We’ve yet to hear whether Rodea The Sky Soldier is getting a western release, but that doesn’t mean we can’t get excited about it. Thankfully Kadokawagames have uploaded a brand new trailer for the action based title that has been produced by none other than Yuji Naka, who was the former head of the Sonic Team. The company previously announced that the Nintendo 3DS and Wii U game will be released on April 2nd in Japan. Now we’re just left waiting for a western release.
Takashi Iizukahas revealed that the core Sonic team is currently working on a brand new Sonic title for unspecified platforms. The game will retain the original Sonic look and the mechanics we’ve grown to love over the years and will be showcased later this year.
“At the moment, the core Sonic team at SEGA is working on a new title that will use the traditional look and mechanics of the series, which will get more details later during the year.”
“At the same time, Big Red Button, an entirely new studio, is working on a new version of the entire game universe, called Sonic Boom, which will use an entirely new aesthetic and is designed to accompany the delivery of a new range of toys and a new cartoon series.”
In a recent interview with GameSpot Sonic Boom developers Big Red Button have spoken about the challenges facing the team when they came up with their original character concepts and designs.
“We experimented with different colors and surface features on the characters, such as fur or scales, and quickly Sonic Team came back with their discomfort of that. They were great guardrails for us to understand when we were deviating too far from the character. Without their input, the character would have been a lot more alien and different from what Sonic is known for.” Discomfort may be putting things mildly, particularly in the case of Takashi Iizuka, the current head of Sega’s Sonic Team in Japan. As Rafei recalled, “Early on, when we had our first review of all the crazy things we wanted to try, Iizuka-san came down to Los Angeles and looked through all the different concepts.”
“I felt sorry for the guy because sometimes he couldn’t actually look at the screen–it was too traumatic seeing all the crazy stuff we wanted to do. Over the course of that meeting, when we were coming up with new ideas, we had a very sincere–just two adults talking–conversation about why a character should or should not wear pants, and that was a very surreal moment in my life and my career,” Rafei continued. “But it helped us understand the rules of clothing in this universe. Any small adjustment went a very long way, so we had to be very careful.”
Sonic producer Takashi Iizuka has explained that Sonic Team have tried their hardest to get the same feel for the Nintendo 3DS and Wii U versions of Sonic Lost World. Iizuka says that it wasn’t an easy task for the development team, but they kept cutting things back on the Nintendo 3DS to get that particular version looking like the Wii U. Iizuka says their main aim was to make consumers unable to tell which version is which.
“In Colours and Generations the focus was a side-scrolling game. If you look at Lost World, the main concept is a cylindrical world, so it didn’t make sense to do a side view. The 3DS’s extra power makes it the sort of place 3D can be used really well. Even though it’s power powerful than a DS, it still has its limits. It wasn’t easy to get the same levels, but we kept cutting things back until we could get it so that if you looked at it – in a trailer, say – you couldn’t tell which was which. We tried to get the same feel for Wii U and 3DS.”
The head of Sonic Team, Takashi Iizuka, has explained why Sonic Lost World is being developed exclusively for Nintendo platforms. Iizuka, who also serves as the game’s producer, says the development of Sonic Lost World began before the Wii U was even revealed. According to Iizuka, SEGA started off working on a PC version of the game in order to experiment what type of platformer they could develop. When Nintendo finally revealed the Wii U, Sonic Team decided that the game would best suit Nintendo’s two latest consoles.
“The Wii U hadn’t been revealed when development began for Sonic Lost World, so we were working on a PC version in order to see what kind of platformer we could make,” said Iizuka. “Then, when we tried to think about which platform would be best for this game, we chose Nintendo.”
Sonic Lost World will be released for Nintendo 3DS and Wii U on October 18th in Europe and October 22nd in North America.
In an interview with IGN, Sonic Team’s Takashi Iizuka explained that the Nintendo 3DS version of Sonic Lost World isn’t a port from the Wii U version. According to Iizuka, the Nintendo 3DS version features “totally new level design to match the screen size and hardware so players can enjoy both versions with a fresh feeling.” To test Iizuka’s claims for yourself, check out the above video. We learned yesterday that the Nintendo 3DS version of the game is being developed by DIMPS. To compare both versions of the game, after watching the above video, check out recently captured footage from the Wii U version.
The Sonic Team have announced that they will be doing a live stream on February 2nd and 3rd during Japanese online TV show Puyo-Puyo. February 2nd is known amongst Sonic fans and SEGA employees as Sonic Day due to their tradition with making big announcements. We already posted that a new Sonic game is apparently in development and will be revealed on February 2nd. The game is set to be released on Wii U, PlayStation 3, Xbox 360, Nintendo 3DS, PlayStation Vita, PC, and next-gen consoles. The staff members joining the Puyo-Puyo team are as follows.
- Tadashi Takezaki/SEGA
- Takashi Iizuka/Producer
- Jun Senoue/Sound Dilector
- Kazuyuki Hoshino/Art Director