You can certainly find some interesting information floating around Twitter. Mark Stevenson, who previously worked at Rare, has shared on the social network that the development team for the Donkey Kong Country series on the Super Nintendo originally envisioned Donkey Kong wearing a helmet with a flashlight for the dark and dank cave levels found throughout the original game. However, Stevenson says this was later replaced with Squawks the parrot.
Everyone, say hello to Sydney Hunter and the Caverns of Death! It’s the latest Super Nintendo game, due to come out in early 2016! Yes, that’s right, on SUPER NINTENDO!
The adventure/puzzle game is comprised of ten stages and contains a classic 16-bit glow that will be sure to delight traditionalists. The best part? The game plugs right into your Super Nintendo console — it comes in a legit Super Nintendo cartridge, and ships with a box and manual straight out of 1993. Niche, yes, but totally brilliant too!
If you’re unfortunate enough to lack a working Super Nintendo in your home, breathe a sigh of relief and know that the game is also to be released on the Wii U eShop, funded by a Kickstarter. I don’t know about you, but I find that the Super Nintendo is the pinnacle of gaming, so this game is right up my alley!
The Super NES Emulator SE is an official development kit sent only to official Nintendo studios, in order for them to develop games for the SNES system. This particular development kit is extra special because it was housed in the famous Microprose studios with Sid Meier, and could easily have been used to create his most popular game, Civilisation. It’s a pretty cool little piece of gaming history! It does turn on and would still be functional but it doesn’t have the software to work with it. It’s currently going for sale at $9,500 on eBay, or at a starting bid of $5,999 with no bids yet placed, but 61 people watching. Pricey!
You might have noticed it yourself, seeing less and less SNES games being released on the Wii U Virtual Console, and now Natsume have said that “Nintendo’s interests have moved onto other classic systems.” This was revealed in a Q&A on the Natsume Community Manager’s official tumblr, after being asked: “Will the two Pocky & Rocky SNES games ever be re-released on the Virtual Console?”
The Q&A also offered some insight into how the titles are brought to Virtual Console. They told us that Nintendo actually do most of the work, after they discuss with the publisher which title would be best to bring to Virtual Console. What console do you think will be Nintendo’s next focus? I, for one, am sad to see the SNES titles go!
How does the virtual console porting process work? What are all the steps needed to put a game (Like HM2 GBC for example) on VC?
The titles for Virtual Console are handled by Nintendo. The publisher and Nintendo discuss which classic titles would be a good fit and have the best potential to sell. Once a title is agreed upon, Nintendo and the publisher work together to bring that title to the designated system, with Nintendo doing the bulk of the work.
Will the two Pocky & Rocky SNES games ever be re-released on the Virtual Console?
At this point, it’s unlikely we’ll see any other Natsume SNES games coming to the Virtual Console, as Nintendo’s interest has moved onto other classic systems.
The Super Nintendo classic Super Mario Kart will release on Nintendo eShop as a Wii U Virtual Console title on 27th March 2014. As part of a promotion to celebrate both this legendary title and Mario Kart 8, fans who purchase Super Mario Kart on Nintendo eShop from its release until 30th June 2014 can get a discount of £5.49 on Mario Kart 8 if they choose to purchase Mario Kart 8 on Nintendo eShop from the release of the game until 30th June 2014, providing the purchase takes place on the same Wii U console.
A Link Between Worlds, the latest 3DS Zelda adventure derived from the SNES classic, A Link to the Past, will be launching on November 22nd. Review copies have been shipping out, and USGamer has weighed in on the game, utterly deriding the graphics, while praising the controls and overall gameplay. The site’s Jeremy Parish calls the gameplay smooth and fast, while calling the graphics both “crummy” and “barfy-looking.” In a couple more weeks, gamers will be able to decide for themselves whether or not the game’s visuals live up to these descriptions. A transcript of USGamer’s write-up on the title appears below.
What do you think? Does A Link Between Worlds look amateurish based on the videos that can be viewed online? Let us know in the comments!
“You can’t help but be disappointed by this outcome, as the Zelda games have generally featured fairly attractive graphics. You’d certainly never know about this legacy by looking at this latest entry, though. Even the DS games, low-resolution as they were, demonstrated a pleasant art style that worked well within that system’s constraints. A Link Between Worlds reminds me less of Phantom Hourglass and more of those laughably terrible CDi games that Philips developed (leaving a permanent stain on the franchise’s reputation to serve as Nintendo’s penance for backing out on their “Play Station” deal with Sony). I am many hours into A Link Between Worlds at this point, and throughout the entire adventure I’ve cringed at the agony being inflicted on my eyes every time I glance at the screen”
In a new interview, beloved Zelda producer Eiji Aonuma discusses several topics, one of which is the challenge he faced in trying to create a unique experience with A Link Between Worlds, despite the fact that it is a sequel to one of the greatest Zelda classics ever, A Link To The Past. He mentioned the fact that the SNES Zelda adventure is the game that inspired him to create video games, and this fact, coupled with the new types of gameplay in the game, have lead to him feeling anxious about its reception.
Aonuma is always talking about his desire to challenge himself and progress as a creative artist, and both A Link Between Worlds and the new Wii U Zelda are shaping up as prime examples of this kind of drive in him. Here are Aonuma’s comments regarding A Link Between Worlds:
As A Link To The Past was what made me want to make games in the first place, it is a truly moving experience to be working on the sequel.
I am worried about whether the fans are going to like it when it is released. We did not start making this game on the notion that we were making the sequel, and it happened as a matter of course as we developed unique ideas into a game.
Wind Waker HD and A Link Between Worlds also give a little glimpse of this. These games may feel a little different from the experiences you’ve have before, and this will be a lot stronger in the new Zelda.