Takashi Iizukahas revealed that the core Sonic team is currently working on a brand new Sonic title for unspecified platforms. The game will retain the original Sonic look and the mechanics we’ve grown to love over the years and will be showcased later this year.
“At the moment, the core Sonic team at SEGA is working on a new title that will use the traditional look and mechanics of the series, which will get more details later during the year.”
“At the same time, Big Red Button, an entirely new studio, is working on a new version of the entire game universe, called Sonic Boom, which will use an entirely new aesthetic and is designed to accompany the delivery of a new range of toys and a new cartoon series.”
Sega have revealed that Out Run is the eleventh 3D Classic title for the Nintendo 3DS in Japan. The news was spotted by NeoGaf member Hero of Legend. The main 3D Classics site currently redirects to the Fantasy Zone page, but we should get confirmation from the company soon.
Information regarding the Sonic The Hedgehog film have leaked online. The producers behind the film are apparently aiming to create something dark and edgy. The film is apparently geared towards an older audience and will feature a mix of live-action and animation. The only thing the film needs now is a writer for the project. Here’s the shortlist.
- Brad Bird (“Incredibles, “”Wall-E,” “Brave,” “Toy Story 2,” “Up”)
- Wernick & Reese (“Deadpool,” “Monsters Inc,” “Zombieland,” “GI Joe Retaliation”)
- David Berenbaum (“The Spiderwick Chronicles,” “Elf”)
- Phil Johnston (“Wreck it Ralph” and “Nebraska”)
In a recent interview with GameSpot Sonic Boom developers Big Red Button have spoken about the challenges facing the team when they came up with their original character concepts and designs.
“We experimented with different colors and surface features on the characters, such as fur or scales, and quickly Sonic Team came back with their discomfort of that. They were great guardrails for us to understand when we were deviating too far from the character. Without their input, the character would have been a lot more alien and different from what Sonic is known for.” Discomfort may be putting things mildly, particularly in the case of Takashi Iizuka, the current head of Sega’s Sonic Team in Japan. As Rafei recalled, “Early on, when we had our first review of all the crazy things we wanted to try, Iizuka-san came down to Los Angeles and looked through all the different concepts.”
“I felt sorry for the guy because sometimes he couldn’t actually look at the screen–it was too traumatic seeing all the crazy stuff we wanted to do. Over the course of that meeting, when we were coming up with new ideas, we had a very sincere–just two adults talking–conversation about why a character should or should not wear pants, and that was a very surreal moment in my life and my career,” Rafei continued. “But it helped us understand the rules of clothing in this universe. Any small adjustment went a very long way, so we had to be very careful.”
Sega America have uploaded a Sonic Boom behind the scenes video which can be viewed above. The video documents the development process and speaks to a number of key players on the team. Sonic Boom is exclusive to the Nintendo 3DS and Wii U and is the third and final game in Sega’s exclusivity agreement with Nintendo.
The long-running battle between Sega and Nintendo in the 90′s is due to be detailed in both a book and in a movie. The book is titled Console Wars and is written by Blake Harris. There will also be a movie based on the book and this will be written and directed by Seth Rogen and Evan Goldberg. Sony Pictures and Scott Rudin will be developing the project. The book’s writer, Blake Harris, will also serve as Executive Producer.
Thanks, Nicky Ali
SEGA has announced that it will split Index Corporation – a subsidiary of SEGA – into two companies: Atlus and Index. Last September, Sega Sammy acquired Atlus parent company Index Corporation in a move to secure the company’s financial outlook. Now, a shift in business structure is required to strengthen its divisions and support new developments.
Atlus will maintain its game development with 121 employees, while Index Corporation will focus solely on advertisement and marketing, as well as content distribution, employing a total of 166 individuals. Changes within the managerial are also afoot with Yukio Sugino – current SEGA managing director – acting as the head for Atlus. Such divisions will be completed by April 1.
Bob Rafei, CEO and visual director at Big Red Button, has explained to CVG just how they managed to land the lucrative Sonic franchise. Rafei says Sega approached the studio in 2011 which mainly composed of Naughty Dog, High Impact Games, and Heavy Iron Studios developers, who have all focussed on third-person character action. Rafei later explained to the publication that he eventually hopes that the team will be allowed to create more games in the series, but I suspect it all depends on how Sonic Boom turns out.
“Sega came to us in 2011 and they had this big, bold plan that they showed us, and we were really blown away by what they were trying to do, and it fit right in with what we are trying to do as a studio as well.”
“So given the team’s background – there’s a lot of guys from Naughty Dog, from High Impact Games, from Heavy Iron Studios – we’re all focusing on third-person character action. And given our history with stylized character platformers, it was a great fit. And given that they really wanted to do something different, it was an opportunity that we couldn’t turn down.”
“We had been working with the CryEngine up to that point, and we just decided we can still make it work. Sega wasn’t quite sure, but I think that at the end of the day they saw what we can do with it, and everybody seems to be very pleased.”
“I’d like to [make more Sonic games], for sure. That’s always my dream. It’s a very cool world, it’s a very interesting mix of characters that have been developed across all of the media. I’d love to explore the world in even bigger and greater ways in the future, if possible.”
Looks as though Sonic Lost World didn’t perform quite as badly as some expected, despite a few low scores from a number of review publications out there. Sega says that Sonic Lost World for both the Wii U and the Nintendo 3DS shipped 640,000 units combined worldwide as of December 31st. Sega claims that sales were low due to the harsh market environment.
The Wii U version of Sonic Boom has been in in the works for two years, according to developer Big Red Button Entertainment. The game, which will feature redesigned iterations of Sonic and his friends, will serve as a prequel to the Sonic Boom TV series, which will debut on Cartoon Network during the 2014/2015 season. The Nintendo 3DS version of Sonic Boom is being developed by Sanzaru Games.