US gaming publication Games Industry has published a rather interesting and lengthy interview with former Sega America CEO Tom Kalinske. The interview includes Tom talking about the video game industry in general and also the unfortunate decline of Sega. Kalinske also mentioned that he doesn’t believe Nintendo should give up on consoles or hardware, but he does concede that they should perhaps bring some of the iconic IP to iPhones or iPads. He believes they should do this to keep the brands relevant with younger and older consumers.
“I don’t think [Nintendo] should give up hardware or consoles,” Kalinske said. “I am surprised that they haven’t formed a division to extend the IP. I’d love to play some of their games on my iPhone or iPad. It’s really a form of marketing for them in a sense. They wouldn’t even need to make that much money off it, but it would keep their brands relevant with the users, including people that are older, like me. So it seems to me it’s a marketing mistake, but I don’t think they should give up what they’re doing because they’re damn good at it.”
I suppose it was a given, but Sonic Boom performed extremely poorly at retail. Sega has said that both the Nintendo 3DS and Wii U versions only sold 490k units between them. Sega has also slashed its predicted sales of Wii U software from 600k units to only 300k. Nintendo 3DS predicted sales for 2015 were also slashed from 2,270k to 1,380k. This all comes about as the company revealed that it plans to restructure its business with a focus on mobile and PC.
It seems as though Sega is the latest company that has begun targeting YouTubers with a range of copyright claims for content and soundtracks using Content ID. Interestingly, Sega US says that they do not deal with Content ID on YouTube anymore, so this could be a move by Sega Japan. Who knows? Anyway, it’s happening and its causing a number of core Sega fans to become frustrated. Hopefully it gets resolved soon for all those affected by this
You may have seen a surprise announcement yesterday relating to Sega’s iconic Wonder Boy series. The news was announced by FDG Entertainment who have stated that they’re working with The Game Atelier to create Monster Boy And The Wizard Of Booze for a number of platforms. The game will be produced by Ryuichi Nishizawa who is renowned for his work with the original Wonder Boy. The Kickstarter page for the game says Monster Boy will be coming to the PlayStation 4, PC and other formats. Hopefully these undisclosed formats include Wii U. Guess we will have to see how successful the Kickstarter is.
- The game has a new name: Monster Boy
- Monster Boy will be an all-new adventure and as we closely work together with Ryuichi Nishizawa (creator of the original Monster World) it can be considered as an official part of the series. Since the trademark is owned by SEGA we had to pick a different name
- No more hamsters but a new hero with a story matching with the Monster World universe
- Tons of new hand-drawn graphics and an improved art style
- Two new transformations replacing the bear and the hamster
- While the game still has a huge open-world, some of the environments have changed for fitting more with the Monster World universeAs a Flying Hamster II backer you’ll still get your free copy of Monster World when it will be released (please refer to KS Update #12 for more information)
- Michiru Yamane is still supporting this project and currently works on several amazing tracks
- The gameplay remains exactly like what we initially planned
- Our hard-working team, more dedicated to this project than ever!
We found out about Luigi’s Mansion Arcade last year, but we’ve yet to hear much about the title. As you might expect, the game is based on Luigi’s Mansion 2: Dark Moon, but with a nice twist. The arcade game comes with what they’re calling ‘Obacurm‘ vacuum controllers. These unique accessories produce what could be described as a vacuum cleaner feel when you suck up those pesky ghosts and shiny coins. Luigi’s Mansion Arcade will be showcased by Sega Japan and Capcom at this year’s JAEPO Expo. Let’s just hope it comes to the west.
Sad news today as Sega has announced that it’s cutting 300 jobs and is restructuring its business model. The company says that it’s focussing its efforts on the popular mobile space and online PC games. Sega has also said that it’s cutting down on physical releases and will instead be concentrating on downloadable content. The company will also focus on their Sonic and merchandising businesses. The move comes about due to the inevitable sales failure of Sonic Boom on both the Wii U and Nintendo 3DS.
Believe it or not, Sonic Generations was originally scheduled to be released for both the Wii and the Nintendo DS. The news was discovered by Unseen64 who mention that a rep for Sega disclosed that Sonic Generations was meant to come to Wii, PlayStation Portable, PlayStation 3 and the Nintendo DS. As we know the game only came out on the Xbox 360 and PlayStation 3. There was also a handheld version for the Nintendo 3DS, which didn’t receive very good reviews. The Wii and DS versions were thought to be cancelled not long into development.