Tag Archives: sega


Here’s A Look At The New Speed Stage For Sonic Boom Wii U From SDCC

A brand new stage for Sonic Boom: Rise of Lyric on Wii U was showcased at this weekend’s San Diego Comic Con event. As you can see from the video posted above it’s an ultra fast stage showing Sonic and his famous companions jumping, running and swinging their way through the stage. Sonic’s latest adventure is due out this November.

Thanks, Jeremy


Sega Announces New Characters In The Sonic Boom Universe


Salty is the self-proclaimed captain of the ocean.

Sega has begun introducing some additional characters in the Sonic Boom universe. The characters include those in the upcoming television show and also from the game. However, they aren’t playable characters. There’s Old Tucker, who is a happy go lucky farmer, and Hayward, the hopeless farmhand. If you want to see all the characters in their cartoon glory then be sure to visit the Sega blog.


Doc Ginger’s strong southern charm and kindness should never be mistaken for weakness.



SEGA Clarifies “No Immediate Plans” For Wii U Virtual Console, But Doesn’t Rule Out Possibility

SEGA has clarified an earlier statement from research and development producer Yosuke Okunari that said there were no plans for Wii U virtual console. Last week, Okunari responded to a fan over Twitter mentioning there were no plans to develop any Virtual Console games for the Wii U, but he failed to mention any specific details. In a recent statement to Eurogamer, SEGA has cleared up any subsequent confusion by announcing there are “no immediate plans” for Virtual Console game development, but that doesn’t rule out the possibility in the future.

“Sega would like to clarify a statement that was issued over Twitter. All options are currently on the table concerning development for the Wii U Virtual Console. Although there are no immediate plans, this does not negate the possibility and exploration of creating for this platform.”


SEGA Has No Plans For Wii U Virtual Console

SEGA’s CS Research and Development producer Yosuke Okunari has told a fan on Twitter that the company has no plans for the Wii U Virtual Console. Okunari wouldn’t specify why the company isn’t bringing their games to the console, but it could simply be down to sales.

Thanks, Fbt and Sonickid147


SEGA To Release Enhanced Version Of Hatsune Miku: Project Mirai 2 For Western 3DS

SEGA has announced it will release an enhanced version of the popular Japanese game Hatsune Miku: Project Mirai 2 for western gamers on the Nintendo 3DS. Currently under a working title, Hatsune Miku: Project Mirai Remix is set to launch in 2015 for North America and Europe.

The rhythm game – which is developed by Crypton Future Media – will mark the first appearance of the Hatsune Miku franchise on a Nintendo platform outside of Japan, as well as making it the first localisation of a Project Mirai game in the west.

Project Mirai Remix will feature two different rhythm game modes, along with three difficulty levels per song. Check out the video above for a quick look at the game, as well as the press release information below.

Hatsune Miku: Project MIRAI Remix features characters rendered in beautiful stereoscopic 3D, with two different rhythm game modes (button and touch) and three difficulties per song. Players will enjoy a highly customizable experience with user customization options for button icons and sounds, character costumes and gear for the character rooms.

Players can create and share personalized player cards that show off who you are as well as create customized dance routines to the songs, your own musical phrase and personalized comments about their favorite in-game videos, all via StreetPass™. The game also utilizes the AR card and photo capabilities of the Nintendo 3DS to bring characters to life in 3D.

“Hatsune Miku’s popularity in the West keeps growing, and we are proud to support such an amazing franchise with our games,” said John Cheng, President and COO, SEGA of America.


Sonic Boom Excludes Microtransactions

Sega has confirmed that microtransactions won’t appear in the Sonic Boom duo, Rise of Lyric and Shattered Crystal. In a recent interview, the publisher confirmed it has yet to announce DLC plans for the forthcoming action-adventure titles. The Sonic Boom games are set to launch in November, exclusively for Wii U and Nintendo 3DS.

“There will not be any micro-transactions in Sonic Boom,” said Sega. “There is currently no news on DLC for the game.”


Here’s More Information About Sonic Boom Which Is Coming In November

An all-new Sonic the Hedgehog will be unleashed at this year’s Electronic Entertainment Expo (E3) in Los Angeles with the debut of playable versions of new titles exclusively for Wii U and Nintendo 3DS and 2DS systems. Nintendo of Europe will be responsible for the sales, marketing and distribution of the games throughout European territories and Australia, with SEGA remaining as publisher. The new games Sonic Boom: Rise of Lyric for Wii U, developed by Los Angeles-based Big Red Button, and Sonic Boom: Shattered Crystal for Nintendo 3DS, from San Francisco-based Sanzaru Games, will introduce new gameplay and the most vile and formidable villain in Sonic history — Lyric.

In both games, Sonic and friends – Tails, Knuckles, Amy, and the newest member of the team, Sticks, will work together as they face their most powerful enemy yet. Lyric is a giant and monstrous snake-like creature from an ancient race. An extremely tech-savvy mastermind who uses a sophisticated robotic body of armour to carry out his own nefarious deeds, he is a formidable enemy and a force to be reckoned with. With a strong emphasis on collaboration, the roles of Tails, Knuckles, Amy, and Sticks, will be elevated in gameplay that capitalises on each character’s unique talents and abilities. The goal is to prevent Lyric from powering his army of robots and carrying out his plan to destroy the world. The stakes have never been higher, and the only chance to overcome Lyric is to band together and work as a team.

