Nintendo of America President Reggie Fils-Aime gives reasons for as to how the new Wii U console differs from Kinect for Xbox 360. Fils-Aime claims that there are not a lot of games to play on Kinect. Fils-Aime says the controllers for the Wii U are a lot more precise than Kinect. He also says the new console offers a much richer multiplayer experience, compared to Microsoft’s Kinect.
Nintendo’s Executive Vice President of Sales and Marketing, Scott Moffitt, hasn’t confirmed whether a new Metroid title is being developed for Wii U, but he did say fans of the series get to enjoy Nintendo Land attraction Metroid Blast while developers are “thinking and imagining” about the possibilities of Wii U’s Metroid.
A couple of days ago, Nintendo of America President Reggie Fils-Aime confirmed that Nintendo EAD, Shigeru Miyamoto and Retro Studios are working on unannounced Wii U projects; among the three, who do you wish is the developer of the first HD Metroid game?
“…I think we all can’t wait to see what a Zelda experience might look like in high definition. For now, they’ll have to enjoy the Zelda: Battle Quest game that exists inside Nintendo Land. But I think that we can all imagine that Zelda would look great in HD, and there could be a lot of new features added with the [Wii U] GamePad.”
“With Metroid Blast, you get to enjoy that franchise while the developers are, you know, thinking and imagining what could be possible with Metroid on Wii U.”
-Scott Moffitt, Nintendo’s Executive Vice President of Sales and Marketing
According to President Reggie Fils-Aime of Nintendo America, Nintendo doesn’t believe in pricing a product and then reducing its price after a short time. Nintendo had to slash Nintendo 3DS’ price in 2011, which was a “very painful proposition” for the company. Unlike the Nintendo 3DS, Fils-Aime thinks the Wii U is priced right, and because the Wii was priced at $249.99 for about three and a half years, he expects Wii U’s price to remain the same for a while.
“The way that we approach consumer value is we want to make sure we give the consumer a lot for what they pay, and when you look at that basic model you get the innovation in the GamePad (and all of the gaming options that presents), you get Miiverse in terms of a gaming community, you get Nintendo TVii, you get video chat… all of that is included in the base proposition. We think $299 is a really strong value, and it’s a value that’s going to be strong for a long time.”
“That gets into another one of our pricing philosophies; we don’t believe in pricing a product and then having to reduce the price some short time later. When we had to do that for 3DS, it was a very painful proposition for us. And what we did with the Wii at $249 and leaving it there for, I think, about three and a half years is very much consistent with our pricing philosophy.”
“In terms of profitability, we don’t comment on our internal byproduct P&L, but as a philosophy, we believe in making money on our hardware, even if it’s small amounts of money at the start. We don’t believe in losing a lot of money on hardware. I brought up 3DS – after the price cut, we were losing money on 3DS hardware and that’s what led to our posting our first operating loss ever as a public company.”
“We’ve mentioned that this coming E3, in June, we’ll be showcasing a new 3DS with 3D capability in a handheld product. We think the consumer is going to be very interested in that news.”
- Reggie Fils-Aime, talking to CNBC