In the latest video from Nintendo Minute, as part of AMAZE-INK MAY, Kit and Krysta showcase some gameplay of the Single Player Mode for Splatoon, since we’ve seen lots of online gameplay so far. It lets you take a look at some of the baddies you’ll be encountering, the aim of some of the levels and some of the upgrades you can get with the ‘salmon eggs’ you collect. What do you think of the look of the Single Player gameplay so far?
Crytek CEO Cevat Yerli firmly believes that the traditional single player mode that we all play needs to be abolished and instead be replaced with an online single player mode. Yerli told IGN that he’s not saying that there will be no single-player experiences, instead it could be it’s called Connected Single-Player or Online Single-Player.
“I think the notion of a single-player experience has to go away. However, I’m not saying that there will be no single-player experiences … it could be it’s called Connected Single-Player or Online Single-Player instead.”
“Online and social can reignite single-player in a new type of context and provide benefits that will make you want to be a part of a connected story-mode rather than a disconnected story-mode. Sure, if the technology forces you to play a traditional single-player game online, that doesn’t make sense but if it’s offering actual benefits to be online then you want to be part of it.”
Were you hoping to drive around the huge Lego City in LEGO City Undercover with a buddy? Well, it turns out that the upcoming Wii U-exclusive sandbox-style video game will not support multiplayer, according to its official website. LEGO City Undercover is a single-player game, and it launches in North America on March 24th and in Europe on March 28th. A prequel to the Wii U game, titled LEGO City Undercover: The Chase Begins, releases for the Nintendo 3DS in April.
Rob Pardo, Executive Vice President of Game Design at Blizzard Entertainment, is under the impression that traditional single player games are now an endangered species as developers fight against things such as piracy, and game rentals. Pardo thinks that developers will have to change the formula, as it’s becoming increasingly difficult for developers to see a return on big budget titles.
“It’s really sad. There’s just a lot of elements out there that conspire to make those games difficult to make now. Between pirating or the ability for people to rent games, it’s hard for publishers to pour millions and millions of dollars into a game and not necessarily see the return they need to make those budgets realistic.”
EA Labels president Frank Gibeau has said that he’s proud that EA hasn’t given the greenlight for any single player only games recently. Gibeau says that he is a firm believer that all single player games should now include multiplayer and social elements.
“We are very proud of the way EA evolved with consumers. I have not green lit one game to be developed as a single player experience. Today, all of our games include online applications and digital services that make them live 24/7/365.”