It sounds as though the Wii U version of Super Smash Bros has been a resounding success with critics. Super Smash Bros Wii U currently has a Metacritic score of 94 which is very impressive. This score is based on 13 critics so the score could drop or alternatively go up. Destructoid says that if you can only get one version of Super Smash Bros then the Wii U version is the definitive one.
Super Smash Bros. for Wii U delivers all of the rock-solid mechanics that the 3DS version gave us, with the joy of playing on a big screen with friends and a heap of worthwhile modes. It certainly doesn’t negate the greatness of the 3DS edition, but for those who have a bunch of friends anxious to Smash and can only get one, this is the version to get.
The Famitsu review is now in for Captain Toad: Treasure Tracker and the adorable game scored a decent 34 out of 40. As with all Famitsu reviews there’s four reviewers who give the game a different score. So for Captain Toad: Treasure Tracker the game received an 8, 9, 9, and 8 which gave it a total of 34 out of 40. Here’s what each reviewer had to say about the charming game.
Reviewer 1 – 8
Captain Toad and Toadette are irresistibly cute with their uncertain walking (laughing). The stages which rotate in the 3D space as you progress have various mechanics and routes packed in, and while they aren’t very big in size, they are still produced neatly to be enjoyable. As game mechanics have many gimmicks which are familiar from the Super Mario Bros. series, anyone can play. There are over 70 stages and replaying is fun, too.
Reviewer 2 – 9
The stages are like three dimensional puzzles which you can observe from all directions. When you get the grasp of the route and gimmicks, it feels great. It is convenient that there are several ways to control the direction of the camera. Every course isn’t just about getting to the regular goal since if you aim to obtain the super diamond and a title of achievement, the difficulty increases which is excellent. Variety like hopping on a rail car and seeing the stage from Captain Toad’s viewpoint is also fun.
Reviewer 3 – 9
This is a product that everyone can play regardless of age or gender. While puzzle elements are strong, the game creates an original combination of action and mechanisms. It is fun to clear the stage after trying repeatedly by trial and error. There are boss fights and shooting scenes, so the variation is abundant. When you rotate the three dimensional world, visible things change so it is easy the get confused and feel like you are straying into another world.
Reviewer 4 – 8
Even if the size of fields is small, it is very fun to progress your way towards the goal by rotating the viewpoint and by understating gimmicks of each field. A pleasant aspect of the game is that you can play stages easily one-by-one without losing interest. Taken measures for giving help at the times when you are stumped are also welcome. There may be a feeling that the volume is insufficient, but because the price is also reasonable, I’d say it is enough.
The reviews for Pokemon Omega Ruby and Alpha Sapphire have started to come pouring in and the first to review the games is IGN. The publication has awarded the remakes a solid 7.8 out of 10 stating that Nintendo has done a fantastic job of recreating Hoenn. However the site says that there’s just too many water Pokemon and too many HMs. Here’s their verdict and you can read the full review, right here.
As a 3D remake, Pokémon Alpha Sapphire and Omega Ruby do a fantastic job of reintroducing Hoenn. Little details, like characters turning their heads to look as you pass or flocks of Wingulls flying overhead, make the region really come to life, and small updates and tweaks help make the journey smoother. Still, a few of its flaws are even more glaring in 3D, especially the excess water Pokémon and often dull navigation of their habitats. The added online features could help mitigate some of the type imbalances — I’m a huge fan of Wonder Trade — and there are even a few post-game surprises to encourage you to keep training well beyond the 25-hour main story.
As stylish, sultry and oozing with confidence as before, Bayonetta returns to her Umbran Witch roots exclusively on the Wii U. And with a varied choice of weapons, individual combo sets and heart-thumping boss battles, Bayonetta 2 plays just as beautifully as it looks.
From the developer who brought the original Bayonetta and The Wonderful 101 to Nintendo home consoles, Platinum Games has designed a true marvel of a game with the hack-and-slash sequel. While Bayonetta 2 may not revitalise the franchise’s core gameplay mechanics, Platinum chooses to refine them with a delicate touch. This isn’t a simple button bashing game, and it never encourages players to do so. Rather practice mode is displayed during loading screens to guide players to combo attack success. It’s by digging a little deeper, learning when to dodge to initiate Witch Time, or when to hold back to find enemy weaknesses to string combos together, that the game begins to knit impeccably. The initial sluggish, heavy-handed attacks from the start will eventually transform into smooth fluidity between movesets and taunting enemies. And as it becomes second nature, Bayonetta 2 evolves from its cocoon.
