UK video game retailer GAME is currently selling the 8GB Wii U Basic Bundle with Super Smash Bros for only £159.99. The bundle is part of the company’s deal of the day which also sees Super Smash Bros Wii U being sold for £29.99. The same software deal is also available on Amazon. Now might be a good time to pick up a Wii U if you’re in the United Kingdom.
If you’re in the United Kingdom and want to pick up a bargain then you’ll be pleased to know that both Amazon and GAME have dropped the price of Super Smash Bros on the Wii U To £29.99. It’s a one day only deal on GAME, but I’m not sure how long Amazon will be running it for. The game generally retails for £39.99 so it’s certainly a good saving before Christmas.
We all know how hard they are to get hold of, but Nintendo of America has reiterated that both the GameCube Adapter and the Super Smash Bros GameCube controller are still in production. The spokesperson says that consumers need to contact stores to see if they have any in stock, but Nintendo is still distributing them. Hopefully there will be an abundance of them after Christmas.
Someone has unearth previously unused Palutena Guidance in Super Smash Bros on Wii U. While this could simply be content that was cut from the original game it has also led to speculation that additional downloadable content could be incoming for a new fighter. Nothing is confirmed at this point, but it’s interesting nonetheless. Here’s the dialogue that has been found.
Pit: Who is that?
Palutena: I have no data on this fighter. I can’t believe it.
Viridi: It must be an intruder from another dimension.
Pit: Whoever it is, the goal remains the same. To fight and win.
Thanks to everyone who sent this in.
Super Smash Bros creator Masahiro Sakurai has told Famitsu that he has no plans to balance Super Smash Bros on Nintendo 3DS and Wii U further, but he did say he remains committed to improve the experience online. It sounds as though patch version 1.0.4 is the final update to include major gameplay tweaks.
In the future, do you plan on adjusting or balancing the game further through a patch?
Sakurai: We don’t have any such plans, but at the very least we will be working on a few things connected to the online play experience, bit by bit.
If we were to do something like tweak characters’ customized special moves, then there’d be no end to it. But with that said, if there are any glaring issues, we may address them.
That’s because with customized special moves or items, you can only play with them enabled online with players who are in your friends list, isn’t that right?
Sakura: When playing with your personal friends, I think it’s probably more interesting that you can almost cheat a little through customizing your character. *Laughs*
Super Smash Bros creator Masahiro Sakurai has sat down with Japanese publication Famitsu to talk about all things Super Smash Bros. Sakurai says the inclusion of Duck Hunt Dog was something he thought long and hard about, but he liked the uniqueness of the character. He went on to say that the original Duck Hunt could be one of the best-selling shooting games in the world as it was bundled with the NES in the United States back in the day.
Masahiro Sakurai also revealed that they had planned eight player Smash Bros in Super Smash Bros Melee, but he conceded that it was technically impossible and they barely managed it on the Wii U version of Super Smash Bros. “It was a thing I considered when thinking about the follow-up for the first Smash,” Sakurai noted. Sadly, “it was more than impossible” based on technical performance. This time around, it was “achieved just barely. In 8-Player Smash, the stage selection is limited, stage gimmics are changed [no bosses for example] and so on.”
Sakurai also noted the unique selling points of each version which is Smash Run on the Nintendo 3DS and Smash Tour on Wii U. “The big exclusive features for each version, Smash Run and Smash Tour, were decided at the beginning.” Both modes use the unique characteristics of their hardware. Sakurai also states, “Game options depend on hardware’s performance and those were changed during development.”
It’s nearing the end of the year so that means we shall get plenty of top ten lists. However, Gamasutra has published an interesting one which names their top developers of 2014. The list wouldn’t be complete without Masahiro Sakurai and Sora LTD, the driving force behind this year’s acclaimed entry in the Super Smash Bros franchise. Here’s what the publication had to say about the nomination and you can check out the full list, right here.
“It isn’t enough to get on this list to make a great game in 2014, but Sora Ltd. and Masahiro Sakurai — along with a frankly massive team of experienced fighting game developers at Bandai Namco — made two.”
“Super Smash Bros. for 3DS and Super Smash Bros. for Wii U are excellent examples of the craft of making truly fun games: They’ve lived up to the series’ legacy and even improved on it. They exude quality and attention to detail. When the first portable entry in a series is superior to the prior generation’s main console entry, that’s a great sign; things only got better from there.”
“Sakurai himself deserves special mention as the center around which all of this holds; he’s got a legendary reputation within Nintendo for his personal dedication and vision, and if you look across his body of work over the last decade — Meteos, three Smash Bros. games, and Kid Icarus: Uprising — you can perceive a vibrant, iconic “Sakurai style.”
“But Sora and Sakurai are also on the list for another significant reason: Turning around Nintendo’s fortunes. The uptick that began with Mario Kart 8 has blossomed into analyst positivity with the release ofSmash Bros. and Amiibo. Smash for Wii U is the only game that truly supports Amiibo this shopping season, and thanks to that fact, and its excellence, Nintendo has been able to get back in the game.”