Takashi Iizukahas revealed that the core Sonic team is currently working on a brand new Sonic title for unspecified platforms. The game will retain the original Sonic look and the mechanics we’ve grown to love over the years and will be showcased later this year.
“At the moment, the core Sonic team at SEGA is working on a new title that will use the traditional look and mechanics of the series, which will get more details later during the year.”
“At the same time, Big Red Button, an entirely new studio, is working on a new version of the entire game universe, called Sonic Boom, which will use an entirely new aesthetic and is designed to accompany the delivery of a new range of toys and a new cartoon series.”
In a recent interview with GameSpot Sonic Boom developers Big Red Button have spoken about the challenges facing the team when they came up with their original character concepts and designs.
“We experimented with different colors and surface features on the characters, such as fur or scales, and quickly Sonic Team came back with their discomfort of that. They were great guardrails for us to understand when we were deviating too far from the character. Without their input, the character would have been a lot more alien and different from what Sonic is known for.” Discomfort may be putting things mildly, particularly in the case of Takashi Iizuka, the current head of Sega’s Sonic Team in Japan. As Rafei recalled, “Early on, when we had our first review of all the crazy things we wanted to try, Iizuka-san came down to Los Angeles and looked through all the different concepts.”
“I felt sorry for the guy because sometimes he couldn’t actually look at the screen–it was too traumatic seeing all the crazy stuff we wanted to do. Over the course of that meeting, when we were coming up with new ideas, we had a very sincere–just two adults talking–conversation about why a character should or should not wear pants, and that was a very surreal moment in my life and my career,” Rafei continued. “But it helped us understand the rules of clothing in this universe. Any small adjustment went a very long way, so we had to be very careful.”
Sonic producer Takashi Iizuka has explained that Sonic Team have tried their hardest to get the same feel for the Nintendo 3DS and Wii U versions of Sonic Lost World. Iizuka says that it wasn’t an easy task for the development team, but they kept cutting things back on the Nintendo 3DS to get that particular version looking like the Wii U. Iizuka says their main aim was to make consumers unable to tell which version is which.
“In Colours and Generations the focus was a side-scrolling game. If you look at Lost World, the main concept is a cylindrical world, so it didn’t make sense to do a side view. The 3DS’s extra power makes it the sort of place 3D can be used really well. Even though it’s power powerful than a DS, it still has its limits. It wasn’t easy to get the same levels, but we kept cutting things back until we could get it so that if you looked at it – in a trailer, say – you couldn’t tell which was which. We tried to get the same feel for Wii U and 3DS.”
The head of Sonic Team, Takashi Iizuka, has explained why Sonic Lost World is being developed exclusively for Nintendo platforms. Iizuka, who also serves as the game’s producer, says the development of Sonic Lost World began before the Wii U was even revealed. According to Iizuka, SEGA started off working on a PC version of the game in order to experiment what type of platformer they could develop. When Nintendo finally revealed the Wii U, Sonic Team decided that the game would best suit Nintendo’s two latest consoles.
“The Wii U hadn’t been revealed when development began for Sonic Lost World, so we were working on a PC version in order to see what kind of platformer we could make,” said Iizuka. “Then, when we tried to think about which platform would be best for this game, we chose Nintendo.”
Sonic Lost World will be released for Nintendo 3DS and Wii U on October 18th in Europe and October 22nd in North America.
In an interview with IGN, Sonic Team’s Takashi Iizuka explained that the Nintendo 3DS version of Sonic Lost World isn’t a port from the Wii U version. According to Iizuka, the Nintendo 3DS version features “totally new level design to match the screen size and hardware so players can enjoy both versions with a fresh feeling.” To test Iizuka’s claims for yourself, check out the above video. We learned yesterday that the Nintendo 3DS version of the game is being developed by DIMPS. To compare both versions of the game, after watching the above video, check out recently captured footage from the Wii U version.
The Sonic Team have announced that they will be doing a live stream on February 2nd and 3rd during Japanese online TV show Puyo-Puyo. February 2nd is known amongst Sonic fans and SEGA employees as Sonic Day due to their tradition with making big announcements. We already posted that a new Sonic game is apparently in development and will be revealed on February 2nd. The game is set to be released on Wii U, PlayStation 3, Xbox 360, Nintendo 3DS, PlayStation Vita, PC, and next-gen consoles. The staff members joining the Puyo-Puyo team are as follows.
- Tadashi Takezaki/SEGA
- Takashi Iizuka/Producer
- Jun Senoue/Sound Dilector
- Kazuyuki Hoshino/Art Director
Former Sonic Team leader Yuji Naka, has confirmed that his promising project Rodea The Sky Soldier for Wii is complete, but he has absolutely no idea when it’s going to be released. Development on the game was completed last year but the game has yet to receive a release date. Rodea The Sky Soldier is also in development for Nintendo 3DS, but Naka says he’s not sure of the status of that particular version.
“I want to ask the same question! We have finished developing the Wii version and we have already submitted it. That was around a year ago. But it seems like they are still considering the [details of] the 3DS version.”
“It might be close to being finished, but we havent spoken to Kadokawa in a while, so I’m not sure. Kadokawa never said they’re not going to sell it, so I would guess they’ll release it sometime in 2013 or so.”
Sonic producer Takashi Lizuka has told online gaming publication Spong that the previously rumoured Wii U exclusive Sonic Dimensions isn’t real. Lizuka simply said that the game is a complete hoax, and that it isn’t something that the Sonic Team is working on.
Can you say whether the rumour of a game called Sonic Dimensions on the Wii U is true or false?
Sonic Dimensions? [Laughs] I think it’s a complete hoax. [Laughs]
Believe it or not Sega cancelled the fantastic looking Sonic Generations for the Nintendo Wii due to the systems graphical constraints. Sonic Team believe that the game “wasn’t a good fit” for Sega’s concept of “reimagining the series’ classic zones in vivid, high-definition graphics.” Clearly this will come as a disappointment for many considering the huge Sonic fan base on the Nintendo Wii. Do you think Sega was right to cancel Sonic Generations for Wii?
“The primary goal for the console versions of Generations was reimagining the series’ classic zones in vivid, high-definition graphics. The Wii hardware wasn’t a good fit for that concept, so we abandoned development on that, and decided that for our Nintendo audience, we would make a fresh start with a N3DS version of Generations.”
- Takashi Iizuka, Sonic Team
Takashi Iizuka, the producer behind the forthcoming Sonic Colors has informed online gaming publication IGN that Sega’s recent efforts have been created to appeal to Mario and Nintendo fans.
“From a general game design perspective, in recent years we’ve been able to introduce Sonic to new fans – a lot of the Nintendo/Mario fans – and because of that, we’ve made changes to the design.”
“We’ve designed things in Sonic Colours that we think will really appeal to people who are unfamiliar with the Sonic brand and the Sonic gameplay. So from that perspective we hope that fans of Mario will really be able to enjoy playing as Sonic in Sonic Colours.”
- Takashi Iizuka