The recent discovery of what is thought to be a Nintendo PlayStation caused a huge buzz on the internet with a number of popular culture sites reporting on it. If there’s anyone to ask about the project then it is Shuhei Yoshida, the President of Sony Computer Entertainment’s Worldwide Studios. Yoshida was working at the company when the prototype was going ahead and says that he actually played some games on the legendary device. However, he didn’t want to spoil the mystery, so he wouldn’t confirm or deny whether it is in fact the real deal.
“When I joined Ken Kutaragi’s team [in 1993], there was a system called ‘Play Station’ that had both Super Nintendo cartridge support and some disc game support. Actually, I played some games [on it] as well.”
Alas, the exec made it very clear that he couldn’t confirm whether the recently surfaced “Nintendo PlayStation” device was legit, but he did give a cool reason.
“Somehow, I think it’s more fun to keep it kind of a mystery.”
Sony’s Shuhei Yoshida has revealed that he was banned from Miiverse a couple of times. Yoshida, who leads the firm’s PlayStation sector, violated the Miiverse code of conduct by promoting his Twitter handle – @yosp – and by expressing his affection for the PlayStation brand. The Sony executive previously confirmed that he owns two Wii U consoles.
“The first time was because I had my Twitter account in my profile and that’s against the rules,” Yoshida said. “The second time is because I wrote, ‘I love PS.’ You’re not supposed to promote a commercial product in MiiVerse, so they correctly interpreted ‘PS’ as PlayStation.”
President of Sony Worldwide Studios Shuhei Yoshida has told IGN that his company needs Nintendo to thrive for the sake of the video game industry. In order to preserve traditional gaming – via dedicated controllers with actual buttons and analog sticks – the executive suggests that Nintendo and Sony must coexist in a world where touch-based gaming by way of smartphones and tablets continues to gain popularity. Yoshida, who owns two Wii U consoles, classifies both firms as being in the same category and not as direct competitors.
Yoshida: “Well I have two Wii Us. I play Wii U games with my daughters, because they make pretty fun family friendly games.
“I think success or making mistakes depends on how you set your goal. I don’t know what was Nintendo’s goal when they launched Wii U. To me, it was a bit confusing because what they do really well was create some very safe environment for anyone, especially children to enjoy games like induct those people who have never played games ever to become gamers. And they always do very well.
“To me, what they have made with Wii U was continuing what they were doing well. But the messaging when they were saying ‘we are for core gamers’ was a bit confusing. But this year I think they slightly changed their messaging, and it seems to me like they are coming back to where they are focused.
“When you look at the situation around Nintendo that way, do you characterize Nintendo as our competition? I think in the bigger scale of things happening in the industry or tech or people’s lives, how they play games on what device, and how they start to learn to play games, I think Nintendo and us are pretty much in the same group, and we need Nintendo to be very successful to help induct as many consumers who like to play games with controllers, right?”
Wii U doesn’t hit Japan until Saturday, but Japanese resident and Sony Computer Entertainment executive Shuhei Yoshida imported a U.S. version of the newest console by Nintendo. Yoshida revealed via Twitter today that his Nintendo Network ID is ShuYoshida, so follow him on Miiverse.
Although the Wii and PlayStation 3 released roughly six years ago, Shuhei Yoshida, the president of Sony Computer Entertainment Worldwide Studios, says it’s too early to talk about the end of the current generation of video game consoles. However, Nintendo will be launching the first next generation video game console, the Wii U, on November 18th, which is less than two weeks away.
“The life of consoles is also extended by services online, which continue to make a new offer cloud and new social functions. It is therefore too early to talk about the end of this generation of consoles.”
According to legendary Nintendo designer Shigeru Miyamoto, the PlayStation Vita is a powerful piece of hardware but is struggling with sales because it lacks software. Sony Computer Entertainment executive Shuhei Yoshida also claims that Sony’s latest handheld needs more games.
Yoshida admits that Sony is having a hard time trying to attract third-party developers toward the PlayStation Vita. Sony is apparently trying to convince developers and publishers to bring their games to the PlayStation Vita. Are PlayStation Vita projects being moved to Wii U?
“We’re having a more difficult time than we had anticipated in terms of getting support from third-party publishers, but that’s our job.”
“We will continue to talk to development communities and publishing partners and tell them why [PlayStation] Vita can provide a great experience for the IPs they have and I hope the Assassin’s Creed game will prove that.”
Shuhei Yoshida, Sony Computer Entertainment executive, believes that the Wii U is in its own generation. Yoshida always categorized the Wii as being in its own generation, separate from the other consoles on the market. He believes that the PlayStation 3 and Xbox 360 are part of the same generation because they are high definition consoles, while the Wii focused on motion controls.
Although the Wii is the least-powerful console of this generation, it was the first console of the current generation that focused mainly on motion controls. Because the Wii influenced Sony’s and Microsoft’s motion peripherals, was it part of a more advanced generation?
“I have always thought Wii was in a generation of its own. I always thought PlayStation 3 and Xbox 360 are in the same generation, but Wii was not the same.”
“To me, the industry was growing really fast when those three platforms came up because the focus is so different. The PS3 and the 360 were the closest in terms of high definition and networked services. But Wii carved out a large niche to itself. To me, it was like two generations going at the same time.”