As was the case with the first Bayonetta, the story is diluted here to make way for the exhilarating combat sequences. But the various cutscenes and comic strip-esque sequences endeavour to bring the player into Cereza’s world and describe the main plot with linearity. The sassy dark witch’s character shines throughout too, delivering those tongue-in-cheek witticisms with more than a touch of class. Bouncing off familiar characters such as Enzo, Rodin and Jeanne, it won’t take long for first-time players to embrace the comedic episodes, while long-time fans will settle in just as comfortably. But before we can sit down to eat chicken and waffles in The Gates of Hell – Rodin’s choice, of course – Jeanne is dragged mercilessly into the underworld, and it’s down to Cereza to bring her back.
Within story mode, players will be able to change the difficulty setting between easy, medium and hard whenever they wish. You’ll be able to customise your weapons on Bayonetta’s arms and legs – such as Rakshasha, Undine and the Alruna whip – before any battle, and also pop on an alternative costume, including the Hero of Hyrule and the Peach Mushroom Kingdom outfit. All weapons and their accessories, along with the different costumes, can be bought with Halos collected throughout the game in Rodin’s store: The Gates of Hell. New weapons can be picked up by exploring the various levels in Noatun, Inferno, Paradiso and so on, as well as moon pearls for extra magic, broken witch’s hearts for extra health, lollipops and crafting equipment.
The weapon variation and the movesets available are simply a joy to discover in Bayonetta 2. Each weapon is meticulously designed with individual combo attacks, so pairing different weapons together such as Undine on the arms and Rakshasha on the legs can make for a devastating string of attacks. But learning what works the best and what may be able to award you with the best combo score and that elusive – though not impossible – pure platinum medal at the battle’s end is what keeps the game fresh and the player hungry for more.
Throughout the 16 in-game chapters within story mode, players will be able to explore many locations during select chapters. In these segments, you’ll find the glowing spherical warp panels and a challenge awaiting in Muspelheim. Varying from air time, one combo restriction and defeating a number of enemies within a time limit, the Muspelheim challenges allow unfamiliar players to hone their skills. While they may not serve up much of a challenge for experienced gamers, these areas are a great change of pace from the main storyline. Miss one Muspelheim challenge, though, and it counts as a stone medal, so you’ll want to master them all to get the best scores.
The hack-and-slash game does have one minor flaw, however, and it lies solely at the feet of the GamePad’s touchscreen controls. While Platinum Games have utilised the GamePad well with off-TV play, there’s no incentive to use the touchscreen controls whatsoever. An afterthought to the main dish, the controls lack precision. And automatic triggers for combo attacks just sucks the fun out of those eclectic boss battles. Plus, in order to perform the crushing torture attacks or Umbran Climax, you’ll need to avert your eyes from the main screen to focus on the GamePad. The heat of the battle dissipates, and the sublime HD architectural designs are left behind.
The best section of the game comes, perhaps, with Tag Climax. Facing demons and archangels encountered throughout the story, you’ll be partnered up with strangers or friends in online co-op. Staking a higher number of Halos before the battle begins will ramp up the difficulty, but stringing impressive combos together may just clinch a victory. There’s not much room for error here, throwing players straight into the deep end to test their ability, but it’s a superb feature worthy of merit.
With a flutter of her eyelashes and her wings, Bayonetta’s flirtatious appeal is infectious. Twinned with addictive gameplay and cheeky witticisms, Bayonetta 2 will leave you gasping for more. It may take two to tango, but it only takes one to Umbran Climax.
The world where dreams come true lands on the 3DS with enough sparkle and pizzazz to feed all ages with joy. And though it’s a life simulation game by genre, its irresistible charm and humour will keep you playing Disney Magical World for hours on end.
Developed by h.a.n.d and published by Bandai Namco, Mickey and friends welcome players into a magical kingdom full of quests, mischievous ghosts who are more than likely to give Nightmare Before Christmas’ characters a run for their money, and alluring outfits to please every eye. With four main areas to explore through magical portals including the 100 Acre Wood, Cinderella, Alice and Aladdin’s world, there’s plenty of variation when it comes to fetch quests, mini-games and dungeons. But it’s not all enemy tussles and item hunting, you’ll also have real work to do as the owner of a café.
Rather than owning your own house and paying off pseudo-mortgages Animal Crossing style, Disney Magical World allows players to pocket their earnings from the café’s food produce and purchase new decorations from Chip and Dale’s workshop or themed staff outfits from Daisy’s Boutique. The near two-hour prologue will introduce players to the basics and, while it’s a little cumbersome, children will love getting to grips with gathering materials to make new recipes, as well as the introduction of firm-favourite characters. But while the café is your main source of in-game currency, collecting stickers is just as vital for progression.
