The Sonic Team have announced that they will be doing a live stream on February 2nd and 3rd during Japanese online TV show Puyo-Puyo. February 2nd is known amongst Sonic fans and SEGA employees as Sonic Day due to their tradition with making big announcements. We already posted that a new Sonic game is apparently in development and will be revealed on February 2nd. The game is set to be released on Wii U, PlayStation 3, Xbox 360, Nintendo 3DS, PlayStation Vita, PC, and next-gen consoles. The staff members joining the Puyo-Puyo team are as follows.
- Tadashi Takezaki/SEGA
- Takashi Iizuka/Producer
- Jun Senoue/Sound Dilector
- Kazuyuki Hoshino/Art Director
Former Sonic Team leader Yuji Naka, has confirmed that his promising project Rodea The Sky Soldier for Wii is complete, but he has absolutely no idea when it’s going to be released. Development on the game was completed last year but the game has yet to receive a release date. Rodea The Sky Soldier is also in development for Nintendo 3DS, but Naka says he’s not sure of the status of that particular version.
“I want to ask the same question! We have finished developing the Wii version and we have already submitted it. That was around a year ago. But it seems like they are still considering the [details of] the 3DS version.”
“It might be close to being finished, but we havent spoken to Kadokawa in a while, so I’m not sure. Kadokawa never said they’re not going to sell it, so I would guess they’ll release it sometime in 2013 or so.”
Sonic producer Takashi Lizuka has told online gaming publication Spong that the previously rumoured Wii U exclusive Sonic Dimensions isn’t real. Lizuka simply said that the game is a complete hoax, and that it isn’t something that the Sonic Team is working on.
Can you say whether the rumour of a game called Sonic Dimensions on the Wii U is true or false?
Sonic Dimensions? [Laughs] I think it’s a complete hoax. [Laughs]
Believe it or not Sega cancelled the fantastic looking Sonic Generations for the Nintendo Wii due to the systems graphical constraints. Sonic Team believe that the game “wasn’t a good fit” for Sega’s concept of “reimagining the series’ classic zones in vivid, high-definition graphics.” Clearly this will come as a disappointment for many considering the huge Sonic fan base on the Nintendo Wii. Do you think Sega was right to cancel Sonic Generations for Wii?
“The primary goal for the console versions of Generations was reimagining the series’ classic zones in vivid, high-definition graphics. The Wii hardware wasn’t a good fit for that concept, so we abandoned development on that, and decided that for our Nintendo audience, we would make a fresh start with a N3DS version of Generations.”
- Takashi Iizuka, Sonic Team
Takashi Iizuka, the producer behind the forthcoming Sonic Colors has informed online gaming publication IGN that Sega’s recent efforts have been created to appeal to Mario and Nintendo fans.
“From a general game design perspective, in recent years we’ve been able to introduce Sonic to new fans – a lot of the Nintendo/Mario fans – and because of that, we’ve made changes to the design.”
“We’ve designed things in Sonic Colours that we think will really appeal to people who are unfamiliar with the Sonic brand and the Sonic gameplay. So from that perspective we hope that fans of Mario will really be able to enjoy playing as Sonic in Sonic Colours.”
- Takashi Iizuka
Sonic Team have boldly proclaimed that the forthcoming Sonic Colors will be every bit as good as the Sonic games of the 90′s.
“The team think they know the problem (with 3D Sonic games) but the reason behind it is because those games in 3D didn’t live up to the expectation of the fans.
“In Sonic Colours, the team looked back at previous Sonic games and looked at the pros and cons of each title, and they hope they have addressed all the goods and bads in Sonic Colours.
“We believe that this Sonic game is as good as or even better than the 2D Sonic games.”
- Takashi Iizuka, Sonic Team
Yuji Naka, the former head of the Sonic Team and creator of the original Sonic, has announced that his latest 2D platformer Ivy The Kiwi? will be released on both Wii and DS on August 24th.
Sonic games of recent times have unfortunately never had the same amount of critical praise lavished upon them as Sonic games of the 16 bit era. Takashi Iizuka from the Sonic Team attempts to explain why.
How do you feel when you read old-school Sonic fans slagging off the Sonic franchise and what it’s become?
Takashi Iizuka: The fundamentals of both games, the 3D Sonic or the 2D side-scrolling games, are the same. Sonic is all about the speed and the platforming. It just comes down to how the gameplay differs when you’re playing in 3D and 2D side-scrolling.
I understand there are differences in the ways users interpret the 3D side than the fans who particularly like the 2D classic side of the game.
This is why we’re releasing two different types of Sonic games this year – to please the 2D classic fans who have been playing from the Genesis [Mega Drive]. Sonic 4 is more for those fans.
There are also fans who like the 3D Sonic games which have been released in the past couple of years. Sonic Colours is probably more for the users who appreciate the 3D side of Sonic.
But how do the negative comments make you feel? Do you ignore them?
Takashi Iizuka: It’s more that those fans are not positive towards the recent 3D Sonic games because we’ve been releasing only 3D Sonic games in the past couple of years.
It’s hard to please both 2D and 3D fans at the same time, in the same title for instance.
This is why the team decided to release two different types of Sonic games. It’s always hard to dodge every negative perception or make everybody happy with just one title. So we’re giving two options to the users.
- Takashi Iizuka, Sonic Team
Sega have disclosed that one of the original level designers from Sonic 3 and Sonic and Knuckles is heading the Sonic 4 design team alongside the respected developers behind the hand-held Sonic games, Dimps.
Yes, Dimps is working on the game. But there’s actually more to it than just that: at the same time, we also have members of Sonic Team, including the original senior level designer from Sonic 3 & Knuckles on the SEGA Genesis working alongside them. It is most definitely a partnership, and the result of this teamwork is something many of us are excited for.