late February release in Europe. The poster that’s being displayed in the image above reads “Release Rayman. Support Ubisoft Montpelier.”
Thanks to everyone that sent this in.
Reinvent Rayman?! This was the challenge Michel Ancel and his team at Ubisoft Montpellier set for themselves fifteen years after the limbless platforming hero first bounded into video game history. Anais Dusautois and Eric Verwaerde, two of the exceptional animators on Rayman Origins and Rayman Legends, will bring this developer’s adventure to life from behind the scenes. This talk will cover the creation of innovative tools which were designed specifically to put artists at the heart of the development process, the team’s unusual organization and methodology, plus the eventual “French touch” that helped bring back one of video game’s legends in high style!
Rayman Legends Creative Director Michel Ancel is a firm believer in near field communication and thinks that eventually the technology could be put to innovative uses. Ancel demonstrated the possibilities of the feature during an early Rayman Legends trailer, but he claims that it was just an experiment.
“We didn’t announce this officially and it was more the kind of experiment we do when working on new hardware like the Wii U. We had prototypes of this and we believe that having real objects manipulating gameplay could be quite innovative. But again, this was a prototype and we won’t discuss it until it’s ready to demonstrate its full potential.”
Michel Ancel, the creator behind Rayman and Beyond Good & Evil, says he believes that the Wii U would be a good fit for the long-awaited Beyond Good & Evil 2. Ancel went on to praise the Wii U and said that the system with the unique controller would be perfect for the next Zelda game.
“You’re right when you say that both the Wii U and Beyond Good And Evil fit very well, but for now I am only focused on Rayman Legends.”
“That’s [also] why I believe in an incredible Zelda game, the GamePad and classic control fit very well with such action-adventure games.”
Ubisoft designer and Rayman creator Michel Ancel claims the technology inside the Wii U GamePad is more advanced than what some may deem. Ancel says the new controller is very responsive, and he is intrigued by its capability of running pictures at 60 frames per second. Ancel thinks Nintendo’s competitors will need time to get their solutions to Wii U as responsive as the Wii U GamePad.
“And I think this is where Nintendo is really out in front of things. The technology inside the controller is quite a bit more advanced than what people might think. It’s really responsive. The response time is crazy, in fact, and I think the competitors will need some time to [get their solutions] this responsive.”
“It’s crazy because the game is running in full HD [on the television], we are streaming another picture on the GamePad screen, and it’s still 60 frames per second. And the latency on the controller is just 1/60 of a second, so it’s one frame late. It’s crazy, it’s so fast. It’s almost instant. That’s why it responds so well. So it can be used as a real game-design thing.”
Rayman creator Michel Ancel has said in the latest edition of Nintendo Power that the team fully expected that Nintendo would release the Wii U much earlier. Ancel stated that Ubisoft originally planned to bring Rayman Origins to Wii U, but instead they opted to create Rayman Legends exclusively for the platform. It was announced earlier this week that Rayman Legends will miss out on the Wii U launch, and will instead launch early next year.
“To be honest, we were on Wii U very early – even for Origins.”
“We did not know exactly when Nintendo would release the system, but we started making Origins for Wii U. [At that point], we thought Wii U would come out a lot earlier. We worked very closely with Nintendo [on Wii U] early on, giving them feedback on the various prototypes.”
“When we finished Origins, it was time to start thinking about Wii U again, because [the hardware] was nearly complete,”