7th Dragon III Code: VFD Is Coming To Nintendo 3DS

If you are a Nintendo 3DS owner looking for an RPG kick, today is your day — the newest iteration of the 7th Dragon series, 7th Dragon III Code VFD will be making its way to the Nintendo 3DS on October 15th in Japan. 7th Dragon takes place in the world of Eden, completely overrun with dragons. Thus, your mission is to eliminate the dragon threat.

7th Dragon III is actually the fourth game in the series, and likely the last. In an article on Famitsu, this game is described as “the end of the play” and will take place in the past, present, and future. Gameplay wise, players will have the choice of 8 jobs, 32 appearances, and 40 battle voices. There is no word yet whether 7th Dragon III Code: VFD will be making its way outside of Japan.

Grab One Of These SEGA 3DS Classics On Sale For $2.99 In NA

If you are a SEGA fan living in North America then you are getting a steal — there are a slew of titles out on the Nintendo 3DS eShop going for $2.99.

These titles include:

  • Sonic the Hedgehog
  • Shinobi III: Return of the Ninja Master
  • Space Harrier
  • Street of Rage
  • Echo the Dolphin
  • Altered Beast
  • Super Hang-On
  • Galaxy Force II

Which one will you be picking up?

Sonic Boom: Fire & Ice Is Coming To Japan As Sonic Toon: Fire & Ice

Despite the initial reveal, Sonic Boom: Fire & Ice should hopefully shape up to be a much better game than its predecessor, Sonic Boom: Shattered Crystal. We know that the developers Sanzaru are currently taking fan feedback onboard as well as taking in the critical bashing that the last game received. Sega announced today that Sonic Boom Fire & Ice will also be coming to Japan, but it will be named Sonic Toon: Fire & Ice. You may remember that the original Sonic Boom was renamed Sonic Toon in Japan, so it’s not surprising it has retained its name. You can watch a new trailer for Sonic Boom: Fire & Ice, below.

Thanks, MasterPikachu6

Sega Says They’re Taking Fan And Press Feedback And Building From It For Sonic Boom: Fire And Ice

No one really expected Sega to announce a new video game entry in the Sonic Boom series after the previous games received the reception they got. However, RubyEclipse who works for Sega has posted on the NeoGAF forums to clear up gamers legitimate concerns about Sonic Boom: Fire and Ice. Firstly he says that they’re taking fan and press feedback and building from it, which is reassuring. Also what is interesting is they’re making the length of the levels shorter so they are streamlined to play much faster. Here’s what RubyEclipse had to say.

  • No Wii U version this year (and no infinite Knuckles jump)
  • Sonic Boom: Fire & Ice is being built by Sanzaru, who made Shattered Crystal last year.
  • While Shattered Crystal was definitely the stronger of the two titles, there was still a fair bit that the teams wanted to change and improve. This time around, they’re putting a lot of effort into taking fan and press feedback and building from it.
  • As an example, a key complaint last time around was that the levels felt too large, and took too long to complete. Levels this time around are being streamlined to play much faster, and the pacing has also been adjusted to match.

Sonic Boom: Fire & Ice’s Box Art Revealed

Sonic Boom Fire and Ice Box Art

It’s only been a day since the reveal of Sonic Boom: Fire & Ice, however a picture of the supposed box art has surfaced. The box art, showing a wide range of Sonic’s friend-group, highlights some of the new enemies along with a distinct fire and ice theme. There is no set release date for Fire & Ice, however SEGA has confirmed that it is a Nintendo 3DS exclusive.

Sega Producer Explains Why Sonic Boom Isn’t Coming To Wii U

Sega Producer Omar Woodley and Sega PR representative Aaron Weber have spoken to GameSpot about all things Sonic. On the agenda first was the reason why they decided to skip the Wii U this time around with Sonic Boom: Fire and Ice. The answer is partly due to the developers Sanzaru Games having prior experience developing for the Nintendo 3DS and also that the Nintendo 3DS version of the original Sonic Boom was the stronger version.

GameSpot: Since the Wii U version was less successful last time, and the 3DS was already more popular, why not try to do the Wii U version again but better? Why shift completely to the 3DS?

Aaron Weber: Sanzaru [the game’s developer] was already focused on the 3DS; they already had the structure built, and they already had the systems in place. So it was just a natural step for us to go with 3DS. So that was the main focus for us.

Omar Woodley: And the 3DS was definitely the stronger of the two titles last year. We saw it both in the user and the critical reviews, and so that was what really decided it. If we’re really going to focus on something, we’re really going to step it up and improve all of the things that need improvement, and try to make it a really solid game. The 3DS was a very natural choice.

We weren’t too happy about the Wii U [version]; we totally feel the 3DS was the stronger of the two. So [Fire & Ice] is 3DS-only. We learned a lot from all the reviews, from our events with consumers, from all the fans, and we took a lot of those comments to heart. So we went back to the drawing board and worked on a new game, with [developer] Sanzaru Games–Sonic Boom: Fire & Ice.

Basically, we took a lot of that feedback and we tried to fix what consumers and the fans felt was not truly “Sonic” in the last game or what were problematic areas: the character swapping; some of the special abilities weren’t fluid enough; the size of the levels were enormous and the users felt lost in this huge labyrinth. And also, users really felt that the speed wasn’t there. The speed that represented Sonic wasn’t true, so we went back and kind of reestablished and reworked a lot of our methodologies on how we designed the levels.

We really wanted to focus on fluidity of gameplay. So in this version we’ve actually decreased the size of the levels about 40%. We’ve cut a linear path through the main part of the level, so you can literally sprint through the whole level and have that fast Sonic experience. We’ve put all the exploration aspects on the periphery of the levels. We’re keeping the exploration because that is what Sonic Boom is. It’s a way of us taking Sonic out of his classic legacy gameplay, his arcade vibe, and it’s giving him a more real-world presentation, a more adventure-based presentation for a new generation of gamers.

We’ve also tied the game more closely to where the animated series is at this point. Last year we launched the game right at the beginning of the animated series. There wasn’t really a great following because the train was literally just leaving the station at that time. So nobody really knew what Sonic Boom was. A lot of the core fans said, “That’s not Sonic.” But I think this time around Sonic Boom is one of the leading cartoons on the Cartoon Network. We have established the merchandising already in stores so the message is pretty clear what Sonic Boom is.

Thanks, MasterPikachu6

Here’s The Launch Trailer For 3D Thunder Blade

Sega has released the launch trailer for 3D Thunder Blade, which is available now in the Nintendo eShop on Nintendo 3DS. Priced at $5.99, the simulation game has players control a helicopter and use guns and missiles to destroy enemy vehicles while flying between buildings, through caves and into enemy bases. The re-mastered version of the 1987 classic also boasts stereoscopic 3D visuals and adds a host of new features.