A Number Of Games Were Cut From Sonic Classic Collection

You may remember Sonic Classic Collection for the Nintendo DS? Well, it turns out that the original game was going to be a much more impressive collection, but unfortunately content was cut. The recently discovered portfolio of SEGA Studios Australia employee Brooke Luder shows that the Sonic Classic Collection was going to have Sonic Spinball, Sonic 3D Blast (Sonic 3D Flickies’ Island) and Dr. Robotnik’s Mean Bean Machine, as well as unspecified video content. One other thing that was discovered on Luder’s portfolio was that SEGA Australia made a pitch for Crazy Taxi 4 which obviously never made it to market.

Source

Thanks, MasterPikachu6

Gunstar Heroes Is Coming To Nintendo 3DS On August 20th

SEGA has confirmed that the beloved Gunstar Heroes will be arriving on the Nintendo 3DS eShop on August 20th. The 2D shooter for the Sega Megadrive launched way back in 1993 to plenty of critical acclaim. SEGA also says to watch out for a developer interview blog post which will be posted next week.

Thanks, Jetforcejiminy

SEGA Currently Hasn’t Any Plans For More 3D Classics

The 3D Classics range by SEGA has so far gone down well with reviewers and consumers on the Nintendo 3DS. However, it doesn’t look as though SEGA is looking to release anymore of them at present. The news was announced by SEGA Producer Yosuke Okunari who said that the team is currently looking to see how well the latest batch of games sell before committing to releasing more.

If the uptake for New 3DS is very strong, I would really like to give it a shot, yes. We currently have no plans for additional SEGA 3D Classics, though. But we are keeping a close eye on how they are doing in the marketplace.

Thanks, MasterPikachu6

Here’s What Sonic Would Look Like In Unreal Engine 4

Unreal Engine 4 is capable of producing some stunningly realistic visuals once developers have got a grasp on using the tools at their disposal. YouTube user CryZENx has used Epic Games Unreal Engine 4’s open world “Kite” environment and has combined it with SEGA’s spiky blue mascot, Sonic the Hedgehog. As you can see from the video below the results are both stunning and slightly amusing.

3D Sonic The Hedgehog 2 Will Feature Local Co-Op; New Trailer

While the gaming community anxiously awaits a good new Sonic game, Japanese gamers will be able to download the classic Sonic the Hedgehog 2 in 3D form on Nintendo 3DS next week. In order to celebrate, SEGA released a trailer (below) showing off the game and introducing co-op play. When playing in co-op, other friends who also have a copy of the eShop title can join along as Tails and help take down Dr. Robotnik. The Western release of the game is confirmed, with no official date set.

3D Streets Of Rage 2 For Nintendo 3DS Delayed To July 23

According to SEGA’s official Twitter account, 3D Streets of Rage 2 has been delayed a week — from July 16 to July 23. This is a global delay, so no hopes on grabbing it earlier in certain regions.

Streets of Rage 2 is widely held to be one of the best side-scrolling, beat em’ up games of its time. The sequel to the first Streets of Rage originally launched December 20, 1992 in the United States for the Mega Drive / Genesis consoles. Since then, the game has been released in arcades, SEGA Game Gear, SEGA Master System, Wii Virtual Console, Xbox Live Arcade, PlayStation Network, iOS, and PC.

Sega Says They Want To Regain Customers Trust And That They Learned A Lot From Atlus

Sega isn’t quite the company it used to be, as it is now focussing mainly on mobile and PC development. A far cry from the past. However, Sega CEO and president Hajime Satomi, has explained in Famitsu that they have learned a lot from Atlus regarding business decisions and the quality of the games offered in their portfolio. Satomi says there’s clearly a market for Japanese games in the west. Let’s hope this focus on quality leads to success, as it should.

“As far as the Western market goes, we learned a lot from Atlus,” continues Satomi. “If we can make a title with proper quality, I believe there’s a good chance for it to do well even in the West for players that like to play Japanese games.”

Next, Famitsu asks what are they’re looking to focus on more when it comes to home console games.

“I’ve been talking to the employees about how we should start putting serious consideration into quality from this point on,” responds Satomi. “Especially in North America and Europe, where it’s always been more of a focus on schedules, I believe that if we can’t maintain quality, it would be better to not release anything at all.” Satomi continues, “We did our best to build a relationship of mutual trust with older fans of Sega, but looking back, there’ve been some titles that have partially betrayed that [trust] in the past 10 years.”

“Sega in the ‘90s was known for its ‘brand, but after that, we’ve lost trust, and we were left with nothing but ‘reputation. For this reason, we’d like to win back the customers’ trust, and become a ‘brand,’ once again.”

Famitsu asks if it’s safe to expect a high quality title to be released sometime in the second half of this year.

“Since we’re seriously considering quality, I can’t make that promise for the time being, but I believe we will announce something for home console at Tokyo Game Show,” says Satomi.