Both Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal are crafted to take full advantage of the unique gameplay mechanics of their respective consoles. Each version is a new chapter in the Sonic Boom universe and will each have their own unique immersive storylines. Sonic Boom: Rise of Lyric will also feature CRYENGINE, the cutting-edge 3D game technology from Crytek, one of the leading innovators in the industry. As the very first Wii U game to incorporate this technology, the lush environments and landscapes within the game will be visually enhanced like never before.

Sonic Boom: Rise of Lyric

Sonic Boom: Rise of Lyric on Wii U will deliver a different experience than past titles. The detailed levels and emphasis on each character’s unique abilities will showcase the distinctive feel of an action-adventure game, giving players more choice in exploration as they work as a team to stop the deadly snake-like ancient villain, Lyric, before he can power up his army. The gameplay will challenge players with over-the-top speed runs, but the heart of the game will focus on intense combat and brand-new abilities including the Enerbeam. This new feature in the game gives players an energy-charged cord that can be used by characters to navigate the world like never before. Players will be able to swing or zip-line across gaps, explore alternate paths, grab and throw enemies and take away their shields in combat.

Sonic Boom: Shattered Crystal

Sonic Boom: Shattered Crystal on Nintendo 3DS and 2DS is a standalone adventure that shares key characters, events and lore of the Sonic Boom universe with exclusive environments and characters. For the first time ever, gamers will be able to take on the role of Sticks, the newest member of the team who will play an integral role in the story after her best friend Amy gets kidnapped by the ancient villain Lyric. While the Wii U game is focused on action-adventure and exploration, Sonic Boom: Shattered Crystal will place a bigger emphasis on platforming and puzzles. Additionally, unique collectibles featured in the Nintendo 3DS version will unlock special content on the Wii U via local communication.

SEGA announced Sonic Boom earlier this year, which is a new branch of the Sonic Universe that, in addition to gaming, will include a first-ever CG-animated TV series on Cartoon Network in the U.S. and Canal J and Gulli in France with a global rollout to follow, as well as a robust merchandising program anchored by master toy partner TOMY. Unlike previous Sonic adventures, the Sonic Boom video games will operate in harmony with the TV series, with many feature storylines and characters appearing in both formats.

Sonic the Hedgehog first appeared as a videogame character in June 1991 and instantly became an icon for a generation of gamers. Defined by his super-fast speed and cool attitude, in the years since he first raced on to videogame consoles Sonic has become a true global phenomenon with over 140 million videogames sold or downloaded worldwide across consoles, PCs, mobile phones and tablets. SEGA’s iconic blue blur has also gone on to enjoy incredible success in many licensed areas, such as toys, apparel, comics and animation.

The Sonic Boom TV series is a co-production between SEGA of America, Inc. and OuiDO! Productions.  Executive producers on the Sonic Boom TV series are Evan Baily, Donna Friedman Meir and Jane McGregor on behalf of SEGA, and Sandrine Nguyen and Boris Hertzog from OuiDO!.  Bill Freiberger is Co-Executive Producer.  Other partners involved in the TV series include Lagardère Entertainment Rights for distribution and Lagardère Active TV Licensing & New Business for licensing and merchandise in France.

Sonic Boom: Rise of Lyric for Wii U and Sonic Boom: Shattered Crystal for Nintendo 3DS and 2DS will release in November 2014 for Europe.


SEGA Announces Brand New Titles For Sonic Boom Wii U And 3DS Versions

SEGA has released brand new information concerning Sonic’s next endeavour which is exclusive to Nintendo consoles. The Wii U and 3DS versions for Sonic Boom will offer two different gaming experiences, with each offering a unique and immersive storyline set in the same universe.

Developed by Big Red Button, the Wii U version will be titled Sonic Boom: Rise of Lyric, featuring cutting-edge 3D game technology from Crytek’s engine. Gameplay on the home console version will focus on over-the-top speed runs, though intense combat and new abilities – such as the Enerbeam, which gives players an energy-charged cord to navigate the world in interesting ways – will act as the heart and soul of the game.

On the other hand, the 3DS version – developed by Sanzaru Games – will be titled  Sonic Boom: Shattered Crystal and is a standalone adventure game that shares key characters, events and lore from the Sonic Boom universe. Fans will be able play as Sticks, who will act as an integral role in the events for the 3DS game.

Both games will feature Sonic and friends teaming up against the new and extremely powerful villain Lyric – a gigantic snake-like creature from an ancient race. With a robotic body of armour, Lyric won’t be defeated easily, so you’ll have to work as a team with Tails, Knuckles, Amy and Sticks and capitalise on each character’s abilities. SEGA America’s Sonic chief content officer Hiroyuki Miyazaki said the following in support:

“This is a new Sonic, with gameplay built on action-adventure and collaborative play. They are unlike any previous games featuring the iconic blue blur. We are looking forward to our first hands-on showcase at E3 for fans old and new alike to experience the exploration, combat and new moves for the entire team.”

You can check out GameXplain’s gameplay preview for Sonic Boom above, as well as a number of new screenshots and artwork, here. Which version will you be purchasing? Let us know in the comments below.