Like any other achievement ranking, collecting stickers will unlock new areas within the game’s main hub, Castleton, along with opening up quests, new outfits and decorations. Completing the prologue will award players with 16 stickers, but collecting 77 will conclude the main storyline. These stickers can then be collected throughout the game under seven different sections - including fishing and farming – which vary in difficulty. Levelling up your café by fulfilling the manager’s requests can also lead to new stickers; unlocking recipes allows players to pick up rarer meals with themes such as Peter Pan, Aladdin, Western, amongst others. Plus, you can even host special-themed parties and invite guests from the Disney universe, taking photos to fill up your album.
While cruising through Disney Magical World’s main hub and quest areas, loading screens can become irksome. Sometimes it can be a mere five seconds, other times you’ll fear the game’s coding has lost its way in the Queen of Hearts’ hedge maze. Also of minor consequence are occasional frame rate drops while running or dashing through Castleton, rather than the top-down view of the quest areas, causing lag or blips during gameplay. Yet it’s mainly the game’s penchant for crash glitches in Alice’s World which delivers an odd, unsettling feeling for players. Whether it’s haunted cruelly by the threats of cutting off one’s head or just bad luck, encountering enemy Boingo’s and warp panels may trigger crashes, forcing players to restart from their last auto-save point.
Generally the game’s best moments lie within the quest areas. Enemies and bosses are varied enough to avoid monotony, while layouts are simple and require classic switches and levers to open up sealed off areas. Drop rates for rare items are primarily based on luck, so players will often have to replay quests to obtain certain materials – no qualms for seasoned dungeon crawlers. The automated aiming system, however, may even have the troublesome Stitch raising an eyebrow. Your wand will target the closest enemy or object in range, which can be perilously awkward when facing bosses with rotating teacups and illuminated lamps, hitting everything but the main target. Here, camera angles also become the enemy with strange zooms that distort your field of vision.
Without a shadow of a doubt, Disney Magical World’s ballroom dancing sequences might just end your friendship with Cinderella all together. Aside from throwing a curveball into the game, the musical mini-game can have you bibbidi-bobbidi-booing in utter frustration. Touchscreen tapping will rarely follow the rhythm of the beat giving you a string of misses and, coupled with the distracting background on the top screen, players may end up seeing stars rather than dancing with the stars.
Despite the game’s blips and hang-ups, Disney Magical World blossoms with its amusing episodes, excellent outfit and decoration choice, and character interaction. As in the words of Eeyore, it might not be much of a tale, but you do get sort of attached to it.
The Legend of Zelda mixes its Hyrulean roots with the intense, frenetic nature of Dynasty Warriors in a new mash-up title from Koei Tecmo and Nintendo. But through its addictive gameplay and impressive visuals, the traditional Zelda atmosphere seems to get a little lost in the fray.
As a long-term fan of the Zelda franchise, it’s possibly a foolish thought to believe Hyrule Warriors would offer a similar “It’s dangerous to go alone, take this!” Zelda vibe, but as a spin-off the battle-intensive, capture-the-keep title features some truly glorious moments. While it may not be to everyone’s cup of tea, particularly those who love to pour over old maps of Hyrule and discover every puzzle detail after studying the timeline rigorously, the game’s best moments come from the ridiculously good-looking move sets and combo attacks. And having never played a Dynasty Warriors game before, I was pleasantly surprised at the quick learning curve, despite its tenacity to overwhelm newcomers.
Featuring a new storyline between the white sorceress Lana and her dark counterpart Cia, Hyrule Warriors ventures into three different eras in the Zelda franchise – Ocarina of Time, Twilight Princess and Skyward Sword. Due to Cia’s jealousy of Link and Zelda’s blossoming relationship, the sorceress becomes corrupt when a deep-seated evil takes root in her heart and is persuaded to open the Gate of Souls. In an attempt to recover the two remaining Triforce shards, Cia wages war on Hyrule with staple enemies from the series against the forces of light.
With 18 playable levels from Hyrule Field to the harsh Gerudo Desert, players will find an abundance of Zelda references in the game. Taking up a battle stance in Legend mode with a choice of three difficulty levels will let players explore the dramatic storyline, while Adventure mode can grant perks such as heart containers and special unlockable weapons. It’s in these extra elements – hunting the gold skulltulas, bombing rocks to uncover chests, and obliterating a keep full of enemies with a powered-up hookshot – that allows Hyrule Warriors to flourish as a love letter to the Zelda franchise. But it’s precisely due to the chaotic gameplay that players can never truly revel in their discovery.
