Tag Archives: smash bros

Super Smash Bros Wii U Is The Fastest-Selling Wii U Game Ever In The US

If you were going to diagram an equation for a record-breaking software launch, it would probably look something like this:

Popular Franchise (more than 14 million Super Smash Bros. games sold in the U.S. alone)
+
Demand (it has been six years since the last Super Smash Bros. console game, plus the new game benefits from heightened awareness for the franchise coming on the heels of the Super Smash Bros. for Nintendo 3DS game)
+
Critical Acclaim (current Metacritic score of 93, making it the highest-rated original game of this generation, tied with last year’s Super Mario 3D World game)
+
Strong Reaction from Fans (current user score of 9.2 on Metacritic, becoming the eighth Wii U game to have a Metacritic score of 85 or higher AND a user score of 8.5 or higher)
=
Super Smash Bros. for Wii U is now the fastest-selling Wii U title ever in the U.S. market (dethroning Mario Kart 8), with more than 490,000 physical and digital units combined sold during the three-day period of Nov. 21 through Nov. 23.

“The Nintendo holiday is off to a great start, but there’s a lot of work left to do and a few more surprises in store for our fans,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “With great deals coming on Black Friday and Cyber Monday and great content like Captain Toad: Treasure Tracker launching next week, Nintendo will offer shoppers the best combination of fun and value this holiday season.”

*All numbers are from Nintendo’s internal sales figures and are specific to the United States only.

 

Those Smash Bros GameCube Adapters Are Selling Like Hot Cakes In The US

It seems as though Super Smash Bros on the Wii U has been a success on Wii U in the US. We haven’t had any indication of software sales, but those Super Smash Bros GameCube adapters have been flying off retailers shelves. Amazon sellers are selling them for extortionate prices and eBay sellers too. You might have to wait a while before they’re restocked and then they’ll probably go again. Did you manage to nab one at a decent price?

Thanks, Khalidmr93

GameTrailers Post Their Top 10 Super Smash Bros Stages

GameTrailers are renowned for posting various lists and this time they’ve decided to countdown their favourite Super Smash Bros stages of all-time. There’s plenty of fan favourites included in the list so hopefully one of yours is included. Here’s their top ten stages.

10. Battlefield / Final Destination
09. Shadow Moses Island
08. Jungle Japes
07. Fountain of Dreams
06. Great Bay
05. Green Greens
04. Onett
03. Corneria
02. Pokemon Stadium
01. Hyrule Temple

Thanks, Kimmy

Mewtwo Will Also Be Available As Paid Downloadable Content In Smash Bros in Europe

It looks as though you’ll still be able to get Mewtwo in Super Smash Bros even if you don’t own both the Nintendo 3DS and Wii U versions of the game in Europe. Nintendo says that Mewtwo will available for purchase on the eShop as add-on content at a later date. Currently you need to purchase both the Wii U and Nintendo 3DS versions of Super Smash Bros to claim Mewtwo and the free bonus Smash Bros soundtrack which contains 72 tunes.

“The free download codes for Mewtwo will be distributed in spring 2015. The character will be made available to purchase as add-on content in the future.”

Thanks, nintendoimpactgaming

Sakurai Explains Why Ridley Isn’t Playable In Super Smash Bros

Super Smash Bros creator Masahiro Sakurai must be exhausted between developing Smash Bros on Wii U and answering  interviews with journalists. Anyway, Sakurai explained to IGN why Ridley isn’t a playable character in the Nintendo 3DS or Wii U versions of the game. Sakurai doesn’t think Ridley from the Metroid franchise would be accurately portrayed as “it’d have to be shrunk down, or its wings reduced in size, or be unable to fly around freely.” Here’s what he told the gaming publication.

“I definitely know that Ridley’s a much-anticipated name for fans, but if we made Ridley as a fighter, it wouldn’t be Ridley any longer,” Sakurai told IGN in an email interview. “It’d have to be shrunk down, or its wings reduced in size, or be unable to fly around freely.”

“Providing accurate portrayals of characters is something I want to pay ample attention to,” he continued. “If I don’t stick to that thought, then we’d have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.”

“Instead of going through a lot of very convoluted hocus-pocus to make Ridley a fighter, I figured it’d be better to keep Ridley as it currently is, the correct way, and have it feel like a truly threatening presence,” Sakurai explained. “There are other icons, too, like Metal Face and the Yellow Devil, which help effectively portray each of their world settings. They go a long way toward deepening the game world, and I think it’s been fun to experiment with.”

 

Thanks Retrogaminglord

 

Sakurai Explains Why Mewtwo Isn’t Paid DLC For Smash Bros

Super Smash Bros producer Masahiro Sakurai has told IGN why he decided not to add Mewtwo as paid downloadable content. Sakurai says that what he’s looking to do with Mewtwo in Super Smash Bros is an experiment that’s he’s keen to see work out. Sakurai explained in an earlier interview today that Nintendo isn’t working on any additional paid downloadable content for Super Smash Bros.

“As for why Mewtwo isn’t paid content from the start, releasing that character is an experiment meant to act as a foothold in content distribution; thus it’s simply meant as part of the service we’re providing to gamers.”

“Creating a single fighter involves a huge investment, and we’ve already been giving it our all and investing a lot of work in the characters currently available in the game, and I think it’s an incredible package in terms of the sheer amount of content in the game. But it might be that people may not understand and may think that I am not offering enough just by looking at DLC itself.”

“…What I can say now about paid DLC is that we aren’t working on anything at the moment. We’ve put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people.”

Thanks, MasterPikachu6