If you’re new to Dynasty Warriors gameplay it’s easy to feel just a little out of your depth. The fast-paced style doesn’t lend itself particularly well to those who love to explore, so when it’s a choice between the lustrous golden skulltula appearing after 1,000 KOs and the allied base falling, you should know where your allegiances lie. But just before you get to East Boulder Keep, Argorok, or Gohma, there’s a patch of grass. It’s small, possibly only ten mere tufts, but there’s an instinctive feeling rumbling in your gut – the need to landscape. It doesn’t help there’s an achievement medal up for grabs on professional landscaping, nor does it help that so many Hylian Captains, Impa, or Midna needs saving. It’s just you versus those tufts of grass. But at least you can grab a few power-ups or special attack shards before you hypothetically fail the mission. It’s perilously frustrating yet addictively fun.
Aesthetically, Hyrule Warriors is gorgeous to fix your eyes on. The attention to detail on characters such as Link and Zelda is paramount in HD quality. But with considerable style comes a drop in swordplay accuracy. Boss enemies such as King Dodongo, Gohma and Manhandla suffer from physical woes. When repeatedly hacking and slashing at the enemy target to diminish their weakness gauge, playable characters can be knocked off-balance or even slip through a leg, chin, or belly and still miraculously land attacks on the enemy.
Other similar issues arise when trying to L-Target onto field enemies such as Stalmasters, Poes, Lizalfos, Moblins, and Darknuts. Throughout all four modes – Legend, Free, Adventure and Challenge – players will come across these mid-boss enemies, which are, deservedly, some of the best enemies to face against in the game. Unlike Stalchildren and Bokoblins, the mid-bosses require more thought than a simple slash from your chosen weapon. It’s the perfect time to whip out those combo attacks you’ve religiously learnt through badge crafting and test out the available power-ups.
But when a large amount of mid-bosses group together, fireballs are hurtling towards you, and a Hylian Captain just won’t stop screaming in the distance, the button bashing countdown clock begins and the L-Targeting becomes disorientating. Attacking becomes as mindless as many of the enemies. And it’s at these moments players may begin to realise their battlefield magic potions have a bit more kick to them than they had first thought.
As a frenetic game, Hyrule Warriors often suffers from text lag within the game’s coding. During missions, players must frequently carry out story-specific events such as luring enemies into a magic circle, or halting boulder attacks to the allied base. Particularly prevalent when replaying missions, significant lag occurs when capturing a keep on the mission agenda before you’ve been given said in-game mission. Though players can merely leave and re-enter the keep for the mission’s success, it’s wearisome when the game relies heavily on replaying levels to unlock characters, weapons, or skulltulas.
Though the game slips into a tedious hack-and-slash title and takes a hit from occasional lags, Hyrule Warriors is furiously addictive and throws as many Zelda references into the playing field as it does enemies. And hey, listen, it’s not every day you get to play as the evil Ganondorf.
We heard earlier last week that EDGE magazine had awarded Platinum Games latest project Bayonetta 2 a perfect 10/10. What we didn’t know were the details from the review and why the respected publication decided to give the game a ten. Here’s what you need to know about the Wii U exclusive that EDGE describes as a classic.
“Best-in-class set of combat mechanics”
Can be enjoyed by new players as well as those who are more familiar
Other similar games “hide their greatest prizes behind a skill barrier that may take dozens of hours of study and practice to surmount”, but Bayonetta 2 “simply asks that you keep pressing buttons”
Umbran Climax mode “adds yet another layer of dazzling spectacle”
Praise for the visuals and colors
“There is still nothing quite like it”
“There are stumbles along the way”, but EDGE believes the only thing wrong is how closely Bayonetta 2’s formula is similar to the first game
This might have been more of a problem if the genre had advanced in the past 5 years, but no one “has even come close to pushing it”
Issues with the first game have been ironed out
Mid-cinematic QTEs and shooting mini-game between missions are gone
Enemy weapon picks are a bonus instead of a penalty
Cut-scenes “are a good deal snappier”
EDGE says you could “play and replay forever” because of the different accessories, weapons, hidden battles in chapters, online co-op, and more
“You never tire of it, but how could you? This is a game that begins with Santa riding a car along the side of a building, continues with you summoning a demon to headbutt a meteor, and ends with the most joyously cathartic climax of any game since, well, Bayonetta. When the pace does dip, there is more than enough charm, wit, and heart to take its place. It is a masterclass in combat design, in videogame variety, in the balance between accessibility and depth. Sure, it’s a sequel, but it’s a sequel to what has stood, for almost five years, as the best game of its type ever made. Until now, that is. SEGA’s loss is Nintendo’s gain: Bayonetta, twirling away from a gigantic demon’s maw and smacking the highest choir of angels on the nose, has just given Wii U its first true classic.”